Merge pull request #3895 from planetlabs/greedy-multi-queue
Rework the tile queue for multiple queues.
This commit is contained in:
@@ -89,14 +89,17 @@ ol.TileQueue.prototype.handleTileChange = function(event) {
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* @param {number} maxNewLoads Maximum number of new tiles to load.
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*/
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ol.TileQueue.prototype.loadMoreTiles = function(maxTotalLoading, maxNewLoads) {
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var newLoads = Math.min(
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maxTotalLoading - this.getTilesLoading(), maxNewLoads, this.getCount());
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var i, tile;
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for (i = 0; i < newLoads; ++i) {
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var newLoads = 0;
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var tile;
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while (this.tilesLoading_ < maxTotalLoading && newLoads < maxNewLoads &&
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this.getCount() > 0) {
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tile = /** @type {ol.Tile} */ (this.dequeue()[0]);
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goog.events.listen(tile, goog.events.EventType.CHANGE,
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this.handleTileChange, false, this);
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tile.load();
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if (tile.getState() === ol.TileState.IDLE) {
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goog.events.listen(tile, goog.events.EventType.CHANGE,
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this.handleTileChange, false, this);
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tile.load();
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++this.tilesLoading_;
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++newLoads;
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}
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}
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this.tilesLoading_ += newLoads;
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};
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@@ -13,6 +13,73 @@ describe('ol.TileQueue', function() {
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}
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}
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var tileId = 0;
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function createImageTile() {
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++tileId;
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var tileCoord = [tileId, tileId, tileId];
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var state = ol.TileState.IDLE;
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var src = 'data:image/gif;base64,R0lGODlhAQABAPAAAP8AAP///' +
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'yH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==#' + tileId;
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return new ol.ImageTile(tileCoord, state, src, null,
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ol.source.Image.defaultImageLoadFunction);
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}
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describe('#loadMoreTiles()', function() {
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var noop = function() {};
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it('works when tile queues share tiles', function(done) {
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var q1 = new ol.TileQueue(noop, noop);
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var q2 = new ol.TileQueue(noop, noop);
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var numTiles = 20;
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for (var i = 0; i < numTiles; ++i) {
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var tile = createImageTile();
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q1.enqueue([tile]);
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q2.enqueue([tile]);
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}
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// Initially, both have all tiles.
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expect(q1.getCount()).to.equal(numTiles);
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expect(q2.getCount()).to.equal(numTiles);
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var maxLoading = numTiles / 2;
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// and nothing is loading
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expect(q1.getTilesLoading()).to.equal(0);
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expect(q2.getTilesLoading()).to.equal(0);
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// ask both to load
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q1.loadMoreTiles(maxLoading, maxLoading);
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q2.loadMoreTiles(maxLoading, maxLoading);
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// both tiles will be loading the max
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expect(q1.getTilesLoading()).to.equal(maxLoading);
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expect(q2.getTilesLoading()).to.equal(maxLoading);
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// the second queue will be empty now
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expect(q1.getCount()).to.equal(numTiles - maxLoading);
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expect(q2.getCount()).to.equal(0);
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// let all tiles load
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setTimeout(function() {
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expect(q1.getTilesLoading()).to.equal(0);
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expect(q2.getTilesLoading()).to.equal(0);
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// ask both to load, this should clear q1
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q1.loadMoreTiles(maxLoading, maxLoading);
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q2.loadMoreTiles(maxLoading, maxLoading);
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expect(q1.getCount()).to.equal(0);
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expect(q2.getCount()).to.equal(0);
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done();
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}, 20);
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});
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});
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describe('heapify', function() {
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it('does convert an arbitrary array into a heap', function() {
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@@ -56,6 +123,9 @@ describe('ol.TileQueue', function() {
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});
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});
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goog.require('ol.ImageTile');
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goog.require('ol.Tile');
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goog.require('ol.TileState');
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goog.require('ol.TileQueue');
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goog.require('ol.source.Image');
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goog.require('ol.structs.PriorityQueue');
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