Merge pull request #9562 from jahow/webgl-worker
Optimize the WebGL points renderer using a worker
This commit is contained in:
@@ -228,3 +228,11 @@ Missing or invalid `size`.
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### 61
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Cannot determine IIIF Image API version from provided image information JSON.
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### 62
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A `WebGLArrayBuffer` must either be of type `ELEMENT_ARRAY_BUFFER` or `ARRAY_BUFFER`.
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### 63
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Support for the `OES_element_index_uint` WebGL extension is mandatory for WebGL layers.
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@@ -13,5 +13,8 @@ docs: >
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The dataset contains around 80k points and can be found here: https://www.kaggle.com/NUFORC/ufo-sightings
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tags: "webgl, icon, sprite, point, ufo"
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cloak:
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- key: pk.eyJ1IjoidHNjaGF1YiIsImEiOiJjaW5zYW5lNHkxMTNmdWttM3JyOHZtMmNtIn0.CDIBD8H-G2Gf-cPkIuWtRg
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value: Your Mapbox access token from https://mapbox.com/ here
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---
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<div id="map" class="map"></div>
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@@ -10,6 +10,8 @@ import {fromLonLat} from '../src/ol/proj.js';
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import WebGLPointsLayerRenderer from '../src/ol/renderer/webgl/PointsLayer.js';
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import {lerp} from '../src/ol/math.js';
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const key = 'pk.eyJ1IjoidHNjaGF1YiIsImEiOiJjaW5zYW5lNHkxMTNmdWttM3JyOHZtMmNtIn0.CDIBD8H-G2Gf-cPkIuWtRg';
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const vectorSource = new Vector({
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features: [],
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attributions: 'National UFO Reporting Center'
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@@ -105,7 +107,7 @@ new Map({
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layers: [
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new TileLayer({
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source: new TileJSON({
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url: 'https://api.tiles.mapbox.com/v3/mapbox.world-dark.json?secure',
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url: 'https://api.tiles.mapbox.com/v4/mapbox.world-dark.json?access_token=' + key,
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crossOrigin: 'anonymous'
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})
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}),
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@@ -22,5 +22,16 @@ module.exports = {
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context: __dirname,
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target: 'web',
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entry: entry,
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devtool: 'source-map'
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devtool: 'source-map',
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module: {
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rules: [{
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test: /\.js$/,
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use: {
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loader: path.join(__dirname, '../examples/webpack/worker-loader.js')
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},
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include: [
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path.join(__dirname, '../src/ol/worker')
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]
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}]
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}
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};
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@@ -5,6 +5,26 @@ import LayerRenderer from '../Layer.js';
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import WebGLHelper from '../../webgl/Helper.js';
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/**
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* @enum {string}
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*/
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export const WebGLWorkerMessageType = {
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GENERATE_BUFFERS: 'GENERATE_BUFFERS'
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};
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/**
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* @typedef {Object} WebGLWorkerGenerateBuffersMessage
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* This message will trigger the generation of a vertex and an index buffer based on the given render instructions.
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* When the buffers are generated, the worked will send a message of the same type to the main thread, with
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* the generated buffers in it.
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* Note that any addition properties present in the message *will* be sent back to the main thread.
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* @property {WebGLWorkerMessageType} type Message type
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* @property {ArrayBuffer} renderInstructions Render instructions raw binary buffer.
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* @property {ArrayBuffer} [vertexBuffer] Vertices array raw binary buffer (sent by the worker).
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* @property {ArrayBuffer} [indexBuffer] Indices array raw binary buffer (sent by the worker).
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* @property {number} [customAttributesCount] Amount of custom attributes count in the render instructions.
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*/
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/**
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* @typedef {Object} PostProcessesOptions
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* @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
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@@ -36,7 +56,11 @@ class WebGLLayerRenderer extends LayerRenderer {
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const options = opt_options || {};
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this.helper_ = new WebGLHelper({
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/**
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* @type {WebGLHelper}
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* @protected
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*/
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this.helper = new WebGLHelper({
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postProcesses: options.postProcesses,
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uniforms: options.uniforms
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});
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@@ -55,96 +79,151 @@ class WebGLLayerRenderer extends LayerRenderer {
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* @api
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*/
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getShaderCompileErrors() {
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return this.helper_.getShaderCompileErrors();
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return this.helper.getShaderCompileErrors();
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}
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}
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/**
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* Pushes vertices and indices to the given buffers using the geometry coordinates and the following properties
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* from the feature:
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* - `color`
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* - `opacity`
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* - `size` (for points)
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* - `u0`, `v0`, `u1`, `v1` (for points)
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* - `rotateWithView` (for points)
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* - `width` (for lines)
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* Custom attributes can be designated using the `opt_attributes` argument, otherwise other properties on the
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* feature will be ignored.
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* @param {import("../../webgl/Buffer").default} vertexBuffer WebGL buffer in which new vertices will be pushed.
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* @param {import("../../webgl/Buffer").default} indexBuffer WebGL buffer in which new indices will be pushed.
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* @param {import("../../format/GeoJSON").GeoJSONFeature} geojsonFeature Feature in geojson format, coordinates
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* expressed in EPSG:4326.
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* @param {Array<string>} [opt_attributes] Custom attributes. An array of properties which will be read from the
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* feature and pushed in the buffer in the given order. Note: attributes can only be numerical! Any other type or
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* NaN will result in `0` being pushed in the buffer.
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* @param {Float32Array} instructions Instructons array in which to write.
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* @param {number} elementIndex Index from which render instructions will be written.
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* @param {number} x Point center X coordinate
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* @param {number} y Point center Y coordinate
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* @param {number} u0 Left texture coordinate
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* @param {number} v0 Bottom texture coordinate
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* @param {number} u1 Right texture coordinate
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* @param {number} v1 Top texture coordinate
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* @param {number} size Radius of the point
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* @param {number} opacity Opacity
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* @param {boolean} rotateWithView If true, the point will stay aligned with the view
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* @param {Array<number>} color Array holding red, green, blue, alpha values
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* @return {number} Index from which the next element should be written
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* @private
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*/
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export function pushFeatureToBuffer(vertexBuffer, indexBuffer, geojsonFeature, opt_attributes) {
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if (!geojsonFeature.geometry) {
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return;
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}
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switch (geojsonFeature.geometry.type) {
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case 'Point':
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pushPointFeatureToBuffer_(vertexBuffer, indexBuffer, geojsonFeature, opt_attributes);
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return;
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default:
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return;
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}
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export function writePointFeatureInstructions(instructions, elementIndex, x, y, u0, v0, u1, v1, size, opacity, rotateWithView, color) {
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let i = elementIndex;
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instructions[i++] = x;
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instructions[i++] = y;
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instructions[i++] = u0;
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instructions[i++] = v0;
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instructions[i++] = u1;
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instructions[i++] = v1;
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instructions[i++] = size;
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instructions[i++] = opacity;
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instructions[i++] = rotateWithView ? 1 : 0;
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instructions[i++] = color[0];
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instructions[i++] = color[1];
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instructions[i++] = color[2];
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instructions[i++] = color[3];
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return i;
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}
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const tmpArray_ = [];
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const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
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export const POINT_INSTRUCTIONS_COUNT = 13;
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export const POINT_VERTEX_STRIDE = 12;
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function writePointVertex(buffer, pos, x, y, offsetX, offsetY, u, v, opacity, rotateWithView, red, green, blue, alpha) {
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buffer[pos + 0] = x;
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buffer[pos + 1] = y;
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buffer[pos + 2] = offsetX;
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buffer[pos + 3] = offsetY;
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buffer[pos + 4] = u;
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buffer[pos + 5] = v;
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buffer[pos + 6] = opacity;
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buffer[pos + 7] = rotateWithView;
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buffer[pos + 8] = red;
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buffer[pos + 9] = green;
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buffer[pos + 10] = blue;
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buffer[pos + 11] = alpha;
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}
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function writeCustomAttrs(buffer, pos, customAttrs) {
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if (customAttrs.length) {
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buffer.set(customAttrs, pos);
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}
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}
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/**
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* An object holding positions both in an index and a vertex buffer.
