Improved shaded relief example
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@@ -3,8 +3,27 @@ template: example.html
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title: Shaded Relief
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shortdesc: Calculate shaded relief from elevation data
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docs: >
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With a `ol.source.Raster`, it is possible to run operations on input data from other sources.
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tags: "raster"
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<p>
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This example uses a <code>ol.source.Raster</code> to generate data
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based on another source. The raster source accepts any number of
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input sources (tile or image based) and runs a pipeline of
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operations on the input data. The return from the final
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operation is used as the data for the output source.
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</p>
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<p>
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In this case, a single tiled source of elevation data is used as input.
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The shaded relief is calculated in a single "image" operation. By setting
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<code>operationType: 'image'</code> on the raster source, operations are
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called with an <code>ImageData</code> object for each of the input sources.
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Operations are also called with a general purpose <code>data</code> object.
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In this example, the sun elevation and azimuth data from the inputs above
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are assigned to this <code>data</code> object and accessed in the shading
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operation. The shading operation returns an array of <code>ImageData</code>
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objects. When the raster source is used by an image layer, the first
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<code>ImageData</code> object returned by the last operation in the pipeline
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is used for rendering.
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</p>
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tags: "raster, shaded relief"
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---
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<div class="row-fluid">
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<div class="span12">
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@@ -1,55 +1,11 @@
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.layer.Tile');
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goog.require('ol.source.TileJSON');
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goog.require('ol.source.Raster');
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goog.require('ol.source.TileWMS');
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goog.require('ol.source.XYZ');
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function read3x3(imageData, callback) {
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var size = 3;
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var mid = 1;
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var width = imageData.width;
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var height = imageData.height;
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var data = imageData.data;
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var kernel = new Array(size * size);
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for (var n = 0, nn = kernel.length; n < nn; ++n) {
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kernel[n] = [0, 0, 0, 0];
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}
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var offsetMin = (1 - size) / 2;
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for (var pixelY = 0; pixelY < height; ++j) {
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for (var pixelX = 0; pixelX < width; ++i) {
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for (var kernelY = 0; kernelY < size; ++kernelY) {
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var neighborY = Math.max(pixelY - (kernelY - mix), 0);
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for (var kernelX = 0; kernelX < size; ++kernelX) {
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var neighborX = Math.max(pixelX - (kernelX - mid), 0);
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var kernelIndex = kernelX + kernelY * size;
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var dataIndex = 4 * (neighborY * width + neighborX);
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kernel[kernelIndex][0] = data[dataIndex];
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kernel[kernelIndex][1] = data[dataIndex + 1];
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kernel[kernelIndex][2] = data[dataIndex + 2];
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kernel[kernelIndex][3] = data[dataIndex + 3];
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}
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}
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callback(kernel, pixelX, pixelY);
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}
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}
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}
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/**
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* The NED dataset is symbolized by a color ramp that maps the following
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* elevations to corresponding RGB values. This operation is used to
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* invert the mapping - returning elevations in meters for a pixel RGB array.
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*
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* -20m : 0, 0, 0
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* 400m : 0, 0, 255
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* 820m : 0, 255, 255
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* 1240m : 255, 255, 255
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*
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*/
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function getElevation(pixel) {
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return (420 * (pixel[0] + pixel[1] + pixel[2]) / 255) - 20;
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}
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/**
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* Generates a shaded relief image given elevation data. Uses a 3x3
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* neighborhood for determining slope and aspect.
