Adapt the WebGL worker to use the new buffer generation utils

This commit is contained in:
Olivier Guyot
2022-03-16 18:11:08 +01:00
parent 143c19ca03
commit 7892c31715
2 changed files with 293 additions and 65 deletions

View File

@@ -2,60 +2,174 @@
* A worker that does cpu-heavy tasks related to webgl rendering.
* @module ol/worker/webgl
*/
import {
WebGLWorkerMessageType,
writePointFeatureToBuffers,
} from '../renderer/webgl/Layer.js';
import {assign} from '../obj.js';
import {WebGLWorkerMessageType} from '../render/webgl/constants.js';
import {
writeLineSegmentToBuffers,
writePointFeatureToBuffers,
writePolygonTrianglesToBuffers,
} from '../render/webgl/utils.js';
import {
create as createTransform,
makeInverse as makeInverseTransform,
} from '../transform.js';
/** @type {any} */
const worker = self;
worker.onmessage = (event) => {
const received = event.data;
if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {
// This is specific to point features (x, y, index)
const baseVertexAttrsCount = 3;
const baseInstructionsCount = 2;
switch (received.type) {
case WebGLWorkerMessageType.GENERATE_POINT_BUFFERS: {
// This is specific to point features (x, y, index)
const baseVertexAttrsCount = 3;
const baseInstructionsCount = 2;
const customAttrsCount = received.customAttributesCount;
const instructionsCount = baseInstructionsCount + customAttrsCount;
const renderInstructions = new Float32Array(received.renderInstructions);
const customAttrsCount = received.customAttributesCount;
const instructionsCount = baseInstructionsCount + customAttrsCount;
const renderInstructions = new Float32Array(received.renderInstructions);
const elementsCount = renderInstructions.length / instructionsCount;
const indicesCount = elementsCount * 6;
const verticesCount =
elementsCount * 4 * (customAttrsCount + baseVertexAttrsCount);
const indexBuffer = new Uint32Array(indicesCount);
const vertexBuffer = new Float32Array(verticesCount);
const elementsCount = renderInstructions.length / instructionsCount;
const indicesCount = elementsCount * 6;
const verticesCount =
elementsCount * 4 * (customAttrsCount + baseVertexAttrsCount);
const indexBuffer = new Uint32Array(indicesCount);
const vertexBuffer = new Float32Array(verticesCount);
let bufferPositions;
for (let i = 0; i < renderInstructions.length; i += instructionsCount) {
bufferPositions = writePointFeatureToBuffers(
renderInstructions,
i,
vertexBuffer,
indexBuffer,
customAttrsCount,
bufferPositions
let bufferPositions;
for (let i = 0; i < renderInstructions.length; i += instructionsCount) {
bufferPositions = writePointFeatureToBuffers(
renderInstructions,
i,
vertexBuffer,
indexBuffer,
customAttrsCount,
bufferPositions
);
}
/** @type {import('../render/webgl/constants.js').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer,
},
received
);
worker.postMessage(message, [
vertexBuffer.buffer,
indexBuffer.buffer,
renderInstructions.buffer,
]);
break;
}
case WebGLWorkerMessageType.GENERATE_LINE_STRING_BUFFERS: {
const vertices = [];
const indices = [];
/** @type {import('../renderer/webgl/Layer').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer,
},
received
);
const customAttrsCount = received.customAttributesCount;
const instructionsPerVertex = 2;
worker.postMessage(message, [
vertexBuffer.buffer,
indexBuffer.buffer,
renderInstructions.buffer,
]);
const renderInstructions = new Float32Array(received.renderInstructions);
let currentInstructionsIndex = 0;
const transform = received.renderInstructionsTransform;
const invertTransform = createTransform();
makeInverseTransform(invertTransform, transform);
let verticesCount, customAttributes;
while (currentInstructionsIndex < renderInstructions.length) {
customAttributes = Array.from(
renderInstructions.slice(
currentInstructionsIndex,
currentInstructionsIndex + customAttrsCount
)
);
currentInstructionsIndex += customAttrsCount;
verticesCount = renderInstructions[currentInstructionsIndex++];
// last point is only a segment end, do not loop over it
for (let i = 0; i < verticesCount - 1; i++) {
writeLineSegmentToBuffers(
renderInstructions,
currentInstructionsIndex + i * instructionsPerVertex,
currentInstructionsIndex + (i + 1) * instructionsPerVertex,
i > 0
? currentInstructionsIndex + (i - 1) * instructionsPerVertex
: null,
i < verticesCount - 2
? currentInstructionsIndex + (i + 2) * instructionsPerVertex
: null,
vertices,
indices,
customAttributes,
transform,
invertTransform
);
}
currentInstructionsIndex += verticesCount * instructionsPerVertex;
}
const indexBuffer = Uint32Array.from(indices);
const vertexBuffer = Float32Array.from(vertices);
/** @type {import('../render/webgl/constants.js').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer,
},
received
);
worker.postMessage(message, [
vertexBuffer.buffer,
indexBuffer.buffer,
renderInstructions.buffer,
]);
break;
}
case WebGLWorkerMessageType.GENERATE_POLYGON_BUFFERS: {
const vertices = [];
const indices = [];
const customAttrsCount = received.customAttributesCount;
const renderInstructions = new Float32Array(received.renderInstructions);
let currentInstructionsIndex = 0;
while (currentInstructionsIndex < renderInstructions.length) {
currentInstructionsIndex = writePolygonTrianglesToBuffers(
renderInstructions,
currentInstructionsIndex,
vertices,
indices,
customAttrsCount
);
}
const indexBuffer = Uint32Array.from(indices);
const vertexBuffer = Float32Array.from(vertices);
/** @type {import('../render/webgl/constants.js').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer,
},
received
);
worker.postMessage(message, [
vertexBuffer.buffer,
indexBuffer.buffer,
renderInstructions.buffer,
]);
break;
}
}
};

