Despite the dispatchEvent method accepting a hash with a "target" property of
"undefined", closure may still require the "target" property to be
explicit.
Instead of having `ol.events.Key` be a listener object or an array of listener objects, it should be less error prone to have it just be a single listener object.
To avoid using too many functions with multiple return types, the `ol.events.*` functions for registering and unregistering listeners no longer accept an array of event types (and only a single key is returned when registering).
To make it convenient for users to register multiple listeners at once, the `observable.on()` method accepts an array of event types. Internally in the library, we should use the less risky `ol.events.listen()`.
To make sure that our binarySearch implementation meets the requirements of
the library, I added more tests for ol.geom.flat.interpolate.lineString, only
to find out that it does not handle line strings with repeated vertices
properly, regardless of what binarySearch implementation is used.
When using tile sets with a high tilePixelRatio, the maximum pixel size can
trouble the browser. Instead, we now use replay rendering by tile size limits
instead of resolution ratio limits.
This option allows the format to read only features of a
given layer. This is useful if you wish to make a single
query to a WMS server with multiple layers in it.
In order to have the function returned by ol.source.UrlTile#getTileUrlFunction()
to return a url even when executed outside the context of the source, then it
should be bound to the source.
The compiler seems to have trouble with functions that can run with
different 'this' types. By moving the units handling to the callback, this
issue can be avoided.
When selecting an already selected feature, it will be on the Select
interaction's featureOverlay_. So we need to include that featureOverlay_
in the layer filter, regardless of what the user set as layer filter.
When in toggle mode, we need to make sure that we only select features that
are not already included in the selection.
Tile coordinate keys from ol.tilecoord.toString() are different than the ones
from Array.prototype.toString(). Both were used, potentially causing problems.
This change makes them consistent and removes the now unnecessary
ol.tileCoord.toString() function.
This only works when the device pixel ratio is 1. Labels are incorrectly
positioned and not at all rotated for other pixel ratios. I cannot find the
cause for this problem.
Because clip geometries are anti-aliased in most browsers, there will be tiny
gaps between tiles. If tiles are rendered to a tile canvas which is then drawn
to the map canvas upon composition, these gaps can be avoided. For rotated
views, it is stil necessary to clip the tile, but in this case a 1-pixel
buffer is used.
This change also brings a huge performance improvement for panning, because
the fully rendered tiles can be reused.
Because of the added cost of using drawImage in addition to replaying the tile
replay group, we fall back to directly drawing to the map canvas when the tile
canvas would be too large, or during interaction/animation when resolution or
rotation change.
By setting a device pixel ratio of 1.0 and increasing the tolerance for raster
reprojection tests, the render tests now also run from the console on OSX
devices with retina display.
This fixes a regression introduced by the goog.isDef removal.
From the HTML 5 spec: "The empty string is also a valid keyword, and
maps to the Anonymous state"
This fixes a regression introduced by the goog.isDef removal.
From the HTML 5 spec: "The empty string is also a valid keyword, and
maps to the Anonymous state"
The imageSize property was only used to determine the scale. It's usage was
never documented nor tested nor shown in an example, so I removed it because I
considered its presence a bug.
Add an optional notify argument to object set and setProperties methods.
If the argument is not provided, set and setProperties trigger an event.
If you update many objects or do so frequently and do not need notification, performance is improved by setting silent to true.
Expanded documentation on the url property of the
ol.source.Vector property to include information about
how data loaded remotely will always be run through an
attempt to translate to the view's projection so the
format object must have the proper value for
defaultDataProjection when the remote data doesn't
include a CRS property.
This pull request splits the developer documentation into `CONTRIBUTING.md` and
`DEVELOPING.md`. `CONTRIBUTING.md` now contains an additional paragraph,
instructing contributors to create an issue before submitting a pull request.
The introduction of this additional step was discussed at this year's FOSS4G
conference. This new step would also affect contributions from core developers.
"Unwrap" the coordinates obtained from transformations and utilize wrapX
capabilities of the sources to handle calculations of TileRanges and
unwrapped tile extents.
If we do this here, we can avoid some computations on triangles that will
be unused in the future anyway + reduce problems with non-global projections
without specified extents.
Changing. resetNorth_ function from O(n) to O(1).
To reproduce this issue, open the developer console and execute:
map.getView().setRotation(5000000000);
Then click on the rotation button. Before the commit, it takes a few
seconds, after this commit it is instantaneous.
In addition, due to limited floating point precision, the previous code
calculates a different value from this one.
This is a follow up of commit 761aa0ea5c.
That commit removed ol.control.Control.bindMouseOutFocusOutBlur function,
but forgot to remove this piece of code here.
Previously, {-y} only worked for the standard web mercator tile grid. Now
a tile grid with an extent is required (which we get from
ol.tilegrid.createXYZ() anyway), and then the y calculation for TMS style
tile grids works as expected.
Now that https://github.com/laurentj/slimerjs/issues/333 is properly fixed (see 911fcb671a) we can no longer read Slimer's exit code from a file. Instead, we can just use the process exit code, which simplifies the test-rendering.js script.
This commit removes an incorrect assertion from the modify interaction, which currently triggers when adding vertices to a line string. A new condition is added to the `if` statement to prevent a compilation error. In practice, `depth` and `segmentDataMatch.depth` are either both defined or both undefined.
The value we set context.fillStyle to should always be a string. This commit fixes a bug in circlestyle.js where we did set context.fillStyle to an array instead of a string.
By default, zooming in or out zooms using the mouse's location
as an anchor, which makes it possible to navigate the map
using scrolling only, and makes zooming in more intuitive.
This commit adds a new useAnchor option to the MouseWheelZoom
interaction. It is enabled by default, which changes nothing
to the current behavior of the interaction. When disabled,
the interaction stops registering its lastAnchor_ value. This
turns the zoom into a very basic one, that zooms to the center
of the screen.
To use the map center zoom, set the useAnchor option to
false when creating the MouseWheelZoomInteraction, or use its
setMouseAnchor function.
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.
Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
This commit adds an `extend` method to the draw interaction. This method makes it possible to extend (continue drawing) an existing line string feature. It only works on line string features, where this functionality makes the most sense.
Here's an example on how to use `extend`:
```js
var vectorSource = vectorLayer.getSource();
vectroSource.removeFeature(feature);
drawInteraction.extend(feature);
```
Added the getUrls method to get access to the url / urls property.
When using a tileUrlFunction, getUrls should return null.
This should fix issue #3886
Quoting from https://nodesecurity.io/advisories/marked_redos:
> Marked 0.3.3 and earlier is vulnerable to regular expression denial of
> service (ReDoS) when certain types of input are passed in to be parsed.
This allows features to be moved around the map. It works much like the Modify interaction, however it's significantly simpler. It uses the geometry's underlying `translate` function.
We currently rely on the renderer to load the styles it intents to use.
In Ol3-Cesium we want to allow different styles for 3D and for 2D.
This commit fixes the issue by allowing application code to explicitely
initiate the loading process.
This commit adds an `ol.format.KML.findStyle_` function to prevent creating a function for every call to `ol.format.KML.createFeatureStyleFunction_`, as suggested by @ahocevar in #3900.
Setting a feature geometry to null or undefined and triggering a hit
detection was throwing an exception.
This patch handles a batched feature without a geometry in the same
fashion as skipped features.
An equivalent patch has been applied to the canvas replay.
Setting a feature geometry to null or undefined and triggering a hit
detection was throwing an exception.
This patch handles a batched feature without a geometry in the same
fashion as skipped features.
It was a workaround added in #1761 to hide the button tooltip on
OSX / Chrome 32 and 33.
Because we're not using the tooltips anymore (see #2781) and this
version of chrome is deprecated this workaround can be removed.
The previous approach did not work on mobile devices where no `pointermove`
event is sent except from dragging.
Logic now is: Upon vertex creation due to `pointerdown` we will ignore
the next `singleclick` event unless there is a `pointerdrag` event, which will
not lead to a `singleclick` event following the vertex creation.
Resolves#3935
Where workers are not available, or if operations are trivial to run, the main UI thread can be used instead. This also adds tests that run in real browsers.
With this change, the generic 'change' event is properly documented, as
all other events. It is no longer necessary to annotate `@fires change` for
every ol.Observable subclass.
This fixes issues with ol.source.Vector being unable to use ol.ext.rbush,
but it also means that potential future external modules without node
module loader support will not work. If we ever depend on such a module,
we can replace "var define;" with a minimal AMD define shim.
In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.
Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
My comment on line 375 was too long, so I broke it up into multiple lines. Also I accidentally left a line out of the commit (line 384) when transcribing my changes into the web based editor.
Fit accepts either a geometry or an extent.
This combines two previously distinct functions
into one more flexible call.
Also brings the rotations support and options
previously available to fitGeometry to extents
Following [3827](https://github.com/openlayers/ol3/issues/3827),
handle CDATA XML nodes in attribute parsing of GML data. Currently
such data will be expected to be a geometry, and will fail to parse.
Treating the CDATA node as text is the easiest way to handle such
an attribute.
When creating the graticule use the extent from the vectorContext instead of the frameState to determine what parallels and meridians should be created. This will allow the graticule to be drawn correctly on views that wrap across the dateline.
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
Using the term 'bottom-left' for origin and origins is misleading, because
many developers use -y-1 for the tile url's y in their tile url functions,
and the origin really only determines where tile coordinates start to
increase from left to right and from bottom to top.
By adding a getTileCoordForTileUrlFuction method like for ol.source.Tile,
we can now properly handle extent and resolution restrictions, and reuse
tiles on wrapped worlds. Also adds the missing wrapX option to
ol.source.TileVector.
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
ol.layer.Vector can now manage both an RTree and a Collection of features.
The new useSpatialIndex option allows to opt out of RTree management, and
the new ol.Collection type of the features option allows to opt in for
Collection management.
This commit adds tests for `intersectsExtent` of Point, LineString, Polygon,
MultiPoint, MultiLineString, MultiPolygon and GeometryCollection.
It also adds a basic test for `getExtent` of MultiPolygon
This change allows us to remove some avoidable function calls (specifically
to goog.isDef(c) and c.toLowerCase()). Additionally, the new check is simpler
to read.
* Min and max number of points configurable for lines and polygons
* Polygons from custom geometryFunction now have a sketch line
* The example shows how to use a custom geometryFunction
This allows applications to control the geometry that is created from the
drawing sketch. Will e.g. be useful to create a regular polygon instead of
a circle when in Circle mode.
The `ol.extent.containsExtent` documentation had its arguments backwards
(or the implementation did).
The documentation said "the first extent is contained by or on the edge
of the second", but the function checked the opposite.
The wording was also a little strange, since from the name of the
function alone `containsExtent` I'd guess that the first argument would
be the (potential) container, and the second would be the (potentially)
contained. But the documentation has the wording "check if one extent is
*contained by* or on the edge of another", suggesting the first argument
is the contained and the second the container.
This patch keeps the current functionality but clarifies the
documentation.
The addition of full extent tile ranges also allows us to simplify wrapX
handling for tile layers. By limiting wrapX to true and false as possible
values, we can remove a lot of guessing logic.
These tests are taken from ol.tilegrid.XYZ, to make sure that
ol.tilegrid.TileGrid works the same way. The additional tests show that the
#getTileCoordForXYAndResolution_() method do not handle coordinates at
tile boundaries properly, so this is fixed.
This is to be able to use the dev server (`npm start`) to serve the hosted examples (located in the `build/hosted/<branch>` dir after `make host-examples`).
[forking](https://github.com/openlayers/ol3/fork_select) the ol3 repository.
### Travis CI
The Travis CI hook is enabled on the Github repository. This means every pull request
is run through a full test suite to ensure it compiles and passes the tests. Failing
pull requests will not be merged.
Although not mandatory, it is also recommended to set up Travis CI for your ol3 fork.
For that go to your ol3 fork's Service Hooks page and set up the Travis hook.
Then every time you push to your fork, the test suite will be run. This means
errors can be caught before creating a pull request. For those making
small or occasional contributions, this may be enough to check that your contributions
are ok; in this case, you do not need to install the build tools on your local environment
as described below.
### Development dependencies
The minimum requirements are:
* GNU Make
* Git
* [Node.js](http://nodejs.org/) (0.10.x or higher)
* Python 2.6 or 2.7 with a couple of extra modules (see below)
* Java 7 (JRE and JDK)
The executables `git`, `node`, `python` and `java` should be in your `PATH`.
You can check your configuration by running:
$ make check-deps
To install the Node.js dependencies run
$ npm install
To install the extra Python modules, run:
$ sudo pip install -r requirements.txt
or
$ cat requirements.txt | sudo xargs easy_install
depending on your OS and Python installation.
(You can also install the Python modules in a Python virtual environment if you want to.)
## Working with the build tool
As an ol3 developer you will use `make` to run build targets defined in the
`Makefile` located at the root of the repository. The `Makefile` includes
targets for running the linter, the compiler, the tests, etc.
The usage of `make` is as follows:
$ make <target>
where `<target>` is the name of the build target you want to execute. For
example:
$ make test
The main build targets are `serve`, `lint`, `build`, `test`, and `check`. The
latter is a meta-target that basically runs `lint`, `build`, and `test`.
The `serve` target starts a node-based web server, which we will refer to as the *dev server*. You'll need to start that server for running the examples and the tests in a browser. More information on that further down.
Other targets include `apidoc` and `ci`. The latter is the target used on Travis CI. See ol3's [Travis configuration file](https://github.com/openlayers/ol3/blob/master/.travis.yml).
## Running the `check` target
The `check` target is to be run before pushing code to GitHub and opening pull
requests. Branches that don't pass `check` won't pass the integration tests,
and have therefore no chance of being merged into `master`.
To run the `check` target:
$ make check
If you want to run the full suite of integration tests, see "Running the integration
tests" below.
## Running examples
To run the examples you first need to start the dev server:
$ make serve
Then, just point your browser <http://localhost:3000/build/examples> in your browser. For example <http://localhost:3000/build/examples/side-by-side.html>.
Run examples against the `ol.js` standalone build:
The examples can also be run against the `ol.js` standalone build, just like
the examples [hosted](http://openlayers.org/en/master/examples/) on GitHub.