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* @typedef {Object} BufferPositions
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* @property {number} vertexPosition Position in the vertex buffer
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* @property {number} indexPosition Position in the index buffer
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*/
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/**
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* Pushes a quad (two triangles) based on a point geometry
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* @param {import("../../webgl/Buffer").default} vertexBuffer WebGL buffer
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* @param {import("../../webgl/Buffer").default} indexBuffer WebGL buffer
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* @param {import("../../format/GeoJSON").GeoJSONFeature} geojsonFeature Feature
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* @param {Array<string>} [opt_attributes] Custom attributes
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* @param {Float32Array} instructions Array of render instructions for points.
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* @param {number} elementIndex Index from which render instructions will be read.
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* @param {Float32Array} vertexBuffer Buffer in the form of a typed array.
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* @param {Uint32Array} indexBuffer Buffer in the form of a typed array.
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* @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.
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* @param {number} [count] Amount of render instructions that will be read. Default value is POINT_INSTRUCTIONS_COUNT
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* but a higher value can be provided; all values beyond the default count will be put in the vertices buffer as
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* is, thus allowing specifying custom attributes. Please note: this value should not vary inside the same buffer or
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* rendering will break.
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* @return {BufferPositions} New buffer positions where to write next
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* @property {number} vertexPosition New position in the vertex buffer where future writes should start.
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* @property {number} indexPosition New position in the index buffer where future writes should start.
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* @private
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*/
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function pushPointFeatureToBuffer_(vertexBuffer, indexBuffer, geojsonFeature, opt_attributes) {
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const stride = 12 + (opt_attributes !== undefined ? opt_attributes.length : 0);
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export function writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer, bufferPositions, count) {
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const count_ = count > POINT_INSTRUCTIONS_COUNT ? count : POINT_INSTRUCTIONS_COUNT;
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const x = geojsonFeature.geometry.coordinates[0];
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const y = geojsonFeature.geometry.coordinates[1];
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const u0 = geojsonFeature.properties.u0;
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const v0 = geojsonFeature.properties.v0;
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const u1 = geojsonFeature.properties.u1;
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const v1 = geojsonFeature.properties.v1;
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const size = geojsonFeature.properties.size;
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const opacity = geojsonFeature.properties.opacity;
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const rotateWithView = geojsonFeature.properties.rotateWithView;
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const color = geojsonFeature.properties.color;
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const red = color[0];
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const green = color[1];
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const blue = color[2];
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const alpha = color[3];
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const baseIndex = vertexBuffer.getArray().length / stride;
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const x = instructions[elementIndex + 0];
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const y = instructions[elementIndex + 1];
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const u0 = instructions[elementIndex + 2];
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const v0 = instructions[elementIndex + 3];
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const u1 = instructions[elementIndex + 4];
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const v1 = instructions[elementIndex + 5];
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const size = instructions[elementIndex + 6];
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const opacity = instructions[elementIndex + 7];
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const rotateWithView = instructions[elementIndex + 8];
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const red = instructions[elementIndex + 9];
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const green = instructions[elementIndex + 10];
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const blue = instructions[elementIndex + 11];
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const alpha = instructions[elementIndex + 12];
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// the default vertex buffer stride is 12, plus additional custom values if any
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const baseStride = POINT_VERTEX_STRIDE;
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const stride = baseStride + count_ - POINT_INSTRUCTIONS_COUNT;
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// read custom numerical attributes on the feature
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const customAttributeValues = tmpArray_;
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customAttributeValues.length = opt_attributes ? opt_attributes.length : 0;
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for (let i = 0; i < customAttributeValues.length; i++) {
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customAttributeValues[i] = parseFloat(geojsonFeature.properties[opt_attributes[i]]) || 0;
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const customAttrs = tmpArray_;
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customAttrs.length = count_ - POINT_INSTRUCTIONS_COUNT;
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for (let i = 0; i < customAttrs.length; i++) {
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customAttrs[i] = instructions[elementIndex + POINT_INSTRUCTIONS_COUNT + i];
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}
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let vPos = bufferPositions ? bufferPositions.vertexPosition : 0;
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let iPos = bufferPositions ? bufferPositions.indexPosition : 0;
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const baseIndex = vPos / stride;
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// push vertices for each of the four quad corners (first standard then custom attributes)
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vertexBuffer.getArray().push(x, y, -size / 2, -size / 2, u0, v0, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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writePointVertex(vertexBuffer, vPos, x, y, -size / 2, -size / 2, u0, v0, opacity, rotateWithView, red, green, blue, alpha);
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writeCustomAttrs(vertexBuffer, vPos + baseStride, customAttrs);
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vPos += stride;
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vertexBuffer.getArray().push(x, y, +size / 2, -size / 2, u1, v0, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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writePointVertex(vertexBuffer, vPos, x, y, +size / 2, -size / 2, u1, v0, opacity, rotateWithView, red, green, blue, alpha);
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writeCustomAttrs(vertexBuffer, vPos + baseStride, customAttrs);
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vPos += stride;
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vertexBuffer.getArray().push(x, y, +size / 2, +size / 2, u1, v1, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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writePointVertex(vertexBuffer, vPos, x, y, +size / 2, +size / 2, u1, v1, opacity, rotateWithView, red, green, blue, alpha);
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writeCustomAttrs(vertexBuffer, vPos + baseStride, customAttrs);
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vPos += stride;
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vertexBuffer.getArray().push(x, y, -size / 2, +size / 2, u0, v1, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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writePointVertex(vertexBuffer, vPos, x, y, -size / 2, +size / 2, u0, v1, opacity, rotateWithView, red, green, blue, alpha);
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writeCustomAttrs(vertexBuffer, vPos + baseStride, customAttrs);
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vPos += stride;
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indexBuffer.getArray().push(
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baseIndex, baseIndex + 1, baseIndex + 3,
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baseIndex + 1, baseIndex + 2, baseIndex + 3
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);
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indexBuffer[iPos++] = baseIndex; indexBuffer[iPos++] = baseIndex + 1; indexBuffer[iPos++] = baseIndex + 3;
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indexBuffer[iPos++] = baseIndex + 1; indexBuffer[iPos++] = baseIndex + 2; indexBuffer[iPos++] = baseIndex + 3;
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bufferPositions_.vertexPosition = vPos;
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bufferPositions_.indexPosition = iPos;
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return bufferPositions_;
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}
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/**
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@@ -5,9 +5,11 @@ import WebGLArrayBuffer from '../../webgl/Buffer.js';
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import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl.js';
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import {DefaultAttrib, DefaultUniform} from '../../webgl/Helper.js';
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import GeometryType from '../../geom/GeometryType.js';
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import WebGLLayerRenderer, {getBlankTexture, pushFeatureToBuffer} from './Layer.js';
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import GeoJSON from '../../format/GeoJSON.js';
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import {getUid} from '../../util.js';
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import WebGLLayerRenderer, {
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getBlankTexture,
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POINT_INSTRUCTIONS_COUNT, POINT_VERTEX_STRIDE, WebGLWorkerMessageType,
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writePointFeatureInstructions
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} from './Layer.js';
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import ViewHint from '../../ViewHint.js';
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import {createEmpty, equals} from '../../extent.js';
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import {
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@@ -16,6 +18,7 @@ import {
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multiply as multiplyTransform,
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apply as applyTransform
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} from '../../transform.js';
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import {create as createWebGLWorker} from '../../worker/webgl.js';
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const VERTEX_SHADER = `
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precision mediump float;
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@@ -208,15 +211,15 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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this.sourceRevision_ = -1;
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this.verticesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW);
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this.indicesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW);
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this.verticesBuffer_ = new WebGLArrayBuffer(ARRAY_BUFFER, DYNAMIC_DRAW);
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this.indicesBuffer_ = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, DYNAMIC_DRAW);
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this.program_ = this.helper_.getProgram(
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this.program_ = this.helper.getProgram(
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options.fragmentShader || FRAGMENT_SHADER,
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options.vertexShader || VERTEX_SHADER
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);
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this.helper_.useProgram(this.program_);
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this.helper.useProgram(this.program_);
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this.sizeCallback_ = options.sizeCallback || function() {
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return 1;
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@@ -241,14 +244,6 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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return false;
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};
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this.geojsonFormat_ = new GeoJSON();
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/**
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* @type {Object<string, import("../../format/GeoJSON").GeoJSONFeature>}
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* @private
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*/
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this.geojsonFeatureCache_ = {};
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this.previousExtent_ = createEmpty();
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/**
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@@ -272,6 +267,30 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @private
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*/
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this.invertRenderTransform_ = createTransform();
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/**
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* @type {Float32Array}
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* @private
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*/
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this.renderInstructions_ = new Float32Array(0);
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this.worker_ = createWebGLWorker();
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this.worker_.addEventListener('message', function(event) {
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const received = event.data;
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if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {
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const projectionTransform = received.projectionTransform;
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this.verticesBuffer_.fromArrayBuffer(received.vertexBuffer);
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this.indicesBuffer_.fromArrayBuffer(received.indexBuffer);
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this.helper.flushBufferData(this.verticesBuffer_);
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this.helper.flushBufferData(this.indicesBuffer_);
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// saves the projection transform for the current frame state
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this.renderTransform_ = projectionTransform;
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makeInverseTransform(this.invertRenderTransform_, this.renderTransform_);
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||||
this.renderInstructions_ = new Float32Array(event.data.renderInstructions);
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}
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}.bind(this));
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||||
}
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||||
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/**
|
||||
@@ -285,11 +304,12 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
||||
* @inheritDoc
|
||||
*/
|
||||
renderFrame(frameState) {
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
|
||||
this.helper_.drawElements(0, this.indicesBuffer_.getArray().length);
|
||||
this.helper_.finalizeDraw(frameState);
|
||||
const canvas = this.helper_.getCanvas();
|
||||
const renderCount = this.indicesBuffer_.getArray() ? this.indicesBuffer_.getArray().length : 0;
|
||||
this.helper.drawElements(0, renderCount);
|
||||
this.helper.finalizeDraw(frameState);
|
||||
const canvas = this.helper.getCanvas();
|
||||
|
||||
const layerState = frameState.layerStatesArray[frameState.layerIndex];
|
||||
const opacity = layerState.opacity;
|
||||
if (opacity !== parseFloat(canvas.style.opacity)) {
|
||||
canvas.style.opacity = opacity;
|
||||
@@ -306,8 +326,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
||||
const vectorSource = vectorLayer.getSource();
|
||||
const viewState = frameState.viewState;
|
||||
|
||||
// TODO: get this from somewhere...
