The hit detection render is now done against a canvas with half the
width/height of the main render. This still provides sufficient precision
while requiring a much smaller memory allocation (especially for
retina devices).
This would happen when WebGLPointsLayerRenderer.forEachFeatureAtCoordinate
is called on "warped" worlds at -360/+360 degrees, and may produce false
positives.
Various references were kept, preventing the layer and underlying
renderer and webgl context to be garbage collected.
Also, the Helper was simplified because it turns out deleting manually
all Webgl objects is useless: these objects will be released when
the context is garbage collected anyway.
Note: this touches the Layer and BaseLayer classes, as the following were
preventing the layer from being garbage collected:
* layer reference in the `state_` object in BaseLayer
* dangling listener for source change in Layer
Now values which are not mentioned in the style are still added to
the string literals mapping.
Also an error will be thrown if a style references a missing variable.
This operator is now able to map numbers to output ranges as well as colors,
making the stretch operator unnecessary. Also allows giving multiple stops,
like in Mapbox style spec.
It is now possible to specify a type hint when parsing an expression, which
helps determine the output value type.
When no single output type can be inferred, an error is thrown.
For strings, every literal value will be replaced by a number and a map of
these associations will be kept in the parsing context, which is passed
recursively.
Type checking is done either against a literal value (number, string...)
or against the operator in case of an expression.
Sometimes it is not possible to infer only one type, for example
the value 'transparent' could either be a color or a string. This
is covered by the fact that all operators expect exactly one type
for their arguments.
These variables are accessed using the `var` operator, and are meant
to be mutated directly in the style object. When doing so,
the new value will always be used for the render.
This is intended to be used for modifying the style through external
parameters such as an input field, a slider, mouse position etc.
There is now a ShaderBuilder class with chainable methods
to specify more easily the contents of the final shaders.
This is to avoid passing around large objects to different functions,
and allow for a richer API.
The documentation has also been corrected and clarified.
* As described in #10158, Control uses the property target_ for
a custom parent HTMLElement, leading to Events on the Control being
dispatched with that as the target and not the Control itself.
* Solved by renaming the target_ property on Target to eventTarget_
Revise the description of applyTransform and transformFn (loosely based on that used in ol/extent) to avoid any misunderstanding that the function is called inside a forEach method.
Change hit detection test to reflect fix for #9395 CircleStyle inconsistency
Update ol/style/Circle and ol/style/RegularShapen tests
Revise test for no fill
Add test for transparent fill
Update Upgrade notes
Changes to hit detection with unfilled styles
Due to the fact that the points renderer does not know for sure
which attributes will be used for rendering, it is now mandatory
to provide both vertex/fragment shaders for rendering AND hit
detection.
The hit detection shaders should expect having an `a_hitColor`
that they should return to allow matching the feature uid.
This will be all one eventually by shader builders under the hood.
Now most attributes will be custom ones defined by the user of the renderer.
The hit detection is broken for now and still has to be fixed.
Also it is not possible anymore to give a texture to the renderer,
this will have to be fixed as well.
Fixes one of the inconsistencies seen in #9395
Add hit detection for no fill and transparent fill
Based on the example used in #9395 The tests expect consistency between Polygon and Circle geometries but currently expect the inconsistent behaviour seen when using CircleStyle
The worker self object is simply cast to any to make sure typescript
does not complain.
Actual typecheck may be restored once the following issue is fixed:
https://github.com/microsoft/TypeScript/issues/20595
Fixes#9577
The multiWorld: false constraint is currently not taken into account when constrainResolution is set or when an explicit resolutions array is specified, while an explicit extent constraint is respected in the same situations. This pull request takes a global projection extent into consideration in that same situations that an explicit extent would be.
Add multiWorld tests with resolution constraints
includes fix for #9937
Fixes#9460 and #9665
Replace calculateExtent and fit with getResolution and setResolution as the former do not produce the desired result when the view is rotated.
Export the viewport instead of the map div (which doesn't resize) and specify the width and height in the export options
This is a minimal fix for the two issues. Further enhancement including a fallback to export layer canvases where the browser doesn't support html-to-image could be done separately if necessary.
Now testing with two features and adding a call to `prepareFrame`
without which the final render transform was off.
Also added a test with a pixelratio > 1.
For each feature its opacity value index is encoded on 4 bytes
in the color values, and the uid is stored in the opacity
value, allowing for a much higher range of uids to be read.
Now two methods are available: `readAll` and `readPixel`,
and the data from the render target is not re-read every time unless
`clearCachedData` is called.
For now only `forEachFeatureAtCoordinate` is implemented.
Each time the viewport is rendered, another similar render pass is
done using the specific hit detection instructions. Feature uid's are
encoded in the r,g,b,a channels and can then be decoded on the fly.
Note: the `readPixels` operation is taking a lot of time,
around 10-20ms each frame.
Hit detection is done by rendering features with their id encoded in the
color attribute. A parallel set of render instructions and a second
vertex buffer is used specifically for that.
Previously features were indexed by uid only when they
did not have a defined id.
A new method was added: `getFeatureByUid`. This is not part of
the public API.
This will facilitate the lookup of features for hit detection.
The worker currently works by receiving GENERATE_BUFFERS messages and
will send back the same kind of message, with the generated buffers
attached. All properties of the original message are kept, so that
when a GENERATE_BUFFERS message comes back to the main thread it
is possible to know what and how the buffers where generated.
This is typically used for the `projectionTransform` matrix, and
will also be necessary when working with tiles.
The worker receives a transferable array of instructions
and sends back two transferable arrays (vertex and index buffer).
The projection transform is also sent so that when the main thread
receives the buffers from the worker it also knows which projection to
apply when rendering the geometries.
The base webgl renderer module now has two types of utilities:
* `writeXFeatureInstructions` will write a series of values in a given
typed array, which represent how a given feature will be rendered; for points,
this means position, size, color, etc.
* `writeXFeatureToBuffers` will fill up the given index & vertex buffers
with values based on the provided render instructions
As such, the logic for rendering features is:
user-input style > instructions array >(*) index/vertex buffers > draw
(*) this transformation is intended to be done on a worker.
Add a filter function to the translate interaction. This filter is similar to the one present in the select interaction options and provides the ability to dynamically filter which features to include in the translate interaction. Adding the existing "features" options allows further filtering to take place. In this case the filter is first applied, and features that are passing the filtering need to be present in the "features" options to be further kept. The default filter function always return true (no filtering).
...in the collection.
Previously two features with the same id could be pushed manually in the
features collection and stay there.
This would cause an error when clearing the source.
Fixes#6183.
The recent addition of tilePixelRatio to the Zoomify.js/CustomTile constructor broke parameter binding in IIIF.js/IIIF.
The fix mirrors the change in the Zoomify.js/Zoomify constructor
The `WebGLHelper` class now provides a `makeProjectionTransform` method
that updates a transform to match the projection for a given frame state.
This also means that the WebGLHelper does not set the projection matrix
uniform anymore, this is the responsibility of the renderer as
the rendered coordinates will not be in world space from now on.
This uses an undocumented method to trigger a synchronous redraw
instead of using the standard schedule from Mapbox. The CSS previously used
to make the OL and MB views match is not necessary anymore.
Reference: https://github.com/mapbox/mapbox-gl-js/issues/7893#issue-408992184
IIIF Image API 3 allows context extensions that should be added to the
info.json's @context property. Therefore, '@context' might be an array
instead of a string.
60: "Missing or invalid `size`."
Without at least a size, no IIIF can be displayed.
61: "Cannot determine IIIF Image API version from provided image
information JSON."
Without finding out the version information, one could only guess how to
use the image info JSON.
src/ol/source/IIIF.js contains a tile source for IIIF Image API services.
It supports Image API version 1 and 2 on compliance levels 0, 1 and 2.
To get working constructor options for IIIF from an IIIF image info.json,
use src/ol/format/IIIFInfo.js.
An example is available in examples/iiif.html respectivly examples/iiif.js.
The transpiling step is done by babel instead of bublé now.
Bublé caused the istanbul instrumenter step to crash because of an
unexpected SourceMap object format.
Previously, an interaction could begin while target values
(center/resolution) were out of the allowed range, causing a
glitch where the view zoom/position would jump suddenly.
By default, alpha premultiplying should be done by the initial rendering
(eg quads) and not the final post processing pass.
The default post processing pass expects premultiplied color values and
will not do this operation itself.
This also makes it possible to call `solveConstraints_` with a duration of 0,
which means the target values are modified straight away without triggering
an animation or leaving the current flow.
The renderer now accesses the zDirection member directly if it exists.
This also has the advantage of not advertising any object methods that
hav no use for most tile sources.
The zDirection addition to the Zoomify tile source only takes effect through
the renderer, so these two renderer cases are added to test the behavior.
zoomify-no-zdirection expects the default behavior.
zoomify-zdirection expects the tiles for the next better resolution.
Via zDirection, the renderer's selection of a tile source's resolution can be
controlled if the view's resolution does not match any tile source resolution.
Currently the zDirection option is only available for Zoomify. The comment
https://github.com/openlayers/openlayers/issues/9343#issuecomment-474341033
describes why caution is advised when using zDirection for other sources.
ol/source/Tile~TileSource#getZDirection has been added to avoid having the
getZDirection method solely in the Zoomify source - just to document the
possibility.
Transforms the old rendering tests for the VectorImageLayer
to the new rendering test approach.
The declutter tests are kept in the old format for know.
- This sets ignore to false if a method tagged with
inheritdoc has a matching ancestor. It also stops iterating
when a match is found.
- Outdated TODO is removed, too.
this commit enhances the readability of
tile debug coordinates by adding a stroke
for better readability on aerial imagery
and a maxWidth for high zoom levels
The BSD 2-Clause License is a simplified version of the BSD 3-Clause License. This license was popularized by the FreeBSD project and is sometimes referred to as the "FreeBSD License" (see https://opensource.org/licenses/BSD-2-Clause and https://en.wikipedia.org/wiki/BSD_licenses#2-clause). To clarify that the OpenLayers License uses the BSD 2-Clause License template, this change adds "The 2-Clause BSD License" to the top of our license file. In addition, this change makes our license a verbatim copy of the template at https://opensource.org/licenses/BSD-2-Clause with only the copyright holders added. This change is not intended to change the project's license, only to clarify the template used for that license. See https://lists.osgeo.org/pipermail/openlayers-dev/2011-May/007555.html for the original motion to switch to the BSD 2-Clause License (also known as the FreeBSD License).
This downgrades puppeteer to version `~1.11.0`.
This will download the stable version of chromium
(72.0.3582.0). The current puppeteer version
(`^1.12.2`) downloads the beta version of
chromium (73.0.3679.0).
Previously the formula for the resolution constraint allowed going way past
the minimum zoom.
Also adjusted the center constraint to avoid a zigzag effect when going out
of resolution bounds.
The DragPan, KeyboardPan and DragZoom interactions now make sure to
animate to a valid center/resolution target to avoid
a chained "resolve" animation which looks weird.
The `View.fit` method was also fixed to use this.
API changes:
* (breaking) the `rotate` method is gone
* the `adjustRotation`, `adjustResolution` and `adjustZoom` methods are now
available and allow using an anchor.
This means interactions do not have to do the anchor computation themselves
and this also fix anchor computation when constraints must be applied.
This introduces a breaking change.
This options replaces the various `constrainResolution` options on interactions
and the `fit` method.
Since constraints are now the responsibility of the View, the fact that intermediary
zoom levels are allowed or not is now set in the view options.
By default, the view resolution is unconstrained.
This is done by applying the center constraint differently when we're in the
middle of an interaction/animation or not.
When the view is moving, the center constraint will restrain the given value
in an "elastic" way, using a logarithmic function.
This can be disabled using the `smoothCenterConstrain` view parameter.
This will help making sure that the view will come back to a "rested" state
once the interactions are over.
Interactions no longer need to handle the animation back to a rested state,
they simply call `endInteraction` with the desired duration and direction.
This commit aims to simplify the computation of zoom and resolution in the
View class.
Previously zoom levels and resolution computations were mixed in different places,
ie resolution constraints, initial values, etc.
Now the View class only has the `getZoomForResolution` and `getResolutionForZoom`
methods to convert from one system to another.
Other than that, most computations use the resolution system internally.
The `constrainResolution` method also does not exist anymore, and is replaced
by `getValidResolution` and `getValidZoomLevel` public methods.
This introduces a breaking change:
The `extent` view option now constrains the whole viewport and not just the
view center.
The option `constrainOnlyCenter` was added to keep the previous behaviour.
Constraining the whole viewport and not only the view center means
that the center and resolution constraints must be applied with a knowledge of
the viewport size.
The `getValidZoomLevel` apply the current resolution constraint to return
a value that is guaranteed valid.
This is used for interactions & controls which need a target value to work:
the +/- buttons, the zoom clider, the dragbox zoom and the mouse wheel zoom.
The view now has targetCenter, targetRotation and targetResolution members.
These hold the new values given by set* methods. The actual view parameters are then changed by
calling `applyParameters_`.
The TileJSON spec does not specify the tile size
and there is no TileJSON property specifying the value.
Many providers nowadays provide 512x512 with TileJSON.
- Rename linearRingIsOriented => linearRingsAreOriented
The function checks all linear rings of a Polygon, so
the plural "rings" is more appropriate
- Rename linearRingsAreOriented => linearRingssAreOriented
The double s is appropriate because the check is done for
all Polygons of a MultiPolygon
This commit restores the function names from OpenLayers v4,
they were changed (wrongly IMHO) in #7820.
Things done:
- stay closer to the original rendering in canvas
- get rid of the intermediary blur step
- use the new callbacks in the webgl points renderer
- premultiply alpha in the last postprocessing step
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.
This removes 2 classes & reduces the general verbosity of the API.
Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
Executors are use to render instructions.
They do not contain cod for building instructions.
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
[OpenLayers](https://openlayers.org/) is a high-performance, feature-packed library for creating interactive maps on the web. It can display map tiles, vector data and markers loaded from any source on any web page. OpenLayers has been developed to further the use of geographic information of all kinds. It is completely free, Open Source JavaScript, released under the 2-clause BSD License (also known as the FreeBSD).
[OpenLayers](https://openlayers.org/) is a high-performance, feature-packed library for creating interactive maps on the web. It can display map tiles, vector data and markers loaded from any source on any web page. OpenLayers has been developed to further the use of geographic information of all kinds. It is completely free, Open Source JavaScript, released under the [BSD 2-Clause License](https://opensource.org/licenses/BSD-2-Clause).
## Getting Started
@@ -41,6 +41,30 @@ See the following examples for more detail on bundling OpenLayers with your appl
* Using [Parcel](https://github.com/openlayers/ol-parcel)
* Using [Browserify](https://github.com/openlayers/ol-browserify)
## IntelliSense support and type checking for VS Code
The `ol` package contains a `src/` folder with JSDoc annotated sources. TypeScript can get type definitions from these sources with a `jsconfig.json` config file in the project root:
```js
{
"compilerOptions":{
"checkJs":true,
// Point to the JSDoc typed sources when using modules from the ol package
"baseUrl":"./",
"paths":{
"ol":["node_modules/ol/src"],
"ol/*":["node_modules/ol/src/*"]
}
},
"include":[
"**/*.js",
"node_modules/ol/**/*.js"
]
}
```
Project template with this configuration: https://gist.github.com/9a7253cb4712e8bf38d75d8ac898e36c.
