Webgl / remove handling of element_index_uint extension
From now on we will assume this extension is always enabled. An error message have been added in the unlikely scenario of a lack of support.
This commit is contained in:
@@ -232,3 +232,7 @@ Cannot determine IIIF Image API version from provided image information JSON.
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### 62
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A `WebGLArrayBuffer` must either be of type `ELEMENT_ARRAY_BUFFER` or `ARRAY_BUFFER`.
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### 63
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Support for the `OES_element_index_uint` WebGL extension is mandatory for WebGL layers.
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@@ -23,7 +23,6 @@ export const WebGLWorkerMessageType = {
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* @property {ArrayBuffer} [vertexBuffer] Vertices array raw binary buffer (sent by the worker).
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* @property {ArrayBuffer} [indexBuffer] Indices array raw binary buffer (sent by the worker).
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* @property {number} [customAttributesCount] Amount of custom attributes count in the render instructions.
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* @property {boolean} [useShortIndices] If true, Uint16Array will be used instead of Uint32Array for index buffers.
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*/
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/**
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@@ -158,7 +157,7 @@ function writeCustomAttrs(buffer, pos, customAttrs) {
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* @param {Float32Array} instructions Array of render instructions for points.
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* @param {number} elementIndex Index from which render instructions will be read.
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* @param {Float32Array} vertexBuffer Buffer in the form of a typed array.
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* @param {Uint16Array|Uint32Array} indexBuffer Buffer in the form of a typed array.
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* @param {Uint32Array} indexBuffer Buffer in the form of a typed array.
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* @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.
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* @param {number} [count] Amount of render instructions that will be read. Default value is POINT_INSTRUCTIONS_COUNT
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* but a higher value can be provided; all values beyond the default count will be put in the vertices buffer as
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@@ -419,8 +419,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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/** @type import('./Layer').WebGLWorkerGenerateBuffersMessage */
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const message = {
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type: WebGLWorkerMessageType.GENERATE_BUFFERS,
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renderInstructions: this.renderInstructions_.buffer,
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useShortIndices: !this.helper.getElementIndexUintEnabled()
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renderInstructions: this.renderInstructions_.buffer
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};
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// additional properties will be sent back as-is by the worker
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message['projectionTransform'] = projectionTransform;
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@@ -2,8 +2,7 @@
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* @module ol/webgl/Buffer
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*/
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import {STATIC_DRAW, STREAM_DRAW, DYNAMIC_DRAW} from '../webgl.js';
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import {includes} from '../array.js';
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import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
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import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER} from '../webgl.js';
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import {assert} from '../asserts.js';
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/**
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@@ -44,7 +43,7 @@ class WebGLArrayBuffer {
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/**
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* @private
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* @type {Float32Array|Uint32Array|Uint16Array}
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* @type {Float32Array|Uint32Array}
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*/
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this.array = null;
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@@ -96,7 +95,7 @@ class WebGLArrayBuffer {
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}
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/**
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* @return {Float32Array|Uint32Array|Uint16Array} Array.
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* @return {Float32Array|Uint32Array} Array.
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*/
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getArray() {
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return this.array;
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@@ -113,15 +112,14 @@ class WebGLArrayBuffer {
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/**
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* Returns a typed array constructor based on the given buffer type
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* @param {number} type Buffer type, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
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* @returns {Float32ArrayConstructor|Uint16ArrayConstructor|Uint32ArrayConstructor} The typed array class to use for this buffer.
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* @returns {Float32ArrayConstructor|Uint32ArrayConstructor} The typed array class to use for this buffer.
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*/
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export function getArrayClassForType(type) {
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switch (type) {
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case ARRAY_BUFFER:
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return Float32Array;
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case ELEMENT_ARRAY_BUFFER:
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const hasExtension = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint');
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return hasExtension ? Uint32Array : Uint16Array;
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return Uint32Array;
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default:
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return Float32Array;
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}
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@@ -2,12 +2,10 @@
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* @module ol/webgl/Helper
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*/
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import {getUid} from '../util.js';
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import {EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
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import Disposable from '../Disposable.js';
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import {includes} from '../array.js';
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import {listen, unlistenAll} from '../events.js';
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import {clear} from '../obj.js';
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import {TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
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import {TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T, EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
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import ContextEventType from '../webgl/ContextEventType.js';
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import {
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create as createTransform,
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@@ -19,6 +17,8 @@ import {
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import {create, fromTransform} from '../vec/mat4.js';
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import WebGLPostProcessingPass from './PostProcessingPass.js';
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import {getContext} from '../webgl.js';
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import {includes} from '../array.js';
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import {assert} from '../asserts.js';
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/**
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@@ -258,16 +258,8 @@ class WebGLHelper extends Disposable {
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*/
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this.currentProgram_ = null;
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/**
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* @type {boolean}
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* @private
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*/
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this.hasOESElementIndexUint_ = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint');
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// use the OES_element_index_uint extension if available
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if (this.hasOESElementIndexUint_) {
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gl.getExtension('OES_element_index_uint');
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}
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assert(includes(WEBGL_EXTENSIONS, 'OES_element_index_uint'), 63);
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gl.getExtension('OES_element_index_uint');
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listen(this.canvas_, ContextEventType.LOST,
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this.handleWebGLContextLost, this);
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@@ -453,9 +445,8 @@ class WebGLHelper extends Disposable {
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*/
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drawElements(start, end) {
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const gl = this.getGL();
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const elementType = this.hasOESElementIndexUint_ ?
