Add utils for generating webgl buffers from lines and polygons
Uses @mapbox/earcut for polygon (what else), and a home made logic for lines
This commit is contained in:
11
package-lock.json
generated
11
package-lock.json
generated
@@ -9,6 +9,7 @@
|
||||
"version": "6.14.2-dev",
|
||||
"license": "BSD-2-Clause",
|
||||
"dependencies": {
|
||||
"earcut": "^2.2.3",
|
||||
"geotiff": "2.0.4",
|
||||
"ol-mapbox-style": "^8.0.5",
|
||||
"pbf": "3.2.1",
|
||||
@@ -3828,6 +3829,11 @@
|
||||
"void-elements": "^2.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/earcut": {
|
||||
"version": "2.2.3",
|
||||
"resolved": "https://registry.npmjs.org/earcut/-/earcut-2.2.3.tgz",
|
||||
"integrity": "sha512-iRDI1QeCQIhMCZk48DRDMVgQSSBDmbzzNhnxIo+pwx3swkfjMh6vh0nWLq1NdvGHLKH6wIrAM3vQWeTj6qeoug=="
|
||||
},
|
||||
"node_modules/ee-first": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/ee-first/-/ee-first-1.1.1.tgz",
|
||||
@@ -13170,6 +13176,11 @@
|
||||
"void-elements": "^2.0.0"
|
||||
}
|
||||
},
|
||||
"earcut": {
|
||||
"version": "2.2.3",
|
||||
"resolved": "https://registry.npmjs.org/earcut/-/earcut-2.2.3.tgz",
|
||||
"integrity": "sha512-iRDI1QeCQIhMCZk48DRDMVgQSSBDmbzzNhnxIo+pwx3swkfjMh6vh0nWLq1NdvGHLKH6wIrAM3vQWeTj6qeoug=="
|
||||
},
|
||||
"ee-first": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/ee-first/-/ee-first-1.1.1.tgz",
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
"url": "https://opencollective.com/openlayers"
|
||||
},
|
||||
"dependencies": {
|
||||
"earcut": "^2.2.3",
|
||||
"geotiff": "2.0.4",
|
||||
"ol-mapbox-style": "^8.0.5",
|
||||
"pbf": "3.2.1",
|
||||
|
||||
27
src/ol/render/webgl/constants.js
Normal file
27
src/ol/render/webgl/constants.js
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* @module ol/render/webgl/constants
|
||||
*/
|
||||
|
||||
/**
|
||||
* @enum {string}
|
||||
*/
|
||||
export const WebGLWorkerMessageType = {
|
||||
GENERATE_POLYGON_BUFFERS: 'GENERATE_POLYGON_BUFFERS',
|
||||
GENERATE_POINT_BUFFERS: 'GENERATE_POINT_BUFFERS',
|
||||
GENERATE_LINE_STRING_BUFFERS: 'GENERATE_LINE_STRING_BUFFERS',
|
||||
};
|
||||
|
||||
/**
|
||||
* @typedef {Object} WebGLWorkerGenerateBuffersMessage
|
||||
* This message will trigger the generation of a vertex and an index buffer based on the given render instructions.
|
||||
* When the buffers are generated, the worked will send a message of the same type to the main thread, with
|
||||
* the generated buffers in it.
|
||||
* Note that any addition properties present in the message *will* be sent back to the main thread.
|
||||
* @property {number} id Message id; will be used both in request and response as a means of identification
|
||||
* @property {WebGLWorkerMessageType} type Message type
|
||||
* @property {ArrayBuffer} renderInstructions Polygon render instructions raw binary buffer.
|
||||
* @property {number} [customAttributesCount] Amount of custom attributes count in the polygon render instructions.
|
||||
* @property {ArrayBuffer} [vertexBuffer] Vertices array raw binary buffer (sent by the worker).
|
||||
* @property {ArrayBuffer} [indexBuffer] Indices array raw binary buffer (sent by the worker).
