Merge pull request #9128 from ahocevar/less-render-cycles
Use less render cycles for vector tile layers
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@@ -1,3 +1,3 @@
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import apply from 'ol-mapbox-style';
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apply('map', 'https://maps.tilehosting.com/styles/bright/style.json?key=ER67WIiPdCQvhgsUjoWK');
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apply('map', 'https://maps.tilehosting.com/styles/topo/style.json?key=ER67WIiPdCQvhgsUjoWK');
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@@ -75,7 +75,7 @@
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"loglevelnext": "^3.0.0",
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"marked": "0.6.0",
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"mocha": "5.2.0",
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"ol-mapbox-style": "^3.6.2",
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"ol-mapbox-style": "^3.6.3",
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"pixelmatch": "^4.0.2",
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"pngjs": "^3.3.3",
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"proj4": "2.5.0",
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@@ -524,12 +524,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
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*/
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renderTileImages_(hifi, frameState) {
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// Even when we have time to render hifi, do not spend more than 100 ms in this render frame,
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// to avoid delays when the user starts interacting again with the map.
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// When we don't have time to render hifi, only render lowres tiles until we have used up
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// When we don't have time to render hifi, only render tiles until we have used up
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// half of the frame budget of 16 ms
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for (const uid in this.renderTileImageQueue_) {
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if (Date.now() - frameState.time > (hifi ? 100 : 8)) {
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if (!hifi && Date.now() - frameState.time > 8) {
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break;
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}
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const tile = this.renderTileImageQueue_[uid];
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