Handle cross-browser canvas antialiasing issues during reprojection

By doing strictly 1 drawImage per triangle; triangle overlapping and
using different blending mode.
This commit is contained in:
Petr Sloup
2015-07-10 18:46:05 +02:00
parent 8b38928aad
commit 9a460b5f6b
+111 -67
View File
@@ -46,6 +46,18 @@ ol.reproj.calculateSourceResolution = function(sourceProj, targetProj,
};
/**
* Type of solution used to solve the wrapX issue.
* @enum {number}
* @private
*/
ol.reproj.WrapXRendering_ = {
NONE: 0,
STITCH_SHIFT: 1,
STITCH_EXTENDED: 2
};
/**
* Renders the source into the canvas based on the triangulation.
* @param {CanvasRenderingContext2D} context
@@ -65,22 +77,25 @@ ol.reproj.renderTriangles = function(context,
var wrapXShiftDistance = !goog.isNull(sourceExtent) ?
ol.extent.getWidth(sourceExtent) : 0;
var wrapXShiftNeeded = triangulation.getWrapsXInSource() &&
(wrapXShiftDistance > 0);
var wrapXType = ol.reproj.WrapXRendering_.NONE;
// If possible, stitch the sources shifted to solve the wrapX issue here.
// This is not possible if crossing both "dateline" and "prime meridian".
var performGlobalWrapXShift = false;
if (wrapXShiftNeeded) {
if (triangulation.getWrapsXInSource() && wrapXShiftDistance > 0) {
// If possible, stitch the sources shifted to solve the wrapX issue here.
// This is not possible if crossing both "dateline" and "prime meridian".
var triangulationSrcExtent = triangulation.calculateSourceExtent();
var triangulationSrcWidth = goog.math.modulo(
ol.extent.getWidth(triangulationSrcExtent), wrapXShiftDistance);
performGlobalWrapXShift = triangulationSrcWidth < wrapXShiftDistance / 2;
if (triangulationSrcWidth < wrapXShiftDistance / 2) {
wrapXType = ol.reproj.WrapXRendering_.STITCH_SHIFT;
} else {
wrapXType = ol.reproj.WrapXRendering_.STITCH_EXTENDED;
}
}
var srcDataExtent = ol.extent.createEmpty();
goog.array.forEach(sources, function(src, i, arr) {
if (performGlobalWrapXShift) {
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_SHIFT) {
var srcW = src.extent[2] - src.extent[0];
var srcX = goog.math.modulo(src.extent[0], wrapXShiftDistance);
ol.extent.extend(srcDataExtent, [srcX, src.extent[1],
@@ -104,22 +119,41 @@ ol.reproj.renderTriangles = function(context,
var srcDataWidth = ol.extent.getWidth(srcDataExtent);
var srcDataHeight = ol.extent.getHeight(srcDataExtent);
var canvasWidthInUnits;
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_EXTENDED) {
canvasWidthInUnits = 2 * wrapXShiftDistance;
} else {
canvasWidthInUnits = srcDataWidth;
}
var stitchContext = ol.dom.createCanvasContext2D(
Math.ceil(srcDataWidth / sourceResolution),
Math.ceil(srcDataHeight / sourceResolution));
Math.round(canvasWidthInUnits / sourceResolution),
Math.round(srcDataHeight / sourceResolution));
stitchContext.scale(1 / sourceResolution, 1 / sourceResolution);
stitchContext.translate(-srcDataExtent[0], srcDataExtent[3]);
goog.array.forEach(sources, function(src, i, arr) {
var xPos = performGlobalWrapXShift ?
