Commit Graph

1903 Commits

Author SHA1 Message Date
ahocevar
4d2fa476a3 Simpler z sort 2019-06-23 14:22:56 +02:00
Andreas Hocevar
8a49e06ebd Merge pull request #9704 from ahocevar/vectortile-reuse-issue
Handle container reuse properly when layers are added/removed
2019-06-22 19:33:59 +02:00
ahocevar
6783f6adb9 Handle container reuse properly when layers are added/removed 2019-06-22 19:12:39 +02:00
Kai Volland
f507efe77d Fixes typing issue in Composite.js 2019-06-21 13:31:27 +02:00
Frederic Junod
1f00da8d83 Remove glContext from RenderEvent 2019-06-17 13:52:56 +02:00
Frederic Junod
ec5e8bfa50 Set pixelTransform and inversePixelTransform as protected
The variables are used in child classes
2019-06-14 14:52:28 +02:00
Olivier Guyot
9ae7256048 Merge pull request #9562 from jahow/webgl-worker
Optimize the WebGL points renderer using a worker
2019-06-06 08:48:29 +02:00
Olivier Guyot
2412fe0211 Webgl / remove handling of element_index_uint extension
From now on we will assume this extension is always enabled.

An error message have been added in the unlikely scenario of a lack
of support.
2019-06-05 14:46:15 +02:00
ahocevar
8f77a300de Handle case of no used tiles 2019-06-04 14:07:23 +02:00
ahocevar
8c21c9196d Move label cache listener management to the renderer 2019-06-03 15:13:30 +02:00
ahocevar
6123be726a Handle layer removal on shared containers 2019-06-02 13:59:06 +02:00
ahocevar
05d8517686 Clear overlay canvas when reusing containers 2019-06-02 11:07:30 +02:00
Frederic Junod
06be00bbd5 Webgl Helper / add an API for OESElementIndexUint extension 2019-06-01 15:35:27 +02:00
Frederic Junod
7fb113c3dc Mark 'helper' variable protected 2019-06-01 15:33:36 +02:00
Olivier Guyot
698816030e Webgl points / fix unit tests 2019-06-01 15:33:36 +02:00
Olivier Guyot
03e70bd10e Webgl points / handle using short instead of int for indices
This is controlled by the availability of the OES_element_index_uint
webgl extension.
2019-06-01 15:33:36 +02:00
Olivier Guyot
e0983cb1c6 Webgl worker / add tests, some typing and documentation
The worker currently works by receiving GENERATE_BUFFERS messages and
will send back the same kind of message, with the generated buffers
attached. All properties of the original message are kept, so that
when a GENERATE_BUFFERS message comes back to the main thread it
is possible to know what and how the buffers where generated.

This is typically used for the `projectionTransform` matrix, and
will also be necessary when working with tiles.
2019-06-01 15:33:36 +02:00
Olivier Guyot
a366803cdd Webgl / use the new buffer API in helper & the points renderer 2019-06-01 15:33:36 +02:00
Olivier Guyot
8566cfc227 Webgl points / get back the instructions array from the worker
This means we won't have to recreate a binary buffer (through a typed array)
on every `rebuildBuffer` call.
2019-06-01 15:25:24 +02:00
Olivier Guyot
65be907095 Webgl points / shifts the buffer write logic in a worker
The worker receives a transferable array of instructions
and sends back two transferable arrays (vertex and index buffer).
The projection transform is also sent so that when the main thread
receives the buffers from the worker it also knows which projection to
apply when rendering the geometries.
2019-06-01 15:25:11 +02:00
Olivier Guyot
532b8194b1 Webgl points / use the new typed-array based utils for buffers
`rebuildBuffer` is still a very CPU intensive task and is blocking the
main thread.
2019-06-01 15:20:04 +02:00
Olivier Guyot
eb912d95ca Webgl / refactor utilities to work only on typed arrays
The base webgl renderer module now has two types of utilities:
* `writeXFeatureInstructions` will write a series of values in a given
typed array, which represent how a given feature will be rendered; for points,
this means position, size, color, etc.
* `writeXFeatureToBuffers` will fill up the given index & vertex buffers
with values based on the provided render instructions