Note that the above only works when authoring in plain JavaScript. For similar configurations with a `tsconfig.json` in TypeScript projects, your mileage may vary.
## Supported Browsers
OpenLayers runs on all modern browsers that support [HTML5](https://html.spec.whatwg.org/multipage/) and [ECMAScript 5](http://www.ecma-international.org/ecma-262/5.1/). This includes Chrome, Firefox, Safari and Edge. For older browsers and platforms like Internet Explorer (down to version 9) and Android 4.x, [polyfills](http://polyfill.io) for `requestAnimationFrame` and `Element.prototype.classList` are required, and using the KML format requires a polyfill for `URL`.
@@ -62,4 +86,4 @@ Please see our guide on [contributing](CONTRIBUTING.md) if you're interested in
- Need help? Find it on [Stack Overflow using the tag 'openlayers'](http://stackoverflow.com/questions/tagged/openlayers)
- Follow [@openlayers](https://twitter.com/openlayers) on Twitter
##### The `setCenter`, `setZoom`, `setResolution` and `setRotation` methods on `ol/View` do not bypass constraints anymore
Previously, these methods allowed setting values that were inconsistent with the given view constraints.
This is no longer the case and all changes to the view state now follow the same logic:
target values are provided and constraints are applied on these to determine the actual values to be used.
##### Removal of the `constrainResolution` option on `View.fit`, `PinchZoom`, `MouseWheelZoom` and `ol/interaction.js`
The `constrainResolution` option is now only supported by the `View` class. A `View.setConstrainResolution` method was added as well.
Generally, the responsibility of applying center/rotation/resolutions constraints was moved from interactions and controls to the `View` class.
##### The view `extent` option now applies to the whole viewport
Previously, this options only constrained the view *center*. This behaviour can still be obtained by specifying `constrainCenterOnly` in the view options.
As a side effect, the view `rotate` method is gone and has been replaced with `adjustRotation` which takes a delta as input.
##### The view is constrained so only one world is visible
Previously, maps showed multiple worlds at low zoom levels. In addition, it used to be possible to pan off the north or south edge of the world. Now, the view is restricted to show only one world, and you cannot pan off the edge. To get the previous behavior, configure the `ol/View` with `multiWorld: true`.
##### Removal of deprecated methods
The `inherits` function that was used to inherit the prototype methods from one constructor into another has been removed.
The standard ECMAScript classes should be used instead.
The deprecated `getSnapToPixel` and `setSnapToPixel` functions from the `ImageStyle` class have been removed.
##### New internal tile coordinates
Previously, the internal tile coordinates used in the library had an unusual row order – the origin of the tile coordinate system was at the top left as expected, but the rows increased upwards. This meant that all tile coordinates within a tile grid's extent had negative `y` values.
Now, the internal tile coordinates used in the library have the same row order as standard (e.g. XYZ) tile coordinates. The origin is at the top left (as before), and rows or `y` values increase downward. So the top left tile of a tile grid is now `0, 0`, whereas it was `0, -1` before.
```
x, y values for tile coordinates
origin
*__________________________
| | | |
| 0, 0 | 1, 0 | 2, 0 |
|________|________|________|
| | | |
| 0, 1 | 1, 1 | 2, 1 |
|________|________|________|
| | | |
| 0, 2 | 1, 2 | 2, 2 |
|________|________|________|
```
This change should only affect you if you were using a custom `tileLoadFunction` or `tileUrlFunction`. For example, if you used to have a `tileUrlFunction` that looked like this:
```js
// before
functiontileUrlFunction(tileCoord){
constz=tileCoord[0];
constx=tileCoord[1];
consty=-tileCoord[2]-1;
// do something with z, x, y
}
```
You would now do something like this:
```js
// after
functiontileUrlFunction(tileCoord){
constz=tileCoord[0];
constx=tileCoord[1];
consty=tileCoord[2];
// do something with z, x, y
}
```
In addition (this should be exceedingly rare), if you previously created a `ol/tilegrid/WMTS` by hand and you were providing an array of `sizes`, you no longer have to provide a negative height if your tile origin is the top-left corner (the common case). On the other hand, if you are providing a custom array of `sizes` and your origin is the bottom of the grid (this is uncommon), your height values must now be negative.
##### Removal of the "vector" render mode for vector tile layers
If you were previously using `VectorTile` layers with `renderMode: 'vector'`, you have to remove this configuration option. That mode was removed. `'hybrid'` (default) and `'image'` are still available.
##### Removal of the "renderMode" option for vector layers
If you were previously using `Vector` layers with `renderMode: 'image'`, you have to remove this configuration option. Instead, use the new `ol/layer/VectorImage` layer with your `ol/source/Vector`.
##### New declutter behavior
If a map has more than one layer with `declutter` set to true, decluttering now considers all `Vector` and `VectorTile` layers, instead of decluttering each layer separately. Only `VectorImage` layers continue to be decluttered separately. The higher the z-index of a layer, the higher the priority of its decluttered items.
Within a layer, the declutter order has changed. Previously, styles with a lower `zIndex` were prioritized over those with a higher `zIndex`. Now the opposite order is used.
On vector layers, even if decluttered images or texts have a lower z-Index than polygons or lines, they will now be rendered on top of the polygons or lines. For vector tile layers, this was the case already in previous releases.
##### New `prerender` and `postrender` layer events replace old `precompose`, `render` and `postcompose` events
If you were previously registering for `precompose` and `postcompose` events, you should now register for `prerender` and `postrender` events on layers. Instead of the previous `render` event, you should now listen for `postrender`. Layers are no longer composed to a single Canvas element. Instead, they are added to the map viewport as individual elements.
##### New `getVectorContext` function provides access to the immediate vector rendering API
Previously, render events included a `vectorContext` property that allowed you to render features or geometries directly to the map. This is still possible, but you now have to explicitly create a vector context with the `getVectorContext` function. This change makes the immediate rendering API an explicit dependency if your application uses it. If you don't use this API, your application bundle will not include the vector rendering modules (as it did before).
Here is an abbreviated example of how to use the `getVectorContext` function:
```js
import{getVectorContext}from'ol/render';
// construct your map and layers as usual
layer.on('postrender',function(event){
constvectorContext=getVectorContext(event);
// use any of the drawing methods on the vector context
});
```
##### Layers can only be added to a single map
Previously, it was possible to render a single layer in two maps. Now, each layer can only belong to a single map (in the same way that a single DOM element can only have one parent).
##### The `OverviewMap` requires a list of layers.
Due to the constraint above (layers can only be added to a single map), the overview map needs to be constructed with a list of layers.
##### The `ol/Graticule` has been replaced by `ol/layer/Graticule`
Previously, a graticule was not a layer. Now it is. See the graticule example for details on how to add a graticule layer to your map.
##### `ol/format/Feature` API change
The `getLastExtent()` method, which was required for custom `tileLoadFunction`s in `ol/source/Vector`, has been removed because it is no longer needed (see below).
##### `ol/VectorTile` API changes
* Removal of the `getProjection()` and `setProjection()` methods. These were used in custom `tileLoadFunction`s on `ol/source/VectorTile`, which work differently now (see below).
* Removal of the `getExtent()` and `setExtent()` methods. These were used in custom `tileLoadFunction`s on `ol/source/VectorTile`, which work differently now (see below).
##### Custom tileLoadFunction on a VectorTile source needs changes
Previously, applications needed to call `setProjection()` and `setExtent()` on the tile in a custom `tileLoadFunction` on `ol/source/VectorTile`. The format's `getLastExtent()` method was used to get the extent. All this is no longer needed. Instead, the `extent` (first argument to the loader function) and `projection` (third argument to the loader function) are simply passed as `extent` and `featureProjection` options to the format's `readFeatures()` method.
Example for an old `tileLoadFunction`:
```js
function(tile,url){
tile.setLoader(function(){
fetch(url).then(function(response){
response.arrayBuffer().then(function(data){
varformat=tile.getFormat();
tile.setProjection(format.readProjection(data));
tile.setFeatures(format.readFeatures(data,{
// featureProjection is not required for ol/format/MVT
##### Drop of support for the experimental WebGL renderer
The WebGL map and layers renderers are gone, replaced by a `WebGLHelper` function that provides a lightweight,
low-level access to the WebGL API. This is implemented in a new `WebGLPointsLayer` which does simple rendering of large number
of points with custom shaders.
This is now used in the `Heatmap` layer.
The removed classes and components are:
*`WebGLMap` and `WebGLMapRenderer`
*`WebGLLayerRenderer`
*`WebGLImageLayer` and `WebGLImageLayerRenderer`
*`WebGLTileLayer` and `WebGLTileLayerRenderer`
*`WebGLVectorLayer` and `WebGLVectorLayerRenderer`
*`WebGLReplay` and derived classes, along with associated shaders
*`WebGLReplayGroup`
*`WebGLImmediateRenderer`
*`WebGLMap`
* The shader build process using `mustache` and the `Makefile` at the root
##### Removal of the AtlasManager
Following the removal of the experimental WebGL renderer, the AtlasManager has been removed as well. The atlas was only used by this renderer.
The non API `getChecksum` functions of the style is also removed.
##### Change of the behavior of the vector source's clear() and refresh() methods
The `ol/source/Vector#clear()` method no longer triggers a reload of the data from the server. If you were previously using `clear()` to refetch from the server, you now have to use `refresh()`.
The `ol/source/Vector#refresh()` method now removes all features from the source and triggers a reload of the data from the server. If you were previously using the `refresh()` method to re-render a vector layer, you should instead call `ol/layer/Vector#changed()`.
##### Renaming of `getGetFeatureInfoUrl` to `getFeatureInfoUrl`
The `getGetFeatureInfoUrl` of `ol/source/ImageWMS` and `ol/source/TileWMS` is now called `getFeatureInfoUrl`.
##### `getFeaturesAtPixel` always returns an array
`getFeaturesAtPixel` now returns an empty array instead of null if no features were found.
##### Hit detection with unfilled styles
Hit detection over styled Circle geometry and Circle and RegularShape styles is now consistent with that for styled Polygon geometry. There is no hit detection over the interior of unfilled shapes. To get the previous behavior, specify a Fill style with transparent color.
#### Other changes
##### Allow declutter in image render mode
It is now possible to configure vector tile layers with `declutter: true` and `renderMode: 'image'`. However, note that decluttering will be done per tile, resulting in labels and point symbols getting cut off at tile boundaries.
Until now, using both options forced the render mode to be `hybrid`.
##### Always load tiles while animating or interacting
`ol/PluggableMap` and subclasses no longer support the `loadTilesWhileAnimating` and `loadTilesWhileInteracting` options. These options were used to enable tile loading during animations and interactions. With the new DOM composition render strategy, it is no longer necessary to postpone tile loading until after animations or interactions.
Wow. The 6.0 release includes changes from 1780 commits in 544 pull requests since the 5.3 release. Thanks to all who contributed to this effort.
A major feature in this release is the ability to compose layers with different renderer types. Previously, the map used a single rendering strategy, and all layers in your map had to implement that strategy. Now it is possible to have a map with layers that use different rendering technologies. This makes it possible, for example, to have Canvas (2D) layer composed together with a WebGL based layer in the same map. It is also possible to create layers with custom renderers. So you could have a map that uses another library (like d3) to render one layer and use OpenLayers to render the other layers. We will continue to take advantage of this new flexibility in future releases.
In addition, the 6.0 release includes a number of vector tile rendering improvements, and should have a lower memory footprint overall. The release also includes a number of experimental features that are not yet part of the stable API. Take a look through the examples for a new WebGL based renderer and the experimental `useGeographic()` function. Watch upcoming releases for more detail on these.
This release includes a number of backwards incompatible changes. Take a careful look at the notes below when upgrading your application from the 5.3 release.
#### Backwards incompatible changes
##### Usage of `map.forEachLayerAtPixel`
Due to performance considerations, the layers in a map will sometimes be rendered into one
single canvas instead of separate elements.
This means `map.forEachLayerAtPixel` will bring up false positives.
The easiest solution to avoid that is to assign different `className` properties to each layer like so:
```js
newLayer({
// ...
className:'my-layer'
})
```
Please note that this may incur a significant performance loss when dealing with many layers and/or
targetting mobile devices.
##### Removal of `TOUCH` constant from `ol/has`
If you were previously using this constant, you can check if `'ontouchstart'` is defined in `window` instead.
```js
if('ontouchstart'inwindow){
// ...
}
```
##### Removal of `GEOLOCATION` constant from `ol/has`
If you were previously using this constant, you can check if `'geolocation'` is defined in `navigator` instead.
```js
if('geolocation'innavigator){
// ...
}
```
##### Removal of CSS print rules
The CSS media print rules were removed from the `ol.css` file. To get the previous behavior, use the following CSS:
```css
@mediaprint{
.ol-control{
display:none;
}
}
```
##### Removal of optional this arguments
The optional this (i.e. opt_this) arguments were removed from the following methods.
Please use closures, the es6 arrow function or the bind method to achieve this effect (Bind is explained here:
##### The `setCenter`, `setZoom`, `setResolution` and `setRotation` methods on `ol/View` do not bypass constraints anymore
Previously, these methods allowed setting values that were inconsistent with the given view constraints.
This is no longer the case and all changes to the view state now follow the same logic:
target values are provided and constraints are applied on these to determine the actual values to be used.
##### Removal of the `constrainResolution` option on `View.fit`, `PinchZoom`, `MouseWheelZoom` and `ol/interaction.js`
The `constrainResolution` option is now only supported by the `View` class. A `View.setConstrainResolution` method was added as well.
Generally, the responsibility of applying center/rotation/resolutions constraints was moved from interactions and controls to the `View` class.
##### The view `extent` option now applies to the whole viewport
Previously, this options only constrained the view *center*. This behaviour can still be obtained by specifying `constrainCenterOnly` in the view options.
As a side effect, the view `rotate` method is gone and has been replaced with `adjustRotation` which takes a delta as input.
##### The view is constrained so only one world is visible
Previously, maps showed multiple worlds at low zoom levels. In addition, it used to be possible to pan off the north or south edge of the world. Now, the view is restricted to show only one world, and you cannot pan off the edge. To get the previous behavior, configure the `ol/View` with `multiWorld: true`.
##### Removal of deprecated methods
The `inherits` function that was used to inherit the prototype methods from one constructor into another has been removed.
The standard ECMAScript classes should be used instead.
The deprecated `getSnapToPixel` and `setSnapToPixel` functions from the `ImageStyle` class have been removed.
##### New internal tile coordinates
Previously, the internal tile coordinates used in the library had an unusual row order – the origin of the tile coordinate system was at the top left as expected, but the rows increased upwards. This meant that all tile coordinates within a tile grid's extent had negative `y` values.
Now, the internal tile coordinates used in the library have the same row order as standard (e.g. XYZ) tile coordinates. The origin is at the top left (as before), and rows or `y` values increase downward. So the top left tile of a tile grid is now `0, 0`, whereas it was `0, -1` before.