|
||||
* @property {import("../../transform").Transform} [renderInstructionsTransform] Transformation matrix used to project the instructions coordinates
|
||||
*/
|
||||
@@ -1,14 +1,11 @@
|
||||
/**
|
||||
* @module ol/render/webgl/utils
|
||||
*/
|
||||
const tmpArray_ = [];
|
||||
const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
|
||||
import {apply as applyTransform} from '../../transform.js';
|
||||
import {clamp} from '../../math.js';
|
||||
import earcut from 'earcut';
|
||||
|
||||
function writePointVertex(buffer, pos, x, y, index) {
|
||||
buffer[pos + 0] = x;
|
||||
buffer[pos + 1] = y;
|
||||
buffer[pos + 2] = index;
|
||||
}
|
||||
const tmpArray_ = [];
|
||||
|
||||
/**
|
||||
* An object holding positions both in an index and a vertex buffer.
|
||||
@@ -16,6 +13,13 @@ function writePointVertex(buffer, pos, x, y, index) {
|
||||
* @property {number} vertexPosition Position in the vertex buffer
|
||||
* @property {number} indexPosition Position in the index buffer
|
||||
*/
|
||||
const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
|
||||
|
||||
function writePointVertex(buffer, pos, x, y, index) {
|
||||
buffer[pos + 0] = x;
|
||||
buffer[pos + 1] = y;
|
||||
buffer[pos + 2] = index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes a quad (two triangles) based on a point geometry
|
||||
@@ -91,6 +95,209 @@ export function writePointFeatureToBuffers(
|
||||
return bufferPositions_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes a single quad to form a line segment; also includes a computation for the join angles with previous and next
|
||||
* segment, in order to be able to offset the vertices correctly in the shader
|
||||
* @param {Float32Array} instructions Array of render instructions for lines.
|
||||
* @param {number} segmentStartIndex Index of the segment start point from which render instructions will be read.
|
||||
* @param {number} segmentEndIndex Index of the segment start point from which render instructions will be read.
|
||||
* @param {number|null} beforeSegmentIndex Index of the point right before the segment (null if none, e.g this is a line start)
|
||||
* @param {number|null} afterSegmentIndex Index of the point right after the segment (null if none, e.g this is a line end)
|
||||
* @param {number[]} vertexArray Array containing vertices.
|
||||
* @param {number[]} indexArray Array containing indices.
|
||||
* @param {number[]} customAttributes Array of custom attributes value
|
||||
* @param {import('../../transform.js').Transform} instructionsTransform Transform matrix used to project coordinates in instructions
|
||||
* @param {import('../../transform.js').Transform} invertInstructionsTransform Transform matrix used to project coordinates in instructions
|
||||
* @private
|
||||
*/
|
||||
export function writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
segmentStartIndex,
|
||||
segmentEndIndex,
|
||||
beforeSegmentIndex,
|
||||
afterSegmentIndex,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
customAttributes,
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
) {
|
||||
// compute the stride to determine how many vertices were already pushed
|
||||
const baseVertexAttrsCount = 5; // base attributes: x0, y0, x1, y1, params (vertex number [0-3], join angle 1, join angle 2)
|
||||
const stride = baseVertexAttrsCount + customAttributes.length;
|
||||
let baseIndex = vertexArray.length / stride;
|
||||
|
||||
// The segment is composed of two positions called P0[x0, y0] and P1[x1, y1]
|
||||
// Depending on whether there are points before and after the segment, its final shape
|
||||
// will be different
|
||||
const p0 = [
|
||||
instructions[segmentStartIndex + 0],
|
||||
instructions[segmentStartIndex + 1],
|
||||
];
|