As such, the logic for rendering features is:
user-input style > instructions array >(*) index/vertex buffers > draw

(*) this transformation is intended to be done on a worker.
2019-06-01 15:19:37 +02:00
Tim Schaub
deb00f20fe Include full filename in import specifier 2019-05-29 08:51:10 -06:00
Frédéric Junod
c4e465dcf9 Merge pull request #9592 from fredj/f9587_layerIndex
Remove `layerState` param from `prepareFrame` and `renderFrame` function
2019-05-29 09:27:38 +02:00
Stéphane Brunner
889b6a9f43 Removes unnecessary type cast 2019-05-27 11:34:33 +02:00
Frederic Junod
40c49a9ce5 Remove layerState param from prepareFrame and renderFrame function 2019-05-25 07:19:10 +02:00
Andreas Hocevar
96331c5d95 Merge pull request #9584 from ahocevar/reuse-render-target
Reuse render target
2019-05-24 10:33:36 +02:00
ahocevar
d8f41a9d73 Only reuse target when className is the same 2019-05-24 10:16:20 +02:00
ahocevar
bdb87f06f9 Rework tile image render queue 2019-05-23 15:55:29 +02:00
ahocevar
ace5c65ee5 Smarter opacity handling 2019-05-22 16:47:23 +02:00
ahocevar
ae47d3df58 Use opacity from layer state 2019-05-22 16:47:22 +02:00
ahocevar
4c8effe6fa No tile transition when layer opacity is set 2019-05-22 16:47:22 +02:00
ahocevar
c56ad4363d Canvas opacity instead of css 2019-05-22 16:47:22 +02:00
ahocevar
7895b16043 Reuse container for raster and vector image layers 2019-05-22 16:47:20 +02:00
ahocevar
a45e704be2 Smarter reuse detection 2019-05-22 16:46:46 +02:00
ahocevar
d1f1b468b1 Reuse target for image layers 2019-05-22 16:46:46 +02:00
ahocevar
a55505b36a Reuse containers for tile, vector and vector tile layers 2019-05-22 16:46:40 +02:00
ahocevar
930318ab7a Clip high res tiles out of low res tiles only once 2019-05-22 15:57:15 +02:00
ahocevar
5fe9e06535 Use clipping to not render high res tiles on top of low res 2019-05-22 15:57:15 +02:00
ahocevar
606443bc6d Pass render target of previous layer to next layer 2019-05-22 15:56:51 +02:00
Tim Schaub
908ecb39e3 Description below @abstract trips up JSDoc 2019-05-16 16:10:30 -06:00
ahocevar
b0fae46aa6 Do not use css z-index 2019-05-16 22:29:32 +02:00
ahocevar
335648d613 Remove memory leak caused by label cache listeners 2019-05-16 21:04:55 +02:00
Frederic Junod
f33ad5e025 Remove unused getReplayTransform_ function in VectorTileLayer 2019-05-15 15:10:54 +02:00
Olivier Guyot
e11e3c5f6e Webgl / minor function renaming 2019-05-15 11:30:24 +02:00
Olivier Guyot
c705775d75 Linting 2019-05-15 10:20:31 +02:00
Olivier Guyot
9ca75e9d43 Webgl points / rebuild buffers when source change 2019-05-15 10:18:53 +02:00
Olivier Guyot
5d2b7fe4bb Webgl points / use the helper ton compute the projection transform
The `WebGLHelper` class now provides a `makeProjectionTransform` method
that updates a transform to match the projection for a given frame state.

This also means that the WebGLHelper does not set the projection matrix
uniform anymore, this is the responsibility of the renderer as
the rendered coordinates will not be in world space from now on.
2019-05-15 10:18:47 +02:00
Olivier Guyot
fb455891ce Webgl points / make coordinates in view space to avoid precision glitches
Fixes #9479
2019-05-15 10:18:47 +02:00
Olivier Guyot
75eb62363a WebGL points / rebuild buffers only when extent changed 2019-05-15 10:18:47 +02:00