Andreas Hocevar
89c5364b2f
Use correct extent for the vector image
2020-01-24 13:50:02 +01:00
Andreas Hocevar
fd935bae53
Remove label cache, render text directly to target canvas
2020-01-13 22:12:53 +01:00
Andreas Hocevar
a4735e0700
Merge pull request #10478 from ahocevar/abort-without-dispose
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Do not abort and dispose of tiles
2020-01-09 09:52:07 +01:00
Andreas Hocevar
5a8df1d4e2
We no longer need to increase the cache size
2020-01-08 10:53:42 +01:00
mike-000
cb665b7ea7
Simplify to return false if layer has no source
2020-01-06 17:31:38 +00:00
Andreas Hocevar
da6eed850c
Do not lock label cache entries
2020-01-05 11:24:46 +01:00
Andreas Hocevar
b91e1a893d
Do not abort and dispose of tiles
2020-01-05 00:05:24 +01:00
mike-000
f48704cac4
Fix for undefined source in Vector layer
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A source left or set undefined is equivalent to an empty source so treat it as such to prevent errors in prepareFrame
2020-01-01 21:04:12 +00:00
Andreas Hocevar
02b34a4c23
Merge pull request #10394 from ahocevar/cleanup-maprenderer
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Remove map renderer element when disposing
2019-12-09 09:30:55 +01:00
Andreas Hocevar
cefc57622b
Remove map renderer element when disposing
2019-12-08 17:52:28 +01:00
Andreas Hocevar
174dea3232
Fix interim tile handing for vector tiles
2019-12-07 15:18:18 +01:00
Andreas Hocevar
057650fe7d
Merge pull request #10309 from ahocevar/vectortile-rendermode-vector
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Bring back vector render mode for vector tile layers
2019-11-29 11:51:38 +01:00
Andreas Hocevar
9317ad850e
Create hit detection data per layer and without requestAnimationFrame
2019-11-20 00:50:43 +01:00
Andreas Hocevar
cf6cd09f58
Bring back vector render mode for vector tile layers
2019-11-18 10:40:05 +01:00
Andreas Hocevar
818113e3ce
Do not hit detect while tile is loading
2019-11-14 10:30:13 +01:00
Olivier Guyot
ae66471e78
Webgl renderer / hide shader compile errors
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Turns out there are sometimes errors that will not prevent the
shader from functioning normally. As such, it is not possible
to simply throw when there are errors/warnings.
Since we are not logging to the console, these errors will have to stay hidden
unless the user requests them explicitly.
2019-11-06 21:40:39 +01:00
Olivier Guyot
7da86ae71f
Webgl points renderer / slight improvements following review
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Also fixes a lint error.
2019-11-04 09:55:54 +01:00
Olivier Guyot
600e1a4647
Webgl points renderer / use a smaller canvas for hit detection render
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The hit detection render is now done against a canvas with half the
width/height of the main render. This still provides sufficient precision
while requiring a much smaller memory allocation (especially for
retina devices).
2019-11-04 09:31:38 +01:00
jahow
f7b0f6750b
Resolve memory leak when deleting a webgl layer
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Various references were kept, preventing the layer and underlying
renderer and webgl context to be garbage collected.
Also, the Helper was simplified because it turns out deleting manually
all Webgl objects is useless: these objects will be released when
the context is garbage collected anyway.
Note: this touches the Layer and BaseLayer classes, as the following were
preventing the layer from being garbage collected:
* layer reference in the `state_` object in BaseLayer
* dangling listener for source change in Layer
2019-11-04 09:31:38 +01:00
Olivier Guyot
e78c14c061
Webgl points renderer / add a cache for features in the source
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This allows quicker access to features as well as their geometries
and properties, reducing the time taken by a rebuildBuffers call.
