Tim Schaub
641bd7af33
Use Object.values
2022-07-27 15:03:47 -06:00
Tim Schaub
44289a3a31
Remove workaround for Array.prototype.includes
2022-07-27 11:17:49 -06:00
Maximilian Krög
2897f03ea5
Remove deprecated method PluggableMap#forEachLayerAtPixel
2022-07-26 00:57:21 +02:00
MoonE
0f8de89318
Merge pull request #13838 from MoonE/remove-deprecated-overlay-options
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Remove deprecated Overlay options
2022-07-22 21:43:48 +02:00
Olivier Guyot
7d56c56210
Merge pull request #13461 from jahow/webgl-shape-renderer
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WebGL vector renderer for polygons, lines and points
2022-07-22 10:05:31 +02:00
Andreas Hocevar
e83ecdeb96
Merge pull request #13863 from ahocevar/tile-error-handling
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Fix reloading tiles in case of an error with tile.load()
2022-07-22 00:43:37 +02:00
Andreas Hocevar
02c73e3e69
Merge pull request #13860 from ahocevar/geojson-empty-coordinate-arrays
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Handle multipolygons with empty polygons
2022-07-22 00:25:40 +02:00
Andreas Hocevar
a1d68b4f66
Fix reloading tiles in case of an error with tile.load()
2022-07-21 23:23:40 +02:00
Tim Schaub
01f3536d29
Using a union type instead of a string enum
2022-07-21 14:08:16 -07:00
Tim Schaub
7e424be66b
Only pass the feature to the attribute getter
2022-07-21 13:49:06 -07:00
Tim Schaub
bd9e73a534
Renaming fill and stroke attributes and shaders
2022-07-21 13:30:22 -07:00
Tim Schaub
f21dd84c91
Remove api annotation for experimental features
2022-07-21 13:08:18 -07:00
Tim Schaub
5182b16452
Private if not used elsewhere; underscore suffix only if private
2022-07-21 13:03:10 -07:00
Maximilian Krög
e3766222f3
Remove deprecated Overlay options
2022-07-20 21:40:48 +02:00
Andreas Hocevar
c8508bcf97
Handle multipolygons with empty polygons
2022-07-20 13:18:41 +02:00
Maximilian Krög
62e335ceda
Replace IconOrigin enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
7ec2725c1e
Replace IconAnchorUnits enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
48e57f4d8c
Replace Zoomify TierSizeCalculation enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
7004d18519
Replace Draw Mode enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
185485b0f7
Replace GeometryLayout enum with typedef
2022-07-19 23:24:22 +02:00
Maximilian Krög
ac6edc704a
Replace ScaleLine Units with typedef
2022-07-19 22:56:46 +02:00
Maximilian Krög
69caa06783
Replace TextPlacement enum with typedef
2022-07-19 22:56:45 +02:00
Maximilian Krög
4d2156ff3a
Replace IGCZ enum with typedef
2022-07-19 22:56:45 +02:00
MoonE
d20690394c
Merge pull request #13837 from MoonE/remove-label-cache
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Remove deprecated label cache
2022-07-19 20:58:17 +02:00
Andreas Hocevar
69ae6c85cf
Merge pull request #13835 from ahocevar/source-state
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Recover from incorrect rebase after removal of string enums
2022-07-18 22:42:58 +02:00
Andreas Hocevar
085fca6a9f
Merge pull request #13832 from mike-000/vector-tile-grids
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Base vector tile render tile grid on the source grid
2022-07-18 10:07:52 +02:00
Andreas Hocevar
4fec8d4615
Recover from incorrect rebase after removal of string enums
2022-07-18 09:42:52 +02:00
Maximilian Krög
1df5afcdbf
Remove deprecated label cache
2022-07-17 04:15:24 +02:00
Maximilian Krög
d957bdeb86
Fix ScaleLine markup
2022-07-16 18:56:59 +02:00
jeanpierre
c8a28848dd
change class names
2022-07-16 16:57:14 +02:00
jeanpierre
4d2b2c9650
style for scalebar
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with new class in css and remove the hardcoded background
Co-Authored-By: Andreas Hocevar <211514+ahocevar@users.noreply.github.com >
2022-07-16 15:53:27 +02:00
jipexu
cb5417e0b6
Merge branch 'openlayers:main' into scalebarcolors
2022-07-16 11:22:01 +02:00
mike-000
13f0eeb795
Fix tileSizes typedef
2022-07-16 10:07:54 +01:00
mike-000
8dcb78bcd9
Base render tile grid on the source grid
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Use source zDirection for both grids
2022-07-16 10:06:42 +01:00
Olivier Guyot
998dc82592
fixes after rebase
2022-07-15 22:53:48 +02:00
Olivier Guyot
cd83424867
WebGL / improve doc for Helper and VectorLayerRenderer
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Also created enums for attributes (like uniforms), in an attempt to clarify
what is accessible to the vertex shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot
52279967c4
WebGL / Reorganize VectorLayerRenderer options, update example
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Now different attributes can be provided for each type of geometry.
Also updated the example to accomodate for this and use the default shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot
79c974d63d
WebGL / Add new module with default shaders for VectorLayer
2022-07-15 22:33:52 +02:00
Olivier Guyot
6848df97f8
WebGL / Address review comments
2022-07-15 22:33:52 +02:00
Olivier Guyot
f603ce7456
WebGL / Support DPR > 1 in linestring shader
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A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.
Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
Olivier Guyot
9e35acaa0a
Adapt the batch renderers to trigger a repaint after buffer rebuild
2022-07-15 22:33:52 +02:00
burleight
8769ea519e
WebGL / render multiple worlds to wrap X in vector renderer
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From https://github.com/jahow/openlayers/pull/1
Adds logic in WebGLVectorLayerRenderer to handle multiple worlds visible at once.
Co-authored-by: Tomas Burleigh <t.burleigh@gmail.com >
Co-authored-by: Olivier Guyot <olivier.guyot@camptocamp.com >
2022-07-15 22:33:52 +02:00
Olivier Guyot
c9f3665237
Remove @api on webgl vector layer renderer as well as utilities
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This removes the WebGL vector layer renderer as well as the WebGL helper class
from the API.
2022-07-15 22:33:52 +02:00
Olivier Guyot
7e9c620914
Fix linting and typechecking errors
2022-07-15 22:33:52 +02:00
Olivier Guyot
a2ba7ecaa7
Make some adaptations to the PointsLayer renderer to make it work
2022-07-15 22:33:52 +02:00
Olivier Guyot
c555315014
Add a new WebGLVectorLayer renderer
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This relies on a mixed geometry batch and separate batch renderers (lines,
points and polygons). A different shader program is used for each of these
geometries, and three rendering passes are made.
2022-07-15 22:33:52 +02:00
Olivier Guyot
cfaf9a14e5
Rework a bit the webgl helper to allow having several programs
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Without this, doing render passes with different programs using one
helper instance was not really doable
2022-07-15 22:33:52 +02:00
Olivier Guyot
7892c31715
Adapt the WebGL worker to use the new buffer generation utils
2022-07-15 22:33:52 +02:00
Olivier Guyot
143c19ca03
Add utils for generating webgl buffers from lines and polygons
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Uses @mapbox/earcut for polygon (what else), and a home made logic for lines
2022-07-15 22:33:52 +02:00
Olivier Guyot
a18ffaed54
Move webgl utils out of ol/renderer/webgl/Layer module into their own module
2022-07-15 22:33:52 +02:00