```
x, y values for tile coordinates
origin
*__________________________
| | | |
| 0, 0 | 1, 0 | 2, 0 |
|________|________|________|
| | | |
| 0, 1 | 1, 1 | 2, 1 |
|________|________|________|
| | | |
| 0, 2 | 1, 2 | 2, 2 |
|________|________|________|
```
This change should only affect you if you were using a custom `tileLoadFunction` or `tileUrlFunction`. For example, if you used to have a `tileUrlFunction` that looked like this:
```js
// before
functiontileUrlFunction(tileCoord){
constz=tileCoord[0];
constx=tileCoord[1];
consty=-tileCoord[2]-1;
// do something with z, x, y
}
```
You would now do something like this:
```js
// after
functiontileUrlFunction(tileCoord){
constz=tileCoord[0];
constx=tileCoord[1];
consty=tileCoord[2];
// do something with z, x, y
}
```
In addition (this should be exceedingly rare), if you previously created a `ol/tilegrid/WMTS` by hand and you were providing an array of `sizes`, you no longer have to provide a negative height if your tile origin is the top-left corner (the common case). On the other hand, if you are providing a custom array of `sizes` and your origin is the bottom of the grid (this is uncommon), your height values must now be negative.
##### Removal of the "vector" render mode for vector tile layers
If you were previously using `VectorTile` layers with `renderMode: 'vector'`, you have to remove this configuration option. That mode was removed. `'hybrid'` (default) and `'image'` are still available.
##### Removal of the "renderMode" option for vector layers
If you were previously using `Vector` layers with `renderMode: 'image'`, you have to remove this configuration option. Instead, use the new `ol/layer/VectorImage` layer with your `ol/source/Vector`.
##### New declutter behavior
If a map has more than one layer with `declutter` set to true, decluttering now considers all `Vector` and `VectorTile` layers, instead of decluttering each layer separately. Only `VectorImage` layers continue to be decluttered separately. The higher the z-index of a layer, the higher the priority of its decluttered items.
Within a layer, the declutter order has changed. Previously, styles with a lower `zIndex` were prioritized over those with a higher `zIndex`. Now the opposite order is used.
On vector layers, even if decluttered images or texts have a lower z-Index than polygons or lines, they will now be rendered on top of the polygons or lines. For vector tile layers, this was the case already in previous releases.
##### New `prerender` and `postrender` layer events replace old `precompose`, `render` and `postcompose` events
If you were previously registering for `precompose` and `postcompose` events, you should now register for `prerender` and `postrender` events on layers. Instead of the previous `render` event, you should now listen for `postrender`. Layers are no longer composed to a single Canvas element. Instead, they are added to the map viewport as individual elements.
##### New `getVectorContext` function provides access to the immediate vector rendering API
Previously, render events included a `vectorContext` property that allowed you to render features or geometries directly to the map. This is still possible, but you now have to explicitly create a vector context with the `getVectorContext` function. This change makes the immediate rendering API an explicit dependency if your application uses it. If you don't use this API, your application bundle will not include the vector rendering modules (as it did before).
Here is an abbreviated example of how to use the `getVectorContext` function:
```js
import{getVectorContext}from'ol/render';
// construct your map and layers as usual
layer.on('postrender',function(event){
constvectorContext=getVectorContext(event);
// use any of the drawing methods on the vector context
});
```
##### Layers can only be added to a single map
Previously, it was possible to render a single layer in two maps. Now, each layer can only belong to a single map (in the same way that a single DOM element can only have one parent).
##### The `OverviewMap` requires a list of layers.
Due to the constraint above (layers can only be added to a single map), the overview map needs to be constructed with a list of layers.
##### The `ol/Graticule` has been replaced by `ol/layer/Graticule`
Previously, a graticule was not a layer. Now it is. See the graticule example for details on how to add a graticule layer to your map.
##### `ol/format/Feature` API change
The `getLastExtent()` method, which was required for custom `tileLoadFunction`s in `ol/source/Vector`, has been removed because it is no longer needed (see below).
##### `ol/VectorTile` API changes
* Removal of the `getProjection()` and `setProjection()` methods. These were used in custom `tileLoadFunction`s on `ol/source/VectorTile`, which work differently now (see below).
* Removal of the `getExtent()` and `setExtent()` methods. These were used in custom `tileLoadFunction`s on `ol/source/VectorTile`, which work differently now (see below).
##### Custom tileLoadFunction on a VectorTile source needs changes
Previously, applications needed to call `setProjection()` and `setExtent()` on the tile in a custom `tileLoadFunction` on `ol/source/VectorTile`. The format's `getLastExtent()` method was used to get the extent. All this is no longer needed. Instead, the `extent` (first argument to the loader function) and `projection` (third argument to the loader function) are simply passed as `extent` and `featureProjection` options to the format's `readFeatures()` method.
Example for an old `tileLoadFunction`:
```js
function(tile,url){
tile.setLoader(function(){
fetch(url).then(function(response){
response.arrayBuffer().then(function(data){
varformat=tile.getFormat();
tile.setProjection(format.readProjection(data));
tile.setFeatures(format.readFeatures(data,{
// featureProjection is not required for ol/format/MVT
##### Drop of support for the experimental WebGL renderer
The WebGL map and layers renderers are gone, replaced by a `WebGLHelper` function that provides a lightweight,
low-level access to the WebGL API. This is implemented in a new `WebGLPointsLayer` which does simple rendering of large number
of points with custom shaders.
This is now used in the `Heatmap` layer.
The removed classes and components are:
*`WebGLMap` and `WebGLMapRenderer`
*`WebGLLayerRenderer`
*`WebGLImageLayer` and `WebGLImageLayerRenderer`
*`WebGLTileLayer` and `WebGLTileLayerRenderer`
*`WebGLVectorLayer` and `WebGLVectorLayerRenderer`
*`WebGLReplay` and derived classes, along with associated shaders
*`WebGLReplayGroup`
*`WebGLImmediateRenderer`
*`WebGLMap`
* The shader build process using `mustache` and the `Makefile` at the root
##### Removal of the AtlasManager
Following the removal of the experimental WebGL renderer, the AtlasManager has been removed as well. The atlas was only used by this renderer.
The non API `getChecksum` functions of the style is also removed.
##### Change of the behavior of the vector source's clear() and refresh() methods
The `ol/source/Vector#clear()` method no longer triggers a reload of the data from the server. If you were previously using `clear()` to refetch from the server, you now have to use `refresh()`.
The `ol/source/Vector#refresh()` method now removes all features from the source and triggers a reload of the data from the server. If you were previously using the `refresh()` method to re-render a vector layer, you should instead call `ol/layer/Vector#changed()`.
##### Renaming of `getGetFeatureInfoUrl` to `getFeatureInfoUrl`
The `getGetFeatureInfoUrl` of `ol/source/ImageWMS` and `ol/source/TileWMS` is now called `getFeatureInfoUrl`.
##### `getFeaturesAtPixel` always returns an array
`getFeaturesAtPixel` now returns an empty array instead of null if no features were found.
##### Hit detection with unfilled styles
Hit detection over styled Circle geometry and Circle and RegularShape styles is now consistent with that for styled Polygon geometry. There is no hit detection over the interior of unfilled shapes. To get the previous behavior, specify a Fill style with transparent color.
#### Other changes
##### Allow declutter in image render mode
It is now possible to configure vector tile layers with `declutter: true` and `renderMode: 'image'`. However, note that decluttering will be done per tile, resulting in labels and point symbols getting cut off at tile boundaries.
Until now, using both options forced the render mode to be `hybrid`.
##### Always load tiles while animating or interacting
`ol/PluggableMap` and subclasses no longer support the `loadTilesWhileAnimating` and `loadTilesWhileInteracting` options. These options were used to enable tile loading during animations and interactions. With the new DOM composition render strategy, it is no longer necessary to postpone tile loading until after animations or interactions.
## Changes
* [#10036](https://github.com/openlayers/openlayers/pull/10036) - uploading local resources to codesandbox ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#10035](https://github.com/openlayers/openlayers/pull/10035) - Support building the legacy build on windows ([@tschaub](https://github.com/tschaub))
* [#10034](https://github.com/openlayers/openlayers/pull/10034) - Mark experimental examples as experimental ([@openlayers](https://github.com/openlayers))
* [#10009](https://github.com/openlayers/openlayers/pull/10009) - Geometry editing with a user projection ([@tschaub](https://github.com/tschaub))
* [#10024](https://github.com/openlayers/openlayers/pull/10024) - Allow EventTarget to use a different default target ([@ahocevar](https://github.com/ahocevar))
* [#10031](https://github.com/openlayers/openlayers/pull/10031) - Cache starting coordinates and add mapBrowserEvent to translateEvent ([@flexjoly](https://github.com/flexjoly))
* [#10029](https://github.com/openlayers/openlayers/pull/10029) - Fix link to map default controls ([@ahocevar](https://github.com/ahocevar))
* [#10032](https://github.com/openlayers/openlayers/pull/10032) - Do not remove listeners that do not exist ([@ahocevar](https://github.com/ahocevar))
* [#10030](https://github.com/openlayers/openlayers/pull/10030) - Add a rule to disallow describe.only() and it.only() in tests ([@tschaub](https://github.com/tschaub))
* [#10023](https://github.com/openlayers/openlayers/pull/10023) - Enhance regular shape example docs ([@marcjansen](https://github.com/marcjansen))
* [#10025](https://github.com/openlayers/openlayers/pull/10025) - Bugfix for vector-tile-selection example ([@KaiVolland](https://github.com/KaiVolland))
* [#10007](https://github.com/openlayers/openlayers/pull/10007) - Changes for #9395 CircleStyle inconsistency ([@mike-000](https://github.com/mike-000))
* [#10012](https://github.com/openlayers/openlayers/pull/10012) - Use the user projection for the map event coordinate ([@tschaub](https://github.com/tschaub))
* [#10018](https://github.com/openlayers/openlayers/pull/10018) - Recover from skip feature removal regressions ([@ahocevar](https://github.com/ahocevar))
* [#10013](https://github.com/openlayers/openlayers/pull/10013) - Minor reworking of the modify interaction ([@tschaub](https://github.com/tschaub))
* [#10015](https://github.com/openlayers/openlayers/pull/10015) - Fix hit detection test for wrapped geometries ([@jahow](https://github.com/jahow))
* [#10011](https://github.com/openlayers/openlayers/pull/10011) - Fix a type checking error on the WebGL points renderer ([@jahow](https://github.com/jahow))
* [#10010](https://github.com/openlayers/openlayers/pull/10010) - Require type and listener for addEventListener/removeEventListener ([@ahocevar](https://github.com/ahocevar))
* [#9994](https://github.com/openlayers/openlayers/pull/9994) - Add a new layer type: WebGLPointsLayer ([@jahow](https://github.com/jahow))
* [#10006](https://github.com/openlayers/openlayers/pull/10006) - Check hits for wrapped around geometries ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#10004](https://github.com/openlayers/openlayers/pull/10004) - Return a new simplified geometry after modification ([@tschaub](https://github.com/tschaub))
* [#10005](https://github.com/openlayers/openlayers/pull/10005) - Fix some cosmetics on Select interaction ([@tkohr](https://github.com/tkohr))
* [#10003](https://github.com/openlayers/openlayers/pull/10003) - Add back Select interaction without overlay ([@tkohr](https://github.com/tkohr))
* [#10001](https://github.com/openlayers/openlayers/pull/10001) - reduced typecasts in layerrenderer ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#9986](https://github.com/openlayers/openlayers/pull/9986) - Make Circle geometry hit detection consistent with Polygon ([@mike-000](https://github.com/mike-000))
* [#9997](https://github.com/openlayers/openlayers/pull/9997) - Avoid error from tsc ([@tschaub](https://github.com/tschaub))
* [#9993](https://github.com/openlayers/openlayers/pull/9993) - Add geographic tests for hasFeatureAtPixel and getFeaturesAtPixel ([@tschaub](https://github.com/tschaub))
* [#9992](https://github.com/openlayers/openlayers/pull/9992) - Rendering test instructions ([@tschaub](https://github.com/tschaub))
* [#9982](https://github.com/openlayers/openlayers/pull/9982) - Don't use vendor prefixes for the transform property ([@fredj](https://github.com/fredj))
* [#9989](https://github.com/openlayers/openlayers/pull/9989) - Correct getFeaturesAtPixel spelling and grammar ([@mike-000](https://github.com/mike-000))
* [#9988](https://github.com/openlayers/openlayers/pull/9988) - Additional changes to work with user projection ([@tschaub](https://github.com/tschaub))
* [#9973](https://github.com/openlayers/openlayers/pull/9973) - Make map work with user projected coordinates ([@tkohr](https://github.com/tkohr))
* [#9980](https://github.com/openlayers/openlayers/pull/9980) - Get simplified transformed geometry ([@tschaub](https://github.com/tschaub))
* [#9984](https://github.com/openlayers/openlayers/pull/9984) - Don't attempt to render when there is no source ([@ahocevar](https://github.com/ahocevar))
* [#9960](https://github.com/openlayers/openlayers/pull/9960) - Always dispatch pointermove events, but calculate event pixel and coordinate lazily ([@ahocevar](https://github.com/ahocevar))
* [#9978](https://github.com/openlayers/openlayers/pull/9978) - Handle empty source tiles and queue them properly ([@ahocevar](https://github.com/ahocevar))
* [#9974](https://github.com/openlayers/openlayers/pull/9974) - Introduces the _withCredentials flag ([@KaiVolland](https://github.com/KaiVolland))
* [#9966](https://github.com/openlayers/openlayers/pull/9966) - Document how to circumvent the canvas reuse optimization ([@jahow](https://github.com/jahow))
* [#9957](https://github.com/openlayers/openlayers/pull/9957) - Get hasOverlay from child element count ([@ahocevar](https://github.com/ahocevar))
* [#9969](https://github.com/openlayers/openlayers/pull/9969) - Dev version based on time ([@tschaub](https://github.com/tschaub))
* [#9965](https://github.com/openlayers/openlayers/pull/9965) - Transform the layer extent when a user projection is set ([@tschaub](https://github.com/tschaub))
* [#9967](https://github.com/openlayers/openlayers/pull/9967) - Enable HTTPS on Mapbox tile layer in webgl sprite example ([@jahow](https://github.com/jahow))
