Actually make the renderer work

This commit is contained in:
Olivier Guyot
2018-11-14 18:19:23 +01:00
parent 1c11dc5311
commit 583dfb8e9d
2 changed files with 67 additions and 58 deletions

View File

@@ -13,7 +13,6 @@ const VERTEX_SHADER = `
precision mediump float;
attribute vec2 a_position;
attribute vec2 a_texCoord;
attribute float a_opacity;
attribute float a_rotateWithView;
attribute vec2 a_offsets;
@@ -22,7 +21,6 @@ const VERTEX_SHADER = `
uniform mat4 u_offsetRotateMatrix;
varying vec2 v_texCoord;
varying float v_opacity;
void main(void) {
mat4 offsetMatrix = u_offsetScaleMatrix;
@@ -32,21 +30,17 @@ const VERTEX_SHADER = `
vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
v_texCoord = a_texCoord;
v_opacity = a_opacity;
}`;
const FRAGMENT_SHADER = `
precision mediump float;
uniform float u_opacity;
uniform sampler2D u_image;
varying vec2 v_texCoord;
varying float v_opacity;
void main(void) {
vec4 texColor = texture2D(u_image, v_texCoord);
gl_FragColor.rgb = texColor.rgb;
float alpha = texColor.a * v_opacity * u_opacity;
gl_FragColor.rgb = vec3(1.0, 1.0, 1.0);
float alpha = u_opacity;
if (alpha == 0.0) {
discard;
}
@@ -73,8 +67,6 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
this.sourceRevision_ = -1;
this.primitiveCount_ = 0;
this.verticesBuffer_ = new WebGLBuffer([], DYNAMIC_DRAW);
this.indicesBuffer_ = new WebGLBuffer([], DYNAMIC_DRAW);
@@ -95,9 +87,10 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
* @inheritDoc
*/
composeFrame(frameState) {
this.context_.prepareDraw();
this.context_.applyFrameState(frameState);
this.context_.setUniformFloatValue(DefaultUniform.OPACITY, this.getLayer().getOpacity());
this.context_.drawElements(0, this.primitiveCount_ * 3);
this.context_.drawElements(0, this.indicesBuffer_.getArray().length);
}
/**
@@ -107,38 +100,44 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
const vectorSource = /** @type {import("../../source/Vector.js").default} */ (vectorLayer.getSource());
if (this.sourceRevision_ >= vectorSource.getRevision()) {
return false;
if (this.sourceRevision_ < vectorSource.getRevision()) {
this.sourceRevision_ = vectorSource.getRevision();
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
// loop on features to fill the buffer
vectorSource.loadFeatures([-Infinity, -Infinity, Infinity, Infinity], resolution, projection);
vectorSource.forEachFeature((feature) => {
if (!feature.getGeometry() || feature.getGeometry().getType() !== GeometryType.POINT) {
return;
}
const geom = /** @type {import("../../geom/Point").default} */ (feature.getGeometry());
const x = geom.getCoordinates()[0], y = geom.getCoordinates()[1], size = 20;
let stride = 4;
let baseIndex = this.verticesBuffer_.getArray().length / stride;
this.verticesBuffer_.getArray().push(
x, y, -size / 2, -size / 2,
x, y, +size / 2, -size / 2,
x, y, +size / 2, +size / 2,
x, y, -size / 2, +size / 2,
);
this.indicesBuffer_.getArray().push(
baseIndex, baseIndex + 1, baseIndex + 3,
baseIndex + 1, baseIndex + 2, baseIndex + 3
);
});
// write new data
this.context_.bindBuffer(ARRAY_BUFFER, this.verticesBuffer_);
this.context_.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
let bytesPerFloat = Float32Array.BYTES_PER_ELEMENT;
this.context_.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * 4, 0);
this.context_.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * 4, bytesPerFloat * 2);
}
this.sourceRevision_ = vectorSource.getRevision();
// loop on features to fill the buffer
// vectorSource.loadFeatures(extent, resolution, projection);
vectorSource.forEachFeature((feature) => {
if (!feature.getGeometry() || feature.getGeometry().getType() !== GeometryType.POINT) {
return;
}
const geom = /** @type {import("../../geom/Point").default} */ (feature.getGeometry());
const x = geom.getCoordinates()[0], y = geom.getCoordinates()[1], size = 1;
let baseIndex = this.verticesBuffer_.getArray().length / 3;
this.verticesBuffer_.getArray().push(
x - size / 2, y - size / 2,
x + size / 2, y - size / 2,
x + size / 2, y + size / 2,
x - size / 2, y + size / 2,
);
this.indicesBuffer_.getArray().push(
baseIndex, baseIndex + 1, baseIndex + 3,
baseIndex + 1, baseIndex + 2, baseIndex + 3
);
this.primitiveCount_++;
});
// write new data
this.context_.bindBuffer(ARRAY_BUFFER, this.verticesBuffer_);
this.context_.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
this.context_.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, 0, 0);
return true;
}