goog.math.modulo(src.extent[0], wrapXShiftDistance) : src.extent[0];
stitchContext.drawImage(src.image, xPos, -src.extent[3],
src.extent[2] - src.extent[0], src.extent[3] - src.extent[1]);
var xPos = src.extent[0];
var yPos = -src.extent[3];
var srcWidth = ol.extent.getWidth(src.extent);
var srcHeight = ol.extent.getHeight(src.extent);
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_SHIFT) {
xPos = goog.math.modulo(xPos, wrapXShiftDistance);
}
stitchContext.drawImage(src.image, xPos, yPos, srcWidth, srcHeight);
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_EXTENDED) {
stitchContext.drawImage(src.image, wrapXShiftDistance + xPos, yPos,
srcWidth, srcHeight);
}
});
var targetTL = ol.extent.getTopLeft(targetExtent);
context.globalCompositeOperation = 'copy';
goog.array.forEach(triangulation.getTriangles(), function(tri, i, arr) {
context.save();
@@ -130,7 +164,7 @@ ol.reproj.renderTriangles = function(context,
* To optimize number of context calls and increase numerical stability,
* we also do the following operations:
* trans(-topLeftExtentCorner), scale(1 / targetResolution), scale(1, -1)
* here before solving the linear system.
* here before solving the linear system so [ui, vi] are pixel coordinates.
*
* Src points: xi, yi
* Dst points: ui, vi
@@ -147,15 +181,25 @@ ol.reproj.renderTriangles = function(context,
var x0 = src[0][0], y0 = src[0][1],
x1 = src[1][0], y1 = src[1][1],
x2 = src[2][0], y2 = src[2][1];
var u0 = tgt[0][0] - targetTL[0], v0 = -(tgt[0][1] - targetTL[1]),
u1 = tgt[1][0] - targetTL[0], v1 = -(tgt[1][1] - targetTL[1]),
u2 = tgt[2][0] - targetTL[0], v2 = -(tgt[2][1] - targetTL[1]);
var u0 = (tgt[0][0] - targetTL[0]) / targetResolution,
v0 = -(tgt[0][1] - targetTL[1]) / targetResolution;
var u1 = (tgt[1][0] - targetTL[0]) / targetResolution,
v1 = -(tgt[1][1] - targetTL[1]) / targetResolution;
var u2 = (tgt[2][0] - targetTL[0]) / targetResolution,
v2 = -(tgt[2][1] - targetTL[1]) / targetResolution;
var performIndividualWrapXShift = !performGlobalWrapXShift &&
(wrapXShiftNeeded &&
(Math.max(x0, x1, x2) - Math.min(x0, x1, x2)) > wrapXShiftDistance / 2);
var performWrapXShift = false;
if (wrapXType == ol.reproj.WrapXRendering_.STITCH_SHIFT) {
performWrapXShift = true;
} else if (wrapXType == ol.reproj.WrapXRendering_.STITCH_EXTENDED) {
var minX = Math.min(x0, x1, x2);
var maxX = Math.max(x0, x1, x2);
if (performGlobalWrapXShift || performIndividualWrapXShift) {
performWrapXShift = (maxX - minX) > wrapXShiftDistance / 2 ||
minX <= sourceExtent[0];
}
if (performWrapXShift) {
x0 = goog.math.modulo(x0, wrapXShiftDistance);
x1 = goog.math.modulo(x1, wrapXShiftDistance);
x2 = goog.math.modulo(x2, wrapXShiftDistance);
@@ -173,36 +217,30 @@ ol.reproj.renderTriangles = function(context,
y2 -= srcNumericalShiftY;
var augmentedMatrix = [
[x1, y1, 0, 0, (u1 - u0) / targetResolution],
[x2, y2, 0, 0, (u2 - u0) / targetResolution],
[0, 0, x1, y1, (v1 - v0) / targetResolution],
[0, 0, x2, y2, (v2 - v0) / targetResolution]
[x1, y1, 0, 0, u1 - u0],
[x2, y2, 0, 0, u2 - u0],
[0, 0, x1, y1, v1 - v0],
[0, 0, x2, y2, v2 - v0]
];
var coefs = ol.math.solveLinearSystem(augmentedMatrix);
if (goog.isNull(coefs)) {
return;
}
context.setTransform(coefs[0], coefs[2], coefs[1], coefs[3],
u0 / targetResolution, v0 / targetResolution);
var centroidX = (u0 + u1 + u2) / 3, centroidY = (v0 + v1 + v2) / 3;
var calcClipPoint = function(u, v) {
// Enlarges the triangle by 1 pixel to ensure overlap and rounds to whole
// pixels to ensure correct cross-browser behavior.