* [#9964](https://github.com/openlayers/openlayers/pull/9964) - Update various examples to use the Mapbox v4-API ([@marcjansen](https://github.com/marcjansen))
* [#9963](https://github.com/openlayers/openlayers/pull/9963) - Update to work with globby@10 ([@tschaub](https://github.com/tschaub))
* [#9962](https://github.com/openlayers/openlayers/pull/9962) - Improve the API description for "multiWorld" ([@mike-000](https://github.com/mike-000))
* [#9400](https://github.com/openlayers/openlayers/pull/9400) - Changes to parsing of KML displayName ([@KaiVolland](https://github.com/KaiVolland))
* [#9959](https://github.com/openlayers/openlayers/pull/9959) - Set frame state extent when creating frame state ([@tschaub](https://github.com/tschaub))
* [#9899](https://github.com/openlayers/openlayers/pull/9899) - Add hidpi option for ol.source.TileArcGISRest ([@LevN0](https://github.com/LevN0))
* [#9723](https://github.com/openlayers/openlayers/pull/9723) - Pass the opt_direction value to the getConstrainedResolution function ([@fredj](https://github.com/fredj))
* [#9903](https://github.com/openlayers/openlayers/pull/9903) - Respect multiWorld: false when an explicit extent constraint would be respected ([@mike-000](https://github.com/mike-000))
* [#9846](https://github.com/openlayers/openlayers/pull/9846) - Make API work with user projected coordinates ([@tschaub](https://github.com/tschaub))
* [#9935](https://github.com/openlayers/openlayers/pull/9935) - Add missing import for LinearRing ([@Abdullah0991](https://github.com/Abdullah0991))
* [#9951](https://github.com/openlayers/openlayers/pull/9951) - New test for Image layer with extent and rotation ([@mike-000](https://github.com/mike-000))
* [#9831](https://github.com/openlayers/openlayers/pull/9831) - Support a LAYER param in getLegendUrl ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#9930](https://github.com/openlayers/openlayers/pull/9930) - Correct extent clipping in ImageLayer ([@mike-000](https://github.com/mike-000))
* [#9923](https://github.com/openlayers/openlayers/pull/9923) - Cancel postrender before disposing renderer ([@ahocevar](https://github.com/ahocevar))
* [#9925](https://github.com/openlayers/openlayers/pull/9925) - Workflow to publish a dev release ([@openlayers](https://github.com/openlayers))
* [#9919](https://github.com/openlayers/openlayers/pull/9919) - Revise and correct OverviewMap rotation ([@mike-000](https://github.com/mike-000))
* [#9908](https://github.com/openlayers/openlayers/pull/9908) - LineString.forEachSegment callback API description ([@mike-000](https://github.com/mike-000))
* [#9909](https://github.com/openlayers/openlayers/pull/9909) - Clone the text's padding ([@oterral](https://github.com/oterral))
* [#9907](https://github.com/openlayers/openlayers/pull/9907) - Prevent endless cycles observed in OverviewMap ([@mike-000](https://github.com/mike-000))
* [#9897](https://github.com/openlayers/openlayers/pull/9897) - Use pointer events everywhere ([@ahocevar](https://github.com/ahocevar))
* [#9888](https://github.com/openlayers/openlayers/pull/9888) - Use PointerEvent polyfill instead of our own abstraction ([@ahocevar](https://github.com/ahocevar))
* [#9882](https://github.com/openlayers/openlayers/pull/9882) - Handle rotation in the Box Selection example ([@mike-000](https://github.com/mike-000))
* [#9873](https://github.com/openlayers/openlayers/pull/9873) - Only check extent when a url tile coordinate is available ([@ahocevar](https://github.com/ahocevar))
* [#9870](https://github.com/openlayers/openlayers/pull/9870) - Declutter multi geometries per geometry instead of per feature ([@ahocevar](https://github.com/ahocevar))
* [#9872](https://github.com/openlayers/openlayers/pull/9872) - Check extent for wrapped tile coordinate ([@ahocevar](https://github.com/ahocevar))
* [#9869](https://github.com/openlayers/openlayers/pull/9869) - Only get squared tolerance once per render ([@MoonE](https://github.com/MoonE))
* [#9389](https://github.com/openlayers/openlayers/pull/9389) - Replaces listener test in tile.tests.js and removes artifacts ([@KaiVolland](https://github.com/KaiVolland))
* [#9855](https://github.com/openlayers/openlayers/pull/9855) - Make sure vector tile load handler is called ([@tschaub](https://github.com/tschaub))
* [#9864](https://github.com/openlayers/openlayers/pull/9864) - Properly update frameState.animate and deal with non-numeric layer opacity ([@tschaub](https://github.com/tschaub))
* [#9858](https://github.com/openlayers/openlayers/pull/9858) - Run npm audit fix ([@tschaub](https://github.com/tschaub))
* [#9844](https://github.com/openlayers/openlayers/pull/9844) - Set initial tile state to EMPTY when outside source extent ([@ahocevar](https://github.com/ahocevar))
* [#9839](https://github.com/openlayers/openlayers/pull/9839) - Enable correct display of side-by-side example when not using the examples template ([@mike-000](https://github.com/mike-000))
* [#9838](https://github.com/openlayers/openlayers/pull/9838) - Make WMSServerType appear in API docs ([@ahocevar](https://github.com/ahocevar))
* [#9754](https://github.com/openlayers/openlayers/pull/9754) - Export PDF example extent corrections ([@mike-000](https://github.com/mike-000))
* [#9834](https://github.com/openlayers/openlayers/pull/9834) - Use nextzen for osm-vector-tiles example ([@ahocevar](https://github.com/ahocevar))
* [#9826](https://github.com/openlayers/openlayers/pull/9826) - Accept additional args when publishing ([@tschaub](https://github.com/tschaub))
* [#9812](https://github.com/openlayers/openlayers/pull/9812) - Make zDirection configurable on tile source ([@ahocevar](https://github.com/ahocevar))
* [#9824](https://github.com/openlayers/openlayers/pull/9824) - Support zoom limits for layers ([@tschaub](https://github.com/tschaub))
* [#9804](https://github.com/openlayers/openlayers/pull/9804) - Replacement for the Shared Views example ([@mike-000](https://github.com/mike-000))
* [#9803](https://github.com/openlayers/openlayers/pull/9803) - Remove unused variable in MousePosition control ([@openlayers](https://github.com/openlayers))
* [#9802](https://github.com/openlayers/openlayers/pull/9802) - Introduce EMPTY image state to deal with images outside the view extent ([@ahocevar](https://github.com/ahocevar))
* [#9797](https://github.com/openlayers/openlayers/pull/9797) - Avoid false positives for line and polygon hit detection ([@ahocevar](https://github.com/ahocevar))
* [#9792](https://github.com/openlayers/openlayers/pull/9792) - Improve documentation of getGetLegendGraphicUrl ([@marcjansen](https://github.com/marcjansen))
* [#9375](https://github.com/openlayers/openlayers/pull/9375) - Replaces reproj image.tests.js and tile.tests.js ([@KaiVolland](https://github.com/KaiVolland))
* [#9762](https://github.com/openlayers/openlayers/pull/9762) - Get legend request ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#9789](https://github.com/openlayers/openlayers/pull/9789) - Use Image.prototype.decode only when src is already set ([@ahocevar](https://github.com/ahocevar))
* [#9778](https://github.com/openlayers/openlayers/pull/9778) - Return existing source tiles if at target resolution ([@ahocevar](https://github.com/ahocevar))
* [#9622](https://github.com/openlayers/openlayers/pull/9622) - Avoid mutating input in EsriJSON format ([@kekel87](https://github.com/kekel87))
* [#9755](https://github.com/openlayers/openlayers/pull/9755) - Font loading improvements ([@ahocevar](https://github.com/ahocevar))
* [#9767](https://github.com/openlayers/openlayers/pull/9767) - Fix hit detection for webgl layers on retina devices ([@jahow](https://github.com/jahow))
* [#9757](https://github.com/openlayers/openlayers/pull/9757) - Use CanvasLineJoin and CanvasLienCap types instead of string ([@fredj](https://github.com/fredj))
* [#9748](https://github.com/openlayers/openlayers/pull/9748) - Remove hit detection transforms from ol/renderer/webgl/PointsLayer ([@fredj](https://github.com/fredj))
* [#9752](https://github.com/openlayers/openlayers/pull/9752) - Custom Animation example and the multiWorld view constraint ([@mike-000](https://github.com/mike-000))
* [#9751](https://github.com/openlayers/openlayers/pull/9751) - Add minArea typedef and ctor prop in DragZoom ([@logan-bounet](https://github.com/logan-bounet))
* [#9747](https://github.com/openlayers/openlayers/pull/9747) - Set world projection only for tile-pixels units ([@ahocevar](https://github.com/ahocevar))
* [#9743](https://github.com/openlayers/openlayers/pull/9743) - Finalize IIIF Image API version 3 ([@lutzhelm](https://github.com/lutzhelm))
* [#9733](https://github.com/openlayers/openlayers/pull/9733) - Get rid of JSDoc warnings and fix fires arguments ([@ahocevar](https://github.com/ahocevar))
* [#9732](https://github.com/openlayers/openlayers/pull/9732) - Fix EMPTY state and source key handling ([@ahocevar](https://github.com/ahocevar))
* [#9724](https://github.com/openlayers/openlayers/pull/9724) - Fix wrong import in tutorial ([@fredj](https://github.com/fredj))
* [#9722](https://github.com/openlayers/openlayers/pull/9722) - Remove unused param in getState function ([@fredj](https://github.com/fredj))
* [#9655](https://github.com/openlayers/openlayers/pull/9655) - Add hit detection on the WebGL points renderer ([@jahow](https://github.com/jahow))
* [#9719](https://github.com/openlayers/openlayers/pull/9719) - Use special MapTiler API key dedicated for OpenLayers examples ([@petrsloup](https://github.com/petrsloup))
* [#9714](https://github.com/openlayers/openlayers/pull/9714) - Update the circle style after setRadius calls ([@fredj](https://github.com/fredj))
* [#9718](https://github.com/openlayers/openlayers/pull/9718) - Remove unused variable in ol/renderer/webgl/PointsLayer ([@fredj](https://github.com/fredj))
* [#9711](https://github.com/openlayers/openlayers/pull/9711) - Remove extra space for the 'viewParams' attribute ([@fredj](https://github.com/fredj))
* [#9712](https://github.com/openlayers/openlayers/pull/9712) - Allow an arbitrary tag to be used as feature id ([@tschaub](https://github.com/tschaub))
* [#9709](https://github.com/openlayers/openlayers/pull/9709) - Try to make rendering tests run again in puppeteer ([@ahocevar](https://github.com/ahocevar))
* [#9705](https://github.com/openlayers/openlayers/pull/9705) - Vector tile renderer optimizations and fixes ([@ahocevar](https://github.com/ahocevar))
* [#9706](https://github.com/openlayers/openlayers/pull/9706) - Do not use self to check browser features ([@ahocevar](https://github.com/ahocevar))
* [#9704](https://github.com/openlayers/openlayers/pull/9704) - Handle container reuse properly when layers are added/removed ([@ahocevar](https://github.com/ahocevar))
* [#9702](https://github.com/openlayers/openlayers/pull/9702) - Fix several TypeScript type check problems ([@lutzhelm](https://github.com/lutzhelm))
* [#9700](https://github.com/openlayers/openlayers/pull/9700) - Solves typescript related issues ([@KaiVolland](https://github.com/KaiVolland))
* [#9699](https://github.com/openlayers/openlayers/pull/9699) - Fix MapTiler API usage ([@petrsloup](https://github.com/petrsloup))
* [#9636](https://github.com/openlayers/openlayers/pull/9636) - Remove and move code from ol/webgl ([@fredj](https://github.com/fredj))
* [#9684](https://github.com/openlayers/openlayers/pull/9684) - List complete classes in doc navigation ([@ahocevar](https://github.com/ahocevar))
* [#9685](https://github.com/openlayers/openlayers/pull/9685) - Remove glContext from RenderEvent ([@fredj](https://github.com/fredj))
* [#9681](https://github.com/openlayers/openlayers/pull/9681) - Remove duplicates from api docs and make navigation more usable ([@ahocevar](https://github.com/ahocevar))
* [#9677](https://github.com/openlayers/openlayers/pull/9677) - Add support for tile pixel projection in feature formats ([@ahocevar](https://github.com/ahocevar))
* [#9679](https://github.com/openlayers/openlayers/pull/9679) - Set pixelTransform and inversePixelTransform as protected ([@fredj](https://github.com/fredj))
* [#9678](https://github.com/openlayers/openlayers/pull/9678) - Update geography class urls ([@ahocevar](https://github.com/ahocevar))
* [#9658](https://github.com/openlayers/openlayers/pull/9658) - Don't use HTMLImageElement.decode method on Safari ([@fredj](https://github.com/fredj))
* [#9657](https://github.com/openlayers/openlayers/pull/9657) - Better documentation for getFeaturesInExtent function ([@fredj](https://github.com/fredj))
* [#9562](https://github.com/openlayers/openlayers/pull/9562) - Optimize the WebGL points renderer using a worker ([@jahow](https://github.com/jahow))
* [#9394](https://github.com/openlayers/openlayers/pull/9394) - Introduces import snippets for static functions ([@KaiVolland](https://github.com/KaiVolland))
* [#9638](https://github.com/openlayers/openlayers/pull/9638) - #9625: Add filter function to translate interaction ([@agpixdev](https://github.com/agpixdev))
* [#9644](https://github.com/openlayers/openlayers/pull/9644) - Use compose function from ol/transform ([@fredj](https://github.com/fredj))
* [#9645](https://github.com/openlayers/openlayers/pull/9645) - Handle case of no used tiles ([@ahocevar](https://github.com/ahocevar))
* [#9640](https://github.com/openlayers/openlayers/pull/9640) - Import options directly instead of importing a typedef ([@ahocevar](https://github.com/ahocevar))
* [#9641](https://github.com/openlayers/openlayers/pull/9641) - Only import what's needed from projections ([@ahocevar](https://github.com/ahocevar))
* [#9637](https://github.com/openlayers/openlayers/pull/9637) - Detach label cache on Map#setTarget() ([@ahocevar](https://github.com/ahocevar))
* [#9633](https://github.com/openlayers/openlayers/pull/9633) - Mark the `layers` property as optional in OverviewMap constructor ([@fredj](https://github.com/fredj))
* [#9634](https://github.com/openlayers/openlayers/pull/9634) - Remove old Android workaround ([@ahocevar](https://github.com/ahocevar))
* [#9629](https://github.com/openlayers/openlayers/pull/9629) - Clear overlay canvas when reusing containers ([@ahocevar](https://github.com/ahocevar))
* [#9626](https://github.com/openlayers/openlayers/pull/9626) - Remove TOUCH, POINTER and MSPOINTER from ol/has ([@fredj](https://github.com/fredj))
* [#9624](https://github.com/openlayers/openlayers/pull/9624) - Remove typecasts in ol/control/OverviewMap ([@fredj](https://github.com/fredj))
* [#9615](https://github.com/openlayers/openlayers/pull/9615) - Include full filename in import specifier ([@tschaub](https://github.com/tschaub))
* [#9592](https://github.com/openlayers/openlayers/pull/9592) - Remove `layerState` param from `prepareFrame` and `renderFrame` function ([@fredj](https://github.com/fredj))
* [#9608](https://github.com/openlayers/openlayers/pull/9608) - Use markdown link syntax in jsdoc ([@fredj](https://github.com/fredj))
* [#9596](https://github.com/openlayers/openlayers/pull/9596) - Vector source / prevent adding features with duplicate id in the collection ([@jahow](https://github.com/jahow))
* [#9604](https://github.com/openlayers/openlayers/pull/9604) - Use window instead of global in addEventListener ([@bartvde](https://github.com/bartvde))
* [#6217](https://github.com/openlayers/openlayers/pull/6217) - Add primaryAction condition to DragPan ([@fredj](https://github.com/fredj))
