ac8e62818f805647ffff421debf17d7557d376ae
In other map renderers, the precompose event is fired before preparing and composing layer frames. In WebGL, it is fired in between. This change makes it so the sequence of events is the same for all renderers. Because the WebGL renderer creates the list of layers to render before the precompose event, unmanaged layers are never rendered. This is also fixed by dispatching the precompose event earlier.
OpenLayers 3
OpenLayers 3 is a high-performance, feature-packed library for creating interactive maps on the web.
Getting Started
- Download the latest release
- Install with npm:
npm install openlayers - Clone the repo:
git clone git@github.com:openlayers/ol3.git
Documentation
Check out the hosted examples, the workshop or API docs.
Bugs
Please use the GitHub issue tracker for all bugs and feature requests. Before creating a new issue, do a quick search to see if the problem has been reported already.
Contributing
Please see our guide on contributing if you're interested in getting involved.
Community
- Need help? Find it on stackoverflow using the tag 'openlayers-3'
- Follow @openlayers on Twitter
- Discuss with openlayers users on IRC in
#openlayersatchat.freenode
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