// Gecko does antialiasing differently than WebKit.
var pixelSize = sourceResolution;
var centroid = [(x0 + x1 + x2) / 3, (y0 + y1 + y2) / 3];
// moves the `point` farther away from the `anchor`
var increasePointDistance = function(point, anchor, increment) {
var dir = [point[0] - anchor[0], point[1] - anchor[1]];
var distance = Math.sqrt(dir[0] * dir[0] + dir[1] * dir[1]);
var scaleFactor = (distance + increment) / distance;
return [anchor[0] + scaleFactor * dir[0],
anchor[1] + scaleFactor * dir[1]];
var dX = u - centroidX, dY = v - centroidY;
var distance = Math.sqrt(dX * dX + dY * dY);
return [Math.round(u + dX / distance), Math.round(v + dY / distance)];
};
// enlarge the triangle so that the clip paths of individual triangles
// slightly (1px) overlap to prevent transparency errors on triangle edges
var p0 = increasePointDistance([x0, y0], centroid, pixelSize);
var p1 = increasePointDistance([x1, y1], centroid, pixelSize);
var p2 = increasePointDistance([x2, y2], centroid, pixelSize);
var p0 = calcClipPoint(u0, v0);
var p1 = calcClipPoint(u1, v1);
var p2 = calcClipPoint(u2, v2);
context.beginPath();
context.moveTo(p0[0], p0[1]);
@@ -211,9 +249,7 @@ ol.reproj.renderTriangles = function(context,
context.closePath();
context.clip();
if (opt_renderEdges) {
context.save();
}
context.setTransform(coefs[0], coefs[2], coefs[1], coefs[3], u0, v0);
context.translate(srcDataExtent[0] - srcNumericalShiftX,
srcDataExtent[3] - srcNumericalShiftY);
@@ -221,27 +257,35 @@ ol.reproj.renderTriangles = function(context,
context.scale(sourceResolution, -sourceResolution);
context.drawImage(stitchContext.canvas, 0, 0);
if (performIndividualWrapXShift) {
// It was not possible to solve the wrapX shifting during stitching ->
// render the data second time (shifted) to solve the wrapX.
context.translate(wrapXShiftDistance / sourceResolution, 0);
context.drawImage(stitchContext.canvas, 0, 0);
}
if (opt_renderEdges) {
context.restore();
context.strokeStyle = 'black';
context.lineWidth = pixelSize;
context.beginPath();
context.moveTo(x0, y0);
context.lineTo(x1, y1);
context.lineTo(x2, y2);
context.closePath();
context.stroke();
}
context.restore();
});
if (opt_renderEdges) {
context.save();
context.globalCompositeOperation = 'source-over';
context.strokeStyle = 'black';
context.lineWidth = 1;
goog.array.forEach(triangulation.getTriangles(), function(tri, i, arr) {
var tgt = tri.target;
var u0 = (tgt[0][0] - targetTL[0]) / targetResolution,
v0 = -(tgt[0][1] - targetTL[1]) / targetResolution;
var u1 = (tgt[1][0] - targetTL[0]) / targetResolution,
v1 = -(tgt[1][1] - targetTL[1]) / targetResolution;
var u2 = (tgt[2][0] - targetTL[0]) / targetResolution,
v2 = -(tgt[2][1] - targetTL[1]) / targetResolution;
context.beginPath();
context.moveTo(u0, v0);
context.lineTo(u1, v1);
context.lineTo(u2, v2);
context.closePath();
context.stroke();
});
context.restore();
}
};