* [#9569](https://github.com/openlayers/openlayers/pull/9569) - Fix for change in Zoomify.js/CustomTile signature ([@engsterhold](https://github.com/engsterhold))
* [#9582](https://github.com/openlayers/openlayers/pull/9582) - Add app to mark inactive issues as stale ([@tschaub](https://github.com/tschaub))
* [#9581](https://github.com/openlayers/openlayers/pull/9581) - Update webpack and use mode in the loader ([@tschaub](https://github.com/tschaub))
* [#9576](https://github.com/openlayers/openlayers/pull/9576) - Remove geolocation detection from ol/has ([@fredj](https://github.com/fredj))
* [#9575](https://github.com/openlayers/openlayers/pull/9575) - Rework exports for getUid and control defaults ([@tschaub](https://github.com/tschaub))
* [#9574](https://github.com/openlayers/openlayers/pull/9574) - Update OL MapGuide example to point to my demo MapGuide Server. ([@jumpinjackie](https://github.com/jumpinjackie))
* [#9571](https://github.com/openlayers/openlayers/pull/9571) - Small examples improvements ([@fredj](https://github.com/fredj))
* [#9572](https://github.com/openlayers/openlayers/pull/9572) - Add a note about CSS removal in upgrade-notes.md ([@fredj](https://github.com/fredj))
* [#9570](https://github.com/openlayers/openlayers/pull/9570) - Remove CSS print rules in ol.css ([@fredj](https://github.com/fredj))
* [#9563](https://github.com/openlayers/openlayers/pull/9563) - Fix @abstract and @module annotations ([@tschaub](https://github.com/tschaub))
* [#9558](https://github.com/openlayers/openlayers/pull/9558) - Stop listening for image decoding ([@tschaub](https://github.com/tschaub))
* [#9550](https://github.com/openlayers/openlayers/pull/9550) - Setup for building workers ([@tschaub](https://github.com/tschaub))
* [#9555](https://github.com/openlayers/openlayers/pull/9555) - Remove unused roundUpToPowerOfTwo function ([@fredj](https://github.com/fredj))
* [#9551](https://github.com/openlayers/openlayers/pull/9551) - Use HTMLImageElement.decode if available ([@fredj](https://github.com/fredj))
* [#9500](https://github.com/openlayers/openlayers/pull/9500) - KML string validation with extendedData ([@edellucien](https://github.com/edellucien))
* [#9534](https://github.com/openlayers/openlayers/pull/9534) - Remove unnecessary parts from the Mapbox layer example ([@tschaub](https://github.com/tschaub))
* [#9548](https://github.com/openlayers/openlayers/pull/9548) - Avoid cut off labels for italic fonts ([@ahocevar](https://github.com/ahocevar))
* [#9549](https://github.com/openlayers/openlayers/pull/9549) - Remove unused getReplayTransform_ function in VectorTileLayer ([@fredj](https://github.com/fredj))
* [#9545](https://github.com/openlayers/openlayers/pull/9545) - Avoid panning off the edge of the world ([@tschaub](https://github.com/tschaub))
* [#9539](https://github.com/openlayers/openlayers/pull/9539) - Document existing error event type ([@tschaub](https://github.com/tschaub))
* [#9541](https://github.com/openlayers/openlayers/pull/9541) - Upgrade to rbush@3 ([@tschaub](https://github.com/tschaub))
* [#9543](https://github.com/openlayers/openlayers/pull/9543) - Update jsdoc-plugin-typescript to version 2.0.1 ([@tschaub](https://github.com/tschaub))
* [#9536](https://github.com/openlayers/openlayers/pull/9536) - More font cache hits ([@ahocevar](https://github.com/ahocevar))
* [#9538](https://github.com/openlayers/openlayers/pull/9538) - Correct the module annotation for the vector image layer renderer ([@tschaub](https://github.com/tschaub))
* [#9532](https://github.com/openlayers/openlayers/pull/9532) - Remove unused 'container' property in mapbox-layer example ([@fredj](https://github.com/fredj))
* [#9489](https://github.com/openlayers/openlayers/pull/9489) - Fix Zoomify to display retina tiles ([@crubier](https://github.com/crubier))
* [#9525](https://github.com/openlayers/openlayers/pull/9525) - Support a custom render function for the Layer class ([@jahow](https://github.com/jahow))
* [#9522](https://github.com/openlayers/openlayers/pull/9522) - Use https urls for mapbox.com ([@fredj](https://github.com/fredj))
* [#9523](https://github.com/openlayers/openlayers/pull/9523) - Make the code simpler in the Mapbox example ([@jahow](https://github.com/jahow))
* [#9519](https://github.com/openlayers/openlayers/pull/9519) - Use synchronous render in Mapbox example ([@jahow](https://github.com/jahow))
* [#9518](https://github.com/openlayers/openlayers/pull/9518) - Fix hit detection for multiple layers when decluttering is off ([@ahocevar](https://github.com/ahocevar))
* [#9516](https://github.com/openlayers/openlayers/pull/9516) - Upgrade ol-mapbox-style to v5 ([@ahocevar](https://github.com/ahocevar))
* [#9504](https://github.com/openlayers/openlayers/pull/9504) - Minor examples fixes ([@fredj](https://github.com/fredj))
* [#9466](https://github.com/openlayers/openlayers/pull/9466) - Declutter in correct order and for all layers ([@ahocevar](https://github.com/ahocevar))
* [#9497](https://github.com/openlayers/openlayers/pull/9497) - Fix earth radius in documentation ([@simonseyock](https://github.com/simonseyock))
* [#9493](https://github.com/openlayers/openlayers/pull/9493) - Upgrade jsdoc to v3.6.1 ([@ahocevar](https://github.com/ahocevar))
* [#9490](https://github.com/openlayers/openlayers/pull/9490) - Misc. API doc improvements ([@jahow](https://github.com/jahow))
* [#9492](https://github.com/openlayers/openlayers/pull/9492) - Fix zIndex handling for unmanaged layers ([@ahocevar](https://github.com/ahocevar))
* [#9487](https://github.com/openlayers/openlayers/pull/9487) - Avoid header expanding over examples ([@tschaub](https://github.com/tschaub))
* [#9488](https://github.com/openlayers/openlayers/pull/9488) - Set the 'lang' attribute to the html tag in examples ([@openlayers](https://github.com/openlayers))
* [#9484](https://github.com/openlayers/openlayers/pull/9484) - Build API docs in CI job ([@tschaub](https://github.com/tschaub))
* [#9476](https://github.com/openlayers/openlayers/pull/9476) - Document events fired by interactions ([@tschaub](https://github.com/tschaub))
* [#9475](https://github.com/openlayers/openlayers/pull/9475) - Call the color callback once per feature ([@tschaub](https://github.com/tschaub))
* [#9477](https://github.com/openlayers/openlayers/pull/9477) - Tidy up the JSDoc events plugin ([@tschaub](https://github.com/tschaub))
* [#9469](https://github.com/openlayers/openlayers/pull/9469) - Use nearest lower resolution of vector tiles ([@ahocevar](https://github.com/ahocevar))
* [#9452](https://github.com/openlayers/openlayers/pull/9452) - Fewer calls to the WebGL color callback ([@tschaub](https://github.com/tschaub))
* [#9453](https://github.com/openlayers/openlayers/pull/9453) - Remove unnecessary closure and fix uniform type ([@tschaub](https://github.com/tschaub))
* [#9459](https://github.com/openlayers/openlayers/pull/9459) - Use html-to-image instead of dom-to-image-more ([@fredj](https://github.com/fredj))
* [#9450](https://github.com/openlayers/openlayers/pull/9450) - Set the interacting flag on pointerdrag instead of pointerdown ([@ahocevar](https://github.com/ahocevar))
* [#9439](https://github.com/openlayers/openlayers/pull/9439) - Add attributionsCollapsible option to source/VectorTile ([@ahocevar](https://github.com/ahocevar))
* [#9440](https://github.com/openlayers/openlayers/pull/9440) - Skip the header and bad data in CSV parsing ([@tschaub](https://github.com/tschaub))
* [#9416](https://github.com/openlayers/openlayers/pull/9416) - Implement rotate and translate functions for circle geometry ([@fredj](https://github.com/fredj))
* [#9429](https://github.com/openlayers/openlayers/pull/9429) - Update all devDependencies ([@fredj](https://github.com/fredj))
* [#9418](https://github.com/openlayers/openlayers/pull/9418) - Re-export GeometryCollection in ol/geom ([@ahocevar](https://github.com/ahocevar))
* [#9411](https://github.com/openlayers/openlayers/pull/9411) - Fix tile state condition in raster layer test ([@fredj](https://github.com/fredj))
* [#9410](https://github.com/openlayers/openlayers/pull/9410) - Add new maxDelta property to MouseWheelZoom constructor ([@fredj](https://github.com/fredj))
* [#9409](https://github.com/openlayers/openlayers/pull/9409) - Remove more opt_this parameters ([@fredj](https://github.com/fredj))
* [#9286](https://github.com/openlayers/openlayers/pull/9286) - Disable transition when an interim tile is available ([@ahocevar](https://github.com/ahocevar))
* [#9404](https://github.com/openlayers/openlayers/pull/9404) - View / apply constraints when an interaction starts ([@jahow](https://github.com/jahow))
* [#9390](https://github.com/openlayers/openlayers/pull/9390) - Add a new WebGL example for filtering features ([@jahow](https://github.com/jahow))
* [#9385](https://github.com/openlayers/openlayers/pull/9385) - PointsLayer added clear of the render Buffers on Source Change ([@Kai-W](https://github.com/Kai-W))
* [#9368](https://github.com/openlayers/openlayers/pull/9368) - Show only one world ([@ahocevar](https://github.com/ahocevar))
* [#9362](https://github.com/openlayers/openlayers/pull/9362) - Use local font "Ubuntu Regular" for rendering tests ([@KaiVolland](https://github.com/KaiVolland))
* [#9357](https://github.com/openlayers/openlayers/pull/9357) - Render vector tiles at the view resolution ([@ahocevar](https://github.com/ahocevar))
* [#9364](https://github.com/openlayers/openlayers/pull/9364) - Replace clip.test.js with new tests ([@KaiVolland](https://github.com/KaiVolland))
* [#9360](https://github.com/openlayers/openlayers/pull/9360) - Enables attributions for the RasterSource ([@KaiVolland](https://github.com/KaiVolland))
* [#9365](https://github.com/openlayers/openlayers/pull/9365) - Fix View method name in upgrade notes ([@jahow](https://github.com/jahow))
* [#9361](https://github.com/openlayers/openlayers/pull/9361) - Add a zDirection option for Zoomify - implements #9343 ([@lutzhelm](https://github.com/lutzhelm))
* [#9337](https://github.com/openlayers/openlayers/pull/9337) - Set map div size in example send to codesandbox ([@fredj](https://github.com/fredj))
* [#9335](https://github.com/openlayers/openlayers/pull/9335) - Create codesandbox using the 'parcel' template ([@openlayers](https://github.com/openlayers))
* [#9329](https://github.com/openlayers/openlayers/pull/9329) - Don't refresh the layer after addFeatures call ([@fredj](https://github.com/fredj))
* [#9328](https://github.com/openlayers/openlayers/pull/9328) - Mark layerFilter in AtPixelOptions as optional ([@fredj](https://github.com/fredj))
* [#9325](https://github.com/openlayers/openlayers/pull/9325) - Create a more accurate origin for tile positioning ([@ahocevar](https://github.com/ahocevar))
* [#9322](https://github.com/openlayers/openlayers/pull/9322) - Use closest lower source resolution for render tiles ([@ahocevar](https://github.com/ahocevar))
* [#9321](https://github.com/openlayers/openlayers/pull/9321) - Fixes #9294 (missing documention for methods with `@inheritDoc`) ([@KaiVolland](https://github.com/KaiVolland))
* [#9319](https://github.com/openlayers/openlayers/pull/9319) - Add title to license to clarify that it is BSD 2-Clause ([@tschaub](https://github.com/tschaub))
* [#9300](https://github.com/openlayers/openlayers/pull/9300) - Fix documentation about zoomDelta for ol.interaction.default function ([@fredj](https://github.com/fredj))
* [#9305](https://github.com/openlayers/openlayers/pull/9305) - Fixes failing tests for Chrome v74 ([@KaiVolland](https://github.com/KaiVolland))
* [#9315](https://github.com/openlayers/openlayers/pull/9315) - Change CSS class for tooltips in measure example ([@fredj](https://github.com/fredj))
* [#9137](https://github.com/openlayers/openlayers/pull/9137) - Refactor the way view constraints are handled & add a view extent constraint ([@jahow](https://github.com/jahow))
* [#9313](https://github.com/openlayers/openlayers/pull/9313) - Re-enable and fix disabled tests ([@ahocevar](https://github.com/ahocevar))
* [#9312](https://github.com/openlayers/openlayers/pull/9312) - Update zoom levels for Stamen source ([@bartvde](https://github.com/bartvde))
* [#9310](https://github.com/openlayers/openlayers/pull/9310) - Add transition options to Stamen source ([@fredj](https://github.com/fredj))
* [#9307](https://github.com/openlayers/openlayers/pull/9307) - Take line-height into account when measuring text height ([@ahocevar](https://github.com/ahocevar))
* [#9306](https://github.com/openlayers/openlayers/pull/9306) - Set the canvas size to 0 on dispose ([@fredj](https://github.com/fredj))
* [#9295](https://github.com/openlayers/openlayers/pull/9295) - Update ol-mapbox-style to fix broken mapbox-style example ([@ahocevar](https://github.com/ahocevar))
* [#9292](https://github.com/openlayers/openlayers/pull/9292) - Downgrades puppeteer to `~1.11.0` ([@KaiVolland](https://github.com/KaiVolland))
* [#9266](https://github.com/openlayers/openlayers/pull/9266) - Full type definition for image vector layer options ([@tschaub](https://github.com/tschaub))
* [#9278](https://github.com/openlayers/openlayers/pull/9278) - Update Bing's imagerySet used in examples ([@fredj](https://github.com/fredj))
* [#9277](https://github.com/openlayers/openlayers/pull/9277) - Rotate API token ([@ahocevar](https://github.com/ahocevar))
* [#9276](https://github.com/openlayers/openlayers/pull/9276) - Use the constructor options instead of changing the private variables ([@fredj](https://github.com/fredj))
* [#9275](https://github.com/openlayers/openlayers/pull/9275) - Remove setDeclutter function ([@fredj](https://github.com/fredj))
* [#9246](https://github.com/openlayers/openlayers/pull/9246) - Add missing ol.css in mobile-full-screen example ([@openlayers](https://github.com/openlayers))
* [#9264](https://github.com/openlayers/openlayers/pull/9264) - add question about resizing map element ([@tpluscode](https://github.com/tpluscode))
* [#9260](https://github.com/openlayers/openlayers/pull/9260) - Remove unused 'geometry' param from ol/render/canvas/Builder ([@fredj](https://github.com/fredj))
* [#9254](https://github.com/openlayers/openlayers/pull/9254) - Add tileSize option to ol/source/TileJSON ([@petrsloup](https://github.com/petrsloup))
* [#9250](https://github.com/openlayers/openlayers/pull/9250) - Clearer behaviour of clear() and refresh() on sources ([@ahocevar](https://github.com/ahocevar))
* [#9110](https://github.com/openlayers/openlayers/pull/9110) - Add TilePixelRatio to Zoomify ([@crubier](https://github.com/crubier))
* [#9244](https://github.com/openlayers/openlayers/pull/9244) - add stylus only and touch only mode to drawing a shape ([@huyngkh](https://github.com/huyngkh))
* [#9240](https://github.com/openlayers/openlayers/pull/9240) - Add setRotateWithView function to ol/style/Text ([@fredj](https://github.com/fredj))
* [#9230](https://github.com/openlayers/openlayers/pull/9230) - Consider all tiles for hit detection when decluttering ([@ahocevar](https://github.com/ahocevar))
* [#9237](https://github.com/openlayers/openlayers/pull/9237) - Fix zoom after export to PDF is done ([@umbe1987](https://github.com/umbe1987))
* [#9239](https://github.com/openlayers/openlayers/pull/9239) - Run tests in Puppeteer and non headless mode ([@ahocevar](https://github.com/ahocevar))