View File

@@ -1,10 +1,14 @@
import {WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
import {WebGLWorkerMessageType} from '../../../../../src/ol/render/webgl/constants.js';
import {create} from '../../../../../src/ol/worker/webgl.js';
import {create as createTransform} from '../../../../../src/ol/transform.js';
describe('ol/worker/webgl', function () {
let worker;
beforeEach(function () {
worker = create();
worker.addEventListener('error', function (error) {
expect().fail(error.message);
});
});
afterEach(function () {
@@ -15,35 +19,145 @@ describe('ol/worker/webgl', function () {
});
describe('messaging', function () {
describe('GENERATE_BUFFERS', function () {
it('responds with buffer data', function (done) {
worker.addEventListener('error', function (error) {
expect().fail(error.message);
});
worker.addEventListener('message', function (event) {
expect(event.data.type).to.eql(
WebGLWorkerMessageType.GENERATE_BUFFERS
);
expect(event.data.renderInstructions.byteLength).to.greaterThan(0);
expect(event.data.indexBuffer.byteLength).to.greaterThan(0);
expect(event.data.vertexBuffer.byteLength).to.greaterThan(0);
expect(event.data.testInt).to.be(101);
expect(event.data.testString).to.be('abcd');
done();
});
const instructions = new Float32Array(10);
describe('GENERATE_POINT_BUFFERS', function () {
let responseData;
beforeEach(function (done) {
const renderInstructions = Float32Array.from([0, 10, 111, 20, 30, 222]);
const id = Math.floor(Math.random() * 10000);
const message = {
type: WebGLWorkerMessageType.GENERATE_BUFFERS,
renderInstructions: instructions,
customAttributesCount: 0,
type: WebGLWorkerMessageType.GENERATE_POINT_BUFFERS,
renderInstructions,
customAttributesCount: 1,
testInt: 101,
testString: 'abcd',
id,
};
responseData = null;
worker.postMessage(message);
worker.addEventListener('message', function (event) {
if (event.data.id === id) {
responseData = event.data;
done();
}
});
});
it('responds with info passed in the message', function () {
expect(responseData.type).to.eql(
WebGLWorkerMessageType.GENERATE_POINT_BUFFERS
);
expect(responseData.renderInstructions.byteLength).to.greaterThan(0);
expect(responseData.testInt).to.be(101);
expect(responseData.testString).to.be('abcd');
});
it('responds with buffer data', function () {
const indices = Array.from(new Uint32Array(responseData.indexBuffer));
const vertices = Array.from(
new Float32Array(responseData.vertexBuffer)
);
expect(indices).to.eql([0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7]);
expect(vertices).to.eql([
0, 10, 0, 111, 0, 10, 1, 111, 0, 10, 2, 111, 0, 10, 3, 111, 20, 30, 0,
222, 20, 30, 1, 222, 20, 30, 2, 222, 20, 30, 3, 222,
]);
});
});
describe('GENERATE_LINE_STRING_BUFFERS', function () {
let responseData;
beforeEach(function (done) {