|
||||
const stride = 12;
|
||||
const stride = POINT_VERTEX_STRIDE;
|
||||
|
||||
// the source has changed: clear the feature cache & reload features
|
||||
const sourceChanged = this.sourceRevision_ < vectorSource.getRevision();
|
||||
@@ -328,22 +347,22 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
||||
}
|
||||
|
||||
// apply the current projection transform with the invert of the one used to fill buffers
|
||||
this.helper_.makeProjectionTransform(frameState, this.currentTransform_);
|
||||
this.helper.makeProjectionTransform(frameState, this.currentTransform_);
|
||||
multiplyTransform(this.currentTransform_, this.invertRenderTransform_);
|
||||
|
||||
this.helper_.prepareDraw(frameState);
|
||||
this.helper.prepareDraw(frameState);
|
||||
|
||||
// write new data
|
||||
this.helper_.bindBuffer(ARRAY_BUFFER, this.verticesBuffer_);
|
||||
this.helper_.bindBuffer(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
|
||||
this.helper.bindBuffer(this.verticesBuffer_);
|
||||
this.helper.bindBuffer(this.indicesBuffer_);
|
||||
|
||||
const bytesPerFloat = Float32Array.BYTES_PER_ELEMENT;
|
||||
this.helper_.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * stride, 0);
|
||||
this.helper_.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * stride, bytesPerFloat * 2);
|
||||
this.helper_.enableAttributeArray(DefaultAttrib.TEX_COORD, 2, FLOAT, bytesPerFloat * stride, bytesPerFloat * 4);
|
||||
this.helper_.enableAttributeArray(DefaultAttrib.OPACITY, 1, FLOAT, bytesPerFloat * stride, bytesPerFloat * 6);
|
||||
this.helper_.enableAttributeArray(DefaultAttrib.ROTATE_WITH_VIEW, 1, FLOAT, bytesPerFloat * stride, bytesPerFloat * 7);
|
||||
this.helper_.enableAttributeArray(DefaultAttrib.COLOR, 4, FLOAT, bytesPerFloat * stride, bytesPerFloat * 8);
|
||||
this.helper.enableAttributeArray(DefaultAttrib.POSITION, 2, FLOAT, bytesPerFloat * stride, 0);
|
||||
this.helper.enableAttributeArray(DefaultAttrib.OFFSETS, 2, FLOAT, bytesPerFloat * stride, bytesPerFloat * 2);
|
||||
this.helper.enableAttributeArray(DefaultAttrib.TEX_COORD, 2, FLOAT, bytesPerFloat * stride, bytesPerFloat * 4);
|
||||
this.helper.enableAttributeArray(DefaultAttrib.OPACITY, 1, FLOAT, bytesPerFloat * stride, bytesPerFloat * 6);
|
||||
this.helper.enableAttributeArray(DefaultAttrib.ROTATE_WITH_VIEW, 1, FLOAT, bytesPerFloat * stride, bytesPerFloat * 7);
|
||||
this.helper.enableAttributeArray(DefaultAttrib.COLOR, 4, FLOAT, bytesPerFloat * stride, bytesPerFloat * 8);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -357,47 +376,59 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
||||
const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
|
||||
const vectorSource = vectorLayer.getSource();
|
||||
|
||||
this.verticesBuffer_.getArray().length = 0;
|
||||
this.indicesBuffer_.getArray().length = 0;
|
||||
|
||||
// saves the projection transform for the current frame state
|
||||
this.helper_.makeProjectionTransform(frameState, this.renderTransform_);
|
||||
makeInverseTransform(this.invertRenderTransform_, this.renderTransform_);
|
||||
const projectionTransform = createTransform();
|
||||
this.helper.makeProjectionTransform(frameState, projectionTransform);
|
||||
|
||||
const features = vectorSource.getFeatures();
|
||||
const totalInstructionsCount = POINT_INSTRUCTIONS_COUNT * features.length;
|
||||
if (!this.renderInstructions_ || this.renderInstructions_.length !== totalInstructionsCount) {
|
||||
this.renderInstructions_ = new Float32Array(totalInstructionsCount);
|
||||
}
|
||||
|
||||
// loop on features to fill the buffer
|
||||
const features = vectorSource.getFeatures();
|
||||
let feature;
|
||||
const tmpCoords = [];
|
||||
let elementIndex = 0;
|
||||
for (let i = 0; i < features.length; i++) {
|
||||
feature = features[i];
|
||||
if (!feature.getGeometry() || feature.getGeometry().getType() !== GeometryType.POINT) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let geojsonFeature = this.geojsonFeatureCache_[getUid(feature)];
|
||||
if (!geojsonFeature) {
|
||||
geojsonFeature = this.geojsonFormat_.writeFeatureObject(feature);
|
||||
this.geojsonFeatureCache_[getUid(feature)] = geojsonFeature;
|
||||
}
|
||||
tmpCoords[0] = this.coordCallback_(feature, 0);
|
||||
tmpCoords[1] = this.coordCallback_(feature, 1);
|
||||
applyTransform(projectionTransform, tmpCoords);
|
||||
|
||||
geojsonFeature.geometry.coordinates[0] = this.coordCallback_(feature, 0);
|
||||
geojsonFeature.geometry.coordinates[1] = this.coordCallback_(feature, 1);
|
||||
applyTransform(this.renderTransform_, geojsonFeature.geometry.coordinates);
|
||||
geojsonFeature.properties = geojsonFeature.properties || {};
|
||||
geojsonFeature.properties.color = this.colorCallback_(feature, this.colorArray_);
|
||||
geojsonFeature.properties.u0 = this.texCoordCallback_(feature, 0);
|
||||
geojsonFeature.properties.v0 = this.texCoordCallback_(feature, 1);
|
||||
geojsonFeature.properties.u1 = this.texCoordCallback_(feature, 2);
|
||||
geojsonFeature.properties.v1 = this.texCoordCallback_(feature, 3);
|
||||
geojsonFeature.properties.size = this.sizeCallback_(feature);
|
||||
geojsonFeature.properties.opacity = this.opacityCallback_(feature);
|
||||
geojsonFeature.properties.rotateWithView = this.rotateWithViewCallback_(feature) ? 1 : 0;
|
||||
|
||||
pushFeatureToBuffer(this.verticesBuffer_, this.indicesBuffer_, geojsonFeature);
|
||||
elementIndex = writePointFeatureInstructions(
|
||||
this.renderInstructions_,
|
||||
elementIndex,
|
||||
tmpCoords[0],
|
||||
tmpCoords[1],
|
||||
this.texCoordCallback_(feature, 0),
|
||||
this.texCoordCallback_(feature, 1),
|
||||
this.texCoordCallback_(feature, 2),
|
||||
this.texCoordCallback_(feature, 3),
|
||||
this.sizeCallback_(feature),
|
||||
this.opacityCallback_(feature),
|
||||
this.rotateWithViewCallback_(feature),
|
||||
this.colorCallback_(feature, this.colorArray_)
|
||||
);
|
||||
}
|
||||
|
||||
this.helper_.flushBufferData(ARRAY_BUFFER, this.verticesBuffer_);
|
||||
this.helper_.flushBufferData(ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
|
||||
/** @type import('./Layer').WebGLWorkerGenerateBuffersMessage */
|
||||
const message = {
|
||||
type: WebGLWorkerMessageType.GENERATE_BUFFERS,
|
||||
renderInstructions: this.renderInstructions_.buffer
|
||||
};
|
||||
// additional properties will be sent back as-is by the worker
|
||||
message['projectionTransform'] = projectionTransform;
|
||||
|
||||
this.worker_.postMessage(message, [this.renderInstructions_.buffer]);
|
||||
this.renderInstructions_ = null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
export default WebGLPointsLayerRenderer;
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
* @module ol/webgl/Buffer
|
||||
*/
|
||||
import {STATIC_DRAW, STREAM_DRAW, DYNAMIC_DRAW} from '../webgl.js';
|
||||
import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER} from '../webgl.js';
|
||||
import {assert} from '../asserts.js';
|
||||
|
||||
/**
|
||||
* Used to describe the intended usage for the data: `STATIC_DRAW`, `STREAM_DRAW`
|
||||
@@ -17,43 +19,109 @@ export const BufferUsage = {
|
||||
/**
|
||||
* @classdesc
|
||||
* Object used to store an array of data as well as usage information for that data.