Start by executing the `host-examples` build target:
$ make host-examples
After running `host-examples` you can now open the examples index page in the browser: <http://localhost:3000/build/hosted/master/examples/>. (This assumes that you still have the dev server running.)
Append `?mode=raw` to make the example work in full debug mode. In raw mode the OpenLayers and Closure Library scripts are loaded individually by the Closure Library's `base.js` script (which the example page loads and executes before any other script).
## Running tests
To run the tests in a browser start the dev server (`make serve`) and open <http://localhost:3000/test/index.html> in the browser.
To run the tests on the console (headless testing with PhantomJS) use the `test` target:
$ make test
See also the test-specific [README](../master/test/README.md).
## Running the integration tests
When you submit a pull request the [Travis continuous integration
server](https://travis-ci.org/) will run a full suite of tests, including
building all versions of the library and checking that all of the examples
work. You will receive an email with the results, and the status will be
displayed in the pull request.
To run the full suite of integration tests use the `ci` target:
$ make ci
Running the full suite of integration tests currently takes 5-10 minutes.
This makes sure that your commit won't break the build. It also runs JSDoc3 to
make sure that there are no invalid API doc directives.
## Adding examples
Adding functionality often implies adding one or several examples. This
section provides explanations related to adding examples.
The examples are located in the `examples` directory. Adding a new example
implies creating two or three files in this directory, an `.html` file, a `.js`
file, and, optionally, a `.css` file.
You can use `simple.js` and `simple.html` as templates for new examples.
### Use of the `goog` namespace in examples
Short story: the ol3 examples should not use the `goog` namespace, except
for `goog.require`.
Longer story: we want that the ol3 examples work in multiple modes, with the
standalone lib (which has implications of the symbols and properties we
export), and compiled together with the ol3 library.
Compiling the examples together with the library makes it mandatory to declare dependencies with `goog.require` statements.
## Pull request guidelines
Before working on a pull request, create an issue explaining what you want to contribute. This ensures that your pull request won't go unnoticed, and that you are not contributing something that is not suitable for the project. Once a core developer has set the `pull request accepted` label on the issue, you can submit a pull request. The pull request description should reference the original issue.
[forking](https://github.com/openlayers/ol3/fork) the ol3 repository.
### Travis CI
The Travis CI hook is enabled on the Github repository. This means every pull request
is run through a full test suite to ensure it compiles and passes the tests. Failing
pull requests will not be merged.
Although not mandatory, it is also recommended to set up Travis CI for your ol3 fork.
For that go to your ol3 fork's Service Hooks page and set up the Travis hook.
Then every time you push to your fork, the test suite will be run. This means
errors can be caught before creating a pull request. For those making
small or occasional contributions, this may be enough to check that your contributions
are ok; in this case, you do not need to install the build tools on your local environment
as described below.
### Development dependencies
The minimum requirements are:
* GNU Make
* Git
* [Node.js](http://nodejs.org/) (higher than 0.12.x)
* Python 2.6 or 2.7
* Java 7 (JRE and JDK)
The executables `git`, `node`, and `java` should be in your `PATH`.
You can check your configuration by running:
$ make check-deps
To install the Node.js dependencies run
$ npm install
## Working with the build tool
As an ol3 developer you will use `make` to run build targets defined in the
`Makefile` located at the root of the repository. The `Makefile` includes
targets for running the linter, the compiler, the tests, etc.
The usage of `make` is as follows:
$ make <target>
where `<target>` is the name of the build target you want to execute. For
example:
$ make test
The main build targets are `serve`, `lint`, `build`, `test`, and `check`. The
latter is a meta-target that basically runs `lint`, `build`, and `test`.
The `serve` target starts a node-based web server, which we will refer to as the *dev server*. You'll need to start that server for running the examples and the tests in a browser. More information on that further down.
Other targets include `apidoc` and `ci`. The latter is the target used on Travis CI. See ol3's [Travis configuration file](https://github.com/openlayers/ol3/blob/master/.travis.yml).
## Running the `check` target
The `check` target is to be run before pushing code to GitHub and opening pull
requests. Branches that don't pass `check` won't pass the integration tests,
and have therefore no chance of being merged into `master`.
To run the `check` target:
$ make check
If you want to run the full suite of integration tests, see "Running the integration
tests" below.
## Running examples
To run the examples you first need to start the dev server:
$ make serve
Then, just point your browser <http://localhost:3000/build/examples> in your browser. For example <http://localhost:3000/build/examples/side-by-side.html>.
Run examples against the `ol.js` standalone build:
The examples can also be run against the `ol.js` standalone build, just like
the examples [hosted](http://openlayers.org/en/master/examples/) on GitHub.
Start by executing the `host-examples` build target:
$ make host-examples
After running `host-examples` you can now open the examples index page in the browser: <http://localhost:3000/build/hosted/master/examples/>. (This assumes that you still have the dev server running.)
Append `?mode=raw` to make the example work in full debug mode. In raw mode the OpenLayers and Closure Library scripts are loaded individually by the Closure Library's `base.js` script (which the example page loads and executes before any other script).
## Running tests
To run the tests in a browser start the dev server (`make serve`) and open <http://localhost:3000/test/index.html> in the browser.
To run the tests on the console (headless testing with PhantomJS) use the `test` target:
$ make test
See also the test-specific [README](../master/test/README.md).
## Running the integration tests
When you submit a pull request the [Travis continuous integration
server](https://travis-ci.org/) will run a full suite of tests, including
building all versions of the library and checking that all of the examples
work. You will receive an email with the results, and the status will be
displayed in the pull request.
To run the full suite of integration tests use the `ci` target:
$ make ci
Running the full suite of integration tests currently takes 5-10 minutes.
This makes sure that your commit won't break the build. It also runs JSDoc3 to
make sure that there are no invalid API doc directives.
## Adding examples
Adding functionality often implies adding one or several examples. This
section provides explanations related to adding examples.
The examples are located in the `examples` directory. Adding a new example
implies creating two or three files in this directory, an `.html` file, a `.js`
file, and, optionally, a `.css` file.
You can use `simple.js` and `simple.html` as templates for new examples.
### Use of the `goog` namespace in examples
Short story: the ol3 examples should not use the `goog` namespace, except
for `goog.require`.
Longer story: we want that the ol3 examples work in multiple modes, with the
standalone lib (which has implications of the symbols and properties we
export), and compiled together with the ol3 library.
Compiling the examples together with the library makes it mandatory to declare dependencies with `goog.require` statements.
[OpenLayers 3](http://openlayers.org/) is a high-performance, feature-packed library for creating interactive maps on the web.
## Getting Started
- Download the [latest release](https://github.com/openlayers/ol3/releases/tag/v3.4.0)
- Download the [latest release](http://openlayers.org/download/)
- Install with npm: `npm install openlayers`
- Clone the repo: `git clone git@github.com:openlayers/ol3.git`
## Documentation
Check out the [hosted examples](http://openlayers.org/en/master/examples/), the [workshop](http://openlayers.org/ol3-workshop/) or [API docs](http://openlayers.org/en/master/apidoc/).
Check out the [hosted examples](http://openlayers.org/en/master/examples/), the [workshop](http://openlayers.org/workshop/) or [API docs](http://openlayers.org/en/master/apidoc/).
As of this release, OpenLayers requires a `requestAnimationFrame`/`cancelAnimationFrame` polyfill for IE 9 support. See http://cdn.polyfill.io/v2/docs/features/#requestAnimationFrame.
#### Layer pre-/postcompose event changes
It is the responsibility of the application to undo any canvas transform changes at the end of a layer 'precompose' or 'postcompose' handler. Previously, it was ok to set a null transform. The API now guarantees a device pixel coordinate system on the canvas with its origin in the top left corner of the map. However, applications should not rely on the underlying canvas being the same size as the visible viewport.
Old code:
```js
layer.on('precompose',function(e){
// rely on canvas dimensions to move coordinate origin to center
Before this release, OpenLayers depended on the global proj4 namespace. When using a module loader like Browserify, you might not want to depend on the global `proj4` namespace. You can use the `ol.proj.setProj4` function to set the proj4 function object. For example in a browserify ES6 environment:
```js
importolfrom'openlayers';
importproj4from'proj4';
ol.proj.setProj4(proj4);
```
#### `ol.source.TileJSON` changes
The `ol.source.TileJSON` now uses `XMLHttpRequest` to load the TileJSON instead of JSONP with callback.
When using server without proper CORS support, `jsonp: true` option can be passed to the constructor to get the same behavior as before:
```js
newol.source.TileJSON({
url:'http://serverwithoutcors.com/tilejson.json',
jsonp:true
})
```
Also for Mapbox v3, make sure you use urls ending with `.json` (which are able to handle both `XMLHttpRequest` and JSONP) instead of `.jsonp`.
### v3.12.0
#### `ol.Map#forEachFeatureAtPixel` changes
The optional `layerFilter` function is now also called for unmanaged layers. To get the same behaviour as before, wrap your layer filter code in an if block like this:
KML icons are scaled 50% so that the rendering better matches Google Earth rendering.
If a KML placemark has a name and is a point, an `ol.style.Text` is created with the name displayed to the right of the icon (if there is an icon).
This can be controlled with the showPointNames option which defaults to true.
To disable rendering of the point names for placemarks, use the option:
new ol.format.KML({ showPointNames: false });
#### `ol.interaction.DragBox` and `ol.interaction.DragZoom` changes
Styling is no longer done with `ol.Style`, but with pure CSS. The `style` constructor option is no longer required, and no longer available. Instead, there is a `className` option for the CSS selector. The default for `ol.interaction.DragBox` is `ol-dragbox`, and `ol.interaction.DragZoom` uses `ol-dragzoom`. If you previously had
```js
newol.interaction.DragZoom({
style:newol.style.Style({
stroke:newol.style.Stroke({
color:'red',
width:3
}),
fill:newol.style.Fill({
color:[255,255,255,0.4]
})
})
});
```
you'll now just need
```js
newol.interaction.DragZoom();
```
but with additional css:
```css
.ol-dragzoom{
border-color:red;
border-width:3px;
background-color:rgba(255,255,255,0.4);
}
```
#### Removal of `ol.source.TileVector`
With the introduction of true vector tile support, `ol.source.TileVector` becomes obsolete. Change your code to use `ol.layer.VectorTile` and `ol.source.VectorTile` instead of `ol.layer.Vector` and `ol.source.TileVector`.
#### `ol.Map#forEachFeatureAtPixel` changes for unmanaged layers
`ol.Map#forEachFeatureAtPixel` will still be called for unmanaged layers, but the 2nd argument to the callback function will be `null` instead of a reference to the unmanaged layer. This brings back the behavior of the abandoned `ol.FeatureOverlay` that was replaced by unmanaged layers.
If you are affected by this change, please change your unmanaged layer to a regular layer by using e.g. `ol.Map#addLayer` instead of `ol.layer.Layer#setMap`.
### v3.10.0
#### `ol.layer.Layer` changes
The experimental `setHue`, `setContrast`, `setBrightness`, `setSaturation`, and the corresponding getter methods have been removed. These properties only worked with the WebGL renderer. If are interested in applying color transforms, look for the `postcompose` event in the API docs. In addition, the `ol.source.Raster` source provides a way to create new raster data based on arbitrary transforms run on any number of input sources.
### v3.9.0
#### `ol.style.Circle` changes
The experimental `getAnchor`, `getOrigin`, and `getSize` methods have been removed. The anchor and origin of a circle symbolizer are not modifiable, so these properties should not need to be accessed. The radius and stroke width can be used to calculate the rendered size of a circle symbolizer if needed:
```js
// calculate rendered size of a circle symbolizer
varwidth=2*circle.getRadius();
if(circle.getStroke()){
width+=circle.getStroke().getWidth()+1;
}
```
### v3.8.0
There should be nothing special required when upgrading from v3.7.0 to v3.8.0.
### v3.7.0
#### Removal of `ol.FeatureOverlay`
Instead of an `ol.FeatureOverlay`, we now use an `ol.layer.Vector` with an
With the removal of `ol.FeatureOverlay`, `zIndex` symbolizer properties of overlays are no longer stacked per map, but per layer/overlay. If you previously had multiple feature overlays where you controlled the rendering order of features by using `zIndex` symbolizer properties, you can now achieve the same rendering order only if all overlay features are on the same layer.
Note that `ol.FeatureOverlay#getFeatures()` returned an `{ol.Collection.<ol.Feature>}`, whereas `ol.source.Vector#getFeatures()` returns an `{Array.<ol.Feature>}`.
#### `ol.TileCoord` changes
Until now, the API exposed two different types of `ol.TileCoord` tile coordinates: internal ones that increase left to right and upward, and transformed ones that may increase downward, as defined by a transform function on the tile grid. With this change, the API now only exposes tile coordinates that increase left to right and upward.
Previously, tile grids created by OpenLayers either had their origin at the top-left or at the bottom-left corner of the extent. To make it easier for application developers to transform tile coordinates to the common XYZ tiling scheme, all tile grids that OpenLayers creates internally have their origin now at the top-left corner of the extent.
This change affects applications that configure a custom `tileUrlFunction` for an `ol.source.Tile`. Previously, the `tileUrlFunction` was called with rather unpredictable tile coordinates, depending on whether a tile coordinate transform took place before calling the `tileUrlFunction`. Now it is always called with OpenLayers tile coordinates. To transform these into the common XYZ tiling scheme, a custom `tileUrlFunction` has to change the `y` value (tile row) of the `ol.TileCoord`:
The `ol.tilegrid.TileGrid#createTileCoordTransform()` function which could be used to get the tile grid's tile coordinate transform function has been removed. This function was confusing and should no longer be needed now that application developers get tile coordinates in a known layout.
The code snippets below show how your application code needs to be changed:
Old application code (with `ol.tilegrid.TileGrid#createTileCoordTransform()`):
The replacement of `ol.tilegrid.Zoomify` is a plain `ol.tilegrid.TileGrid`, configured with `extent`, `origin` and `resolutions`. If the `size` passed to the `ol.source.Zoomify` source is `[width, height]`, then the extent for the tile grid will be `[0, -height, width, 0]`, and the origin will be `[0, 0]`.
#### Replace `ol.View.fitExtent()` and `ol.View.fitGeometry()` with `ol.View.fit()`
* This combines two previously distinct functions into one more flexible call which takes either a geometry or an extent.
