Added extent handling to graticule layer
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@@ -9,13 +9,17 @@ import Fill from "../style/Fill";
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import Stroke from "../style/Stroke";
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import LineString from '../geom/LineString.js';
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import VectorSource from "../source/Vector";
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import {equivalent as equivalentProjection, get as getProjection, getTransform, transformExtent} from "../proj";
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import {getCenter, intersects, equals} from '../extent'
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import {
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equivalent as equivalentProjection,
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get as getProjection,
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getTransform,
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transformExtent
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} from "../proj";
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import {getCenter, intersects, equals, getIntersection, isEmpty} from '../extent'
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import {clamp} from "../math";
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import Style from "../style/Style";
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import Feature from "../Feature";
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import {all, bbox} from "../loadingstrategy";
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import GeometryCollection from "../geom/GeometryCollection";
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import {bbox} from "../loadingstrategy";
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import {meridian, parallel} from "../geom/flat/geodesic";
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import GeometryLayout from "../geom/GeometryLayout";
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import Point from "../geom/Point";
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@@ -420,6 +424,8 @@ class Graticule extends VectorLayer {
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this.updateWhileAnimating_ = true;
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this.updateWhileInteracting_ = true;
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this.tmpExtent_ = null;
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}
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/**
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@@ -428,17 +434,27 @@ class Graticule extends VectorLayer {
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loaderFunction(extent, resolution, projection) {
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const source = /** @type import("../source/Vector").default} */ (this.getSource());
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// only consider the intersection between our own extent & the requested one
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const layerExtent = this.getExtent() || [-Infinity, -Infinity, Infinity, Infinity];
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const renderExtent = getIntersection(layerExtent, extent, this.tmpExtent_);
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// we should not keep track of loaded extents
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setTimeout(function () {
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source.removeLoadedExtent(extent);
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}, 0);
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if (this.renderedExtent_ && equals(this.renderedExtent_, extent)) {
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if (this.renderedExtent_ && equals(this.renderedExtent_, renderExtent)) {
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return;
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}
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this.renderedExtent_ = renderExtent;
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// bail out if nothing to render
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if (isEmpty(renderExtent)) {
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return;
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}
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// update projection info
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const center = getCenter(extent);
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const center = getCenter(renderExtent);
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const squaredTolerance = resolution * resolution / 4;
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const updateProjectionInfo = !this.projection_ ||
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@@ -448,12 +464,16 @@ class Graticule extends VectorLayer {
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this.updateProjectionInfo_(projection);
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}
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this.createGraticule_(extent, center, resolution, squaredTolerance);
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this.createGraticule_(renderExtent, center, resolution, squaredTolerance);
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// first make sure we have enough features in the pool
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let featureCount = this.meridians_.length + this.parallels_.length;
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if (this.meridiansLabels_) { featureCount += this.meridiansLabels_.length; }
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if (this.parallelsLabels_) { featureCount += this.parallelsLabels_.length; }
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if (this.meridiansLabels_) {
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featureCount += this.meridiansLabels_.length;
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}
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if (this.parallelsLabels_) {
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featureCount += this.parallelsLabels_.length;
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}
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let feature;
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while (featureCount > this.featurePool_.length) {
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