Better smoothing of resolution and center constraints
Previously the formula for the resolution constraint allowed going way past the minimum zoom. Also adjusted the center constraint to avoid a zigzag effect when going out of resolution bounds.
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@@ -29,12 +29,22 @@ export function createExtent(extent, onlyCenter, smooth) {
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if (center) {
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const viewWidth = onlyCenter ? 0 : size[0] * resolution;
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const viewHeight = onlyCenter ? 0 : size[1] * resolution;
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const minX = extent[0] + viewWidth / 2;
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const maxX = extent[2] - viewWidth / 2;
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const minY = extent[1] + viewHeight / 2;
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const maxY = extent[3] - viewHeight / 2;
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let x = minX > maxX ? (maxX + minX) / 2 : clamp(center[0], minX, maxX);
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let y = minY > maxY ? (maxY + minY) / 2 : clamp(center[1], minY, maxY);
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let minX = extent[0] + viewWidth / 2;
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let maxX = extent[2] - viewWidth / 2;
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let minY = extent[1] + viewHeight / 2;
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let maxY = extent[3] - viewHeight / 2;
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// note: when zooming out of bounds, min and max values for x and y may
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// end up inverted (min > max); this has to be accounted for
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if (minX > maxX) {
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minX = maxX = (maxX + minX) / 2;
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}
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if (minY > maxY) {
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minY = maxY = (maxY + minY) / 2;
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}
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let x = clamp(center[0], minX, maxX);
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let y = clamp(center[1], minY, maxY);
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const ratio = 30 * resolution;
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// during an interaction, allow some overscroll
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@@ -27,6 +27,10 @@ function getViewportClampedResolution(resolution, maxExtent, viewportSize) {
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/**
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* Returns a modified resolution to be between maxResolution and minResolution while
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* still allowing the value to be slightly out of bounds.
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* Note: the computation is based on the logarithm function (ln):
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* - at 1, ln(x) is 0
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* - above 1, ln(x) keeps increasing but at a much slower pace than x
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* The final result is clamped to prevent getting too far away from bounds.
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* @param {number} resolution Resolution.
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* @param {number} maxResolution Max resolution.
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* @param {number} minResolution Min resolution.
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@@ -34,13 +38,14 @@ function getViewportClampedResolution(resolution, maxExtent, viewportSize) {
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*/
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function getSmoothClampedResolution(resolution, maxResolution, minResolution) {
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let result = Math.min(resolution, maxResolution);
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const ratio = 50;
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result *= Math.log(Math.max(1, resolution / maxResolution)) * 0.1 + 1;
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result *= Math.log(1 + ratio * Math.max(0, resolution / maxResolution - 1)) / ratio + 1;
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if (minResolution) {
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result = Math.max(result, minResolution);
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result /= Math.log(Math.max(1, minResolution / resolution)) * 0.1 + 1;
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result /= Math.log(1 + ratio * Math.max(0, minResolution / resolution - 1)) / ratio + 1;
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}
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return result;
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return clamp(result, minResolution / 2, maxResolution * 2);
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}
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/**
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