Handle case of no used tiles
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@@ -416,7 +416,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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// Unqueue tiles from the image queue when we don't need any more
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const usedTiles = frameState.usedTiles[getUid(source)];
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for (const tileUid in this.renderTileImageQueue_) {
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if (!(tileUid in usedTiles)) {
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if (!usedTiles || !(tileUid in usedTiles)) {
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delete this.renderTileImageQueue_[tileUid];
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}
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}
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