||||
const p1 = [instructions[segmentEndIndex], instructions[segmentEndIndex + 1]];
|
||||
|
||||
// to compute offsets from the line center we need to reproject
|
||||
// coordinates back in world units and compute the length of the segment
|
||||
const p0world = applyTransform(invertInstructionsTransform, [...p0]);
|
||||
const p1world = applyTransform(invertInstructionsTransform, [...p1]);
|
||||
|
||||
function computeVertexParameters(vertexNumber, joinAngle1, joinAngle2) {
|
||||
const shift = 10000;
|
||||
const anglePrecision = 1500;
|
||||
return (
|
||||
Math.round(joinAngle1 * anglePrecision) +
|
||||
Math.round(joinAngle2 * anglePrecision) * shift +
|
||||
vertexNumber * shift * shift
|
||||
);
|
||||
}
|
||||
|
||||
// compute the angle between p0pA and p0pB
|
||||
// returns a value in [0, 2PI]
|
||||
function angleBetween(p0, pA, pB) {
|
||||
const lenA = Math.sqrt(
|
||||
(pA[0] - p0[0]) * (pA[0] - p0[0]) + (pA[1] - p0[1]) * (pA[1] - p0[1])
|
||||
);
|
||||
const tangentA = [(pA[0] - p0[0]) / lenA, (pA[1] - p0[1]) / lenA];
|
||||
const orthoA = [-tangentA[1], tangentA[0]];
|
||||
const lenB = Math.sqrt(
|
||||
(pB[0] - p0[0]) * (pB[0] - p0[0]) + (pB[1] - p0[1]) * (pB[1] - p0[1])
|
||||
);
|
||||
const tangentB = [(pB[0] - p0[0]) / lenB, (pB[1] - p0[1]) / lenB];
|
||||
|
||||
// this angle can be clockwise or anticlockwise; hence the computation afterwards
|
||||
const angle =
|
||||
lenA === 0 || lenB === 0
|
||||
? 0
|
||||
: Math.acos(
|
||||
clamp(tangentB[0] * tangentA[0] + tangentB[1] * tangentA[1], -1, 1)
|
||||
);
|
||||
const isClockwise = tangentB[0] * orthoA[0] + tangentB[1] * orthoA[1] > 0;
|
||||
return !isClockwise ? Math.PI * 2 - angle : angle;
|
||||
}
|
||||
|
||||
const joinBefore = beforeSegmentIndex !== null;
|
||||
const joinAfter = afterSegmentIndex !== null;
|
||||
|
||||
let angle0 = 0;
|
||||
let angle1 = 0;
|
||||
|
||||
// add vertices and adapt offsets for P0 in case of join
|
||||
if (joinBefore) {
|
||||
// B for before
|
||||
const pB = [
|
||||
instructions[beforeSegmentIndex],
|
||||
instructions[beforeSegmentIndex + 1],
|
||||
];
|
||||
const pBworld = applyTransform(invertInstructionsTransform, [...pB]);
|
||||
angle0 = angleBetween(p0world, p1world, pBworld);
|
||||
}
|
||||
// adapt offsets for P1 in case of join
|
||||
if (joinAfter) {
|
||||
// A for after
|
||||
const pA = [
|
||||
instructions[afterSegmentIndex],
|
||||
instructions[afterSegmentIndex + 1],
|
||||
];
|
||||
const pAworld = applyTransform(invertInstructionsTransform, [...pA]);
|
||||
angle1 = angleBetween(p1world, p0world, pAworld);
|
||||
}
|
||||
|
||||
// add main segment triangles
|
||||
vertexArray.push(
|
||||
p0[0],
|
||||
p0[1],
|
||||
p1[0],
|
||||
p1[1],
|
||||
computeVertexParameters(0, angle0, angle1)
|
||||
);
|
||||
vertexArray.push(...customAttributes);
|
||||
|
||||
vertexArray.push(
|
||||
p0[0],
|
||||
p0[1],
|
||||
p1[0],
|
||||
p1[1],
|
||||
computeVertexParameters(1, angle0, angle1)
|
||||
);
|
||||
vertexArray.push(...customAttributes);
|
||||
|
||||
vertexArray.push(
|
||||
p0[0],
|
||||
p0[1],
|
||||
p1[0],
|
||||
p1[1],
|
||||
computeVertexParameters(2, angle0, angle1)
|
||||
);
|
||||
vertexArray.push(...customAttributes);
|
||||
|
||||
vertexArray.push(
|
||||
p0[0],
|
||||
p0[1],
|
||||
p1[0],
|
||||
p1[1],
|
||||
computeVertexParameters(3, angle0, angle1)
|
||||
);
|
||||
vertexArray.push(...customAttributes);
|
||||
|
||||
indexArray.push(
|
||||
baseIndex,
|
||||
baseIndex + 1,
|
||||
baseIndex + 2,
|
||||
baseIndex + 1,
|
||||
baseIndex + 3,
|
||||
baseIndex + 2
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes several triangles to form a polygon, including holes
|
||||
* @param {Float32Array} instructions Array of render instructions for lines.
