Merge pull request #10101 from jahow/add-heatmap-hit-detection

Add hit detection support on the Heatmap layer
This commit is contained in:
Olivier Guyot
2019-10-08 14:45:53 +02:00
committed by GitHub
2 changed files with 106 additions and 1 deletions

View File

@@ -220,6 +220,51 @@ class Heatmap extends VectorLayer {
float alpha = smoothstep(0.0, 1.0, value) * v_weight;
gl_FragColor = vec4(alpha, alpha, alpha, alpha);
}`,
hitVertexShader: `
precision mediump float;
uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform float u_size;
attribute vec2 a_position;
attribute float a_index;
attribute float a_weight;
attribute vec4 a_hitColor;
varying vec2 v_texCoord;
varying float v_weight;
varying vec4 v_hitColor;
void main(void) {
mat4 offsetMatrix = u_offsetScaleMatrix;
float offsetX = a_index == 0.0 || a_index == 3.0 ? -u_size / 2.0 : u_size / 2.0;
float offsetY = a_index == 0.0 || a_index == 1.0 ? -u_size / 2.0 : u_size / 2.0;
vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
float u = a_index == 0.0 || a_index == 3.0 ? 0.0 : 1.0;
float v = a_index == 0.0 || a_index == 1.0 ? 0.0 : 1.0;
v_texCoord = vec2(u, v);
v_hitColor = a_hitColor;
v_weight = a_weight;
}`,
hitFragmentShader: `
precision mediump float;
uniform float u_blurSlope;
varying vec2 v_texCoord;
varying float v_weight;
varying vec4 v_hitColor;
void main(void) {
vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);
float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
float alpha = smoothstep(0.0, 1.0, value) * v_weight;
if (alpha < 0.05) {
discard;
}
gl_FragColor = v_hitColor;
}`,
uniforms: {
u_size: function() {
return (this.get(Property.RADIUS) + this.get(Property.BLUR)) * 2;

View File

@@ -1,5 +1,9 @@
import HeatmapLayer from '../../../../src/ol/layer/Heatmap.js';
import Feature from '../../../../src/ol/Feature.js';
import Point from '../../../../src/ol/geom/Point.js';
import VectorSource from '../../../../src/ol/source/Vector.js';
import Map from '../../../../src/ol/Map.js';
import View from '../../../../src/ol/View.js';
describe('ol.layer.Heatmap', function() {
@@ -12,4 +16,60 @@ describe('ol.layer.Heatmap', function() {
});
describe('hit detection', function() {
it('hit detects two distinct features', function(done) {
const target = document.createElement('div');
target.style.width = '300px';
target.style.height = '300px';
document.body.appendChild(target);
const feature = new Feature({geometry: new Point([0, 0]), id: 1, weight: 10});
const feature2 = new Feature({geometry: new Point([14, 14]), id: 2, weight: 10});
const source = new VectorSource({
features: [feature, feature2]
});
const layer = new HeatmapLayer({
source: source,
blur: 10,
radius: 10
});
const map = new Map({
layers: [layer],
view: new View({
center: [0, 0],
resolution: 0.1
}),
target: target
});
map.renderSync();
function hitTest(coordinate) {
const features = map.getFeaturesAtPixel(
map.getPixelFromCoordinate(coordinate)
);
return features.length ? features[0] : null;
}
setTimeout(function() {
let res;
res = hitTest([0, 0]);
expect(res).to.be(feature);
res = hitTest([20, 0]);
expect(res).to.be(null);
res = hitTest([14, 14]);
expect(res).to.be(feature2);
res = hitTest([0, 14]);
expect(res).to.be(null);
document.body.removeChild(target);
done();
}, 100);
});
});
});