* Rename all calls to `fitExtent` and `fitGeometry` to `fit`.
#### Change to `ol.interaction.Modify`
When single clicking a line or boundary within the `pixelTolerance`, a vertex is now created.
### v3.6.0
#### `ol.interaction.Draw` changes
* The `minPointsPerRing` config option has been renamed to `minPoints`. It is now also available for linestring drawing, not only for polygons.
* The `ol.DrawEvent` and `ol.DrawEventType` types were renamed to `ol.interaction.DrawEvent` and `ol.interaction.DrawEventType`. This has an impact on your code only if your code is compiled together with ol3.
#### `ol.tilegrid` changes
* The `ol.tilegrid.XYZ` constructor has been replaced by a static `ol.tilegrid.createXYZ()` function. The `ol.tilegrid.createXYZ()` function takes the same arguments as the previous `ol.tilegrid.XYZ` constructor, but returns an `ol.tilegrid.TileGrid` instance.
* The internal tile coordinate scheme for XYZ sources has been changed. Previously, the `y` of tile coordinates was transformed to the coordinates used by sources by calculating `-y-1`. Now, it is transformed by calculating `height-y-1`, where height is the number of rows of the tile grid at the zoom level of the tile coordinate.
* The `widths` constructor option of `ol.tilegrid.TileGrid` and subclasses is no longer available, and it is no longer necessary to get proper wrapping at the 180° meridian. However, for `ol.tilegrid.WMTS`, there is a new option `sizes`, where each entry is an `ol.Size` with the `width` ('TileMatrixWidth' in WMTS capabilities) as first and the `height` ('TileMatrixHeight') as second entry of the array. For other tile grids, users can
now specify an `extent` instead of `widths`. These settings are used to restrict the range of tiles that sources will request.
* For `ol.source.TileWMS`, the default value of `warpX` used to be `undefined`, meaning that WMS requests with out-of-extent tile BBOXes would be sent. Now `wrapX` can only be `true` or `false`, and the new default is `true`. No application code changes should be required, but the resulting WMS requests for out-of-extent tiles will no longer use out-of-extent BBOXes, but ones that are shifted to real-world coordinates.
The v3.10.0 release includes features and fixes from 66 pull requests since the v3.9.0 release. New features and improvements include:
* Full touch gesture support for the Microsoft Edge browser.
* Improved API docs - required constructor options are now marked as such.
* Text styles (vector labels) now work with defaults instead of failing when only a label text is set.
* Write support for GML3 features with multiple geometries
See the complete list below for details. And see the following notes to know how to upgrade from v3.9.0 to v3.10.0.
## Upgrade notes
#### `ol.layer.Layer` changes
The experimental `setHue`, `setContrast`, `setBrightness`, `setSaturation`, and the corresponding getter methods have been removed. These properties only worked with the WebGL renderer. If you are interested in applying color transforms, look for the `postcompose` event in the API docs. In addition, the `ol.source.Raster` source provides a way to create new raster data based on arbitrary transforms run on any number of input sources.
#### Removal of legacy Internet Explorer support
If you are building an appliction that supports Internet Explorer 8 or older, you'll need to use ES5 shims to make OpenLayers work. As before, support for such old browsers is very basic, and we recommend to not support them.
## New features and fixes
* [#4237](https://github.com/openlayers/ol3/pull/4237) - #3328: GML3 - Writing features with multiple geometries ([@awaterme](https://github.com/awaterme))
* [#4218](https://github.com/openlayers/ol3/pull/4218) - Add 'getLayer()' method to 'ol.interaction.Select' ([@jonataswalker](https://github.com/jonataswalker))
* [#4036](https://github.com/openlayers/ol3/pull/4036) - Fix modify interaction event order ([@alvinlindstam](https://github.com/alvinlindstam))
* [#4036](https://github.com/openlayers/ol3/pull/4036) - Fix modify interaction event order ([@alvinlindstam](https://github.com/alvinlindstam))
* [#4116](https://github.com/openlayers/ol3/pull/4116) - Make ol.control.OverviewMap's view configurable ([@ahocevar](https://github.com/ahocevar))
* [#4234](https://github.com/openlayers/ol3/pull/4234) - Support OGC WKT proj4 def.units and def.to_meter ([@tbarsballe](https://github.com/tbarsballe))
* [#4224](https://github.com/openlayers/ol3/pull/4224) - Don't transform the angle into degrees to rotate the element ([@fredj](https://github.com/fredj))
* [#4216](https://github.com/openlayers/ol3/pull/4216) - Fix canvas replay which broke with 31a68e2 ([@ahocevar](https://github.com/ahocevar))
* [#4202](https://github.com/openlayers/ol3/pull/4202) - Remove use of goog.dom.appendChild ([@fredj](https://github.com/fredj))
* [#4205](https://github.com/openlayers/ol3/pull/4205) - Minor cleanup ([@fredj](https://github.com/fredj))
* [#4203](https://github.com/openlayers/ol3/pull/4203) - Cosmetic changes to example html / css ([@marcjansen](https://github.com/marcjansen))
* [#4184](https://github.com/openlayers/ol3/pull/4184) - Adjust iframe's position of GetFeatureInfo examples ([@jonataswalker](https://github.com/jonataswalker))
* [#4192](https://github.com/openlayers/ol3/pull/4192) - Remove use of goog.isNull in favor of simple truthy checks ([@marcjansen](https://github.com/marcjansen))
* [#4197](https://github.com/openlayers/ol3/pull/4197) - Remove blur action on MOUSEOUT on Zoom Out button ([@denilsonsa](https://github.com/denilsonsa))
* [#4195](https://github.com/openlayers/ol3/pull/4195) - #4171: Prefer current layout as default on MultiLineString.setLineStrings() ([@awaterme](https://github.com/awaterme))
* [#4172](https://github.com/openlayers/ol3/pull/4172) - #4171: Prefer current layout as default on Multipolygon.setPolygons() ([@awaterme](https://github.com/awaterme))
* [#4190](https://github.com/openlayers/ol3/pull/4190) - Remove use of goog.functions.constant ([@marcjansen](https://github.com/marcjansen))
* [#4188](https://github.com/openlayers/ol3/pull/4188) - Remove use of goog.object.getKeys ([@fredj](https://github.com/fredj))
* [#4189](https://github.com/openlayers/ol3/pull/4189) - Replace goog.nullFunction with ol.nullFunction ([@marcjansen](https://github.com/marcjansen))
* [#4165](https://github.com/openlayers/ol3/pull/4165) - Use ECMAScript 5.1 Array functions instead of goog.array ([@fredj](https://github.com/fredj))
* [#4181](https://github.com/openlayers/ol3/pull/4181) - Remove use of goog.array.contains ([@fredj](https://github.com/fredj))
* [#4174](https://github.com/openlayers/ol3/pull/4174) - Remove hue, saturation, contrast, and brightness as layer properties. ([@tschaub](https://github.com/tschaub))
* [#4183](https://github.com/openlayers/ol3/pull/4183) - Remove @api on getHitDetectionFramebuffer ([@elemoine](https://github.com/elemoine))
* [#4179](https://github.com/openlayers/ol3/pull/4179) - Use Date.now() instead of goog.now() ([@marcjansen](https://github.com/marcjansen))
* [#4175](https://github.com/openlayers/ol3/pull/4175) - Remove use of goog.math.clamp(). ([@tschaub](https://github.com/tschaub))
* [#4173](https://github.com/openlayers/ol3/pull/4173) - Only animate when resolution is about to be changed ([@ahocevar](https://github.com/ahocevar))
* [#4129](https://github.com/openlayers/ol3/pull/4129) - Remove use of goog.isDef. ([@openlayers](https://github.com/openlayers))
* [#4168](https://github.com/openlayers/ol3/pull/4168) - Tile preload example wording (fixes #4147) ([@wlerner](https://github.com/wlerner))
* [#4167](https://github.com/openlayers/ol3/pull/4167) - Remove externs in externs/closure-compiler.js ([@fredj](https://github.com/fredj))
* [#4166](https://github.com/openlayers/ol3/pull/4166) - Use version 20150920 of Closure Compiler ([@elemoine](https://github.com/elemoine))
* [#4159](https://github.com/openlayers/ol3/pull/4159) - Remove use of goog.object.containsKey ([@fredj](https://github.com/fredj))
* [#4157](https://github.com/openlayers/ol3/pull/4157) - Fix typo in doc ([@elemoine](https://github.com/elemoine))
* [#4138](https://github.com/openlayers/ol3/pull/4138) - Enhanced documentation for ol.style.Text ([@ekargee](https://github.com/ekargee))
* [#4110](https://github.com/openlayers/ol3/pull/4110) - Minor cleanups ([@fredj](https://github.com/fredj))
* [#4156](https://github.com/openlayers/ol3/pull/4156) - Rename drag-features example to custom-interactions ([@elemoine](https://github.com/elemoine))
* [#4150](https://github.com/openlayers/ol3/pull/4150) - Remove use of goog.object.remove ([@fredj](https://github.com/fredj))
* [#4145](https://github.com/openlayers/ol3/pull/4145) - API method for simplifying geometries. ([@tschaub](https://github.com/tschaub))
* [#4153](https://github.com/openlayers/ol3/pull/4153) - Add a "features" option to ol.interaction.Select ([@elemoine](https://github.com/elemoine))
* [#4144](https://github.com/openlayers/ol3/pull/4144) - Set context.fillStyle to a string ([@elemoine](https://github.com/elemoine))
* [#4149](https://github.com/openlayers/ol3/pull/4149) - Remove use of goog.array.isEmpty ([@fredj](https://github.com/fredj))
* [#4139](https://github.com/openlayers/ol3/pull/4139) - Add turf.js and JSTS example ([@tsauerwein](https://github.com/tsauerwein))
* [#4136](https://github.com/openlayers/ol3/pull/4136) - Fix the 'click-to-fork' link in contributer notes ([@marcjansen](https://github.com/marcjansen))
* [#4111](https://github.com/openlayers/ol3/pull/4111) - Use a blackish default for filling texts ([@marcjansen](https://github.com/marcjansen))
* [#4120](https://github.com/openlayers/ol3/pull/4120) - Remove invalid link to featureOverlay in API doc ([@kalbermattenm](https://github.com/kalbermattenm))
* [#4117](https://github.com/openlayers/ol3/pull/4117) - forEachFeatureAtPixel shouldn't fail if layer has no source ([@pgiraud](https://github.com/pgiraud))
* [#4106](https://github.com/openlayers/ol3/pull/4106) - Focus to search field on page load ([@elemoine](https://github.com/elemoine))
* [#4079](https://github.com/openlayers/ol3/pull/4079) - Automatically mark required options in API-docs ([@marcjansen](https://github.com/marcjansen))
* [#4107](https://github.com/openlayers/ol3/pull/4107) - Prevent page zoom on IE Edge ([@fredj](https://github.com/fredj))
* [#3969](https://github.com/openlayers/ol3/pull/3969) - Add an option to use the mouse's location as an anchor when zooming ([@samuellapointe](https://github.com/samuellapointe))
The v3.11.0 release includes features and fixes from 73 pull requests since the v3.10.1 release. New features and improvements include:
* Support for raster reprojection - load raster sources in one projection and view them in another.
* Support for Mapbox Vector Tiles!
* Improved KML support, GeoJSON & TopoJSON fixes, and much more. See below for the full list.
## Upgrade notes
#### `ol.format.KML` changes
KML icons are scaled 50% so that the rendering better matches Google Earth rendering.
If a KML placemark has a name and is a point, an `ol.style.Text` is created with the name displayed to the right of the icon (if there is an icon).
This can be controlled with the showPointNames option which defaults to true.
To disable rendering of the point names for placemarks, use the option:
new ol.format.KML({ showPointNames: false });
#### `ol.interaction.DragBox` and `ol.interaction.DragZoom` changes
Styling is no longer done with `ol.Style`, but with pure CSS. The `style` constructor option is no longer required, and no longer available. Instead, there is a `className` option for the CSS selector. The default for `ol.interaction.DragBox` is `ol-dragbox`, and `ol.interaction.DragZoom` uses `ol-dragzoom`. If you previously had
```js
newol.interaction.DragZoom({
style:newol.style.Style({
stroke:newol.style.Stroke({
color:'red',
width:3
}),
fill:newol.style.Fill({
color:[255,255,255,0.4]
})
})
});
```
you'll now just need
```js
newol.interaction.DragZoom();
```
but with additional css:
```css
.ol-dragzoom{
border-color:red;
border-width:3px;
background-color:rgba(255,255,255,0.4);
}
```
#### Removal of `ol.source.TileVector`
With the introduction of true vector tile support, `ol.source.TileVector` becomes obsolete. Change your code to use `ol.layer.VectorTile` and `ol.source.VectorTile` instead of `ol.layer.Vector` and `ol.source.TileVector`.
#### `ol.Map#forEachFeatureAtPixel` changes for unmanaged layers
`ol.Map#forEachFeatureAtPixel` will still be called for unmanaged layers, but the 2nd argument to the callback function will be `null` instead of a reference to the unmanaged layer. This brings back the behavior of the abandoned `ol.FeatureOverlay` that was replaced by unmanaged layers.
If you are affected by this change, please change your unmanaged layer to a regular layer by using e.g. `ol.Map#addLayer` instead of `ol.layer.Layer#setMap`.