* [#9236](https://github.com/openlayers/openlayers/pull/9236) - Move params list to the constructor function ([@fredj](https://github.com/fredj))
* [#9231](https://github.com/openlayers/openlayers/pull/9231) - Set vector tile extent earlier ([@ahocevar](https://github.com/ahocevar))
* [#9224](https://github.com/openlayers/openlayers/pull/9224) - Remove vendor prefix for the 'transform' CSS property and fullscreen api ([@fredj](https://github.com/fredj))
* [#9222](https://github.com/openlayers/openlayers/pull/9222) - Update all dev dependencies ([@fredj](https://github.com/fredj))
* [#9221](https://github.com/openlayers/openlayers/pull/9221) - Remove unused sortByZIndex function ([@ahocevar](https://github.com/ahocevar))
* [#9220](https://github.com/openlayers/openlayers/pull/9220) - Don't resize/clear the vector renderer canvas ([@fredj](https://github.com/fredj))
* [#9217](https://github.com/openlayers/openlayers/pull/9217) - Don't use loadImage function to avoid infinite loading loop ([@fredj](https://github.com/fredj))
* [#9212](https://github.com/openlayers/openlayers/pull/9212) - Remove unnecessary type cast ([@fredj](https://github.com/fredj))
* [#9201](https://github.com/openlayers/openlayers/pull/9201) - Only consider child range with drawable tiles ([@ahocevar](https://github.com/ahocevar))
* [#9203](https://github.com/openlayers/openlayers/pull/9203) - Only promise what we can deliver regarding IntelliSense ([@ahocevar](https://github.com/ahocevar))
* [#9200](https://github.com/openlayers/openlayers/pull/9200) - Add upgrade note about renderMode: 'image' for vector layers ([@ahocevar](https://github.com/ahocevar))
* [#9196](https://github.com/openlayers/openlayers/pull/9196) - getPointResolution returns resolution in projection units ([@ahocevar](https://github.com/ahocevar))
* [#9190](https://github.com/openlayers/openlayers/pull/9190) - Fix MultiPolygon area calculation ([@romanzoller](https://github.com/romanzoller))
* [#9179](https://github.com/openlayers/openlayers/pull/9179) - Allow declutter with image render mode ([@gberaudo](https://github.com/gberaudo))
* [#9187](https://github.com/openlayers/openlayers/pull/9187) - Remove unnecessary type cast ([@fredj](https://github.com/fredj))
* [#9186](https://github.com/openlayers/openlayers/pull/9186) - Simplify typing in EsriJSON format ([@fredj](https://github.com/fredj))
* [#9161](https://github.com/openlayers/openlayers/pull/9161) - Use type template for the source type of layers ([@fredj](https://github.com/fredj))
* [#9184](https://github.com/openlayers/openlayers/pull/9184) - Update all dev dependencies ([@fredj](https://github.com/fredj))
* [#9178](https://github.com/openlayers/openlayers/pull/9178) - Sources in npm package for TypeScript support ([@ahocevar](https://github.com/ahocevar))
* [#9181](https://github.com/openlayers/openlayers/pull/9181) - Add test to verify that removefeature is triggered ([@ahocevar](https://github.com/ahocevar))
* [#9173](https://github.com/openlayers/openlayers/pull/9173) - Document the correct render events ([@ahocevar](https://github.com/ahocevar))
* [#9154](https://github.com/openlayers/openlayers/pull/9154) - Safer check for window.screen ([@ahocevar](https://github.com/ahocevar))
* [#9150](https://github.com/openlayers/openlayers/pull/9150) - Avoid clipping when rendering to tiles that don't exceed the clip extent ([@ahocevar](https://github.com/ahocevar))
* [#9149](https://github.com/openlayers/openlayers/pull/9149) - Keep track of used labels ([@ahocevar](https://github.com/ahocevar))
* [#9131](https://github.com/openlayers/openlayers/pull/9131) - Don't use strict comparison with style.opacity ([@fredj](https://github.com/fredj))
* [#9013](https://github.com/openlayers/openlayers/pull/9013) - Added scalebar option to ol.control.scaleline ([@weskamm](https://github.com/weskamm))
* [#9133](https://github.com/openlayers/openlayers/pull/9133) - Reduce memory footprint of tiles and labels ([@ahocevar](https://github.com/ahocevar))
* [#9128](https://github.com/openlayers/openlayers/pull/9128) - Use less render cycles for vector tile layers ([@ahocevar](https://github.com/ahocevar))
* [#9120](https://github.com/openlayers/openlayers/pull/9120) - Update all dev dependencies ([@fredj](https://github.com/fredj))
* [#9118](https://github.com/openlayers/openlayers/pull/9118) - Don't dispatch change events when reading features ([@fredj](https://github.com/fredj))
* [#9114](https://github.com/openlayers/openlayers/pull/9114) - Faster extent calculation with less garbage ([@ahocevar](https://github.com/ahocevar))
* [#9109](https://github.com/openlayers/openlayers/pull/9109) - Make package.json valid json object ([@JosephSamela](https://github.com/JosephSamela))
* [#9103](https://github.com/openlayers/openlayers/pull/9103) - Make examples more user friendly ([@ahocevar](https://github.com/ahocevar))
* [#9107](https://github.com/openlayers/openlayers/pull/9107) - Fix cgiar csi URL due to #9106 ([@webgeodatavore](https://github.com/webgeodatavore))
* [#9058](https://github.com/openlayers/openlayers/pull/9058) - Move all tile loading from the VectorImageTile to the source ([@ahocevar](https://github.com/ahocevar))
* [#9102](https://github.com/openlayers/openlayers/pull/9102) - Use dom-to-image library in export-pdf example ([@openlayers](https://github.com/openlayers))
* [#9072](https://github.com/openlayers/openlayers/pull/9072) - Remove 'layerStates' property from the FrameState ([@fredj](https://github.com/fredj))
* [#9101](https://github.com/openlayers/openlayers/pull/9101) - Always load tiles while animating and interacting ([@ahocevar](https://github.com/ahocevar))
* [#9099](https://github.com/openlayers/openlayers/pull/9099) - Allow users to opt out of tracking ([@ahocevar](https://github.com/ahocevar))
* [#9098](https://github.com/openlayers/openlayers/pull/9098) - External types bugfix for jsdoc-plugin-typescript ([@ahocevar](https://github.com/ahocevar))
* [#9083](https://github.com/openlayers/openlayers/pull/9083) - Reset lastDragTime when condition is not met ([@ahocevar](https://github.com/ahocevar))
* [#9090](https://github.com/openlayers/openlayers/pull/9090) - Add texture & color to the WebGL points renderer ([@jahow](https://github.com/jahow))
* [#9091](https://github.com/openlayers/openlayers/pull/9091) - Fix heatmap example in IE ([@jahow](https://github.com/jahow))
* [#9089](https://github.com/openlayers/openlayers/pull/9089) - Replace rawgit with jsdelivr due to #9082 comment ([@ThomasG77](https://github.com/ThomasG77))
* [#9079](https://github.com/openlayers/openlayers/pull/9079) - Listen to all fullscreen event types ([@ahocevar](https://github.com/ahocevar))
* [#9070](https://github.com/openlayers/openlayers/pull/9070) - Modify.removePoint returns true only when a vertex was removed ([@ludvigeriksson](https://github.com/ludvigeriksson))
* [#9068](https://github.com/openlayers/openlayers/pull/9068) - Use 'PBF' type instead of 'Object' in ol/format/MVT ([@fredj](https://github.com/fredj))
* [#9042](https://github.com/openlayers/openlayers/pull/9042) - Change onBoxEnd property in DragBox options to optional ([@openlayers](https://github.com/openlayers))
* [#9039](https://github.com/openlayers/openlayers/pull/9039) - Add ': void' to non returning functions (error TS7014) ([@OSHistory](https://github.com/OSHistory))
* [#9024](https://github.com/openlayers/openlayers/pull/9024) - Add prerender and postrender events for Image layer ([@ahocevar](https://github.com/ahocevar))
* [#9028](https://github.com/openlayers/openlayers/pull/9028) - Specify the return array as coordinates ([@OSHistory](https://github.com/OSHistory))
* [#9036](https://github.com/openlayers/openlayers/pull/9036) - Remove drag segments of removed features ([@ahocevar](https://github.com/ahocevar))
* [#9031](https://github.com/openlayers/openlayers/pull/9031) - Call insertVertexCondition only when a vertex acually can be inserted ([@ludvigeriksson](https://github.com/ludvigeriksson))
* [#9029](https://github.com/openlayers/openlayers/pull/9029) - Use camel-cased inheritDoc for consistency ([@OSHistory](https://github.com/OSHistory))
* [#9026](https://github.com/openlayers/openlayers/pull/9026) - Update ol-mapbox-style and jsdoc-plugin-typescript ([@ahocevar](https://github.com/ahocevar))
* [#9023](https://github.com/openlayers/openlayers/pull/9023) - Fix webgl PointsLayer not rendering anything ([@jahow](https://github.com/jahow))
* [#9022](https://github.com/openlayers/openlayers/pull/9022) - Use WebGL even with major performance caveat ([@ahocevar](https://github.com/ahocevar))
* [#9018](https://github.com/openlayers/openlayers/pull/9018) - Duplicate @property for style and renderOrder ([@OSHistory](https://github.com/OSHistory))
* [#9012](https://github.com/openlayers/openlayers/pull/9012) - Change projection and urls properties in sources options to optional ([@fredj](https://github.com/fredj))
* [#9010](https://github.com/openlayers/openlayers/pull/9010) - Fix ExecutorGroup.js file location in comments ([@fredj](https://github.com/fredj))
* [#9009](https://github.com/openlayers/openlayers/pull/9009) - Revert "Simplify import path in examples" ([@fredj](https://github.com/fredj))
* [#9005](https://github.com/openlayers/openlayers/pull/9005) - Simplify import path in examples ([@fredj](https://github.com/fredj))
* [#9003](https://github.com/openlayers/openlayers/pull/9003) - Remove unused Builder/Executor functions and members ([@ahocevar](https://github.com/ahocevar))
* [#8996](https://github.com/openlayers/openlayers/pull/8996) - Add imageRatio option for VectorImage layers ([@fredj](https://github.com/fredj))
* [#8995](https://github.com/openlayers/openlayers/pull/8995) - Remove leftover comments and code for 'vector' render mode ([@fredj](https://github.com/fredj))
* [#8992](https://github.com/openlayers/openlayers/pull/8992) - Use standard tile coords ([@tschaub](https://github.com/tschaub))
* [#8994](https://github.com/openlayers/openlayers/pull/8994) - Set projection property in sources options to optional ([@fredj](https://github.com/fredj))
* [#8977](https://github.com/openlayers/openlayers/pull/8977) - Add WebGL rendering tests & improve the WebGLHelper API ([@jahow](https://github.com/jahow))
* [#8988](https://github.com/openlayers/openlayers/pull/8988) - Pass along the ability to measure and cache text width ([@tschaub](https://github.com/tschaub))
* [#8987](https://github.com/openlayers/openlayers/pull/8987) - Rendering test updates ([@tschaub](https://github.com/tschaub))
* [#8967](https://github.com/openlayers/openlayers/pull/8967) - Fix webgl types in ol/webgl/PostProcessingPass ([@fredj](https://github.com/fredj))
* [#8969](https://github.com/openlayers/openlayers/pull/8969) - Create and use inverse pixel transforms during render ([@tschaub](https://github.com/tschaub))
* [#8964](https://github.com/openlayers/openlayers/pull/8964) - Add index to the Collection events ([@fredj](https://github.com/fredj))
* [#8915](https://github.com/openlayers/openlayers/pull/8915) - Use CSS z-index to order layers ([@fredj](https://github.com/fredj))
* [#8923](https://github.com/openlayers/openlayers/pull/8923) - Use the composite renderer ([@tschaub](https://github.com/tschaub))
* [#8951](https://github.com/openlayers/openlayers/pull/8951) - Remove legacy WebGL code & implement a lightweight API for point rendering ([@jahow](https://github.com/jahow))
* [#8926](https://github.com/openlayers/openlayers/pull/8926) - Uncouple replay creation and rendering ([@gberaudo](https://github.com/gberaudo))
* [#8952](https://github.com/openlayers/openlayers/pull/8952) - Port polygon-style rendering test ([@fredj](https://github.com/fredj))
* [#8939](https://github.com/openlayers/openlayers/pull/8939) - Use ol/layer/Layer instead of ol/source/ImageCanvas in d3 example ([@fredj](https://github.com/fredj))
* [#8957](https://github.com/openlayers/openlayers/pull/8957) - Fix JSdoc type cast format ([@fredj](https://github.com/fredj))
* [#8934](https://github.com/openlayers/openlayers/pull/8934) - Port layer tiles rendering tests ([@fgravin](https://github.com/fgravin))
* [#8944](https://github.com/openlayers/openlayers/pull/8944) - Use a layer for the graticule instead of a control ([@jahow](https://github.com/jahow))
* [#8948](https://github.com/openlayers/openlayers/pull/8948) - Add rotation in mapbox-gl example ([@fgravin](https://github.com/fgravin))
* [#8953](https://github.com/openlayers/openlayers/pull/8953) - Store rendering artifacts immediately after run tests ([@fredj](https://github.com/fredj))
* [#8950](https://github.com/openlayers/openlayers/pull/8950) - Use shx to run unix commands in package.json ([@fredj](https://github.com/fredj))
* [#8946](https://github.com/openlayers/openlayers/pull/8946) - Make the map renderer tolerant of layers without renderers ([@tschaub](https://github.com/tschaub))
* [#8943](https://github.com/openlayers/openlayers/pull/8943) - Port text style rendering tests ([@fredj](https://github.com/fredj))
* [#8940](https://github.com/openlayers/openlayers/pull/8940) - Make layers mandatory in the OverviewMap control ([@jahow](https://github.com/jahow))
* [#8938](https://github.com/openlayers/openlayers/pull/8938) - Port render-toContext rendering test ([@fredj](https://github.com/fredj))
* [#8933](https://github.com/openlayers/openlayers/pull/8933) - Port icon-symbol-svg rendering test ([@fredj](https://github.com/fredj))
* [#8931](https://github.com/openlayers/openlayers/pull/8931) - Add Mapbox-gl-js example ([@fgravin](https://github.com/fgravin))
* [#8937](https://github.com/openlayers/openlayers/pull/8937) - Make the tile debug source useful for understanding tiles ([@tschaub](https://github.com/tschaub))
* [#8930](https://github.com/openlayers/openlayers/pull/8930) - Give the layers container a CSS class name ([@fredj](https://github.com/fredj))
* [#8914](https://github.com/openlayers/openlayers/pull/8914) - Add new className property to ol/layer/Base ([@fredj](https://github.com/fredj))
* [#8910](https://github.com/openlayers/openlayers/pull/8910) - Implements containsXY for all geometries ([@fredj](https://github.com/fredj))
* [#8922](https://github.com/openlayers/openlayers/pull/8922) - Layer is reponsible for its renderer ([@fgravin](https://github.com/fgravin))
* [#8936](https://github.com/openlayers/openlayers/pull/8936) - Serve sourcemaps from webpack during rendering tests ([@tschaub](https://github.com/tschaub))
* [#8932](https://github.com/openlayers/openlayers/pull/8932) - Add pbf TypeScript type definitions ([@fredj](https://github.com/fredj))
* [#8918](https://github.com/openlayers/openlayers/pull/8918) - Use dom-to-image-more library in export-map ([@fredj](https://github.com/fredj))
* [#8928](https://github.com/openlayers/openlayers/pull/8928) - Add vector tile example using ol-mapbox-style ([@ahocevar](https://github.com/ahocevar))
* [#8925](https://github.com/openlayers/openlayers/pull/8925) - Don't compute value more that once, remove unneeded type cast ([@fredj](https://github.com/fredj))
* [#8927](https://github.com/openlayers/openlayers/pull/8927) - Use local data for rendering tests ([@tschaub](https://github.com/tschaub))
* [#8917](https://github.com/openlayers/openlayers/pull/8917) - Apply all transforms in the layer renderer ([@tschaub](https://github.com/tschaub))