View File

@@ -9,7 +9,7 @@ import {listen, unlistenAll} from '../events.js';
import {clear} from '../obj.js';
import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
import ContextEventType from '../webgl/ContextEventType.js';
import {FLOAT, TRIANGLES, UNSIGNED_INT, UNSIGNED_SHORT} from "../webgl";
import {COLOR_BUFFER_BIT, FLOAT, TRIANGLES, UNSIGNED_INT, UNSIGNED_SHORT} from "../webgl";
import {
create as createTransform,
reset as resetTransform,
@@ -153,25 +153,23 @@ class WebGLContext extends Disposable {
const gl = this.getGL();
const arr = buf.getArray();
const bufferKey = getUid(buf);
if (bufferKey in this.bufferCache_) {
const bufferCacheEntry = this.bufferCache_[bufferKey];
gl.bindBuffer(target, bufferCacheEntry.buffer);
} else {
let bufferCache = this.bufferCache_[bufferKey];
if (!bufferCache) {
const buffer = gl.createBuffer();
gl.bindBuffer(target, buffer);
let /** @type {ArrayBufferView} */ arrayBuffer;
if (target == ARRAY_BUFFER) {
arrayBuffer = new Float32Array(arr);
} else if (target == ELEMENT_ARRAY_BUFFER) {
arrayBuffer = this.hasOESElementIndexUint ?
new Uint32Array(arr) : new Uint16Array(arr);
}
gl.bufferData(target, arrayBuffer, buf.getUsage());
this.bufferCache_[bufferKey] = {
bufferCache = this.bufferCache_[bufferKey] = {
buf: buf,
buffer: buffer
};
}
gl.bindBuffer(target, bufferCache.buffer);
let /** @type {ArrayBufferView} */ arrayBuffer;
if (target == ARRAY_BUFFER) {
arrayBuffer = new Float32Array(arr);
} else if (target == ELEMENT_ARRAY_BUFFER) {
arrayBuffer = this.hasOESElementIndexUint ?
new Uint32Array(arr) : new Uint16Array(arr);
}
gl.bufferData(target, arrayBuffer, buf.getUsage());
}
/**
@@ -206,6 +204,15 @@ class WebGLContext extends Disposable {
}
}
/**
* Clear the buffer & set the viewport to draw
*/
prepareDraw() {
this.getGL().clearColor(0.0, 0.0, 0.0, 0.0);
this.getGL().clear(this.getGL().COLOR_BUFFER_BIT);
this.getGL().viewport(0, 0, this.canvas_.width, this.canvas_.height);
}
/**
* @protected
* @param {number} start Start index.
@@ -359,12 +366,13 @@ class WebGLContext extends Disposable {
* @param {string} attribName
* @param {number} size Number of components per attributes
* @param {number} type UNSIGNED_INT, UNSIGNED_BYTE, UNSIGNED_SHORT or FLOAT
* @param {number} stride Stride in bytes (0 means attribs are packed)
* @param {number} offset Offset in bytes
*/
enableAttributeArray(attribName, size, type, stride, offset) {
this.getGL().enableVertexAttribArray(this.getAttributeLocation(attribName));
this.getGL().vertexAttribPointer(this.getAttributeLocation(attribName), size, type,
false, 0, offset);
false, stride, offset);
}
/**
@@ -401,6 +409,8 @@ class WebGLContext extends Disposable {
return true;
}
}
// TODO: shutdown program
}