## Full list of changes
* [#4394](https://github.com/openlayers/ol3/pull/4394) - Allow ol.Object property update without notification. ([@DavidHequet](https://github.com/DavidHequet))
* [#4395](https://github.com/openlayers/ol3/pull/4395) - Flag ol.style.Text setOffsetX and Y as @api. ([@adube](https://github.com/adube))
* [#4353](https://github.com/openlayers/ol3/pull/4353) - Resolve path to jsdoc-fork. ([@tschaub](https://github.com/tschaub))
* [#3627](https://github.com/openlayers/ol3/pull/3627) - Make package.json compatible for npm frontend use. ([@ThomasG77](https://github.com/ThomasG77))
* [#4163](https://github.com/openlayers/ol3/pull/4163) - Fixes for building with Node 4.x. ([@tschaub](https://github.com/tschaub))
* [#4347](https://github.com/openlayers/ol3/pull/4347) - Use require.resolve() to find jsdoc. ([@tschaub](https://github.com/tschaub))
* [#4291](https://github.com/openlayers/ol3/pull/4291) - Add 'Move a feature along a line' example. ([@jonataswalker](https://github.com/jonataswalker))
* [#4344](https://github.com/openlayers/ol3/pull/4344) - Allow different resolutions in x and y direction for ol.source.ImageStatic ([@bartvde](https://github.com/bartvde))
* [#4339](https://github.com/openlayers/ol3/pull/4339) - Make sure drawImage width and height are not too big ([@bartvde](https://github.com/bartvde))
* [#4334](https://github.com/openlayers/ol3/pull/4334) - Check view extent within image extent ([@ahocevar](https://github.com/ahocevar))
* [#4332](https://github.com/openlayers/ol3/pull/4332) - Fix write out GeoJSON features with id equal to 0 ([@fredj](https://github.com/fredj))
* [#4331](https://github.com/openlayers/ol3/pull/4331) - Allow TopoJSON features with id equal to 0 ([@fredj](https://github.com/fredj))
* [#4330](https://github.com/openlayers/ol3/pull/4330) - ol.format.TopoJSON is read only, update the jsdoc ([@openlayers](https://github.com/openlayers))
* [#4327](https://github.com/openlayers/ol3/pull/4327) - Allow GeoJSON features with id equal to 0 ([@fredj](https://github.com/fredj))
* [#4219](https://github.com/openlayers/ol3/pull/4219) - Support tiled vector data and Mapbox vector tiles ([@ahocevar](https://github.com/ahocevar))
* [#4322](https://github.com/openlayers/ol3/pull/4322) - Add wrapX override support for ol.source.Cluster ([@FRizZL](https://github.com/FRizZL))
* [#4316](https://github.com/openlayers/ol3/pull/4316) - Render name labels if the geometry is a point in KML format (@tamarmot) ([@marcjansen](https://github.com/marcjansen))
* [#4313](https://github.com/openlayers/ol3/pull/4313) - Align logos nicely with attribution text ([@ahocevar](https://github.com/ahocevar))
* [#4297](https://github.com/openlayers/ol3/pull/4297) - Create standalone versions of ol.ext packages ([@ahocevar](https://github.com/ahocevar))
* [#4302](https://github.com/openlayers/ol3/pull/4302) - scale icons by 0.5 so they are not huge ([@tamarmot](https://github.com/tamarmot))
* [#4283](https://github.com/openlayers/ol3/pull/4283) - Flag ol.tilegrid.TileGrid getTileCoordExtent as @api ([@adube](https://github.com/adube))
* [#4280](https://github.com/openlayers/ol3/pull/4280) - Use overlay container instead of viewport for ol.render.Box ([@ahocevar](https://github.com/ahocevar))
* [#4278](https://github.com/openlayers/ol3/pull/4278) - Use DOM instead of map canvas for ol.render.Box ([@ahocevar](https://github.com/ahocevar))
* [#4277](https://github.com/openlayers/ol3/pull/4277) - Improve the box select example ([@fredj](https://github.com/fredj))
* [#4102](https://github.com/openlayers/ol3/pull/4102) - Export ol.Observable#dispatchEvent function ([@fredj](https://github.com/fredj))
* [#4261](https://github.com/openlayers/ol3/pull/4261) - ol.events.condition.mouseOnly may be wrong ([@fredj](https://github.com/fredj))
* [#4269](https://github.com/openlayers/ol3/pull/4269) - Fix Zoom control duration option - allow `0` as value ([@adube](https://github.com/adube))
* [#4268](https://github.com/openlayers/ol3/pull/4268) - Add method for retrieving ol.Overlay by id ([@jonataswalker](https://github.com/jonataswalker))
* [#4272](https://github.com/openlayers/ol3/pull/4272) - Allow the DragZoom interaction created in defaults to use zoomDuration option. ([@adube](https://github.com/adube))
* [#4267](https://github.com/openlayers/ol3/pull/4267) - Example usability improvements ([@ahocevar](https://github.com/ahocevar))
* [#4263](https://github.com/openlayers/ol3/pull/4263) - Add back CSSProperties.prototype.touchAction extern ([@fredj](https://github.com/fredj))
* [#4259](https://github.com/openlayers/ol3/pull/4259) - Remove use of toDegrees/toRadians util functions ([@marcjansen](https://github.com/marcjansen))
* [#4258](https://github.com/openlayers/ol3/pull/4258) - Remove usage of goog.dom.TagName enum ([@marcjansen](https://github.com/marcjansen))
The v3.11.1 release is a patch release that addresses a few regressions in the v3.11.0 release. See the [v3.11.0 release notes](https://github.com/openlayers/ol3/releases/tag/v3.11.0) for details on upgrading from v3.10.
* [#4408](https://github.com/openlayers/ol3/pull/4408) - Use ratio when calculating ImageWMS width and height ([@ahocevar](https://github.com/ahocevar))
The v3.11.2 release is a patch release that addresses a few regressions in the v3.11.1 release. See the [v3.11.0 release notes](https://github.com/openlayers/ol3/releases/tag/v3.11.0) for details on upgrading from v3.10.
The v3.12.0 release includes features and fixes from 71 pull requests since the v3.11.2 release. New features and improvements include:
* Tile coordinate wrapping for raster reprojection.
* Support for multi-line labels.
* Allow rendering geometries to an arbitrary canvas (useful for vector legends).
## Upgrade notes
#### `ol.Map#forEachFeatureAtPixel` changes
The optional `layerFilter` function is now also called for unmanaged layers. To get the same behaviour as before, wrap your layer filter code in an if block like this:
* [#4511](https://github.com/openlayers/ol3/pull/4511) - Minor code cleanup ([@fredj](https://github.com/fredj))
* [#4510](https://github.com/openlayers/ol3/pull/4510) - Adding a check just in case the projection is not defined/supported ([@GeoCat](https://github.com/GeoCat))
* [#4505](https://github.com/openlayers/ol3/pull/4505) - Remove use of goog.object.getKeys ([@fredj](https://github.com/fredj))
* [#4472](https://github.com/openlayers/ol3/pull/4472) - Do not ignore layer filter for unmanaged layers ([@ahocevar](https://github.com/ahocevar))
* [#4476](https://github.com/openlayers/ol3/pull/4476) - Remove use of goog.functions.constant ([@fredj](https://github.com/fredj))
* [#4484](https://github.com/openlayers/ol3/pull/4484) - Remove use of goog.dom.createDom ([@fredj](https://github.com/fredj))
* [#4486](https://github.com/openlayers/ol3/pull/4486) - Remove note about DragZoom and vector support ([@fredj](https://github.com/fredj))
* [#4483](https://github.com/openlayers/ol3/pull/4483) - Remove use of goog.object.containsKey ([@fredj](https://github.com/fredj))
* [#4475](https://github.com/openlayers/ol3/pull/4475) - Fix up failing tests in Internet Explorer ([@bartvde](https://github.com/bartvde))
* [#4485](https://github.com/openlayers/ol3/pull/4485) - Use appendChild instead of goog.dom.append ([@fredj](https://github.com/fredj))
* [#4481](https://github.com/openlayers/ol3/pull/4481) - Remove blur workaround in ol.control.Attribution ([@fredj](https://github.com/fredj))
* [#4479](https://github.com/openlayers/ol3/pull/4479) - Export ol.interaction.Interaction#getMap function ([@fredj](https://github.com/fredj))
* [#4477](https://github.com/openlayers/ol3/pull/4477) - Replace goog.nullFunction with ol.nullFunction ([@fredj](https://github.com/fredj))
* [#4474](https://github.com/openlayers/ol3/pull/4474) - Remove use of goog.dom.createElement and goog.dom.createTextNode ([@fredj](https://github.com/fredj))
* [#4469](https://github.com/openlayers/ol3/pull/4469) - Upgrade to JSTS 0.17.0 in example ([@bjornharrtell](https://github.com/bjornharrtell))
* [#4465](https://github.com/openlayers/ol3/pull/4465) - Update handlebars to version 4.0.5 🚀 ([@openlayers](https://github.com/openlayers))
* [#4464](https://github.com/openlayers/ol3/pull/4464) - Merge in changes from the 3.11.2 release. ([@openlayers](https://github.com/openlayers))
* [#4463](https://github.com/openlayers/ol3/pull/4463) - Remove use of goog.array.sort ([@fredj](https://github.com/fredj))
* [#4458](https://github.com/openlayers/ol3/pull/4458) - Remove extra space in type annotation ([@fredj](https://github.com/fredj))
* [#4420](https://github.com/openlayers/ol3/pull/4420) - Remove Bootstrap and jQuery from example snippets. ([@openlayers](https://github.com/openlayers))
* [#4442](https://github.com/openlayers/ol3/pull/4442) - Use jsdoc@3.4.0. ([@tschaub](https://github.com/tschaub))
* [#4449](https://github.com/openlayers/ol3/pull/4449) - Change the label of the full screen button to be more intuitive ([@bartvde](https://github.com/bartvde))
* [#4448](https://github.com/openlayers/ol3/pull/4448) - Check ol.source.UrlTile#urls property for null value ([@fredj](https://github.com/fredj))
* [#4434](https://github.com/openlayers/ol3/pull/4434) - Remove unused local variables ([@fredj](https://github.com/fredj))
* [#4433](https://github.com/openlayers/ol3/pull/4433) - Remove unused local variables ([@fredj](https://github.com/fredj))
* [#4140](https://github.com/openlayers/ol3/pull/4140) - Add flight animation example ([@tsauerwein](https://github.com/tsauerwein))
* [#4428](https://github.com/openlayers/ol3/pull/4428) - Add imageSize regression test for ol.source.ImageWMS ([@ahocevar](https://github.com/ahocevar))
* [#4389](https://github.com/openlayers/ol3/pull/4389) - Smooth transitions on parameter changes ([@elemoine](https://github.com/elemoine))
* [#4410](https://github.com/openlayers/ol3/pull/4410) - Merge in changes from the 3.11.1 release. ([@openlayers](https://github.com/openlayers))
* [#4401](https://github.com/openlayers/ol3/pull/4401) - Allow style function to return a style. ([@tschaub](https://github.com/tschaub))
* [#4404](https://github.com/openlayers/ol3/pull/4404) - Set correctly the opt_this parameter when writing a KML document ([@oterral](https://github.com/oterral))
* [#4397](https://github.com/openlayers/ol3/pull/4397) - Update glob to version 6.0.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#4362](https://github.com/openlayers/ol3/pull/4362) - Rotate control now takes optional resetNorth function. ([@tamarmot](https://github.com/tamarmot))
The v3.12.1 release is a patch release that addresses a few regressions in the v3.12.0 release. See the [v3.12.0 release notes](https://github.com/openlayers/ol3/releases/tag/v3.12.0) for details on upgrading from v3.11.
* [#4570](https://github.com/openlayers/ol3/pull/4570) - Rename defaultSort to numberSafeCompareFunction on ol.array ([@bartvde](https://github.com/bartvde))
* [#4567](https://github.com/openlayers/ol3/pull/4567) - Always pass on a compare function to sort ([@bartvde](https://github.com/bartvde))
The v3.13.0 release includes features and fixes from 68 pull requests since the v3.12.1 release. New features and improvements include:
* Improved tiles rendering for the canvas renderer
* Improved MapQuest rendering
* Add color option to ol.style.Icon
* Load TileJSON sources via XMLHttpRequest by default
* Add new ol.geom.LineString#getCoordinateAt function
* Simplify meters per unit handling
* Use ESLint as a replacement for gjslint.py and jshint
## Upgrade notes
#### `proj4js` integration
Before this release, OpenLayers depended on the global proj4 namespace. When using a module loader like Browserify, you might not want to depend on the global `proj4` namespace. You can use the `ol.proj.setProj4` function to set the proj4 function object. For example in a browserify ES6 environment:
```js
importolfrom'openlayers';
importproj4from'proj4';
ol.proj.setProj4(proj4);
```
#### `ol.source.TileJSON` changes
The `ol.source.TileJSON` now uses `XMLHttpRequest` to load the TileJSON instead of JSONP with callback.
When using server without proper CORS support, `jsonp: true` option can be passed to the constructor to get the same behavior as before:
```js
newol.source.TileJSON({
url:'http://serverwithoutcors.com/tilejson.json',
jsonp:true
})
```
Also for Mapbox v3, make sure you use urls ending with `.json` (which are able to handle both `XMLHttpRequest` and JSONP) instead of `.jsonp`.