2019-11-04 09:31:38 +01:00
Andreas Hocevar
ac50cc3460
New eslint config with no-multi-assign
2019-11-02 15:20:21 +01:00
Andreas Hocevar
2a96b6a8e3
Merge pull request #10239 from ahocevar/simpler-container-reuse
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Simpler container reuse
2019-11-01 19:14:05 +01:00
Andreas Hocevar
9c26d9d7dd
Merge pull request #10221 from Kai-W/source-undefined-bug
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Fix for undefined Source
2019-10-31 22:21:45 +01:00
Andreas Hocevar
3de05c249b
Fix container transform comparison
2019-10-31 20:29:20 +01:00
Andreas Hocevar
bb2bdb17aa
Render vector tile layers to a single canvas
2019-10-31 20:29:19 +01:00
Andreas Hocevar
4b13c6dae0
Speed up rendering by not using alpha
2019-10-30 14:36:23 +01:00
Andreas Hocevar
7097a4c6ba
Use render tiles instead of source tiles for hit detection
2019-10-30 11:44:12 +01:00
Andreas Hocevar
025b27bdec
Use correct resolution for tile hit canvas
2019-10-29 22:11:46 +01:00
Andreas Hocevar
00af5a87be
Only use source tile when it is available
2019-10-29 18:29:42 +01:00
kai.westerkamp
53f6359f8f
Fix for undefined Source
2019-10-29 15:38:14 +01:00
Olivier Guyot
f84fae8f70
Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent
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WebGL renderer / use the specified loading strategy for the vector data
2019-10-28 16:19:52 +01:00
Olivier Guyot
cd3b222467
Specify an actual extent when loading features in the Webgl points renderer
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This means any specified loading strategy will be taken into account.
Also added some tests to make sure the interaction with the source is
correct.
2019-10-28 10:26:31 +01:00
Olivier Guyot
d643951a74
Shader Builder / add option to generate hit detection shaders
2019-10-25 14:55:44 +02:00
Tim Schaub
6b4e00e6ac
Remove description from type tag
2019-10-23 10:27:56 -06:00
Andreas Hocevar
062614388c
Merge pull request #10161 from ahocevar/vectorimage-getfeatures
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Implement getFeatures() for ol/layer/VectorImage
2019-10-23 11:26:08 +02:00
Olivier Guyot
a1c00744d1
Webgl points renderer / throw if shader compilation fails
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This should only happen if providing handcrafted shaders to the renderer.
2019-10-22 23:17:00 +02:00
Andreas Hocevar
39012a58f8
Implement getFeatures() for ol/layer/VectorImage
2019-10-22 11:27:26 +02:00
Andreas Hocevar
36a366bfeb
Do not stop event propagation in prepareTile
2019-10-18 20:50:01 +02:00
Andreas Hocevar
54884314ee
Merge pull request #10094 from ahocevar/immediate-hitdetection
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New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Andreas Hocevar
90d6a6f441
Move hit detection to its own module
2019-10-14 14:40:06 +02:00
Andreas Hocevar
7454df0c2f
Resolve empty when tile not loaded yet
2019-10-14 14:13:57 +02:00
Simon Seyock
5b1106ac23
some type corrections
2019-10-10 09:07:35 +02:00
Andreas Hocevar
3c243b0236
getFeature() for VectorTile layer
2019-10-08 08:23:38 +02:00
Andreas Hocevar
e9785317eb
Move hit detection code to Immediate.js
2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8
New Layer#getFeatures method with fast hit detection for VectorLayer
2019-10-08 08:23:38 +02:00
Frederic Junod
f20db28901
Align layer canvas to the left
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So that the position is not affected by the `text-align` css rule.
2019-10-07 13:48:32 +02:00
Frederic Junod
41b7893523
Mark properties as nullable
2019-10-01 10:47:07 +02:00
Tim Schaub
d3b47c794e
Make the immediate API work with a user projection
2019-09-30 08:28:50 -06:00
Frederic Junod
ea88e6cbd4
Remove invalid undefined type in params
2019-09-27 11:01:50 +02:00
Andreas Hocevar
838edfa369
Recover from skip feature removal regressions
2019-09-26 16:56:38 +02:00