|
||||
* See the documentation of [WebGLRenderingContext.bufferData](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData) for more info.
|
||||
* Stores typed arrays internally, either Float32Array or Uint16/32Array depending on
|
||||
* the buffer type (ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER) and available extensions.
|
||||
*
|
||||
* To populate the array, you can either use:
|
||||
* * A size using `#ofSize(buffer)`
|
||||
* * An `ArrayBuffer` object using `#fromArrayBuffer(buffer)`
|
||||
* * A plain array using `#fromArray(array)`
|
||||
*
|
||||
* Note:
|
||||
* See the documentation of [WebGLRenderingContext.bufferData](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData)
|
||||
* for more info on buffer usage.
|
||||
* @api
|
||||
*/
|
||||
class WebGLArrayBuffer {
|
||||
|
||||
/**
|
||||
* @param {Array<number>=} opt_arr Array.
|
||||
* @param {number=} opt_usage Usage, either `STATIC_DRAW`, `STREAM_DRAW` or `DYNAMIC_DRAW`. Default is `DYNAMIC_DRAW`.
|
||||
* @param {number} type Buffer type, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
|
||||
* @param {number=} opt_usage Intended usage, either `STATIC_DRAW`, `STREAM_DRAW` or `DYNAMIC_DRAW`.
|
||||
* Default is `DYNAMIC_DRAW`.
|
||||
*/
|
||||
constructor(opt_arr, opt_usage) {
|
||||
constructor(type, opt_usage) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array<number>}
|
||||
* @type {Float32Array|Uint32Array}
|
||||
*/
|
||||
this.arr_ = opt_arr !== undefined ? opt_arr : [];
|
||||
this.array = null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number}
|
||||
*/
|
||||
this.usage_ = opt_usage !== undefined ? opt_usage : BufferUsage.STATIC_DRAW;
|
||||
this.type = type;
|
||||
|
||||
assert(type === ARRAY_BUFFER || type === ELEMENT_ARRAY_BUFFER, 62);
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number}
|
||||
*/
|
||||
this.usage = opt_usage !== undefined ? opt_usage : BufferUsage.STATIC_DRAW;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Array<number>} Array.
|
||||
* Populates the buffer with an array of the given size (all values will be zeroes).
|
||||
* @param {number} size Array size
|
||||
*/
|
||||
ofSize(size) {
|
||||
this.array = new (getArrayClassForType(this.type))(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the buffer with an array of the given size (all values will be zeroes).
|
||||
* @param {Array<number>} array Numerical array
|
||||
*/
|
||||
fromArray(array) {
|
||||
this.array = (getArrayClassForType(this.type)).from(array);
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the buffer with a raw binary array buffer.
|
||||
* @param {ArrayBuffer} buffer Raw binary buffer to populate the array with. Note that this buffer must have been
|
||||
* initialized for the same typed array class.
|
||||
*/
|
||||
fromArrayBuffer(buffer) {
|
||||
this.array = new (getArrayClassForType(this.type))(buffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {number} Buffer type.
|
||||
*/
|
||||
getType() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Float32Array|Uint32Array} Array.
|
||||
*/
|
||||
getArray() {
|
||||
return this.arr_;
|
||||
return this.array;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {number} Usage.
|
||||
*/
|
||||
getUsage() {
|
||||
return this.usage_;
|
||||
return this.usage;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a typed array constructor based on the given buffer type
|
||||
* @param {number} type Buffer type, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
|
||||
* @returns {Float32ArrayConstructor|Uint32ArrayConstructor} The typed array class to use for this buffer.
|
||||
*/
|
||||
export function getArrayClassForType(type) {
|
||||
switch (type) {
|
||||
case ARRAY_BUFFER:
|
||||
return Float32Array;
|
||||
case ELEMENT_ARRAY_BUFFER:
|
||||
return Uint32Array;
|
||||
default:
|
||||
return Float32Array;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,12 +2,10 @@
|
||||
* @module ol/webgl/Helper
|
||||
*/
|
||||
import {getUid} from '../util.js';
|
||||
import {EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
|
||||
import Disposable from '../Disposable.js';
|
||||
import {includes} from '../array.js';
|
||||
import {listen, unlistenAll} from '../events.js';
|
||||
import {clear} from '../obj.js';
|
||||
import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
|
||||
import {TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T, EXTENSIONS as WEBGL_EXTENSIONS} from '../webgl.js';
|
||||
import ContextEventType from '../webgl/ContextEventType.js';
|
||||
import {
|
||||
compose as composeTransform,
|
||||
@@ -19,6 +17,8 @@ import {
|
||||
import {create, fromTransform} from '../vec/mat4.js';
|
||||
import WebGLPostProcessingPass from './PostProcessingPass.js';
|
||||
import {getContext} from '../webgl.js';
|
||||
import {includes} from '../array.js';
|
||||
import {assert} from '../asserts.js';
|
||||
|
||||
|
||||
/**
|
||||
@@ -258,15 +258,8 @@ class WebGLHelper extends Disposable {
|
||||
*/
|
||||
this.currentProgram_ = null;
|
||||
|
||||
/**
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.hasOESElementIndexUint = includes(WEBGL_EXTENSIONS, 'OES_element_index_uint');
|
||||
|
||||
// use the OES_element_index_uint extension if available
|
||||
if (this.hasOESElementIndexUint) {
|
||||
gl.getExtension('OES_element_index_uint');
|
||||
}
|
||||
assert(includes(WEBGL_EXTENSIONS, 'OES_element_index_uint'), 63);
|
||||
gl.getExtension('OES_element_index_uint');
|
||||
|
||||
listen(this.canvas_, ContextEventType.LOST,
|
||||
this.handleWebGLContextLost, this);
|
||||
@@ -347,11 +340,10 @@ class WebGLHelper extends Disposable {
|
||||
* Just bind the buffer if it's in the cache. Otherwise create
|
||||
* the WebGL buffer, bind it, populate it, and add an entry to
|
||||
* the cache.
|
||||
* @param {number} target Target, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
|
||||
* @param {import("./Buffer").default} buffer Buffer.
|
||||
* @api
|
||||
*/
|
||||
bindBuffer(target, buffer) {
|
||||
bindBuffer(buffer) {
|
||||
const gl = this.getGL();
|
||||
const bufferKey = getUid(buffer);
|
||||
let bufferCache = this.bufferCache_[bufferKey];
|
||||
@@ -362,28 +354,19 @@ class WebGLHelper extends Disposable {
|
||||
webGlBuffer: webGlBuffer
|
||||
};
|
||||
}
|
||||
gl.bindBuffer(target, bufferCache.webGlBuffer);
|
||||
gl.bindBuffer(buffer.getType(), bufferCache.webGlBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the data contained in the buffer array; this is required for the
|
||||
* new data to be rendered
|
||||
* @param {number} target Target, either ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER.
