Webgl points / fix weird glitches by premultiplying alpha
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@@ -28,6 +28,7 @@ const DEFAULT_FRAGMENT_SHADER = `
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void main() {
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gl_FragColor = texture2D(u_image, v_texCoord);
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gl_FragColor.rgb *= gl_FragColor.a;
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}
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`;
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@@ -220,7 +221,7 @@ class WebGLPostProcessingPass {
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gl.clearColor(0.0, 0.0, 0.0, 0.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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gl.viewport(0, 0, canvas.width, canvas.height);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.renderTargetVerticesBuffer_);
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