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@@ -67,67 +23,71 @@ function shade(inputs, data) {
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var maxX = width - 1;
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var maxY = height - 1;
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var pixel = [0, 0, 0, 0];
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var offset, z0, z1, dzdx, dzdy, slope, aspect, scaled;
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for (var pixelY = 0; pixelY <= maxY; ++pixelY) {
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var y0 = pixelY === 0 ? 0 : pixelY - 1;
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var y1 = pixelY === maxY ? maxY : pixelY + 1;
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for (var pixelX = 0; pixelX <= maxX; ++pixelX) {
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var x0 = pixelX === 0 ? 0 : pixelX - 1;
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var x1 = pixelX === maxX ? maxX : pixelX + 1;
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var twoPi = 2 * Math.PI;
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var halfPi = Math.PI / 2;
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var cosSunEl = Math.cos(data.sunEl);
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var sinSunEl = Math.sin(data.sunEl);
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var pixelX, pixelY, x0, x1, y0, y1, offset,
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z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
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for (pixelY = 0; pixelY <= maxY; ++pixelY) {
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y0 = pixelY === 0 ? 0 : pixelY - 1;
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y1 = pixelY === maxY ? maxY : pixelY + 1;
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for (pixelX = 0; pixelX <= maxX; ++pixelX) {
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x0 = pixelX === 0 ? 0 : pixelX - 1;
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x1 = pixelX === maxX ? maxX : pixelX + 1;
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// determine x0, pixelY elevation
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// determine elevation for (x0, pixelY)
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offset = (pixelY * width + x0) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z0 = getElevation(pixel);
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z0 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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// determine x1, pixelY elevation
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// determine elevation for (x1, pixelY)
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offset = (pixelY * width + x1) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z1 = getElevation(pixel);
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z1 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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dzdx = (z1 - z0) / dx;
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// determine pixelX, y0 elevation
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// determine elevation for (pixelX, y0)
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offset = (y0 * width + pixelX) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z0 = getElevation(pixel);
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z0 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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// determine pixelX, y1 elevation
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// determine elevation for (pixelX, y1)
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offset = (y1 * width + pixelX) * 4;
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pixel[0] = elevationData[offset];
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z1 = getElevation(pixel);
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z1 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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dzdy = (z1 - z0) / dy;
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slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
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aspect = Math.atan2(dzdy, -dzdx);
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if (aspect < 0) {
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aspect = (Math.PI / 2) - aspect;
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aspect = halfPi - aspect;
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} else if (aspect > Math.PI / 2) {
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aspect = (2 * Math.PI) - aspect + (Math.PI / 2);
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aspect = twoPi - aspect + halfPi;
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} else {
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aspect = Math.PI / 2 - aspect;
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aspect = halfPi - aspect;
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}
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cosIncidence = Math.sin(data.sunEl) * Math.cos(slope) +
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Math.cos(data.sunEl) * Math.sin(slope) * Math.cos(data.sunAz - aspect);
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scaled = 255 * cosIncidence;
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cosIncidence = sinSunEl * Math.cos(slope) +
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cosSunEl * Math.sin(slope) * Math.cos(data.sunAz - aspect);
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offset = (pixelY * width + pixelX) * 4;
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scaled = 255 * cosIncidence;
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shadeData[offset] = scaled;
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shadeData[offset + 1] = scaled;
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shadeData[offset + 2] = scaled;
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@@ -138,11 +98,9 @@ function shade(inputs, data) {
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return [new ImageData(shadeData, width, height)];
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}
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var elevation = new ol.source.TileWMS({
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url: 'http://demo.opengeo.org/geoserver/wms',
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params: {'LAYERS': 'usgs:ned', 'TILED': true, 'FORMAT': 'image/png'},
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crossOrigin: 'anonymous',
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serverType: 'geoserver'
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var elevation = new ol.source.XYZ({
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url: 'https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png',
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crossOrigin: 'anonymous'
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});
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var raster = new ol.source.Raster({
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@@ -151,6 +109,28 @@ var raster = new ol.source.Raster({
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operations: [shade]
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});
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var map = new ol.Map({
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target: 'map',
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layers: [
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new ol.layer.Tile({
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source: new ol.source.TileJSON({
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url: 'http://api.tiles.mapbox.com/v3/tschaub.miapgppd.jsonp'
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})
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}),
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new ol.layer.Image({
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opacity: 0.3,
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source: raster
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})
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],
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view: new ol.View({
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extent: [-13675026, 4439648, -13580856, 4580292],
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center: [-13606539, 4492849],
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minZoom: 10,
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maxZoom: 16,
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zoom: 12
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})
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});
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var sunElevationInput = document.getElementById('sun-el');
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var sunAzimuthInput = document.getElementById('sun-az');
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@@ -168,16 +148,3 @@ raster.on('beforeoperations', function(event) {
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event.data.sunEl = Math.PI * sunElevationInput.value / 180;
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event.data.sunAz = Math.PI * sunAzimuthInput.value / 180;
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});
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var map = new ol.Map({
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target: 'map',
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layers: [
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new ol.layer.Image({
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source: raster
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})
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],
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view: new ol.View({
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center: [-8610263, 4747090],
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zoom: 10
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})
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});
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