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gl.UNSIGNED_INT : gl.UNSIGNED_SHORT;
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const elementSize = this.hasOESElementIndexUint_ ? 4 : 2;
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const elementType = gl.UNSIGNED_INT;
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const elementSize = 4;
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const numItems = end - start;
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const offsetInBytes = start * elementSize;
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@@ -747,16 +738,6 @@ class WebGLHelper extends Disposable {
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handleWebGLContextRestored() {
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}
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/**
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* Returns whether the `OES_element_index_uint` WebGL extension is enabled for this context.
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* @return {boolean} If true, Uint16Array should be used for element array buffers
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* instead of Uint8Array.
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* @api
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*/
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getElementIndexUintEnabled() {
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return this.hasOESElementIndexUint_;
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}
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// TODO: shutdown program
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/**
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@@ -16,12 +16,11 @@ onmessage = event => {
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const renderInstructions = new Float32Array(received.renderInstructions);
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const customAttributesCount = received.customAttributesCount || 0;
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const instructionsCount = POINT_INSTRUCTIONS_COUNT + customAttributesCount;
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const useShort = received.useShortIndices;
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const elementsCount = renderInstructions.length / instructionsCount;
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const indicesCount = elementsCount * 6;
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const verticesCount = elementsCount * 4 * (POINT_VERTEX_STRIDE + customAttributesCount);
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const indexBuffer = useShort ? new Uint16Array(indicesCount) : new Uint32Array(indicesCount);
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const indexBuffer = new Uint32Array(indicesCount);
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const vertexBuffer = new Float32Array(verticesCount);
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let bufferPositions = null;
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@@ -89,7 +89,7 @@ describe('ol.renderer.webgl.Layer', function() {
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beforeEach(function() {
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vertexBuffer = new Float32Array(100);
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indexBuffer = new Uint16Array(100);
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indexBuffer = new Uint32Array(100);
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instructions = new Float32Array(100);
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elementIndex = 3;
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@@ -2,7 +2,6 @@ import WebGLArrayBuffer, {getArrayClassForType} from '../../../../src/ol/webgl/B
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import {
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ARRAY_BUFFER,
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ELEMENT_ARRAY_BUFFER,
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EXTENSIONS as WEBGL_EXTENSIONS,
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STATIC_DRAW,
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STREAM_DRAW
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} from '../../../../src/ol/webgl.js';
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@@ -37,11 +36,6 @@ describe('ol.webgl.Buffer', function() {
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expect(getArrayClassForType(ARRAY_BUFFER)).to.be(Float32Array);
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expect(getArrayClassForType(ELEMENT_ARRAY_BUFFER)).to.be(Uint32Array);
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});
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it('returns the correct typed array constructor (without OES uint extension)', function() {
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WEBGL_EXTENSIONS.length = 0;
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expect(getArrayClassForType(ELEMENT_ARRAY_BUFFER)).to.be(Uint16Array);
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});
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});
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describe('populate methods', function() {
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@@ -45,25 +45,6 @@ describe('ol/worker/webgl', function() {
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worker.postMessage(message);
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});
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it('responds with buffer data (fallback to Uint16Array)', function(done) {
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worker.addEventListener('error', done);
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worker.addEventListener('message', function(event) {
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expect(event.data.indexBuffer).to.eql(Uint16Array.BYTES_PER_ELEMENT * 6);
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done();
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});
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const instructions = new Float32Array(POINT_INSTRUCTIONS_COUNT);
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const message = {
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type: WebGLWorkerMessageType.GENERATE_BUFFERS,
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renderInstructions: instructions,
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useShortIndices: true
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};
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worker.postMessage(message);
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});
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});
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});
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