Simplify to return false if layer has no source
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@@ -11,16 +11,6 @@ import CanvasLayerRenderer from './Layer.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {toString as transformToString, makeScale, makeInverse, apply} from '../../transform.js';
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import {createHitDetectionImageData, hitDetect} from '../../render/canvas/hitdetect.js';
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import VectorSource from '../../source/Vector.js';
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/**
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* @const
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* @type {VectorSource}
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* @private
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*/
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const emptySource = new VectorSource();
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/**
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* @classdesc
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@@ -338,7 +328,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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prepareFrame(frameState) {
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const vectorLayer = this.getLayer();
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const vectorSource = vectorLayer.getSource() || emptySource;
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const vectorSource = vectorLayer.getSource();
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if (!vectorSource) {
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return false;
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}
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const animating = frameState.viewHints[ViewHint.ANIMATING];
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const interacting = frameState.viewHints[ViewHint.INTERACTING];
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