Andreas Hocevar ac8e62818f Fire WebGL precompose event in same sequence as other renderers
In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.

Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
2015-07-11 14:58:31 +02:00
2015-07-03 11:33:48 +02:00
2015-06-30 22:30:28 -06:00
2015-06-24 21:53:52 -06:00
2015-01-07 21:06:04 -07:00
2015-04-26 20:20:59 +02:00
2015-03-30 10:05:21 +02:00
2015-07-03 11:34:19 +02:00
2015-05-05 14:11:11 -06:00
2014-03-11 21:41:36 +01:00

OpenLayers 3

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OpenLayers 3 is a high-performance, feature-packed library for creating interactive maps on the web.

Getting Started

  • Download the latest release
  • Install with npm: npm install openlayers
  • Clone the repo: git clone git@github.com:openlayers/ol3.git

Documentation

Check out the hosted examples, the workshop or API docs.

Bugs

Please use the GitHub issue tracker for all bugs and feature requests. Before creating a new issue, do a quick search to see if the problem has been reported already.

Contributing

Please see our guide on contributing if you're interested in getting involved.

Community

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