## Full list of changes
* [#4694](https://github.com/openlayers/ol3/pull/4694) - Fix eslint errors in wms-time example ([@fredj](https://github.com/fredj))
* [#4527](https://github.com/openlayers/ol3/pull/4527) - Add support for smooth TileWMS dimensions ([@bartvde](https://github.com/bartvde))
* [#4684](https://github.com/openlayers/ol3/pull/4684) - Update eslint-config-openlayers to version 3.0.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#4677](https://github.com/openlayers/ol3/pull/4677) - Make pixel projection handling work in compiled mode ([@ahocevar](https://github.com/ahocevar))
* [#4639](https://github.com/openlayers/ol3/pull/4639) - Remove use of goog.bind and use ES5 .bind. ([@nicholas-l](https://github.com/nicholas-l))
* [#4655](https://github.com/openlayers/ol3/pull/4655) - Update browserify to version 13.0.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#4666](https://github.com/openlayers/ol3/pull/4666) - Add a 'boxdrag' event to ol.interaction.DragBox. Resolves #4563 . ([@WeaveTeam](https://github.com/WeaveTeam))
* [#4669](https://github.com/openlayers/ol3/pull/4669) - Remove reference to Closure Linter in CONTRIBUTING.md ([@fredj](https://github.com/fredj))
* [#4665](https://github.com/openlayers/ol3/pull/4665) - Update istanbul to version 0.4.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#4663](https://github.com/openlayers/ol3/pull/4663) - Update glob to version 6.0.4 🚀 ([@openlayers](https://github.com/openlayers))
* [#4667](https://github.com/openlayers/ol3/pull/4667) - Fix rendering of transparent MapQuest layer type ([@klokantech](https://github.com/klokantech))
* [#4457](https://github.com/openlayers/ol3/pull/4457) - Add color option to ol.style.Icon ([@alexbrault](https://github.com/alexbrault))
* [#4638](https://github.com/openlayers/ol3/pull/4638) - Do not rely on projection extent ([@ahocevar](https://github.com/ahocevar))
* [#4635](https://github.com/openlayers/ol3/pull/4635) - Update async to version 1.5.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#4581](https://github.com/openlayers/ol3/pull/4581) - Do not render in handleDownEvent ([@ahocevar](https://github.com/ahocevar))
* [#4541](https://github.com/openlayers/ol3/pull/4541) - Add new ol.geom.LineString#getCoordinateAt function ([@fredj](https://github.com/fredj))
* [#4489](https://github.com/openlayers/ol3/pull/4489) - Update phantomjs to version 1.9.19 🚀 ([@openlayers](https://github.com/openlayers))
* [#4625](https://github.com/openlayers/ol3/pull/4625) - Use XHR by default to load TileJSON in ol.source.TileJSON ([@klokantech](https://github.com/klokantech))
* [#4622](https://github.com/openlayers/ol3/pull/4622) - Update fs-extra to version 0.26.4 🚀 ([@openlayers](https://github.com/openlayers))
* [#4630](https://github.com/openlayers/ol3/pull/4630) - Simplify meters per unit handling ([@ahocevar](https://github.com/ahocevar))
* [#4490](https://github.com/openlayers/ol3/pull/4490) - Update istanbul to version 0.4.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#4574](https://github.com/openlayers/ol3/pull/4574) - Added boxEndCondition to DragBoxOptions to replace the hardcoded chec… ([@WeaveTeam](https://github.com/WeaveTeam))
* [#4553](https://github.com/openlayers/ol3/pull/4553) - Update mustache to version 2.2.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#4613](https://github.com/openlayers/ol3/pull/4613) - Include own layer in layerFilter and only select unselected features ([@ahocevar](https://github.com/ahocevar))
* [#4612](https://github.com/openlayers/ol3/pull/4612) - Set oli.source.VectorEvent#feature to ol.Feature|undefined ([@fredj](https://github.com/fredj))
* [#4620](https://github.com/openlayers/ol3/pull/4620) - Fix olx.format.PolylineOptions#factor type ([@fredj](https://github.com/fredj))
* [#4621](https://github.com/openlayers/ol3/pull/4621) - Fix olx.format.GPXOptions#readExtensions type ([@fredj](https://github.com/fredj))
* [#4619](https://github.com/openlayers/ol3/pull/4619) - Add option to load TileJSON via XHR ([@klokantech](https://github.com/klokantech))
* [#4617](https://github.com/openlayers/ol3/pull/4617) - Add missing return type to GeoJSON format ([@gberaudo](https://github.com/gberaudo))
* [#4615](https://github.com/openlayers/ol3/pull/4615) - Adjust copyright to include 2016 ([@marcjansen](https://github.com/marcjansen))
* [#4616](https://github.com/openlayers/ol3/pull/4616) - Update closure-util to version 1.10.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#4596](https://github.com/openlayers/ol3/pull/4596) - Use consistent tile coordinate keys ([@ahocevar](https://github.com/ahocevar))
* [#4609](https://github.com/openlayers/ol3/pull/4609) - Add ol.proj.setProj4 function ([@bartvde](https://github.com/bartvde))
* [#4603](https://github.com/openlayers/ol3/pull/4603) - Update async to version 1.5.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#4604](https://github.com/openlayers/ol3/pull/4604) - Update clean-css to version 3.4.9 🚀 ([@openlayers](https://github.com/openlayers))
* [#4600](https://github.com/openlayers/ol3/pull/4600) - Update glob to version 6.0.3 🚀 ([@openlayers](https://github.com/openlayers))
* [#4595](https://github.com/openlayers/ol3/pull/4595) - Pass 'opaque' option on to superclass ([@ahocevar](https://github.com/ahocevar))
* [#4598](https://github.com/openlayers/ol3/pull/4598) - Make ol.source.Tile#getTilePixelRatio work correctly for all sources ([@klokantech](https://github.com/klokantech))
* [#4594](https://github.com/openlayers/ol3/pull/4594) - Fix for TileQueue gradually choking up when using raster reprojection ([@klokantech](https://github.com/klokantech))
* [#4557](https://github.com/openlayers/ol3/pull/4557) - Conditionally render tiles to a separate tile canvas ([@ahocevar](https://github.com/ahocevar))
* [#4580](https://github.com/openlayers/ol3/pull/4580) - Update fs-extra to version 0.26.3 🚀 ([@openlayers](https://github.com/openlayers))
* [#4575](https://github.com/openlayers/ol3/pull/4575) - Update rbush to version 1.4.2 🚀 ([@openlayers](https://github.com/openlayers))
* [#4571](https://github.com/openlayers/ol3/pull/4571) - Correct typedef of selectinteraction options obj ([@marcjansen](https://github.com/marcjansen))
* [#4570](https://github.com/openlayers/ol3/pull/4570) - Rename defaultSort to numberSafeCompareFunction on ol.array ([@bartvde](https://github.com/bartvde))
* [#4567](https://github.com/openlayers/ol3/pull/4567) - Always pass on a compare function to sort ([@bartvde](https://github.com/bartvde))
* [#4001](https://github.com/openlayers/ol3/pull/4001) - Export PDF's using jsPDF ([@bartvde](https://github.com/bartvde))
The v3.13.1 release is a patch release that addresses a few regressions in the v3.13.0 release. See the [v3.13.0 release notes](https://github.com/openlayers/ol3/releases/tag/v3.13.0) for details on upgrading from v3.12.
## Fixes
* [#4736](https://github.com/openlayers/ol3/pull/4736) - Properly detect feature on unmanaged layer for toggle selection ([@ahocevar](https://github.com/ahocevar))
The v3.14.0 release includes features and fixes from 93 pull requests since the v3.13.1 release. New features and improvements include:
* New `source` option for the `ol.control.FullScreen`, to allow including other elements besides the map in a full screen view (#4679).
* New `target` property for the Drag&Drop interaction allows using a different drop target than the map viewport (#4876).
*`ol.style.RegularShape` has a new `rotateWithView` option, for controlling how regular shape symbols are rendered on rotated views (#4698).
* New `layers` option for `ol.format.WMSGetFeatureInfo` format, to selectively only read features from specific layers (#4700).
* New `precision` parameter for formatting coordinates with `ol.coordinate.toStringHDMS` (#4787).
* Smarter tile queue for improved tile loading user experience when more than one tile layer is used (#4794).
* Improved rendering performance for tile layers by rendering tiles directly to the map canvas (#4597).
* The `goog.events` event system was replaced with our own lightweight event system. This significally reduces the build size (#4711). Replacement of other `goog.*` components with ES5 features or custom code marks a huge step towards the complete removal of the Closure Library dependency.
## Upgrade notes
#### Internet Explorer 9 support
As of this release, OpenLayers requires a `requestAnimationFrame`/`cancelAnimationFrame` polyfill for IE 9 support. See http://cdn.polyfill.io/v2/docs/features/#requestAnimationFrame.
#### Layer pre-/postcompose event changes
It is the responsibility of the application to undo any canvas transform changes at the end of a layer 'precompose' or 'postcompose' handler. Previously, it was ok to set a null transform. The API now guarantees a device pixel coordinate system on the canvas with its origin in the top left corner of the map. However, applications should not rely on the underlying canvas being the same size as the visible viewport.
Old code:
```js
layer.on('precompose',function(e){
// rely on canvas dimensions to move coordinate origin to center
* [#4894](https://github.com/openlayers/ol3/pull/4894) - Only run raster operations after image sources have loaded. ([@tschaub](https://github.com/tschaub))
* [#4892](https://github.com/openlayers/ol3/pull/4892) - Stricter check for ImageData constructor ([@ahocevar](https://github.com/ahocevar))
* [#4891](https://github.com/openlayers/ol3/pull/4891) - Fix tests so they all pass in IE9 ([@ahocevar](https://github.com/ahocevar))
* [#4889](https://github.com/openlayers/ol3/pull/4889) - Use requestAnimation polyfill for examples and update release notes ([@ahocevar](https://github.com/ahocevar))
* [#4887](https://github.com/openlayers/ol3/pull/4887) - Use less aggressive DOM function overrides ([@ahocevar](https://github.com/ahocevar))
* [#4885](https://github.com/openlayers/ol3/pull/4885) - Mark overlayContainer and overlayContainerStopEvent as non-nullable ([@fredj](https://github.com/fredj))
* [#4884](https://github.com/openlayers/ol3/pull/4884) - Remove use of goog.math.isFiniteNumber() ([@fredj](https://github.com/fredj))
* [#4881](https://github.com/openlayers/ol3/pull/4881) - Update jquery to version 2.2.1 🚀 ([@openlayers](https://github.com/openlayers))
* [#4780](https://github.com/openlayers/ol3/pull/4780) - Adapt the code for the new closure-compiler version ([@fredj](https://github.com/fredj))
* [#3453](https://github.com/openlayers/ol3/pull/3453) - Consider multi in add/remove/toggle select logic ([@bjornharrtell](https://github.com/bjornharrtell))
* [#4876](https://github.com/openlayers/ol3/pull/4876) - Add `target` property to Drag&Drop interaction ([@tsauerwein](https://github.com/tsauerwein))
* [#4854](https://github.com/openlayers/ol3/pull/4854) - Always report skipped feature hits for the original layer ([@ahocevar](https://github.com/ahocevar))
* [#4877](https://github.com/openlayers/ol3/pull/4877) - Update eslint to version 2.2.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#4870](https://github.com/openlayers/ol3/pull/4870) - Reuse dragListenerKeys_ local variable ([@fredj](https://github.com/fredj))
* [#4721](https://github.com/openlayers/ol3/pull/4721) - Fix reprojection of raster sources with gutter ([@klokantech](https://github.com/klokantech))
* [#4874](https://github.com/openlayers/ol3/pull/4874) - Assert we have a feature id ([@bartvde](https://github.com/bartvde))
* [#4869](https://github.com/openlayers/ol3/pull/4869) - Improve precision of ol.reproj.render ([@klokantech](https://github.com/klokantech))
* [#4866](https://github.com/openlayers/ol3/pull/4866) - Use requestAnimationFrame polyfill (for IE9) ([@ahocevar](https://github.com/ahocevar))
* [#4863](https://github.com/openlayers/ol3/pull/4863) - Remove use of goog.dom.createElement ([@fredj](https://github.com/fredj))
* [#4864](https://github.com/openlayers/ol3/pull/4864) - Use querySelectorAll instead of goog.dom.getElementsByClass ([@fredj](https://github.com/fredj))
* [#4597](https://github.com/openlayers/ol3/pull/4597) - Render tiles directly to the map canvas ([@ahocevar](https://github.com/ahocevar))
* [#4851](https://github.com/openlayers/ol3/pull/4851) - Don't use goog.isBoolean() ([@marcjansen](https://github.com/marcjansen))
* [#4852](https://github.com/openlayers/ol3/pull/4852) - Don't use goog.isString() ([@marcjansen](https://github.com/marcjansen))
* [#4849](https://github.com/openlayers/ol3/pull/4849) - Fix docs of LogoOptions.prototype.src ([@openlayers](https://github.com/openlayers))
* [#4794](https://github.com/openlayers/ol3/pull/4794) - Make tile loading count no longer depend on source count ([@ahocevar](https://github.com/ahocevar))
* [#4843](https://github.com/openlayers/ol3/pull/4843) - Remove use of goog.dom.getParentElement ([@fredj](https://github.com/fredj))
* [#4839](https://github.com/openlayers/ol3/pull/4839) - Add template type to ol.Collection ([@fredj](https://github.com/fredj))
* [#4847](https://github.com/openlayers/ol3/pull/4847) - Update eslint to version 2.1.0 🚀 ([@openlayers](https://github.com/openlayers))
* [#4632](https://github.com/openlayers/ol3/pull/4632) - Overloading fill color (polygon or text) with CanvasPattern and CanvasGradient ([@bjnsn](https://github.com/bjnsn))
* [#4842](https://github.com/openlayers/ol3/pull/4842) - Remove use of goog.dom.createDom ([@fredj](https://github.com/fredj))
* [#4808](https://github.com/openlayers/ol3/pull/4808) - Type cleanup ([@fredj](https://github.com/fredj))
* [#4737](https://github.com/openlayers/ol3/pull/4737) - Use olx.format.ReadOptions in ol.interaction.DragAndDrop ([@fredj](https://github.com/fredj))
* [#4830](https://github.com/openlayers/ol3/pull/4830) - Make sure window.proj4 is always restored in tests ([@ahocevar](https://github.com/ahocevar))
* [#4838](https://github.com/openlayers/ol3/pull/4838) - Use regular expression instead of String#endsWith() check ([@ahocevar](https://github.com/ahocevar))
* [#4837](https://github.com/openlayers/ol3/pull/4837) - Update metalsmith-layouts to version 1.5.4 🚀 ([@openlayers](https://github.com/openlayers))
* [#4836](https://github.com/openlayers/ol3/pull/4836) - Use lowercase for all user agent checks ([@ahocevar](https://github.com/ahocevar))
* [#4833](https://github.com/openlayers/ol3/pull/4833) - Upgrade linter and config. ([@tschaub](https://github.com/tschaub))
* [#4831](https://github.com/openlayers/ol3/pull/4831) - Add navigation header to examples page ([@jonataswalker](https://github.com/jonataswalker))
* [#4824](https://github.com/openlayers/ol3/pull/4824) - Don't use goog.string.newlines.* ([@marcjansen](https://github.com/marcjansen))
* [#4825](https://github.com/openlayers/ol3/pull/4825) - Don't use goog.string.isEmpty ([@marcjansen](https://github.com/marcjansen))
* [#4823](https://github.com/openlayers/ol3/pull/4823) - Fix type for layers option on ol.interaction.Select ([@ahocevar](https://github.com/ahocevar))
* [#4815](https://github.com/openlayers/ol3/pull/4815) - wrapX false in synthetic examples ([@fredj](https://github.com/fredj))
* [#4810](https://github.com/openlayers/ol3/pull/4810) - Add checks for undefined in controls ([@gberaudo](https://github.com/gberaudo))
* [#4787](https://github.com/openlayers/ol3/pull/4787) - Add precision parameter for HDMS coordinate ([@pfanguin](https://github.com/pfanguin))
* [#4811](https://github.com/openlayers/ol3/pull/4811) - Make ol.style.Style a @struct ([@fredj](https://github.com/fredj))
* [#4800](https://github.com/openlayers/ol3/pull/4800) - Update phantomjs-prebuilt to version 2.1.4 🚀 ([@openlayers](https://github.com/openlayers))
* [#4792](https://github.com/openlayers/ol3/pull/4792) - Use ol.events.listen instead of ol.Observable#on ([@fredj](https://github.com/fredj))
* [#4796](https://github.com/openlayers/ol3/pull/4796) - Remove use of goog.isString() ([@marcjansen](https://github.com/marcjansen))
* [#4795](https://github.com/openlayers/ol3/pull/4795) - Cleanup after goog.array, goog.object and goog.isDef removal ([@ahocevar](https://github.com/ahocevar))
* [#4771](https://github.com/openlayers/ol3/pull/4771) - Use innerHTML instead of innerText to populate the status element ([@fredj](https://github.com/fredj))
* [#4769](https://github.com/openlayers/ol3/pull/4769) - Add opaque option to olx.source.OSMOptions ([@fredj](https://github.com/fredj))
* [#4736](https://github.com/openlayers/ol3/pull/4736) - Properly detect feature on unmanaged layer for toggle selection ([@ahocevar](https://github.com/ahocevar))
* [#4756](https://github.com/openlayers/ol3/pull/4756) - Remove VectorTile getSource re-definition of return value ([@adube](https://github.com/adube))
* [#4733](https://github.com/openlayers/ol3/pull/4733) - Avoid rendering too big and too small images for vector tiles ([@ahocevar](https://github.com/ahocevar))
* [#4754](https://github.com/openlayers/ol3/pull/4754) - Upgrade to mocha@2.4.5. ([@tschaub](https://github.com/tschaub))
* [#4750](https://github.com/openlayers/ol3/pull/4750) - Update metalsmith-layouts to version 1.4.4 🚀 ([@openlayers](https://github.com/openlayers))
* [#4751](https://github.com/openlayers/ol3/pull/4751) - Update phantomjs to version 2.1.3 🚀 ([@openlayers](https://github.com/openlayers))
* [#4741](https://github.com/openlayers/ol3/pull/4741) - Report on installed versions in Travis. ([@openlayers](https://github.com/openlayers))
* [#4742](https://github.com/openlayers/ol3/pull/4742) - Upgrade to eslint@2.0.0-beta.2. ([@tschaub](https://github.com/tschaub))
* [#4746](https://github.com/openlayers/ol3/pull/4746) - Downgrade to mocha@2.3.4. ([@tschaub](https://github.com/tschaub))
* [#4740](https://github.com/openlayers/ol3/pull/4740) - Update fs-extra to version 0.26.5 🚀 ([@openlayers](https://github.com/openlayers))
* [#4738](https://github.com/openlayers/ol3/pull/4738) - Add unit tests for ol.control.Rotate and ol.control.Zoom ([@fredj](https://github.com/fredj))
* [#4718](https://github.com/openlayers/ol3/pull/4718) - Improve raster reprojection behavior when tiles fail to load ([@klokantech](https://github.com/klokantech))
* [#4734](https://github.com/openlayers/ol3/pull/4734) - Update sinon to version 1.17.3 🚀 ([@openlayers](https://github.com/openlayers))
* [#4726](https://github.com/openlayers/ol3/pull/4726) - Update mocha to version 2.4.2 🚀 ([@openlayers](https://github.com/openlayers))
The v3.6.0 release includes features and fixes from 40 pull requests since v3.5.0. To simplify the code base, there were some changes to "experimental" features. Please follow the upgrade notes to make your applications work with the latest release.