|
||||
* @param {number} polygonStartIndex Index of the polygon start point from which render instructions will be read.
|
||||
* @param {number[]} vertexArray Array containing vertices.
|
||||
* @param {number[]} indexArray Array containing indices.
|
||||
* @param {number} customAttributesCount Amount of custom attributes for each element.
|
||||
* @return {number} Next polygon instructions index
|
||||
* @private
|
||||
*/
|
||||
export function writePolygonTrianglesToBuffers(
|
||||
instructions,
|
||||
polygonStartIndex,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
customAttributesCount
|
||||
) {
|
||||
const instructionsPerVertex = 2; // x, y
|
||||
const attributesPerVertex = 2 + customAttributesCount;
|
||||
let instructionsIndex = polygonStartIndex;
|
||||
const customAttributes = instructions.slice(
|
||||
instructionsIndex,
|
||||
instructionsIndex + customAttributesCount
|
||||
);
|
||||
instructionsIndex += customAttributesCount;
|
||||
const ringsCount = instructions[instructionsIndex++];
|
||||
let verticesCount = 0;
|
||||
const holes = new Array(ringsCount - 1);
|
||||
for (let i = 0; i < ringsCount; i++) {
|
||||
verticesCount += instructions[instructionsIndex++];
|
||||
if (i < ringsCount - 1) holes[i] = verticesCount;
|
||||
}
|
||||
const flatCoords = instructions.slice(
|
||||
instructionsIndex,
|
||||
instructionsIndex + verticesCount * instructionsPerVertex
|
||||
);
|
||||
|
||||
// pushing to vertices and indices!! this is where the magic happens
|
||||
const result = earcut(flatCoords, holes, instructionsPerVertex);
|
||||
for (let i = 0; i < result.length; i++) {
|
||||
indexArray.push(result[i] + vertexArray.length / attributesPerVertex);
|
||||
}
|
||||
for (let i = 0; i < flatCoords.length; i += 2) {
|
||||
vertexArray.push(flatCoords[i], flatCoords[i + 1], ...customAttributes);
|
||||
}
|
||||
|
||||
return instructionsIndex + verticesCount * instructionsPerVertex;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a texture of 1x1 pixel, white
|
||||
* @private
|
||||
|
||||
@@ -2,8 +2,15 @@ import {
|
||||
colorDecodeId,
|
||||
colorEncodeId,
|
||||
getBlankImageData,
|
||||
writeLineSegmentToBuffers,
|
||||
writePointFeatureToBuffers,
|
||||
writePolygonTrianglesToBuffers,
|
||||
} from '../../../../../../src/ol/render/webgl/utils.js';
|
||||
import {
|
||||
compose as composeTransform,
|
||||
create as createTransform,
|
||||
makeInverse as makeInverseTransform,
|
||||
} from '../../../../../../src/ol/transform.js';
|
||||
|
||||
describe('webgl render utils', function () {
|
||||
describe('writePointFeatureToBuffers', function () {
|
||||
@@ -158,6 +165,269 @@ describe('webgl render utils', function () {
|
||||
});
|
||||
});
|
||||
|
||||
describe('writeLineSegmentToBuffers', function () {
|
||||
let vertexArray, indexArray, instructions;
|
||||
let instructionsTransform, invertInstructionsTransform;
|
||||
|
||||
beforeEach(function () {
|
||||
vertexArray = [];
|
||||
indexArray = [];
|
||||
|
||||
instructions = new Float32Array(100);
|
||||
|
||||
instructionsTransform = createTransform();
|
||||
invertInstructionsTransform = createTransform();
|
||||
composeTransform(instructionsTransform, 0, 0, 10, 20, 0, -50, 200);
|
||||
makeInverseTransform(invertInstructionsTransform, instructionsTransform);
|
||||
});
|
||||
|
||||
describe('isolated segment', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([0, 0, 0, 2, 5, 5, 25, 5]);
|
||||
writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
4,
|
||||
6,
|
||||
null,
|
||||
null,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
[],