|
||||
* @param {import("./Buffer").default} buffer Buffer.
|
||||
* @api
|
||||
*/
|
||||
flushBufferData(target, buffer) {
|
||||
flushBufferData(buffer) {
|
||||
const gl = this.getGL();
|
||||
const arr = buffer.getArray();
|
||||
this.bindBuffer(target, buffer);
|
||||
let /** @type {ArrayBufferView} */ arrayBuffer;
|
||||
if (target == ARRAY_BUFFER) {
|
||||
arrayBuffer = new Float32Array(arr);
|
||||
} else if (target == ELEMENT_ARRAY_BUFFER) {
|
||||
arrayBuffer = this.hasOESElementIndexUint ?
|
||||
new Uint32Array(arr) : new Uint16Array(arr);
|
||||
}
|
||||
gl.bufferData(target, arrayBuffer, buffer.getUsage());
|
||||
this.bindBuffer(buffer);
|
||||
gl.bufferData(buffer.getType(), buffer.getArray(), buffer.getUsage());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -462,9 +445,8 @@ class WebGLHelper extends Disposable {
|
||||
*/
|
||||
drawElements(start, end) {
|
||||
const gl = this.getGL();
|
||||
const elementType = this.hasOESElementIndexUint ?
|
||||
gl.UNSIGNED_INT : gl.UNSIGNED_SHORT;
|
||||
const elementSize = this.hasOESElementIndexUint ? 4 : 2;
|
||||
const elementType = gl.UNSIGNED_INT;
|
||||
const elementSize = 4;
|
||||
|
||||
const numItems = end - start;
|
||||
const offsetInBytes = start * elementSize;
|
||||
|
||||
48
src/ol/worker/webgl.js
Normal file
48
src/ol/worker/webgl.js
Normal file
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* A worker that does cpu-heavy tasks related to webgl rendering.
|
||||
* @module ol/worker/webgl
|
||||
*/
|
||||
import {
|
||||
POINT_INSTRUCTIONS_COUNT,
|
||||
POINT_VERTEX_STRIDE,
|
||||
WebGLWorkerMessageType,
|
||||
writePointFeatureToBuffers
|
||||
} from '../renderer/webgl/Layer.js';
|
||||
import {assign} from '../obj.js';
|
||||
|
||||
onmessage = event => {
|
||||
const received = event.data;
|
||||
if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {
|
||||
const renderInstructions = new Float32Array(received.renderInstructions);
|
||||
const customAttributesCount = received.customAttributesCount || 0;
|
||||
const instructionsCount = POINT_INSTRUCTIONS_COUNT + customAttributesCount;
|
||||
|
||||
const elementsCount = renderInstructions.length / instructionsCount;
|
||||
const indicesCount = elementsCount * 6;
|
||||
const verticesCount = elementsCount * 4 * (POINT_VERTEX_STRIDE + customAttributesCount);
|
||||
const indexBuffer = new Uint32Array(indicesCount);
|
||||
const vertexBuffer = new Float32Array(verticesCount);
|
||||
|
||||
let bufferPositions = null;
|
||||
for (let i = 0; i < renderInstructions.length; i += instructionsCount) {
|
||||
bufferPositions = writePointFeatureToBuffers(
|
||||
renderInstructions,
|
||||
i,
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
bufferPositions,
|
||||
instructionsCount);
|
||||
}
|
||||
|
||||
/** @type {import('../renderer/webgl/Layer').WebGLWorkerGenerateBuffersMessage} */
|
||||
const message = assign({
|
||||
vertexBuffer: vertexBuffer.buffer,
|
||||
indexBuffer: indexBuffer.buffer,
|
||||
renderInstructions: renderInstructions.buffer
|
||||
}, received);
|
||||
|
||||
postMessage(message, [vertexBuffer.buffer, indexBuffer.buffer, renderInstructions.buffer]);
|
||||
}
|
||||
};
|
||||
|
||||
export let create;
|
||||
@@ -20,6 +20,7 @@ async function build(input, {minify = true} = {}) {
|
||||
common(),
|
||||
resolve(),
|
||||
babel({
|
||||
'externalHelpers': true,
|
||||
'presets': [
|
||||
[
|
||||
'@babel/preset-env',
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import WebGLLayerRenderer, {getBlankTexture, pushFeatureToBuffer} from '../../../../../src/ol/renderer/webgl/Layer.js';
|
||||
import WebGLArrayBuffer from '../../../../../src/ol/webgl/Buffer.js';
|
||||
import WebGLLayerRenderer, {
|
||||
getBlankTexture, POINT_INSTRUCTIONS_COUNT, POINT_VERTEX_STRIDE,
|
||||
writePointFeatureInstructions, writePointFeatureToBuffers
|
||||
} from '../../../../../src/ol/renderer/webgl/Layer.js';
|
||||
import Layer from '../../../../../src/ol/layer/Layer.js';
|
||||
|
||||
|
||||
@@ -28,111 +30,211 @@ describe('ol.renderer.webgl.Layer', function() {
|
||||
|
||||
});
|
||||
|
||||
describe('pushFeatureToBuffer', function() {
|
||||
let vertexBuffer, indexBuffer;
|
||||
describe('writePointFeatureInstructions', function() {
|
||||
let instructions;
|
||||
|
||||
beforeEach(function() {
|
||||
vertexBuffer = new WebGLArrayBuffer();
|
||||
indexBuffer = new WebGLArrayBuffer();
|
||||
instructions = new Float32Array(100);
|
||||
});
|
||||
|
||||
it('does nothing if the feature has no geometry', function() {
|
||||
const feature = {
|
||||
type: 'Feature',
|
||||
id: 'AFG',
|
||||
properties: {
|
||||
color: [0.5, 1, 0.2, 0.7],
|
||||
size: 3
|
||||
},
|
||||
geometry: null
|
||||
};
|
||||
pushFeatureToBuffer(vertexBuffer, indexBuffer, feature);
|
||||
expect(vertexBuffer.getArray().length).to.eql(0);
|
||||
expect(indexBuffer.getArray().length).to.eql(0);
|
||||
it('writes instructions corresponding to the given parameters', function() {
|
||||
const baseIndex = 17;
|
||||
writePointFeatureInstructions(instructions, baseIndex,
|
||||
1, 2, 3, 4, 5, 6,
|
||||
7, 8, true, [10, 11, 12, 13]);
|
||||
expect(instructions[baseIndex + 0]).to.eql(1);
|
||||
expect(instructions[baseIndex + 1]).to.eql(2);
|
||||
expect(instructions[baseIndex + 2]).to.eql(3);
|
||||
expect(instructions[baseIndex + 3]).to.eql(4);
|
||||
expect(instructions[baseIndex + 4]).to.eql(5);
|
||||
expect(instructions[baseIndex + 5]).to.eql(6);
|
||||
expect(instructions[baseIndex + 6]).to.eql(7);
|
||||
expect(instructions[baseIndex + 7]).to.eql(8);
|
||||
expect(instructions[baseIndex + 8]).to.eql(1);
|
||||
expect(instructions[baseIndex + 9]).to.eql(10);
|
||||
expect(instructions[baseIndex + 10]).to.eql(11);
|
||||
expect(instructions[baseIndex + 11]).to.eql(12);
|
||||
expect(instructions[baseIndex + 12]).to.eql(13);
|
||||
});
|
||||
|
||||
it('adds two triangles with the correct attributes for a point geometry', function() {
|
||||
const feature = {
|
||||
type: 'Feature',
|
||||
id: 'AFG',
|
||||
properties: {
|
||||
color: [0.5, 1, 0.2, 0.7],
|
||||
size: 3
|
||||
},
|
||||
geometry: {
|
||||
type: 'Point',
|
||||
coordinates: [-75, 47]
|
||||
}
|
||||
};
|
||||
const attributePerVertex = 12;
|
||||
pushFeatureToBuffer(vertexBuffer, indexBuffer, feature);
|
||||
expect(vertexBuffer.getArray().length).to.eql(attributePerVertex * 4);
|
||||
expect(indexBuffer.getArray().length).to.eql(6);
|
