More sensible split between direct and canvas rendering
This commit is contained in:
@@ -94,6 +94,8 @@ ol.renderer.canvas.VectorTileLayer.prototype.composeFrame =
|
||||
var source = layer.getSource();
|
||||
goog.asserts.assertInstanceof(source, ol.source.VectorTile,
|
||||
'Source is an ol.source.VectorTile');
|
||||
var tilePixelRatio = source.getTilePixelRatio();
|
||||
var maxScale = tilePixelRatio / pixelRatio;
|
||||
|
||||
var transform = this.getTransform(frameState, 0);
|
||||
|
||||
@@ -130,13 +132,13 @@ ol.renderer.canvas.VectorTileLayer.prototype.composeFrame =
|
||||
tileSize = ol.size.toSize(tileGrid.getTileSize(currentZ), this.tmpSize_);
|
||||
pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
|
||||
tileResolution = tileGrid.getResolution(currentZ);
|
||||
tilePixelResolution = tileResolution / source.getTilePixelRatio();
|
||||
tilePixelResolution = tileResolution / tilePixelRatio;
|
||||
scale = tileResolution / resolution;
|
||||
offsetX = Math.round(pixelRatio * size[0] / 2);
|
||||
offsetY = Math.round(pixelRatio * size[1] / 2);
|
||||
width = tileSize[0] * pixelRatio * scale;
|
||||
height = tileSize[1] * pixelRatio * scale;
|
||||
if (width < 1 || width > size[0]) {
|
||||
if (width < 1 || scale > maxScale) {
|
||||
if (pixelSpace) {
|
||||
origin = ol.extent.getTopLeft(tileExtent);
|
||||
tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
|
||||
|
||||
Reference in New Issue
Block a user