## Upgrade notes
### `ol.interaction.Draw` changes
* The `minPointsPerRing` config option has been renamed to `minPoints`. It is now also available for linestring drawing, not only for polygons.
* The `ol.DrawEvent` and `ol.DrawEventType` types were renamed to `ol.interaction.DrawEvent` and `ol.interaction.DrawEventType`. This has an impact on your code only if your code is compiled together with ol3.
### `ol.tilegrid` changes
* The `ol.tilegrid.XYZ` constructor has been replaced by a static `ol.tilegrid.createXYZ()` function. The `ol.tilegrid.createXYZ()` function takes the same arguments as the previous `ol.tilegrid.XYZ` constructor, but returns an `ol.tilegrid.TileGrid` instance.
* The internal tile coordinate scheme for XYZ sources has been changed. Previously, the `y` of tile coordinates was transformed to the coordinates used by sources by calculating `-y-1`. Now, it is transformed by calculating `height-y-1`, where height is the number of rows of the tile grid at the zoom level of the tile coordinate.
* The `widths` constructor option of `ol.tilegrid.TileGrid` and subclasses is no longer available, and it is no longer necessary to get proper wrapping at the 180° meridian. However, for `ol.tilegrid.WMTS`, there is a new option `sizes`, where each entry is an `ol.Size` with the `width` ('TileMatrixWidth' in WMTS capabilities) as first and the `height` ('TileMatrixHeight') as second entry of the array. For other tile grids, users can
now specify an `extent` instead of `widths`. These settings are used to restrict the range of tiles that sources will request.
* For `ol.source.TileWMS`, the default value of `warpX` used to be `undefined`, meaning that WMS requests with out-of-extent tile BBOXes would be sent. Now `wrapX` can only be `true` or `false`, and the new default is `true`. No application code changes should be required, but the resulting WMS requests for out-of-extent tiles will no longer use out-of-extent BBOXes, but ones that are shifted to real-world coordinates.
## New features and fixes
* [#3764](https://github.com/openlayers/ol3/pull/3764) - Add tests and implementation for intersectsExtent (ol.geom.Geometry) ([@alvinlindstam](https://github.com/alvinlindstam))
* [#3757](https://github.com/openlayers/ol3/pull/3757) - Add mapBrowserEvent as a member of ol.SelectEvent ([@bjornharrtell](https://github.com/bjornharrtell))
* [#3759](https://github.com/openlayers/ol3/pull/3759) - Mark tilegrid.createTileCoordTransform() @api ([@gberaudo](https://github.com/gberaudo))
* [#3747](https://github.com/openlayers/ol3/pull/3747) - Make tileCoordTransform a member again ([@ahocevar](https://github.com/ahocevar))
* [#3751](https://github.com/openlayers/ol3/pull/3751) - Do not rely on remote services for tests ([@ahocevar](https://github.com/ahocevar))
* [#3749](https://github.com/openlayers/ol3/pull/3749) - Fix typo in API docs ([@marcjansen](https://github.com/marcjansen))
* [#3739](https://github.com/openlayers/ol3/pull/3739) - Simplify detection of scientific notation in WKT format ([@marcjansen](https://github.com/marcjansen))
* [#3741](https://github.com/openlayers/ol3/pull/3741) - Enhance docs of arguments and return values of callbacks / filters ([@marcjansen](https://github.com/marcjansen))
* [#3740](https://github.com/openlayers/ol3/pull/3740) - Add @fires to select interaction ([@probins](https://github.com/probins))
* [#3738](https://github.com/openlayers/ol3/pull/3738) - Improve doucmentation for ol.TileUrlFunctionType ([@ahocevar](https://github.com/ahocevar))
* [#3736](https://github.com/openlayers/ol3/pull/3736) - Fix invalid example HTML markup ([@fredj](https://github.com/fredj))
* [#3735](https://github.com/openlayers/ol3/pull/3735) - Snap example: remove featureoverlay from tags ([@probins](https://github.com/probins))
* [#3732](https://github.com/openlayers/ol3/pull/3732) - Add a method to bind button bluring on mouseout/focusout ([@marcjansen](https://github.com/marcjansen))
* [#3683](https://github.com/openlayers/ol3/pull/3683) - Improve Map docs for layers and layergroups ([@probins](https://github.com/probins))
* [#3720](https://github.com/openlayers/ol3/pull/3720) - Add missing goog.provides in drawinteraction.js ([@elemoine](https://github.com/elemoine))
* [#3725](https://github.com/openlayers/ol3/pull/3725) - Document default value for olx.interaction.ModifyOptions#pixelTolerance ([@fredj](https://github.com/fredj))
* [#3722](https://github.com/openlayers/ol3/pull/3722) - Use the correct TileCoord transform function ([@ahocevar](https://github.com/ahocevar))
* [#3692](https://github.com/openlayers/ol3/pull/3692) - Updates for building on Windows using Cygwin. ([@bill-chadwick](https://github.com/bill-chadwick))
* [#3718](https://github.com/openlayers/ol3/pull/3718) - Add a assertion for renderOrder ([@tsauerwein](https://github.com/tsauerwein))
* [#3711](https://github.com/openlayers/ol3/pull/3711) - Fix and test ol.color.blend ([@marcjansen](https://github.com/marcjansen))
* [#3673](https://github.com/openlayers/ol3/pull/3673) - More control over ol.interaction.Draw, to allow e.g. square drawing ([@ahocevar](https://github.com/ahocevar))
* [#3710](https://github.com/openlayers/ol3/pull/3710) - Add more tests for ol.extent ([@marcjansen](https://github.com/marcjansen))
* [#3709](https://github.com/openlayers/ol3/pull/3709) - vector-wfs example does not work in JSFiddle ([@bartvde](https://github.com/bartvde))
* [#3699](https://github.com/openlayers/ol3/pull/3699) - Add support for scientific notation to WKT format ([@marcjansen](https://github.com/marcjansen))
* [#3696](https://github.com/openlayers/ol3/pull/3696) - Add an example for various blend modes ([@marcjansen](https://github.com/marcjansen))
* [#3697](https://github.com/openlayers/ol3/pull/3697) - Use a valid SPDX license expression ([@marcjansen](https://github.com/marcjansen))
* [#3694](https://github.com/openlayers/ol3/pull/3694) - Correct typo in upgrade-notes ([@probins](https://github.com/probins))
* [#3689](https://github.com/openlayers/ol3/pull/3689) - Fix WMTS.optionsFromCapabilities if no OperationsMetadata section ([@probins](https://github.com/probins))
* [#3688](https://github.com/openlayers/ol3/pull/3688) - Add two missing properties to extern of WebGLContextAttributes ([@fredj](https://github.com/fredj))
* [#3682](https://github.com/openlayers/ol3/pull/3682) - Add a note about using the collection in addLayer ([@bartvde](https://github.com/bartvde))
* [#3649](https://github.com/openlayers/ol3/pull/3649) - More specific regex in serve.js ([@elemoine](https://github.com/elemoine))
* [#3677](https://github.com/openlayers/ol3/pull/3677) - Add metadata to examples, ([@tschaub](https://github.com/tschaub))
* [#3672](https://github.com/openlayers/ol3/pull/3672) - Add link to FAQ-document and fix internal links ([@marcjansen](https://github.com/marcjansen))
* [#3665](https://github.com/openlayers/ol3/pull/3665) - Add proj4js and projection definition files to example resources ([@marcjansen](https://github.com/marcjansen))
* [#3662](https://github.com/openlayers/ol3/pull/3662) - Clarify docs for renderBuffer option ([@tsauerwein](https://github.com/tsauerwein))
* [#3664](https://github.com/openlayers/ol3/pull/3664) - Link to download page. ([@tschaub](https://github.com/tschaub))
* [#3639](https://github.com/openlayers/ol3/pull/3639) - Add extent support to ol.tilegrid.TileGrid ([@ahocevar](https://github.com/ahocevar))
* [#3663](https://github.com/openlayers/ol3/pull/3663) - Readme should not include the version number. ([@tschaub](https://github.com/tschaub))
The v3.7.0 release includes features and fixes from 43 pull requests since v3.6.0. To simplify the code base, there were some changes to "experimental" features. Please follow the upgrade notes to make your applications work with the latest release.
## Upgrade notes
#### Removal of `ol.FeatureOverlay`
Instead of an `ol.FeatureOverlay`, we now use an `ol.layer.Vector` with an
With the removal of `ol.FeatureOverlay`, `zIndex` symbolizer properties of overlays are no longer stacked per map, but per layer/overlay. If you previously had multiple feature overlays where you controlled the rendering order of features by using `zIndex` symbolizer properties, you can now achieve the same rendering order only if all overlay features are on the same layer.
Note that `ol.FeatureOverlay#getFeatures()` returned an `{ol.Collection.<ol.Feature>}`, whereas `ol.source.Vector#getFeatures()` returns an `{Array.<ol.Feature>}`.
#### `ol.TileCoord` changes
Until now, the API exposed two different types of `ol.TileCoord` tile coordinates: internal ones that increase left to right and upward, and transformed ones that may increase downward, as defined by a transform function on the tile grid. With this change, the API now only exposes tile coordinates that increase left to right and upward.
Previously, tile grids created by OpenLayers either had their origin at the top-left or at the bottom-left corner of the extent. To make it easier for application developers to transform tile coordinates to the common XYZ tiling scheme, all tile grids that OpenLayers creates internally have their origin now at the top-left corner of the extent.
This change affects applications that configure a custom `tileUrlFunction` for an `ol.source.Tile`. Previously, the `tileUrlFunction` was called with rather unpredictable tile coordinates, depending on whether a tile coordinate transform took place before calling the `tileUrlFunction`. Now it is always called with OpenLayers tile coordinates. To transform these into the common XYZ tiling scheme, a custom `tileUrlFunction` has to change the `y` value (tile row) of the `ol.TileCoord`:
The `ol.tilegrid.TileGrid#createTileCoordTransform()` function which could be used to get the tile grid's tile coordinate transform function has been removed. This function was confusing and should no longer be needed now that application developers get tile coordinates in a known layout.
The code snippets below show how your application code needs to be changed:
Old application code (with `ol.tilegrid.TileGrid#createTileCoordTransform()`):
The replacement of `ol.tilegrid.Zoomify` is a plain `ol.tilegrid.TileGrid`, configured with `extent`, `origin` and `resolutions`. If the `size` passed to the `ol.source.Zoomify` source is `[width, height]`, then the extent for the tile grid will be `[0, -height, width, 0]`, and the origin will be `[0, 0]`.