const renderInstructions = Float32Array.from([
111, 4, 20, 30, 40, 50, 6, 7, 80, 90,
]);
const id = Math.floor(Math.random() * 10000);
const renderInstructionsTransform = createTransform();
const message = {
type: WebGLWorkerMessageType.GENERATE_LINE_STRING_BUFFERS,
renderInstructions,
customAttributesCount: 1,
testInt: 101,
testString: 'abcd',
id,
renderInstructionsTransform,
};
responseData = null;
worker.postMessage(message);
worker.addEventListener('message', function (event) {
if (event.data.id === id) {
responseData = event.data;
done();
}
});
});
it('responds with info passed in the message', function () {
expect(responseData.type).to.eql(
WebGLWorkerMessageType.GENERATE_LINE_STRING_BUFFERS
);
expect(responseData.renderInstructions.byteLength).to.greaterThan(0);
expect(responseData.testInt).to.be(101);
expect(responseData.testString).to.be('abcd');
});
it('responds with buffer data', function () {
const indices = Array.from(new Uint32Array(responseData.indexBuffer));
const vertices = Array.from(
new Float32Array(responseData.vertexBuffer)
);
expect(indices).to.eql([
0, 1, 2, 1, 3, 2, 4, 5, 6, 5, 7, 6, 8, 9, 10, 9, 11, 10,
]);
expect(vertices).to.eql([
20, 30, 40, 50, 1750000, 111, 20, 30, 40, 50, 101750000, 111, 20, 30,
40, 50, 201750000, 111, 20, 30, 40, 50, 301750016, 111, 40, 50, 6, 7,
93369248, 111, 40, 50, 6, 7, 193369248, 111, 40, 50, 6, 7, 293369248,
111, 40, 50, 6, 7, 393369248, 111, 6, 7, 80, 90, 89, 111, 6, 7, 80,
90, 100000088, 111, 6, 7, 80, 90, 200000096, 111, 6, 7, 80, 90,
300000096, 111,
]);
});
});
describe('GENERATE_POLYGON_BUFFERS', function () {
let responseData;
beforeEach(function (done) {
const renderInstructions = Float32Array.from([
1234, 2, 6, 5, 0, 0, 10, 0, 15, 6, 10, 12, 0, 12, 0, 0, 3, 3, 5, 1, 7,
3, 5, 5, 3, 3,
]);
const id = Math.floor(Math.random() * 10000);
const message = {
type: WebGLWorkerMessageType.GENERATE_POLYGON_BUFFERS,
renderInstructions,
customAttributesCount: 1,
testInt: 101,
testString: 'abcd',
id,
};
responseData = null;
worker.postMessage(message);
worker.addEventListener('message', function (event) {
if (event.data.id === id) {
responseData = event.data;
done();
}
});
});
it('responds with info passed in the message', function () {
expect(responseData.type).to.eql(
WebGLWorkerMessageType.GENERATE_POLYGON_BUFFERS
);
expect(responseData.renderInstructions.byteLength).to.greaterThan(0);
expect(responseData.testInt).to.be(101);
expect(responseData.testString).to.be('abcd');
});
it('responds with buffer data', function () {
const indices = Array.from(new Uint32Array(responseData.indexBuffer));
const vertices = Array.from(
new Float32Array(responseData.vertexBuffer)
);
expect(indices).to.have.length(24);
expect(vertices).to.have.length(33);
});
});
});