||||
it('correctly chains writes', function() {
|
||||
let baseIndex = 0;
|
||||
baseIndex = writePointFeatureInstructions(instructions, baseIndex,
|
||||
1, 2, 3, 4, 5, 6,
|
||||
7, 8, true, [10, 11, 12, 13]);
|
||||
baseIndex = writePointFeatureInstructions(instructions, baseIndex,
|
||||
1, 2, 3, 4, 5, 6,
|
||||
7, 8, true, [10, 11, 12, 13]);
|
||||
writePointFeatureInstructions(instructions, baseIndex,
|
||||
1, 2, 3, 4, 5, 6,
|
||||
7, 8, true, [10, 11, 12, 13]);
|
||||
expect(instructions[baseIndex + 0]).to.eql(1);
|
||||
expect(instructions[baseIndex + 1]).to.eql(2);
|
||||
expect(instructions[baseIndex + 2]).to.eql(3);
|
||||
expect(instructions[baseIndex + 3]).to.eql(4);
|
||||
expect(instructions[baseIndex + 4]).to.eql(5);
|
||||
expect(instructions[baseIndex + 5]).to.eql(6);
|
||||
expect(instructions[baseIndex + 6]).to.eql(7);
|
||||
expect(instructions[baseIndex + 7]).to.eql(8);
|
||||
expect(instructions[baseIndex + 8]).to.eql(1);
|
||||
expect(instructions[baseIndex + 9]).to.eql(10);
|
||||
expect(instructions[baseIndex + 10]).to.eql(11);
|
||||
expect(instructions[baseIndex + 11]).to.eql(12);
|
||||
expect(instructions[baseIndex + 12]).to.eql(13);
|
||||
});
|
||||
});
|
||||
|
||||
describe('writePointFeatureToBuffers', function() {
|
||||
let vertexBuffer, indexBuffer, instructions, elementIndex;
|
||||
|
||||
beforeEach(function() {
|
||||
vertexBuffer = new Float32Array(100);
|
||||
indexBuffer = new Uint32Array(100);
|
||||
instructions = new Float32Array(100);
|
||||
elementIndex = 3;
|
||||
|
||||
writePointFeatureInstructions(instructions, elementIndex,
|
||||
1, 2, 3, 4, 5, 6,
|
||||
7, 8, true, [10, 11, 12, 13]);
|
||||
});
|
||||
|
||||
it('correctly sets indices & coordinates for several features', function() {
|
||||
const feature = {
|
||||
type: 'Feature',
|
||||
id: 'AFG',
|
||||
properties: {
|
||||
color: [0.5, 1, 0.2, 0.7],
|
||||
size: 3
|
||||
},
|
||||
geometry: {
|
||||
type: 'Point',
|
||||
coordinates: [-75, 47]
|
||||
}
|
||||
};
|
||||
const attributePerVertex = 12;
|
||||
pushFeatureToBuffer(vertexBuffer, indexBuffer, feature);
|
||||
pushFeatureToBuffer(vertexBuffer, indexBuffer, feature);
|
||||
expect(vertexBuffer.getArray()[0]).to.eql(-75);
|
||||
expect(vertexBuffer.getArray()[1]).to.eql(47);
|
||||
expect(vertexBuffer.getArray()[0 + attributePerVertex]).to.eql(-75);
|
||||
expect(vertexBuffer.getArray()[1 + attributePerVertex]).to.eql(47);
|
||||
it('writes correctly to the buffers (without custom attributes)', function() {
|
||||
const stride = POINT_VERTEX_STRIDE;
|
||||
const positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer);
|
||||
|
||||
// first point
|
||||
expect(indexBuffer.getArray()[0]).to.eql(0);
|
||||
expect(indexBuffer.getArray()[1]).to.eql(1);
|
||||
expect(indexBuffer.getArray()[2]).to.eql(3);
|
||||
expect(indexBuffer.getArray()[3]).to.eql(1);
|
||||
expect(indexBuffer.getArray()[4]).to.eql(2);
|
||||
expect(indexBuffer.getArray()[5]).to.eql(3);
|
||||
expect(vertexBuffer[0]).to.eql(1);
|
||||
expect(vertexBuffer[1]).to.eql(2);
|
||||
expect(vertexBuffer[2]).to.eql(-3.5);
|
||||
expect(vertexBuffer[3]).to.eql(-3.5);
|
||||
expect(vertexBuffer[4]).to.eql(3);
|
||||
expect(vertexBuffer[5]).to.eql(4);
|
||||
expect(vertexBuffer[6]).to.eql(8);
|
||||
expect(vertexBuffer[7]).to.eql(1);
|
||||
expect(vertexBuffer[8]).to.eql(10);
|
||||
expect(vertexBuffer[9]).to.eql(11);
|
||||
expect(vertexBuffer[10]).to.eql(12);
|
||||
expect(vertexBuffer[11]).to.eql(13);
|
||||
|
||||
// second point
|
||||
expect(indexBuffer.getArray()[6]).to.eql(4);
|
||||
expect(indexBuffer.getArray()[7]).to.eql(5);
|
||||
expect(indexBuffer.getArray()[8]).to.eql(7);
|
||||
expect(indexBuffer.getArray()[9]).to.eql(5);
|
||||
expect(indexBuffer.getArray()[10]).to.eql(6);
|
||||
expect(indexBuffer.getArray()[11]).to.eql(7);
|
||||
expect(vertexBuffer[stride + 0]).to.eql(1);
|
||||
expect(vertexBuffer[stride + 1]).to.eql(2);
|
||||
expect(vertexBuffer[stride + 2]).to.eql(+3.5);
|
||||
expect(vertexBuffer[stride + 3]).to.eql(-3.5);
|
||||
expect(vertexBuffer[stride + 4]).to.eql(5);
|
||||
expect(vertexBuffer[stride + 5]).to.eql(4);
|
||||
|
||||
expect(vertexBuffer[stride * 2 + 0]).to.eql(1);
|
||||
expect(vertexBuffer[stride * 2 + 1]).to.eql(2);
|
||||
expect(vertexBuffer[stride * 2 + 2]).to.eql(+3.5);
|
||||
expect(vertexBuffer[stride * 2 + 3]).to.eql(+3.5);
|
||||
expect(vertexBuffer[stride * 2 + 4]).to.eql(5);
|
||||
expect(vertexBuffer[stride * 2 + 5]).to.eql(6);
|
||||
|
||||
expect(vertexBuffer[stride * 3 + 0]).to.eql(1);
|
||||
expect(vertexBuffer[stride * 3 + 1]).to.eql(2);
|
||||
expect(vertexBuffer[stride * 3 + 2]).to.eql(-3.5);
|
||||
expect(vertexBuffer[stride * 3 + 3]).to.eql(+3.5);
|
||||
expect(vertexBuffer[stride * 3 + 4]).to.eql(3);
|
||||
expect(vertexBuffer[stride * 3 + 5]).to.eql(6);
|
||||
|
||||
expect(indexBuffer[0]).to.eql(0);
|
||||
expect(indexBuffer[1]).to.eql(1);
|
||||
expect(indexBuffer[2]).to.eql(3);
|
||||
expect(indexBuffer[3]).to.eql(1);
|
||||
expect(indexBuffer[4]).to.eql(2);
|
||||
expect(indexBuffer[5]).to.eql(3);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4);
|
||||
});
|
||||
|
||||
it('correctly adds custom attributes', function() {
|
||||
const feature = {
|
||||
type: 'Feature',
|
||||
id: 'AFG',
|
||||
properties: {
|
||||
color: [0.5, 1, 0.2, 0.7],
|
||||
custom: 4,
|
||||
customString: '5',
|
||||
custom2: 12.4,
|
||||
customString2: 'abc'
|
||||
},
|
||||
geometry: {
|
||||
type: 'Point',
|
||||
coordinates: [-75, 47]
|
||||
}
|
||||
};
|
||||
const attributePerVertex = 16;
|
||||
pushFeatureToBuffer(vertexBuffer, indexBuffer, feature, ['custom', 'custom2', 'customString', 'customString2']);
|
||||
expect(vertexBuffer.getArray().length).to.eql(attributePerVertex * 4);
|
||||
expect(indexBuffer.getArray().length).to.eql(6);
|
||||
expect(vertexBuffer.getArray()[12]).to.eql(4);
|
||||
expect(vertexBuffer.getArray()[13]).to.eql(12.4);
|
||||
expect(vertexBuffer.getArray()[14]).to.eql(5);
|
||||
expect(vertexBuffer.getArray()[15]).to.eql(0);
|
||||
it('writes correctly to the buffers (with custom attributes)', function() {
|
||||
instructions[elementIndex + POINT_INSTRUCTIONS_COUNT] = 101;
|
||||
instructions[elementIndex + POINT_INSTRUCTIONS_COUNT + 1] = 102;
|
||||
instructions[elementIndex + POINT_INSTRUCTIONS_COUNT + 2] = 103;
|
||||
|
||||
const stride = POINT_VERTEX_STRIDE + 3;
|
||||
const positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer,
|
||||
undefined, POINT_INSTRUCTIONS_COUNT + 3);
|
||||
|
||||
expect(vertexBuffer[0]).to.eql(1);
|
||||
expect(vertexBuffer[1]).to.eql(2);
|
||||
expect(vertexBuffer[2]).to.eql(-3.5);
|
||||
expect(vertexBuffer[3]).to.eql(-3.5);
|
||||
expect(vertexBuffer[4]).to.eql(3);
|
||||
expect(vertexBuffer[5]).to.eql(4);
|
||||
expect(vertexBuffer[6]).to.eql(8);
|
||||
expect(vertexBuffer[7]).to.eql(1);
|
||||
expect(vertexBuffer[8]).to.eql(10);
|
||||
expect(vertexBuffer[9]).to.eql(11);
|
||||
expect(vertexBuffer[10]).to.eql(12);
|
||||
expect(vertexBuffer[11]).to.eql(13);
|
||||
|
||||
expect(vertexBuffer[12]).to.eql(101);
|
||||
expect(vertexBuffer[13]).to.eql(102);
|
||||
expect(vertexBuffer[14]).to.eql(103);
|
||||
|
||||
expect(vertexBuffer[stride + 12]).to.eql(101);
|
||||
expect(vertexBuffer[stride + 13]).to.eql(102);
|
||||
expect(vertexBuffer[stride + 14]).to.eql(103);
|
||||
|
||||
expect(vertexBuffer[stride * 2 + 12]).to.eql(101);
|
||||
expect(vertexBuffer[stride * 2 + 13]).to.eql(102);
|
||||
expect(vertexBuffer[stride * 2 + 14]).to.eql(103);
|
||||
|
||||
expect(vertexBuffer[stride * 3 + 12]).to.eql(101);
|
||||
expect(vertexBuffer[stride * 3 + 13]).to.eql(102);
|
||||
expect(vertexBuffer[stride * 3 + 14]).to.eql(103);
|
||||
|
||||
expect(indexBuffer[0]).to.eql(0);
|
||||
expect(indexBuffer[1]).to.eql(1);
|
||||
expect(indexBuffer[2]).to.eql(3);
|
||||
expect(indexBuffer[3]).to.eql(1);
|
||||
expect(indexBuffer[4]).to.eql(2);
|
||||
expect(indexBuffer[5]).to.eql(3);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4);
|
||||
});
|
||||
|
||||
it('correctly chains buffer writes', function() {
|
||||
const stride = POINT_VERTEX_STRIDE;
|
||||
let positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer);
|
||||
positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer, positions);
|
||||
positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer, positions);
|
||||
|
||||
expect(vertexBuffer[0]).to.eql(1);
|
||||
expect(vertexBuffer[1]).to.eql(2);
|
||||
expect(vertexBuffer[2]).to.eql(-3.5);
|
||||
expect(vertexBuffer[3]).to.eql(-3.5);
|
||||
|
||||
expect(vertexBuffer[stride * 4 + 0]).to.eql(1);
|
||||
expect(vertexBuffer[stride * 4 + 1]).to.eql(2);
|
||||
expect(vertexBuffer[stride * 4 + 2]).to.eql(-3.5);
|
||||
expect(vertexBuffer[stride * 4 + 3]).to.eql(-3.5);
|
||||
|
||||
expect(vertexBuffer[stride * 8 + 0]).to.eql(1);
|
||||
expect(vertexBuffer[stride * 8 + 1]).to.eql(2);
|
||||
expect(vertexBuffer[stride * 8 + 2]).to.eql(-3.5);
|
||||
expect(vertexBuffer[stride * 8 + 3]).to.eql(-3.5);
|
||||
|
||||
expect(indexBuffer[6 + 0]).to.eql(4);
|
||||
expect(indexBuffer[6 + 1]).to.eql(5);
|
||||
expect(indexBuffer[6 + 2]).to.eql(7);
|
||||
expect(indexBuffer[6 + 3]).to.eql(5);
|
||||
expect(indexBuffer[6 + 4]).to.eql(6);
|
||||
expect(indexBuffer[6 + 5]).to.eql(7);
|
||||
|
||||
expect(indexBuffer[6 * 2 + 0]).to.eql(8);
|
||||
expect(indexBuffer[6 * 2 + 1]).to.eql(9);
|
||||
expect(indexBuffer[6 * 2 + 2]).to.eql(11);
|
||||
expect(indexBuffer[6 * 2 + 3]).to.eql(9);
|
||||
expect(indexBuffer[6 * 2 + 4]).to.eql(10);
|
||||
expect(indexBuffer[6 * 2 + 5]).to.eql(11);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6 * 3);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4 * 3);
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
describe('getBlankTexture', function() {
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
import Feature from '../../../../../src/ol/Feature.js';
|
||||
import Point from '../../../../../src/ol/geom/Point.js';
|
||||
import LineString from '../../../../../src/ol/geom/LineString.js';
|
||||
import VectorLayer from '../../../../../src/ol/layer/Vector.js';
|
||||
import VectorSource from '../../../../../src/ol/source/Vector.js';
|
||||
import WebGLPointsLayerRenderer from '../../../../../src/ol/renderer/webgl/PointsLayer.js';
|
||||
import {get as getProjection} from '../../../../../src/ol/proj.js';
|
||||
import Polygon from '../../../../../src/ol/geom/Polygon.js';
|
||||
import ViewHint from '../../../../../src/ol/ViewHint.js';
|
||||
import {POINT_VERTEX_STRIDE, WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
|
||||
|
||||
|
||||
describe('ol.renderer.webgl.PointsLayer', function() {
|
||||
@@ -52,44 +51,46 @@ describe('ol.renderer.webgl.PointsLayer', function() {
|
||||
projection: projection,
|
||||
resolution: 1,
|
||||
rotation: 0,
|
||||
center: [10, 10]
|
||||
center: [0, 0]
|
||||
},
|
||||
size: [256, 256],
|
||||
size: [2, 2],
|
||||
extent: [-100, -100, 100, 100]
|
||||
};
|
||||
});
|
||||
|
||||
it('calls WebGlHelper#prepareDraw', function() {
|
||||
const spy = sinon.spy(renderer.helper_, 'prepareDraw');
|
||||
const spy = sinon.spy(renderer.helper, 'prepareDraw');
|
||||
renderer.prepareFrame(frameState);
|
||||
expect(spy.called).to.be(true);
|
||||
});
|
||||
|
||||
it('fills up a buffer with 2 triangles per point', function() {
|
||||
it('fills up a buffer with 2 triangles per point', function(done) {
|
||||
layer.getSource().addFeature(new Feature({
|
||||
geometry: new Point([10, 20])
|
||||
}));
|
||||
renderer.prepareFrame(frameState);
|
||||
|
||||
const attributePerVertex = 12;
|
||||
expect(renderer.verticesBuffer_.getArray().length).to.eql(4 * attributePerVertex);
|
||||
expect(renderer.indicesBuffer_.getArray().length).to.eql(6);
|
||||
});
|
||||
|
||||
it('ignores geometries other than points', function() {
|
||||
layer.getSource().addFeature(new Feature({
|
||||
geometry: new LineString([[10, 20], [30, 20]])
|
||||
}));
|
||||
layer.getSource().addFeature(new Feature({
|
||||
geometry: new Polygon([[10, 20], [30, 20], [30, 10], [10, 20]])
|
||||
geometry: new Point([30, 40])
|
||||
}));
|
||||
renderer.prepareFrame(frameState);
|
||||
|
||||
expect(renderer.verticesBuffer_.getArray().length).to.eql(0);
|
||||
expect(renderer.indicesBuffer_.getArray().length).to.eql(0);
|
||||
const attributePerVertex = POINT_VERTEX_STRIDE;
|
||||
|
||||
renderer.worker_.addEventListener('message', function(event) {
|
||||
if (event.data.type !== WebGLWorkerMessageType.GENERATE_BUFFERS) {
|
||||
return;
|
||||
}
|
||||
expect(renderer.verticesBuffer_.getArray().length).to.eql(2 * 4 * attributePerVertex);
|
||||
expect(renderer.indicesBuffer_.getArray().length).to.eql(2 * 6);
|
||||
|
||||
expect(renderer.verticesBuffer_.getArray()[0]).to.eql(10);
|
||||
expect(renderer.verticesBuffer_.getArray()[1]).to.eql(20);