#### Replace `ol.View.fitExtent()` and `ol.View.fitGeometry()` with `ol.View.fit()`
* This combines two previously distinct functions into one more flexible call which takes either a geometry or an extent.
* Rename all calls to `fitExtent` and `fitGeometry` to `fit`.
#### Change to `ol.interaction.Modify`
When single clicking a line or boundary within the `pixelTolerance`, a vertex is now created.
## New features and fixes
* [#3867](https://github.com/openlayers/ol3/pull/3867) - Do not require projection extent for x-wrapping tile sources ([@ahocevar](https://github.com/ahocevar))
* [#3635](https://github.com/openlayers/ol3/pull/3635) - Create vertex on boundary single click ([@bjornharrtell](https://github.com/bjornharrtell))
* [#3806](https://github.com/openlayers/ol3/pull/3806) - Do not clip canvas for vector layers when wrapping the world ([@ahocevar](https://github.com/ahocevar))
* [#3461](https://github.com/openlayers/ol3/pull/3461) - High level Modify interaction events ([@bjornharrtell](https://github.com/bjornharrtell))
* [#3864](https://github.com/openlayers/ol3/pull/3864) - Check projection.canWrapX() before wrapping tiles ([@klokantech](https://github.com/klokantech))
* [#3863](https://github.com/openlayers/ol3/pull/3863) - Handle CDATA in attribute parsing for GML format ([@nhambletCCRI](https://github.com/nhambletCCRI))
* [#3860](https://github.com/openlayers/ol3/pull/3860) - Update example layout. ([@tschaub](https://github.com/tschaub))
* [#3861](https://github.com/openlayers/ol3/pull/3861) - Don't force 'dom' renderer ([@openlayers](https://github.com/openlayers))
* [#3855](https://github.com/openlayers/ol3/pull/3855) - Adding an example with WMTS tiles from IGN Geoportail ([@pgiraud](https://github.com/pgiraud))
* [#3856](https://github.com/openlayers/ol3/pull/3856) - ol.source.TileVector(): bind success function of tileLoadFunction to source ([@plepe](https://github.com/plepe))
* [#3848](https://github.com/openlayers/ol3/pull/3848) - Check for exports before define. ([@tschaub](https://github.com/tschaub))
* [#3845](https://github.com/openlayers/ol3/pull/3845) - Prevent null array to be passed to an ol.Collection ([@fredj](https://github.com/fredj))
* [#3849](https://github.com/openlayers/ol3/pull/3849) - Pad min. and sec. with leading zeros in DMS notation ([@pgiraud](https://github.com/pgiraud))
* [#3842](https://github.com/openlayers/ol3/pull/3842) - Adding a feature-animation example ([@pgiraud](https://github.com/pgiraud))
* [#3833](https://github.com/openlayers/ol3/pull/3833) - Enable use of custom XHR loader for TileVector sources ([@bjornharrtell](https://github.com/bjornharrtell))
* [#3834](https://github.com/openlayers/ol3/pull/3834) - ArcGIS tiled example broken in Chrome ([@bartvde](https://github.com/bartvde))
* [#3828](https://github.com/openlayers/ol3/pull/3828) - Fix typo in upgrade notes ([@ahocevar](https://github.com/ahocevar))
* [#3826](https://github.com/openlayers/ol3/pull/3826) - Allow custom tileGrid in ol.source.XYZ ([@klokantech](https://github.com/klokantech))
* [#3815](https://github.com/openlayers/ol3/pull/3815) - Simplify tilegrid API and internals ([@ahocevar](https://github.com/ahocevar))
* [#3820](https://github.com/openlayers/ol3/pull/3820) - Make unmanaged vector layers behave more like ol.FeatureOverlay ([@ahocevar](https://github.com/ahocevar))
* [#3822](https://github.com/openlayers/ol3/pull/3822) - Correct docs for updateWhileInteracting ([@probins](https://github.com/probins))
* [#3818](https://github.com/openlayers/ol3/pull/3818) - Make geometry.transform api stable again. ([@probins](https://github.com/probins))
* [#3801](https://github.com/openlayers/ol3/pull/3801) - Respect the tile grid's extent in ol.source.TileVector ([@ahocevar](https://github.com/ahocevar))
* [#3810](https://github.com/openlayers/ol3/pull/3810) - Improve TileGrid documentation and examples ([@ahocevar](https://github.com/ahocevar))
* [#3808](https://github.com/openlayers/ol3/pull/3808) - Correct typo in OverlayOptions ([@probins](https://github.com/probins))
* [#3766](https://github.com/openlayers/ol3/pull/3766) - Add a clickTolerance option to the Draw interaction ([@elemoine](https://github.com/elemoine))
* [#3804](https://github.com/openlayers/ol3/pull/3804) - Remove sentence that was only meant for WMTS tile grids ([@ahocevar](https://github.com/ahocevar))
* [#3800](https://github.com/openlayers/ol3/pull/3800) - Remove further references to FeatureOverlay ([@probins](https://github.com/probins))
* [#3780](https://github.com/openlayers/ol3/pull/3780) - Only expose transformed tile coordinates to the API ([@ahocevar](https://github.com/ahocevar))
* [#3793](https://github.com/openlayers/ol3/pull/3793) - Use 'managed' instead of 'unmanaged' in LayerState ([@ahocevar](https://github.com/ahocevar))
* [#3792](https://github.com/openlayers/ol3/pull/3792) - Link to correct layer base class ([@marcjansen](https://github.com/marcjansen))
* [#3758](https://github.com/openlayers/ol3/pull/3758) - Removal of ol.FeatureOverlay ([@ahocevar](https://github.com/ahocevar))
* [#3775](https://github.com/openlayers/ol3/pull/3775) - Add ol-touch but keep ol-viewport className. ([@pgiraud](https://github.com/pgiraud))
* [#3713](https://github.com/openlayers/ol3/pull/3713) - Add missing propertyNames member for olx.format.WFSWriteGetFeatureOptions ([@bartvde](https://github.com/bartvde))
The v3.8.0 release includes features and fixes from 33 pull requests since v3.7.0. While summer vacations have slowed the pace of development a bit this month, there are some nice improvements in this release. See the complete list below for details.
* [#3214](https://github.com/openlayers/ol3/pull/3214) - Pixel manipulation with raster sources. ([@tschaub](https://github.com/tschaub))
* [#3946](https://github.com/openlayers/ol3/pull/3946) - Fix vertex deletion for Modify interaction on mobile devices. ([@Turbo87](https://github.com/Turbo87))
* [#3910](https://github.com/openlayers/ol3/pull/3910) - Do not provide an AMD environment to ol.ext modules. ([@ahocevar](https://github.com/ahocevar))
* [#3934](https://github.com/openlayers/ol3/pull/3934) - Fix `drawstart` and `drawend` events when drawing a point ([@fredj](https://github.com/fredj))
* [#3945](https://github.com/openlayers/ol3/pull/3945) - Simplify icon example and show popup at clicked position ([@ahocevar](https://github.com/ahocevar))
* [#3930](https://github.com/openlayers/ol3/pull/3930) - Use goog.functions.identity instead of goog.identityFunction ([@fredj](https://github.com/fredj))
* [#3929](https://github.com/openlayers/ol3/pull/3929) - Expand description for XYZ source ([@probins](https://github.com/probins))
* [#3933](https://github.com/openlayers/ol3/pull/3933) - Snap center to pixel to avoid floating point issues ([@ahocevar](https://github.com/ahocevar))
* [#3932](https://github.com/openlayers/ol3/pull/3932) - SnapOptions: Fix typo in pixelTolerance JSDoc ([@Turbo87](https://github.com/Turbo87))
* [#3906](https://github.com/openlayers/ol3/pull/3906) - Clear features properly when there is no spatial index ([@ahocevar](https://github.com/ahocevar))
* [#3896](https://github.com/openlayers/ol3/pull/3896) - Fire WebGL precompose event in same sequence as other renderers ([@ahocevar](https://github.com/ahocevar))
* [#3359](https://github.com/openlayers/ol3/pull/3359) - Enable deep clone of MultiPolygon. ([@Kenny806](https://github.com/Kenny806))
* [#3895](https://github.com/openlayers/ol3/pull/3895) - Rework the tile queue for multiple queues. ([@aisaacs](https://github.com/aisaacs))
* [#3894](https://github.com/openlayers/ol3/pull/3894) - Install Python dependencies without sudo. ([@tschaub](https://github.com/tschaub))
* [#3824](https://github.com/openlayers/ol3/pull/3824) - Improve docs for interaction.Select. ([@probins](https://github.com/probins))
* [#3884](https://github.com/openlayers/ol3/pull/3884) - Provide a debug loader for the library. ([@tschaub](https://github.com/tschaub))
* [#3883](https://github.com/openlayers/ol3/pull/3883) - Ignore layer filter for unmanaged layers ([@ahocevar](https://github.com/ahocevar))
* [#3859](https://github.com/openlayers/ol3/pull/3859) - Add in crossOrigin option ([@llambanna](https://github.com/llambanna))
* [#3873](https://github.com/openlayers/ol3/pull/3873) - Correct minor typo in modifyinteraction ([@probins](https://github.com/probins))
* [#3872](https://github.com/openlayers/ol3/pull/3872) - Correct event notations in ol.Feature ([@probins](https://github.com/probins))
The v3.9.0 release includes features and fixes from 62 pull requests since the v3.8.2 release. New features include:
* [#3986](https://github.com/openlayers/ol3/pull/3986) - Modify 'url' option of ol.source.Vector to accept a function ([@alvinlindstam](https://github.com/alvinlindstam))
* [#4069](https://github.com/openlayers/ol3/pull/4069) - Add Z-index to layers ([@gberaudo](https://github.com/gberaudo))
* [#4008](https://github.com/openlayers/ol3/pull/4008) - Add a Translate interaction ([@elemoine](https://github.com/elemoine))
See the complete list below for details. And see the following notes to know how to upgrade from v3.8.x to v3.9.0.
## Upgrade notes
#### `ol.style.Circle` changes
The experimental `getAnchor`, `getOrigin`, and `getSize` methods have been removed. The anchor and origin of a circle symbolizer are not modifiable, so these properties should not need to be accessed. The radius and stroke width can be used to calculate the rendered size of a circle symbolizer if needed:
* [#4064](https://github.com/openlayers/ol3/pull/4064) - Use a private variable to cache the default style array ([@fredj](https://github.com/fredj))
* [#4081](https://github.com/openlayers/ol3/pull/4081) - Update link to workshop. ([@tschaub](https://github.com/tschaub))
* [#4062](https://github.com/openlayers/ol3/pull/4062) - Remove ol.xml.makeParsersNS and use ol.xml.makeStructureNS instead ([@fredj](https://github.com/fredj))
* [#3986](https://github.com/openlayers/ol3/pull/3986) - Modify 'url' option of ol.source.Vector to accept a function ([@alvinlindstam](https://github.com/alvinlindstam))
* [#4059](https://github.com/openlayers/ol3/pull/4059) - Clarify drag interaction example to inform about ol.interaction.Translate ([@alvinlindstam](https://github.com/alvinlindstam))
* [#4069](https://github.com/openlayers/ol3/pull/4069) - Add Z-index to layers ([@gberaudo](https://github.com/gberaudo))
* [#4076](https://github.com/openlayers/ol3/pull/4076) - Add assertion for required option 'code' on ol.proj.Projection ([@weskamm](https://github.com/weskamm))
* [#4075](https://github.com/openlayers/ol3/pull/4075) - setOpacity of Image undefined ([@bartvde](https://github.com/bartvde))
* [#4073](https://github.com/openlayers/ol3/pull/4073) - Better type definition ([@fredj](https://github.com/fredj))
* [#4072](https://github.com/openlayers/ol3/pull/4072) - Update to closure-util 1.7.0 ([@elemoine](https://github.com/elemoine))
* [#4070](https://github.com/openlayers/ol3/pull/4070) - Make the debug server work regardless of the current working directory. ([@tschaub](https://github.com/tschaub))
* [#4067](https://github.com/openlayers/ol3/pull/4067) - Fix bootstrap class name in examples ([@fredj](https://github.com/fredj))
* [#4050](https://github.com/openlayers/ol3/pull/4050) - Use view.getRotation and view.getResolution instead of view.getState ([@fredj](https://github.com/fredj))
* [#4051](https://github.com/openlayers/ol3/pull/4051) - Move wrench node package to devDependencies ([@fredj](https://github.com/fredj))
* [#4002](https://github.com/openlayers/ol3/pull/4002) - Update closure-library to latest commit ([@fredj](https://github.com/fredj))
* [#4018](https://github.com/openlayers/ol3/pull/4018) - Fix rotate buttons in animation example ([@marcjansen](https://github.com/marcjansen))
* [#4013](https://github.com/openlayers/ol3/pull/4013) - Use a more recent version of marked ([@marcjansen](https://github.com/marcjansen))
* [#4017](https://github.com/openlayers/ol3/pull/4017) - Do not overwrite projections in the registry simply by using `new ol.proj.Projection()` ([@ahocevar](https://github.com/ahocevar))
* [#4008](https://github.com/openlayers/ol3/pull/4008) - Add a Translate interaction ([@elemoine](https://github.com/elemoine))
* [#3230](https://github.com/openlayers/ol3/pull/3230) - Add stroke to default editing style for geometry collections ([@pgiraud](https://github.com/pgiraud))
* [#4007](https://github.com/openlayers/ol3/pull/4007) - Do not use Function.prototype.bind in examples ([@elemoine](https://github.com/elemoine))
* [#3993](https://github.com/openlayers/ol3/pull/3993) - Replace base symbols with overridden ones when generating info.json ([@ahocevar](https://github.com/ahocevar))
* [#3992](https://github.com/openlayers/ol3/pull/3992) - Fix typo in Makefile ([@fredj](https://github.com/fredj))
* [#3989](https://github.com/openlayers/ol3/pull/3989) - Handle JSONP errors in ol.source.TileJSON ([@fredj](https://github.com/fredj))
* [#3983](https://github.com/openlayers/ol3/pull/3983) - Remove doc footer with timestamp. ([@tschaub](https://github.com/tschaub))
* [#3984](https://github.com/openlayers/ol3/pull/3984) - Style source control links in examples. ([@tschaub](https://github.com/tschaub))
* [#3982](https://github.com/openlayers/ol3/pull/3982) - Rebuild examples if package.json changes. ([@tschaub](https://github.com/tschaub))
@@ -16,6 +16,4 @@ To enable this, examples have the following, not needed in application code:
* html files load `resources/common.js` and some scripts use `common.getRendererFromQueryString()` to set the map renderer; application code would not need these
* in addition, examples use Twitter Bootstrap and jQuery; this is of course not a requirement - you may use whichever presentation/helper libraries you wish
At the bottom of each example generated in the `build/examples` folder, a modified version of its source code is shown. That modified version can be run standalone and is usually used as starting point for users to extend examples into their own application.