* [#8912](https://github.com/openlayers/openlayers/pull/8912) - Rotation support in the composite renderer ([@tschaub](https://github.com/tschaub))
* [#8908](https://github.com/openlayers/openlayers/pull/8908) - Handle layer opacity in the composite renderer ([@tschaub](https://github.com/tschaub))
* [#8848](https://github.com/openlayers/openlayers/pull/8848) - Make layer renderers explicit layer dependencies ([@tschaub](https://github.com/tschaub))
* [#8892](https://github.com/openlayers/openlayers/pull/8892) - Use the right device orientation property in example ([@fredj](https://github.com/fredj))
* [#8904](https://github.com/openlayers/openlayers/pull/8904) - Add support for a default index page in the rendering tests ([@tschaub](https://github.com/tschaub))
* [#8895](https://github.com/openlayers/openlayers/pull/8895) - New rendering tests ([@tschaub](https://github.com/tschaub))
* [#8893](https://github.com/openlayers/openlayers/pull/8893) - Add proj.js to the sideEffects list ([@fredj](https://github.com/fredj))
* [#8887](https://github.com/openlayers/openlayers/pull/8887) - Changes for 5.3.0 ([@openlayers](https://github.com/openlayers))
<details>
<summary>Dependency Updates</summary>
* [#9990](https://github.com/openlayers/openlayers/pull/9990) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9987](https://github.com/openlayers/openlayers/pull/9987) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9972](https://github.com/openlayers/openlayers/pull/9972) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9952](https://github.com/openlayers/openlayers/pull/9952) - Update handlebars to the latest version ([@openlayers](https://github.com/openlayers))
* [#9928](https://github.com/openlayers/openlayers/pull/9928) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9926](https://github.com/openlayers/openlayers/pull/9926) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9876](https://github.com/openlayers/openlayers/pull/9876) - Update yargs to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9856](https://github.com/openlayers/openlayers/pull/9856) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9857](https://github.com/openlayers/openlayers/pull/9857) - Update karma-chrome-launcher to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9817](https://github.com/openlayers/openlayers/pull/9817) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9827](https://github.com/openlayers/openlayers/pull/9827) - Update coveralls to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9816](https://github.com/openlayers/openlayers/pull/9816) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9801](https://github.com/openlayers/openlayers/pull/9801) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9795](https://github.com/openlayers/openlayers/pull/9795) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9793](https://github.com/openlayers/openlayers/pull/9793) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9787](https://github.com/openlayers/openlayers/pull/9787) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9786](https://github.com/openlayers/openlayers/pull/9786) - chore(package): update webpack to version 4.36.1 ([@openlayers](https://github.com/openlayers))
* [#9775](https://github.com/openlayers/openlayers/pull/9775) - Update jsdoc to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9772](https://github.com/openlayers/openlayers/pull/9772) - Update karma-chrome-launcher to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9769](https://github.com/openlayers/openlayers/pull/9769) - Update coveralls to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9759](https://github.com/openlayers/openlayers/pull/9759) - Update marked to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9763](https://github.com/openlayers/openlayers/pull/9763) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9744](https://github.com/openlayers/openlayers/pull/9744) - chore(package): update webpack to version 4.35.2 ([@openlayers](https://github.com/openlayers))
* [#9738](https://github.com/openlayers/openlayers/pull/9738) - Update marked to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9737](https://github.com/openlayers/openlayers/pull/9737) - Update globby to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9703](https://github.com/openlayers/openlayers/pull/9703) - Update eslint to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9698](https://github.com/openlayers/openlayers/pull/9698) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9695](https://github.com/openlayers/openlayers/pull/9695) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9673](https://github.com/openlayers/openlayers/pull/9673) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9660](https://github.com/openlayers/openlayers/pull/9660) - Update pixelmatch to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9653](https://github.com/openlayers/openlayers/pull/9653) - Update coveralls to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9649](https://github.com/openlayers/openlayers/pull/9649) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9598](https://github.com/openlayers/openlayers/pull/9598) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9594](https://github.com/openlayers/openlayers/pull/9594) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9589](https://github.com/openlayers/openlayers/pull/9589) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9586](https://github.com/openlayers/openlayers/pull/9586) - Update rollup-plugin-terser to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9553](https://github.com/openlayers/openlayers/pull/9553) - chore(package): update ol-mapbox-style to version 5.0.0-beta.2 ([@openlayers](https://github.com/openlayers))
* [#9528](https://github.com/openlayers/openlayers/pull/9528) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9517](https://github.com/openlayers/openlayers/pull/9517) - Update jsdoc to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9515](https://github.com/openlayers/openlayers/pull/9515) - Update fs-extra to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9508](https://github.com/openlayers/openlayers/pull/9508) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9486](https://github.com/openlayers/openlayers/pull/9486) - Update jquery to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9468](https://github.com/openlayers/openlayers/pull/9468) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9444](https://github.com/openlayers/openlayers/pull/9444) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9432](https://github.com/openlayers/openlayers/pull/9432) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9431](https://github.com/openlayers/openlayers/pull/9431) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9427](https://github.com/openlayers/openlayers/pull/9427) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9420](https://github.com/openlayers/openlayers/pull/9420) - Update jquery to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9412](https://github.com/openlayers/openlayers/pull/9412) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9408](https://github.com/openlayers/openlayers/pull/9408) - chore(package): update mocha to version 6.1.1 ([@openlayers](https://github.com/openlayers))
* [#9406](https://github.com/openlayers/openlayers/pull/9406) - Update clean-css-cli to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9405](https://github.com/openlayers/openlayers/pull/9405) - Update marked to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9387](https://github.com/openlayers/openlayers/pull/9387) - Update puppeteer to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9342](https://github.com/openlayers/openlayers/pull/9342) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9311](https://github.com/openlayers/openlayers/pull/9311) - Update pbf to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9285](https://github.com/openlayers/openlayers/pull/9285) - Update globby to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9280](https://github.com/openlayers/openlayers/pull/9280) - Update ol-mapbox-style to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9279](https://github.com/openlayers/openlayers/pull/9279) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9268](https://github.com/openlayers/openlayers/pull/9268) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9261](https://github.com/openlayers/openlayers/pull/9261) - Update coveralls to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9256](https://github.com/openlayers/openlayers/pull/9256) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9247](https://github.com/openlayers/openlayers/pull/9247) - Update copy-webpack-plugin to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9242](https://github.com/openlayers/openlayers/pull/9242) - Update marked to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9238](https://github.com/openlayers/openlayers/pull/9238) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9232](https://github.com/openlayers/openlayers/pull/9232) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9225](https://github.com/openlayers/openlayers/pull/9225) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9207](https://github.com/openlayers/openlayers/pull/9207) - Update yargs to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9195](https://github.com/openlayers/openlayers/pull/9195) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9194](https://github.com/openlayers/openlayers/pull/9194) - chore(package): update webpack to version 4.29.3 ([@openlayers](https://github.com/openlayers))
* [#9185](https://github.com/openlayers/openlayers/pull/9185) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9148](https://github.com/openlayers/openlayers/pull/9148) - Update karma to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9124](https://github.com/openlayers/openlayers/pull/9124) - Update sinon to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9127](https://github.com/openlayers/openlayers/pull/9127) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9108](https://github.com/openlayers/openlayers/pull/9108) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9095](https://github.com/openlayers/openlayers/pull/9095) - Update marked to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9092](https://github.com/openlayers/openlayers/pull/9092) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9085](https://github.com/openlayers/openlayers/pull/9085) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9080](https://github.com/openlayers/openlayers/pull/9080) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9076](https://github.com/openlayers/openlayers/pull/9076) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9037](https://github.com/openlayers/openlayers/pull/9037) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9032](https://github.com/openlayers/openlayers/pull/9032) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#9004](https://github.com/openlayers/openlayers/pull/9004) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#8989](https://github.com/openlayers/openlayers/pull/8989) - Update marked to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#8978](https://github.com/openlayers/openlayers/pull/8978) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#8966](https://github.com/openlayers/openlayers/pull/8966) - Update rollup to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#8963](https://github.com/openlayers/openlayers/pull/8963) - Update rollup to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#8905](https://github.com/openlayers/openlayers/pull/8905) - Update rollup to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#8902](https://github.com/openlayers/openlayers/pull/8902) - Update rollup to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
Hot on the heels of the 6.0 release, this patch release includes a few fixes for existing functionality. There should be nothing special needed to upgrade an application from 6.0.0 to 6.0.1. See the 6.0.0 release notes for details on upgrading from an older version.
## Changes
* [#10060](https://github.com/openlayers/openlayers/pull/10060) - Ensure zoom level is not less than minimum integer zoom level for extent ([@mike-000](https://github.com/mike-000))
* [#10045](https://github.com/openlayers/openlayers/pull/10045) - Make the immediate API work with a user projection ([@tschaub](https://github.com/tschaub))
* [#10068](https://github.com/openlayers/openlayers/pull/10068) - Update jsdoc-plugin-typescript to 2.0.3 ([@ahocevar](https://github.com/ahocevar))
* [#10063](https://github.com/openlayers/openlayers/pull/10063) - Use the same spelling used elsewhere ([@tschaub](https://github.com/tschaub))
* [#10067](https://github.com/openlayers/openlayers/pull/10067) - fixed jsdoc type annotations ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#10057](https://github.com/openlayers/openlayers/pull/10057) - Remove unused test extensions ([@tschaub](https://github.com/tschaub))
* [#10056](https://github.com/openlayers/openlayers/pull/10056) - Remove called assert extension ([@tschaub](https://github.com/tschaub))
* [#10051](https://github.com/openlayers/openlayers/pull/10051) - Simplify the assertion ([@tschaub](https://github.com/tschaub))
* [#10050](https://github.com/openlayers/openlayers/pull/10050) - Use expect().fail() instead of expect.fail() ([@tschaub](https://github.com/tschaub))
* [#10048](https://github.com/openlayers/openlayers/pull/10048) - Early EMPTY state for VectorRenderTile ([@ahocevar](https://github.com/ahocevar))
* [#10043](https://github.com/openlayers/openlayers/pull/10043) - User coordinates during snapping ([@tschaub](https://github.com/tschaub))
* [#10040](https://github.com/openlayers/openlayers/pull/10040) - Additional tests for LineString ([@ahocevar](https://github.com/ahocevar))
* [#10038](https://github.com/openlayers/openlayers/pull/10038) - do not stale issues with `bug` or `pull request accepted` labels ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#10065](https://github.com/openlayers/openlayers/pull/10065) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10064](https://github.com/openlayers/openlayers/pull/10064) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10052](https://github.com/openlayers/openlayers/pull/10052) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10041](https://github.com/openlayers/openlayers/pull/10041) - Update handlebars to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
With 47 pull requests, this release keeps up the momentum of the v6.x effort and brings several bug fixes, performance improvements and new features. In addition to that, we added some missing documentation to our API docs and gave them some usability improvements.
## New features
* A new, performance optimized hit detection API on the layer level, `Layer#getFeatures(pixel)` has been introduced. At this point it is implemented for vector, vector tile and image vector layers, and is recommended when performance is critical, e.g. for hit detection on mouseover.
* For the WebGLPoints layer, we made several additions to the style expressions system. This includes a `case` operator, support for array and string types, and type checking.