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
);
|
||||
});
|
||||
it('generates a quad for the segment', function () {
|
||||
expect(vertexArray).to.have.length(20);
|
||||
expect(vertexArray).to.eql([
|
||||
5, 5, 25, 5, 0, 5, 5, 25, 5, 100000000, 5, 5, 25, 5, 200000000, 5, 5,
|
||||
25, 5, 300000000,
|
||||
]);
|
||||
expect(indexArray).to.have.length(6);
|
||||
expect(indexArray).to.eql([0, 1, 2, 1, 3, 2]);
|
||||
});
|
||||
});
|
||||
|
||||
describe('isolated segment with custom attributes', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([888, 999, 2, 5, 5, 25, 5]);
|
||||
writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
3,
|
||||
5,
|
||||
null,
|
||||
null,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
[888, 999],
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
);
|
||||
});
|
||||
it('adds custom attributes in the vertices buffer', function () {
|
||||
expect(vertexArray).to.have.length(28);
|
||||
expect(vertexArray).to.eql([
|
||||
5, 5, 25, 5, 0, 888, 999, 5, 5, 25, 5, 100000000, 888, 999, 5, 5, 25,
|
||||
5, 200000000, 888, 999, 5, 5, 25, 5, 300000000, 888, 999,
|
||||
]);
|
||||
});
|
||||
it('does not impact indices array', function () {
|
||||
expect(indexArray).to.have.length(6);
|
||||
});
|
||||
});
|
||||
|
||||
describe('segment with a point coming before it, join angle < PI', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([2, 5, 5, 25, 5, 5, 20]);
|
||||
writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
1,
|
||||
3,
|
||||
5,
|
||||
null,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
[],
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
);
|
||||
});
|
||||
it('generate the correct amount of vertices', () => {
|
||||
expect(vertexArray).to.have.length(20);
|
||||
});
|
||||
it('correctly encodes the join angle', () => {
|
||||
expect(vertexArray[4]).to.eql(2356);
|
||||
expect(vertexArray[9]).to.eql(100002356);
|
||||
expect(vertexArray[14]).to.eql(200002356);
|
||||
expect(vertexArray[19]).to.eql(300002356);
|
||||
});
|
||||
it('does not impact indices array', function () {
|
||||
expect(indexArray).to.have.length(6);
|
||||
});
|
||||
});
|
||||
|
||||
describe('segment with a point coming before it, join angle > PI', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([2, 5, 5, 25, 5, 5, -10]);
|
||||
writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
1,
|
||||
3,
|
||||
5,
|
||||
null,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
[],
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
);
|
||||
});
|
||||
it('generate the correct amount of vertices', () => {
|
||||
expect(vertexArray).to.have.length(20);
|
||||
});
|
||||
it('correctly encodes the join angle', () => {
|
||||
expect(vertexArray[4]).to.eql(7069);
|
||||
expect(vertexArray[9]).to.eql(100007069);
|
||||
expect(vertexArray[14]).to.eql(200007069);
|
||||
expect(vertexArray[19]).to.eql(300007069);
|
||||
});
|
||||
it('does not impact indices array', function () {
|
||||
expect(indexArray).to.have.length(6);
|
||||
});
|
||||
});
|
||||
|
||||
describe('segment with a point coming after it, join angle < PI', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([2, 5, 5, 25, 5, 5, 20]);
|
||||
writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
1,
|
||||
3,
|
||||
null,
|
||||
5,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
[],
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
);
|
||||
});
|
||||
it('generate the correct amount of vertices', () => {
|
||||
expect(vertexArray).to.have.length(20);
|
||||
});
|
||||
it('correctly encodes the join angle', () => {
|
||||
expect(vertexArray[4]).to.eql(88870000);
