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Because clip geometries are anti-aliased in most browsers, there will be tiny gaps between tiles. If tiles are rendered to a tile canvas which is then drawn to the map canvas upon composition, these gaps can be avoided. For rotated views, it is stil necessary to clip the tile, but in this case a 1-pixel buffer is used. This change also brings a huge performance improvement for panning, because the fully rendered tiles can be reused. Because of the added cost of using drawImage in addition to replaying the tile replay group, we fall back to directly drawing to the map canvas when the tile canvas would be too large, or during interaction/animation when resolution or rotation change.
OpenLayers 3
OpenLayers 3 is a high-performance, feature-packed library for creating interactive maps on the web.
Getting Started
- Download the latest release
- Install with npm:
npm install openlayers - Clone the repo:
git clone git@github.com:openlayers/ol3.git
Documentation
Check out the hosted examples, the workshop or API docs.
Bugs
Please use the GitHub issue tracker for all bugs and feature requests. Before creating a new issue, do a quick search to see if the problem has been reported already.
Contributing
Please see our guide on contributing if you're interested in getting involved.
Community
- Need help? Find it on stackoverflow using the tag 'openlayers-3'
- Follow @openlayers on Twitter
- Discuss with openlayers users on IRC in
#openlayersatchat.freenode
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