* [#10198](https://github.com/openlayers/openlayers/pull/10198) - WebGL renderer / use the specified loading strategy for the vector data ([@jahow](https://github.com/jahow))
* [#10212](https://github.com/openlayers/openlayers/pull/10212) - Add config file for dependabot ([@fredj](https://github.com/fredj))
* [#10187](https://github.com/openlayers/openlayers/pull/10187) - Set touch-action to allow native touch gestures ([@ahocevar](https://github.com/ahocevar))
* [#10194](https://github.com/openlayers/openlayers/pull/10194) - Added check to make sure extent array has four objects. ([@MrSoUndso](https://github.com/MrSoUndso))
* [#10204](https://github.com/openlayers/openlayers/pull/10204) - Avoid scrolling over navigation ([@tschaub](https://github.com/tschaub))
* [#10205](https://github.com/openlayers/openlayers/pull/10205) - Add the default to the type column ([@tschaub](https://github.com/tschaub))
* [#10178](https://github.com/openlayers/openlayers/pull/10178) - Make ol/interaction/Select#handleEvent return always true. ([@TieSKey](https://github.com/TieSKey))
* [#10203](https://github.com/openlayers/openlayers/pull/10203) - Keep issues assigned to a milestone from going stale ([@tschaub](https://github.com/tschaub))
* [#10200](https://github.com/openlayers/openlayers/pull/10200) - Carbon add on API docs ([@tschaub](https://github.com/tschaub))
* [#10196](https://github.com/openlayers/openlayers/pull/10196) - Webgl / add support for string and arrays in style expressions ([@jahow](https://github.com/jahow))
* [#10195](https://github.com/openlayers/openlayers/pull/10195) - Treat hsl/hsla as named colors ([@mike-000](https://github.com/mike-000))
* [#10188](https://github.com/openlayers/openlayers/pull/10188) - Document that map render events do not have a context set ([@ahocevar](https://github.com/ahocevar))
* [#10184](https://github.com/openlayers/openlayers/pull/10184) - Clamp the weight value between 0 and 1 ([@fredj](https://github.com/fredj))
* [#10175](https://github.com/openlayers/openlayers/pull/10175) - Remove description from type tag ([@tschaub](https://github.com/tschaub))
* [#10176](https://github.com/openlayers/openlayers/pull/10176) - Avoid toggling when clicking the title ([@tschaub](https://github.com/tschaub))
* [#10172](https://github.com/openlayers/openlayers/pull/10172) - Ensure inherited docs are shown ([@ahocevar](https://github.com/ahocevar))
* [#10171](https://github.com/openlayers/openlayers/pull/10171) - Open default attributions links in a new tab or window ([@mike-000](https://github.com/mike-000))
* [#10161](https://github.com/openlayers/openlayers/pull/10161) - Implement getFeatures() for ol/layer/VectorImage ([@ahocevar](https://github.com/ahocevar))
* [#10168](https://github.com/openlayers/openlayers/pull/10168) - Webgl / Add support for filtering and color interpolation in style expressions ([@jahow](https://github.com/jahow))
* [#10170](https://github.com/openlayers/openlayers/pull/10170) - Add back html from select-features example ([@openlayers](https://github.com/openlayers))
* [#10093](https://github.com/openlayers/openlayers/pull/10093) - Set label text for Graticule option styles ([@mike-000](https://github.com/mike-000))
* [#10160](https://github.com/openlayers/openlayers/pull/10160) - Improve test in case of async call ([@ejn](https://github.com/ejn))
* [#10159](https://github.com/openlayers/openlayers/pull/10159) - Fix target name collision in event.Target and Control ([@ejn](https://github.com/ejn))
* [#10138](https://github.com/openlayers/openlayers/pull/10138) - Should be able to ovveride defaultvalue of style in selection. ([@wirdehall](https://github.com/wirdehall))
* [#10135](https://github.com/openlayers/openlayers/pull/10135) - Revise the description of applyTransform for geometries ([@mike-000](https://github.com/mike-000))
* [#10094](https://github.com/openlayers/openlayers/pull/10094) - New Layer#getFeatures method with fast hit detection ([@ahocevar](https://github.com/ahocevar))
* [#10104](https://github.com/openlayers/openlayers/pull/10104) - Remove font sizing from the attribution control ([@openlayers](https://github.com/openlayers))
* [#10108](https://github.com/openlayers/openlayers/pull/10108) - Fix documentation for handleMoveEvent ([@notnotse](https://github.com/notnotse))
* [#10118](https://github.com/openlayers/openlayers/pull/10118) - Document the OSM crossOrigin default ([@mike-000](https://github.com/mike-000))
* [#10112](https://github.com/openlayers/openlayers/pull/10112) - No ERROR state for render tiles ([@ahocevar](https://github.com/ahocevar))
* [#10115](https://github.com/openlayers/openlayers/pull/10115) - Improve Heatmap hit detection test ([@jahow](https://github.com/jahow))
* [#10111](https://github.com/openlayers/openlayers/pull/10111) - Correct the defaulting of ol/source/VectorTile maxZoom ([@mike-000](https://github.com/mike-000))
* [#10102](https://github.com/openlayers/openlayers/pull/10102) - Cosmetic type fixes ([@KlausBenndorf](https://github.com/KlausBenndorf))
* [#10107](https://github.com/openlayers/openlayers/pull/10107) - Update Vector Tile Info example test for no features ([@mike-000](https://github.com/mike-000))
* [#10097](https://github.com/openlayers/openlayers/pull/10097) - Align layer canvas to the left ([@fredj](https://github.com/fredj))
* [#10101](https://github.com/openlayers/openlayers/pull/10101) - Add hit detection support on the Heatmap layer ([@jahow](https://github.com/jahow))
* [#10087](https://github.com/openlayers/openlayers/pull/10087) - Add example showing vector tiles in EPSG:4326 ([@petrsloup](https://github.com/petrsloup))
* [#10086](https://github.com/openlayers/openlayers/pull/10086) - Update mapbox-style example ([@petrsloup](https://github.com/petrsloup))
* [#10083](https://github.com/openlayers/openlayers/pull/10083) - webgl points layer example fixes ([@MoonE](https://github.com/MoonE))
* [#10074](https://github.com/openlayers/openlayers/pull/10074) - Remove offsets from mouse position calculation ([@mike-000](https://github.com/mike-000))
* [#10208](https://github.com/openlayers/openlayers/pull/10208) - Bump pixelmatch from 5.0.2 to 5.1.0 ([@openlayers](https://github.com/openlayers))
* [#10210](https://github.com/openlayers/openlayers/pull/10210) - Bump glob from 7.1.4 to 7.1.5 ([@openlayers](https://github.com/openlayers))
* [#10209](https://github.com/openlayers/openlayers/pull/10209) - Bump karma from 4.1.0 to 4.4.1 ([@openlayers](https://github.com/openlayers))
* [#10207](https://github.com/openlayers/openlayers/pull/10207) - Bump ol-mapbox-style from 5.0.0-beta.3 to 5.0.2 ([@openlayers](https://github.com/openlayers))
* [#10157](https://github.com/openlayers/openlayers/pull/10157) - Bump karma-coverage-istanbul-reporter from 2.0.5 to 2.1.0 ([@openlayers](https://github.com/openlayers))
* [#10155](https://github.com/openlayers/openlayers/pull/10155) - Bump @types/pbf from 3.0.1 to 3.0.2 ([@openlayers](https://github.com/openlayers))
* [#10153](https://github.com/openlayers/openlayers/pull/10153) - Bump yargs from 14.0.0 to 14.2.0 ([@openlayers](https://github.com/openlayers))
* [#10154](https://github.com/openlayers/openlayers/pull/10154) - Bump @babel/core from 7.4.4 to 7.6.4 ([@openlayers](https://github.com/openlayers))
* [#10151](https://github.com/openlayers/openlayers/pull/10151) - Bump rollup-plugin-babel from 4.3.2 to 4.3.3 ([@openlayers](https://github.com/openlayers))
* [#10148](https://github.com/openlayers/openlayers/pull/10148) - Bump rollup-plugin-node-resolve from 5.0.0 to 5.2.0 ([@openlayers](https://github.com/openlayers))
* [#10150](https://github.com/openlayers/openlayers/pull/10150) - Bump copy-webpack-plugin from 5.0.3 to 5.0.4 ([@openlayers](https://github.com/openlayers))
* [#10149](https://github.com/openlayers/openlayers/pull/10149) - Bump rbush from 3.0.0 to 3.0.1 ([@openlayers](https://github.com/openlayers))
* [#10147](https://github.com/openlayers/openlayers/pull/10147) - Bump rollup from 1.12.0 to 1.25.1 ([@openlayers](https://github.com/openlayers))
* [#10132](https://github.com/openlayers/openlayers/pull/10132) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10143](https://github.com/openlayers/openlayers/pull/10143) - Update mocha to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10117](https://github.com/openlayers/openlayers/pull/10117) - Update pbf to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10114](https://github.com/openlayers/openlayers/pull/10114) - Update coveralls to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10116](https://github.com/openlayers/openlayers/pull/10116) - Update webpack to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
* [#10105](https://github.com/openlayers/openlayers/pull/10105) - Update jsdoc-plugin-typescript to the latest version 🚀 ([@openlayers](https://github.com/openlayers))
Hot on the heels of OpenLayers 6.x, this patch release includes a few fixes for existing functionality. There should be nothing special needed to upgrade an application from 6.x to 6.1.1. See the 6.0.0 release notes for details on upgrading from an older version.
## Changes
* [#10235](https://github.com/openlayers/openlayers/pull/10235) - Various optimizations and fixes for the WebGL points renderer ([@jahow](https://github.com/jahow))
* [#10244](https://github.com/openlayers/openlayers/pull/10244) - Update to new eslint config with no-multi-assign ([@ahocevar](https://github.com/ahocevar))
* [#10243](https://github.com/openlayers/openlayers/pull/10243) - Store correct font value ([@ahocevar](https://github.com/ahocevar))
* [#10237](https://github.com/openlayers/openlayers/pull/10237) - Fix layer zIndex test with falsy values ([@fredj](https://github.com/fredj))
* [#10221](https://github.com/openlayers/openlayers/pull/10221) - Fix for undefined Source ([@Kai-W](https://github.com/Kai-W))
* [#10228](https://github.com/openlayers/openlayers/pull/10228) - Use render tiles instead of source tiles for hit detection ([@ahocevar](https://github.com/ahocevar))
<td><p>A [map](module-ol_Map-Map.html) is made of [layers](module-ol_layer_Base-BaseLayer.html), a [view](module-ol_View-View.html) to visualize them, [interactions](module-ol_interaction_Interaction-Interaction.html) to modify map content and [controls](module-ol_control_Control-Control.html) with UI components.</p>
<td><p>A <a href="module-ol_Map-Map.html">map</a> is made of <a href="module-ol_layer_Base-BaseLayer.html">layers</a>, a <a href="module-ol_View-View.html">view</a> to visualize them, <a href="module-ol_interaction_Interaction-Interaction.html">interactions</a> to modify map content and <a href="module-ol_control_Control-Control.html">controls</a> with UI components.</p>
<tr><td><p>All coordinates and extents need to be provided in view projection (default: EPSG:3857). To transform, use [ol/proj#transform()](module-ol_proj.html#.transform) and [ol/proj#transformExtent()](module-ol_proj.html#.transformExtent).</p>
[ol/proj](module-ol_proj.html)</td>
<td><p>Changes to all [ol/Object](module-ol_Object-BaseObject.html)s can be observed by calling the [object.on('propertychange')](module-ol_Object-BaseObject.html#on) method. Listeners receive an [ol/Object.ObjectEvent](module-ol_Object-ObjectEvent.html) with information on the changed property and old value.</p>
<tr><td><p>All coordinates and extents need to be provided in view projection (default: EPSG:3857). To transform, use <a href="module-ol_proj.html#.transform">ol/proj#transform()</a> and <a href="module-ol_proj.html#.transformExtent">ol/proj#transformExtent()</a>.</p>
<a href="module-ol_proj.html">ol/proj</a></td>
<td><p>Changes to all <a href="module-ol_Object-BaseObject.html">ol/Object</a>s can be observed by calling the <a href="module-ol_Object-BaseObject.html#on">object.on('propertychange')</a> method. Listeners receive an <a href="module-ol_Object-ObjectEvent.html">ol/Object.ObjectEvent</a> with information on the changed property and old value.</p>
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
// "typeRoots": [], /* List of folders to include type definitions from. */
// "types": [], /* Type declaration files to be included in compilation. */
// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
* [Why aren't there any features in my source?](#why-aren-t-there-any-features-in-my-source-)
* [How do I force a re-render of the map?](#how-do-i-force-a-re-render-of-the-map-)
* [Why are my features not found?](#why-are-my-features-not-found-)
* [Why is zooming or clicking off, inaccurate?](#user-content-why-is-zooming-or-clicking-off-inaccurate)
## What projection is OpenLayers using?
@@ -371,3 +371,30 @@ const vectorLayer = new VectorLayer({
```
The recommended value is the size of the largest symbol, line width or label.
## Why is zooming or clicking in the map off/inaccurate?
OpenLayers does not update the map when the container element is resized. This can be caused by progressive updates
to CSS styles or manually resizing the map. When that happens, any interaction will become inaccurate: the map would zoom in and out, and end up not being centered on the pointer. This makes it hard to do certain interactions, e.g. selecting the desired feature.
There is currently no built-in way to react to element's size changes, as [Resize Observer API](https://developer.mozilla.org/en-US/docs/Web/API/ResizeObserver) is only implemented in Chrome.
There is however an easy to use [polyfill](https://github.com/que-etc/resize-observer-polyfill):
The first part is to include the JavaScript library. For the purpose of this tutorial, here we simply point to the openlayers.org website to get the whole library. In a production environment, we would build a custom version of the library including only the module needed for our application.
@@ -17,7 +17,7 @@ OpenLayers is available as [`ol` npm package](https://npmjs.com/package/ol), whi
## Renderers and Browser Support
By default, OpenLayers uses a performance optimized Canvas renderer. An experimental WebGL renderer (without text rendering support) is also available.
By default, OpenLayers uses a performance optimized Canvas renderer.
OpenLayers runs on all modern browsers that support [HTML5](https://html.spec.whatwg.org/multipage/) and [ECMAScript 5](http://www.ecma-international.org/ecma-262/5.1/). This includes Chrome, Firefox, Safari and Edge. For older browsers and platforms like Internet Explorer (down to version 9) and Android 4.x, [polyfills](http://polyfill.io), the application bundle needs to be transpiled (e.g. using [Babel](https://babeljs.io)) and bundled with polyfills for `requestAnimationFrame`, `Element.prototype.classList` and `URL`.
@@ -44,6 +44,6 @@ import {Tile, Vector} from 'ol/layer';
In addition to these re-exported classes, modules with lowercase names also provide constants or functions as named exports:
@@ -11,9 +11,11 @@ In this tutorial, we will be using [Parcel](https://parceljs.org) to bundle our
## Initial steps
Create a new empty directory for your project and navigate to it by running `mkdir new-project && cd new-project`. Initialize your project using `npm init` and answer the questions asked.
Create a new empty directory for your project and navigate to it by running `mkdir new-project && cd new-project`. Initialize your project with
Add OpenLayers as dependency to your application with
npm init
This will create a `package.json` file in your working directory. Add OpenLayers as dependency to your application with
npm install ol
@@ -69,13 +71,21 @@ You will also need an `index.html` file that will use your bundle. Here is a sim
## Creating a bundle
With simple scripts you can introduce the commands `npm run build` and `npm start` to manually build your bundle and watch for changes, respectively. Add the following to the script section in `package.json`:
With two additional lines in `package.json` you can introduce the commands `npm run build` and `npm start` to manually build your bundle and watch for changes, respectively. The final `package.json` with the two additional commands `"start"` and `"build"` should look like this:
```json
{
"name":"test",
"version":"1.0.0",
"description":"",
"main":"index.js",
"scripts":{
"test":"echo \"Error: no test specified\" && exit 1",
shortdesc: Example of using OpenLayers and d3 together.
docs: >
<p>The example loads TopoJSON geometries and uses d3 (<code>d3.geo.path</code>) to render these geometries to a canvas element that is then used as the image of an OpenLayers image layer.</p>
The example loads TopoJSON geometries and uses d3 (<code>d3.geo.path</code>) to render these geometries to a SVG element.
shortdesc: Example of using the drag-and-drop interaction with image vector rendering.
docs: >
Example of using the drag-and-drop interaction with an `ol/layer/Vector` with `renderMode: 'image'`. Drag and drop GPX, GeoJSON, IGC, KML, or TopoJSON files on to the map. Each file is rendered to an image on the client.
Example of using the drag-and-drop interaction with an `ol/layer/VectorImage` layer. Drag and drop GPX, GeoJSON, IGC, KML, or TopoJSON files on to the map. Each file is rendered to an image on the client.
shortdesc: Example of a view with a constrained extent.
docs: >
This map has a view that is constrained in an extent. This is done using the `extent` view option. Please note that specifying `constrainOnlyCenter: true` would only apply the extent restriction to the view center.
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