Avoid blurry vector tiles

This commit is contained in:
ahocevar
2019-05-08 10:31:29 +02:00
parent f366eaea52
commit 84db84bc23

View File

@@ -614,6 +614,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
// Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles
pixelRatio = Math.max(pixelRatio, renderPixelRatio / pixelRatio);
const size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];