Use nearest lower resolution of vector tiles
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@@ -138,8 +138,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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this.tmpTransform_ = createTransform();
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// Use closest resolution.
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this.zDirection = 0;
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// Use nearest lower resolution.
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this.zDirection = 1;
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listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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@@ -98,7 +98,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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it('creates a new instance', function() {
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const renderer = new CanvasVectorTileLayerRenderer(layer);
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expect(renderer).to.be.a(CanvasVectorTileLayerRenderer);
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expect(renderer.zDirection).to.be(0);
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expect(renderer.zDirection).to.be(1);
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});
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it('does not render replays for pure image rendering', function() {
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