@@ -35,6 +37,5 @@ Interactions for [vector features](ol.Feature.html)
<td><p>Changes to all [ol.Objects](ol.Object.html) can observed by calling the [object.on('propertychange')](ol.Object.html#on) method. Listeners receive an [ol.ObjectEvent](ol.ObjectEvent.html) with information on the changed property and old value.</p>
@@ -14,15 +14,16 @@ free to ping us or to send a pull request enhancing this document.
Table of contents:
* [What projection is OpenLayers using?](#what-projection-is-openlayers-using)
* [How do I change the projection of my map?](#how-do-i-change-the-projection-of-my-map)
* [Why is my map centered on the gulf of guinea (or africa, the ocean, null-island)?](#why-is-my-map-centered-on-the-gulf-of-guinea-or-africa-the-ocean-null-island)
* [Why is the order of a coordinate [lon,lat], and not [lat,lon]?](#why-is-the-order-of-a-coordinate-lonlat-and-not-latlon)
* [Why aren't there any features in my source?](#why-arent-there-any-features-in-my-source)
* [How do I force a re-render of the map?](#how-do-i-force-a-re-render-of-the-map)
* [How do I create a custom build of OpenLayers?](#how-do-i-create-a-custom-build-of-openlayers)
* [Do I need to write my own code using Closure library?](#do-i-need-to-write-my-own-code-using-closure-library)
* [Do I need to compress my code with Closure compiler?](#do-i-need-to-compress-my-code-with-closure-compiler)
* [What projection is OpenLayers using?](#what-projection-is-openlayers-using-)
* [How do I change the projection of my map?](#how-do-i-change-the-projection-of-my-map-)
* [Why is my map centered on the gulf of guinea (or africa, the ocean, null-island)?](#why-is-my-map-centered-on-the-gulf-of-guinea-or-africa-the-ocean-null-island-)
* [Why is the order of a coordinate [lon,lat], and not [lat,lon]?](#why-is-the-order-of-a-coordinate-lon-lat-and-not-lat-lon-)
* [Why aren't there any features in my source?](#why-aren-t-there-any-features-in-my-source-)
* [How do I force a re-render of the map?](#how-do-i-force-a-re-render-of-the-map-)
* [How do I create a custom build of OpenLayers?](#how-do-i-create-a-custom-build-of-openlayers-)
* [Do I need to write my own code using Closure library?](#do-i-need-to-write-my-own-code-using-closure-library-)
* [Do I need to compress my code with Closure compiler?](#do-i-need-to-compress-my-code-with-closure-compiler-)
## What projection is OpenLayers using?
@@ -302,7 +303,7 @@ map.renderSync();
## How do I create a custom build of OpenLayers?
Please refer to [this blog post](http://boundlessgeo.com/2014/10/openlayers-custom-builds-revisited/)
Please refer to the [official create custom builds tutorial](tutorials/custom-builds.html)
which explains how to create a custom build of OpenLayers with just those parts
@@ -9,10 +9,14 @@ If you're eager to get your first OpenLayers 3 map on a page, dive into the [qui
For a more in-depth overview of OpenLayers 3 core concepts, check out the [tutorials](tutorials/).
Make sure to also check out the [OpenLayers 3 workshop](../../../ol3-workshop/).
Make sure to also check out the [OpenLayers 3 workshop](/workshop/).
Find additional reference material in the [API docs](../apidoc).
# Questions
# Frequently Asked Questions (FAQ)
If you cannot find an answer in the documentation, you can ask your question on [stackoverflow using the tag 'openlayers-3'](http://stackoverflow.com/questions/tagged/openlayers-3).
We have put together a document that lists [Frequently Asked Questions (FAQ)](faq.html) and our answers. Common problems that may arise when using OpenLayers 3 are explained there, and chances are you'll find an appropriate solution in this document.
# More questions?
If you cannot find an answer in the documentation or the FAQ, you can ask your question on [stackoverflow using the tag 'openlayers-3'](http://stackoverflow.com/questions/tagged/openlayers-3).
You will notice that the `center` specified is in lat/lon coordinates (EPSG:4326). Since the only layer we use is in Spherical Mercator projection (EPSG:3857), we can reproject them on the fly to be able to zoom the map on the right coordinates.
You will notice that the `center` specified is in lon/lat coordinates (EPSG:4326). Since the only layer we use is in Spherical Mercator projection (EPSG:3857), we can reproject them on the fly to be able to zoom the map on the right coordinates.
@@ -60,7 +60,6 @@ Creating a custom build requires writing a build configuration file. The format
"externs/topojson.js"
],
"define":[
"goog.array.ASSUME_NATIVE_FUNCTIONS=true",
"goog.dom.ASSUME_STANDARDS_MODE=true",
"goog.json.USE_NATIVE_JSON=true",
"goog.DEBUG=false"
@@ -72,7 +71,6 @@ Creating a custom build requires writing a build configuration file. The format
"api","observable"
],
"compilation_level":"ADVANCED_OPTIMIZATIONS",
"use_types_for_optimization":true,
"manage_closure_dependencies":true
}
}
@@ -180,7 +178,7 @@ The Closure documentation explains that "externs" are for external names used in
### Other compiler options
There are a couple of other compiler options in the config file above. `manage_closure_dependencies` should always be used.`use_types_for_optimization` should be used for better compression rates.
There are a couple of other compiler options in the config file above. `manage_closure_dependencies` should always be used.
You can specify any of the other compiler options here as needed, such as the renaming reports, output manifest, or source maps. There is a full list of available options in [closure-util](https://github.com/openlayers/closure-util/blob/master/compiler-options.txt).
@@ -219,7 +217,6 @@ Now let's try a more complicated example: [`heatmaps-earthquakes`](http://openla
OpenLayers 3 has an ability to display raster data from WMS, WMTS, static images and many other sources in a different coordinate system than delivered from the server.
Transformation of the map projections of the image happens directly in a web browser.
The view in any Proj4js supported coordinate reference system is possible and previously incompatible layers can now be combined and overlaid.
# Usage
The API usage is very simple. Just specify proper projection (using [EPSG](http://epsg.io) code) on `ol.View`:
``` javascript
var map = new ol.Map({
target: 'map',
view: new ol.View({
projection: 'EPSG:3857', //HERE IS THE VIEW PROJECTION
center: [0, 0],
zoom: 2
}),
layers: [
new ol.layer.Tile({
source: new ol.source.TileWMS({
projection: 'EPSG:4326', //HERE IS THE DATA SOURCE PROJECTION
If a source (based on `ol.source.TileImage` or `ol.source.Image`) has a projection different from the current `ol.View`’s projection then the reprojection happens automatically under the hood.
The easiest way to use a custom projection is to add the [Proj4js](http://proj4js.org/) library to your project and then define the projection using a proj4 definition string.
Following example shows definition of a [British National Grid](http://epsg.io/27700):
To switch the projection used to display the map you have to set a new `ol.View` with selected projection on the `ol.Map`:
``` javascript
map.setView(new ol.View({
projection: 'EPSG:27700',
center: [400000, 650000],
zoom: 4
}));
```
## TileGrid and Extents
When reprojection is needed, new tiles (in the target projection) are under the hood created from the original source tiles.
The TileGrid of the reprojected tiles is by default internally constructed using `ol.tilegrid.getForProjection(projection)`.
The projection should have extent defined (see above) for this to work properly.
Alternatively, a custom target TileGrid can be constructed manually and set on the source instance using `ol.source.TileImage#setTileGridForProjection(projection, tilegrid)`.
This TileGrid will then be used when reprojecting to the specified projection instead of creating the default one.
In certain cases, this can be used to optimize performance (by tweaking tile sizes) or visual quality (by specifying resolutions).
# How it works
The reprojection process is based on triangles -- the target raster is divided into a limited number of triangles with vertices transformed using `ol.proj` capabilities ([proj4js](http://proj4js.org/) is usually utilized to define custom transformations).
The reprojection of pixels inside the triangle is approximated with an affine transformation (with rendering hardware-accelerated by the canvas 2d context):
<img src="raster-reprojection-resources/how-it-works.jpg" alt="How it works" width="600" />
This way we can support a wide range of projections from proj4js (or even custom transformation functions) on almost any hardware (with canvas 2d support) with a relatively small number of actual transformation calculations.
The precision of the reprojection is then limited by the number of triangles.
The reprojection process preserves transparency on the raster data supplied from the source (png or gif) and the gaps and no-data pixels generated by reprojection are automatically transparent.
###Dynamic triangulation
The above image above shows a noticeable error (especially on the edges) when the original image (left; EPSG:27700) is transformed with only a limited number of triangles (right; EPSG:3857).
The error can be minimized by increasing the number of triangles used.
Since some transformations require a more detail triangulation network, the dynamic triangulation process automatically measures reprojection error and iteratively subdivides to meet a specific error threshold:
For debugging, rendering of the reprojection edges can be enabled by `ol.source.TileImage#setRenderReprojectionEdges(true)`.
# Advanced
### Disabling reprojection
In case you are creating a custom build of OpenLayers and do not need the reprojection code, you can reduce the build size by setting `ol.ENABLE_RASTER_REPROJECTION` to `false`, which completely disables the reprojection support.
See [Custom builds](custom-builds.html#defines) tutorial on how to do this.
### Triangulation precision threshold
The default [triangulation error threshold](#dynamic-triangulation) in pixels is given by `ol.DEFAULT_RASTER_REPROJECTION_ERROR_THRESHOLD` (0.5 pixel).
In case a different threshold needs to be defined for different sources, the `reprojectionErrorThreshold` option can be passed when constructing the tile image source.
###Limiting visibility of reprojected map by extent
The reprojection algorithm uses inverse transformation (from *view projection* to *data projection*).
For certain coordinate systems this can result in a "double occurrence" of the source data on a map.
For example, when reprojecting a map of Switzerland from EPSG:21781 to EPSG:3857, it is displayed twice: once at the proper place in Europe, but also in the Pacific Ocean near New Zealand, on the opposite side of the globe.
<img src="raster-reprojection-resources/double-occurrence.jpg" alt="Double occurrence of a reprojected map" width="600" />
Although this is mathematically correct behavior of the inverse transformation, visibility of the layer on multiple places is not expected by users.
A possible general solution would be to calculate the forward transformation for every vertex as well - but this would significantly decrease performance (especially for computationally expensive transformations).
Therefore a recommended workaround is to define a proper visibility extent on the `ol.layer.Tile` in the view projection.
Setting such a limit is demonstrated in the [reprojection demo example](http://openlayers.org/en/master/examples/reprojection.html).
### Resolution calculation
When determining source tiles to load, the ideal source resolution needs to be calculated.
The `ol.reproj.calculateSourceResolution(sourceProj, targetProj, targetCenter, targetResolution)` function calculates the ideal value in order to achieve pixel mapping as close as possible to 1:1 during reprojection, which is then used to select proper zoom level from the source.
It is, however, generally not practical to use the same source zoom level for the whole target zoom level -- different projections can have significantly different resolutions in different parts of the world (e.g. polar regions in EPSG:3857 vs EPSG:4326) and enforcing a single resolution for the whole zoom level would result in some tiles being scaled up/down, possibly requiring a huge number of source tiles to be loaded.
Therefore, the resolution mapping is calculated separately for each reprojected tile (in the middle of the tile extent).
This page's `map` element has its `tabindex` attribute set to `"0"`, that makes it focusable. To focus the map element you can either navigate to it using the "tab" key or use the skip link. When the `map` element is focused the + and - keys can be used to zoom in and out and the arrow keys can be used to pan.
<p>When the Bing Maps tile service doesn't have tiles for a given resolution and region it returns "placeholder" tiles indicating that. Zoom the map beyond level 19 to see the "placeholder" tiles. If you want OpenLayers to display stretched tiles in place of "placeholder" tiles beyond zoom level 19 then set <code>maxZoom</code> to <code>19</code> in the options passed to <code>ol.source.BingMaps</code>.</p>
tags: "bing, bing-maps"
cloak:
AkGbxXx6tDWf1swIhPJyoAVp06H0s0gDTYslNWWHZ6RoPqMpB9ld5FY1WutX8UoF: Your Bing Maps Key from http://bingmapsportal.com/ here
---
<divclass="row-fluid">
<divclass="span12">
<divid="map"class="map"></div>
<selectid="layer-select">
<optionvalue="Aerial">Aerial</option>
<optionvalue="AerialWithLabels"selected>Aerial with labels</option>
shortdesc: Renders tiles with coordinates for debugging.
docs: >
<p>The black grid tiles are generated on the client with an HTML5 canvas. Note that the tile coordinates are ol3 normalized tile coordinates (origin bottom left), not
OSM tile coordinates (origin top left).</p>
The black grid tiles are generated on the client with an HTML5 canvas. The
displayed tile coordinates are OpenLayers tile coordinates. These increase
from bottom to top, but standard XYZ tiling scheme coordinates increase from
top to bottom. To calculate the `y` for a standard XYZ tile coordinate, use
shortdesc: Demonstrates color manipulation with a raster source.
docs: >
A raster source allows arbitrary manipulation of pixel values. In this example, RGB values on the input tile source are adjusted in a pixel-wise operation before being rendered with a second raster source. The raster operation takes pixels in in RGB space, converts them to HCL color space, adjusts the values based on the controls above, and then converts them back to RGB space for rendering.
<p>The example loads TopoJSON geometries and uses d3 (<code>d3.geo.path</code>) to render these geometries to a canvas element that is then used as the image of an ol3 image layer.</p>
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