|
||||
expect(renderer.verticesBuffer_.getArray()[4 * attributePerVertex + 0]).to.eql(30);
|
||||
expect(renderer.verticesBuffer_.getArray()[4 * attributePerVertex + 1]).to.eql(40);
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
it('clears the buffers when the features are gone', function() {
|
||||
it('clears the buffers when the features are gone', function(done) {
|
||||
const source = layer.getSource();
|
||||
source.addFeature(new Feature({
|
||||
geometry: new Point([10, 20])
|
||||
@@ -100,9 +101,15 @@ describe('ol.renderer.webgl.PointsLayer', function() {
|
||||
}));
|
||||
renderer.prepareFrame(frameState);
|
||||
|
||||
const attributePerVertex = 12;
|
||||
expect(renderer.verticesBuffer_.getArray().length).to.eql(4 * attributePerVertex);
|
||||
expect(renderer.indicesBuffer_.getArray().length).to.eql(6);
|
||||
renderer.worker_.addEventListener('message', function(event) {
|
||||
if (event.data.type !== WebGLWorkerMessageType.GENERATE_BUFFERS) {
|
||||
return;
|
||||
}
|
||||
const attributePerVertex = 12;
|
||||
expect(renderer.verticesBuffer_.getArray().length).to.eql(4 * attributePerVertex);
|
||||
expect(renderer.indicesBuffer_.getArray().length).to.eql(6);
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
it('rebuilds the buffers only when not interacting or animating', function() {
|
||||
|
||||
@@ -1,51 +1,76 @@
|
||||
import WebGLArrayBuffer from '../../../../src/ol/webgl/Buffer.js';
|
||||
import WebGLArrayBuffer, {getArrayClassForType} from '../../../../src/ol/webgl/Buffer.js';
|
||||
import {
|
||||
ARRAY_BUFFER,
|
||||
ELEMENT_ARRAY_BUFFER,
|
||||
STATIC_DRAW,
|
||||
STREAM_DRAW
|
||||
} from '../../../../src/ol/webgl.js';
|
||||
|
||||
|
||||
describe('ol.webgl.Buffer', function() {
|
||||
|
||||
describe('constructor', function() {
|
||||
|
||||
describe('without an argument', function() {
|
||||
|
||||
let b;
|
||||
beforeEach(function() {
|
||||
b = new WebGLArrayBuffer();
|
||||
});
|
||||
|
||||
it('constructs an empty instance', function() {
|
||||
expect(b.getArray()).to.be.empty();
|
||||
});
|
||||
|
||||
it('sets the default usage when not specified', function() {
|
||||
const b = new WebGLArrayBuffer(ARRAY_BUFFER);
|
||||
expect(b.getUsage()).to.be(STATIC_DRAW);
|
||||
});
|
||||
|
||||
describe('with a single array argument', function() {
|
||||
|
||||
let b;
|
||||
beforeEach(function() {
|
||||
b = new WebGLArrayBuffer([0, 1, 2, 3]);
|
||||
});
|
||||
|
||||
it('constructs a populated instance', function() {
|
||||
expect(b.getArray()).to.eql([0, 1, 2, 3]);
|
||||
});
|
||||
|
||||
it('sets the given usage when specified', function() {
|
||||
const b = new WebGLArrayBuffer(ARRAY_BUFFER, STREAM_DRAW);
|
||||
expect(b.getUsage()).to.be(STREAM_DRAW);
|
||||
});
|
||||
|
||||
it('raises an error if an incorrect type is used', function(done) {
|
||||
try {
|
||||
new WebGLArrayBuffer(1234);
|
||||
} catch (e) {
|
||||
done();
|
||||
}
|
||||
done(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe('with an empty instance', function() {
|
||||
describe('#getArrayClassForType', function() {
|
||||
it('returns the correct typed array constructor', function() {
|
||||
expect(getArrayClassForType(ARRAY_BUFFER)).to.be(Float32Array);
|
||||
expect(getArrayClassForType(ELEMENT_ARRAY_BUFFER)).to.be(Uint32Array);
|
||||
});
|
||||
});
|
||||
|
||||
describe('populate methods', function() {
|
||||
|
||||
let b;
|
||||
beforeEach(function() {
|
||||
b = new WebGLArrayBuffer();
|
||||
b = new WebGLArrayBuffer(ARRAY_BUFFER);
|
||||
});
|
||||
|
||||
describe('getArray', function() {
|
||||
it('initializes the array using a size', function() {
|
||||
b.ofSize(12);
|
||||
expect(b.getArray().length).to.be(12);
|
||||
expect(b.getArray()[0]).to.be(0);
|
||||
expect(b.getArray()[11]).to.be(0);
|
||||
});
|
||||
|
||||
it('returns an empty array', function() {
|
||||
expect(b.getArray()).to.be.empty();
|
||||
});
|
||||
it('initializes the array using an array', function() {
|
||||
b.fromArray([1, 2, 3, 4, 5]);
|
||||
expect(b.getArray().length).to.be(5);
|
||||
expect(b.getArray()[0]).to.be(1);
|
||||
expect(b.getArray()[1]).to.be(2);
|
||||
expect(b.getArray()[2]).to.be(3);
|
||||
expect(b.getArray()[3]).to.be(4);
|
||||
expect(b.getArray()[4]).to.be(5);
|
||||
});
|
||||
|
||||
it('initializes the array using a size', function() {
|
||||
const a = Float32Array.of(1, 2, 3, 4, 5);
|
||||
b.fromArrayBuffer(a.buffer);
|
||||
expect(b.getArray().length).to.be(5);
|
||||
expect(b.getArray()[0]).to.be(1);
|
||||
expect(b.getArray()[1]).to.be(2);
|
||||
expect(b.getArray()[2]).to.be(3);
|
||||
expect(b.getArray()[3]).to.be(4);
|
||||
expect(b.getArray()[4]).to.be(5);
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
51
test/spec/ol/worker/webgl.test.js
Normal file
51
test/spec/ol/worker/webgl.test.js
Normal file
@@ -0,0 +1,51 @@
|
||||
import {create} from '../../../../src/ol/worker/webgl.js';
|
||||
import {
|
||||
POINT_INSTRUCTIONS_COUNT,
|
||||
WebGLWorkerMessageType
|
||||
} from '../../../../src/ol/renderer/webgl/Layer.js';
|
||||
|
||||
|
||||
describe('ol/worker/webgl', function() {
|
||||
|
||||
let worker;
|
||||
beforeEach(function() {
|
||||
worker = create();
|
||||
});
|
||||
|
||||
afterEach(function() {
|
||||
if (worker) {
|
||||
worker.terminate();
|
||||
}
|
||||
worker = null;
|
||||
});
|
||||
|
||||
describe('messaging', function() {
|
||||
describe('GENERATE_BUFFERS', function() {
|
||||
it('responds with buffer data', function(done) {
|
||||
worker.addEventListener('error', done);
|
||||
|
||||
worker.addEventListener('message', function(event) {
|
||||
expect(event.data.type).to.eql(WebGLWorkerMessageType.GENERATE_BUFFERS);
|
||||
expect(event.data.renderInstructions.byteLength).to.greaterThan(0);
|
||||
expect(event.data.indexBuffer.byteLength).to.greaterThan(0);
|
||||
expect(event.data.vertexBuffer.byteLength).to.greaterThan(0);
|
||||
expect(event.data.testInt).to.be(101);
|
||||
expect(event.data.testString).to.be('abcd');
|
||||
done();
|
||||
});
|
||||
|
||||
const instructions = new Float32Array(POINT_INSTRUCTIONS_COUNT);
|
||||
|
||||
const message = {
|
||||
type: WebGLWorkerMessageType.GENERATE_BUFFERS,
|
||||
renderInstructions: instructions,
|
||||
testInt: 101,
|
||||
testString: 'abcd'
|
||||
};
|
||||
|
||||
worker.postMessage(message);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
});
|
||||
Reference in New Issue
Block a user