|
||||
expect(vertexArray[9]).to.eql(188870000);
|
||||
expect(vertexArray[14]).to.eql(288870000);
|
||||
expect(vertexArray[19]).to.eql(388870000);
|
||||
});
|
||||
it('does not impact indices array', function () {
|
||||
expect(indexArray).to.have.length(6);
|
||||
});
|
||||
});
|
||||
|
||||
describe('segment with a point coming after it, join angle > PI', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([2, 5, 5, 25, 5, 25, -10]);
|
||||
writeLineSegmentToBuffers(
|
||||
instructions,
|
||||
1,
|
||||
3,
|
||||
null,
|
||||
5,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
[],
|
||||
instructionsTransform,
|
||||
invertInstructionsTransform
|
||||
);
|
||||
});
|
||||
it('generate the correct amount of vertices', () => {
|
||||
expect(vertexArray).to.have.length(20);
|
||||
});
|
||||
it('correctly encodes join angles', () => {
|
||||
expect(vertexArray[4]).to.eql(23560000);
|
||||
expect(vertexArray[9]).to.eql(123560000);
|
||||
expect(vertexArray[14]).to.eql(223560000);
|
||||
expect(vertexArray[19]).to.eql(323560000);
|
||||
});
|
||||
it('does not impact indices array', function () {
|
||||
expect(indexArray).to.have.length(6);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe('writePolygonTrianglesToBuffers', function () {
|
||||
let vertexArray, indexArray, instructions, newIndex;
|
||||
|
||||
beforeEach(function () {
|
||||
vertexArray = [];
|
||||
indexArray = [];
|
||||
instructions = new Float32Array(100);
|
||||
});
|
||||
|
||||
describe('polygon with a hole', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([
|
||||
0, 0, 0, 2, 6, 5, 0, 0, 10, 0, 15, 6, 10, 12, 0, 12, 0, 0, 3, 3, 5, 1,
|
||||
7, 3, 5, 5, 3, 3,
|
||||
]);
|
||||
newIndex = writePolygonTrianglesToBuffers(
|
||||
instructions,
|
||||
3,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
0
|
||||
);
|
||||
});
|
||||
it('generates triangles correctly', function () {
|
||||
expect(vertexArray).to.have.length(22);
|
||||
expect(vertexArray).to.eql([
|
||||
0, 0, 10, 0, 15, 6, 10, 12, 0, 12, 0, 0, 3, 3, 5, 1, 7, 3, 5, 5, 3, 3,
|
||||
]);
|
||||
expect(indexArray).to.have.length(24);
|
||||
expect(indexArray).to.eql([
|
||||
4, 0, 9, 7, 10, 0, 1, 2, 3, 3, 4, 9, 7, 0, 1, 3, 9, 8, 8, 7, 1, 1, 3,
|
||||
8,
|
||||
]);
|
||||
});
|
||||
it('correctly returns the new index', function () {
|
||||
expect(newIndex).to.eql(28);
|
||||
});
|
||||
});
|
||||
|
||||
describe('polygon with a hole and custom attributes', function () {
|
||||
beforeEach(function () {
|
||||
instructions.set([
|
||||
0, 0, 0, 1234, 2, 6, 5, 0, 0, 10, 0, 15, 6, 10, 12, 0, 12, 0, 0, 3, 3,
|
||||
5, 1, 7, 3, 5, 5, 3, 3,
|
||||
]);
|
||||
newIndex = writePolygonTrianglesToBuffers(
|
||||
instructions,
|
||||
3,
|
||||
vertexArray,
|
||||
indexArray,
|
||||
1
|
||||
);
|
||||
});
|
||||
it('generates triangles correctly', function () {
|
||||
expect(vertexArray).to.have.length(33);
|
||||
expect(vertexArray).to.eql([
|
||||
0, 0, 1234, 10, 0, 1234, 15, 6, 1234, 10, 12, 1234, 0, 12, 1234, 0, 0,
|
||||
1234, 3, 3, 1234, 5, 1, 1234, 7, 3, 1234, 5, 5, 1234, 3, 3, 1234,
|
||||
]);
|
||||
expect(indexArray).to.have.length(24);
|
||||
expect(indexArray).to.eql([
|
||||
4, 0, 9, 7, 10, 0, 1, 2, 3, 3, 4, 9, 7, 0, 1, 3, 9, 8, 8, 7, 1, 1, 3,
|
||||
8,
|
||||
]);
|
||||
});
|
||||
it('correctly returns the new index', function () {
|
||||
expect(newIndex).to.eql(29);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe('getBlankImageData', function () {
|
||||
it('creates a 1x1 white texture', function () {
|
||||
const texture = getBlankImageData();
|
||||
|
||||
Reference in New Issue
Block a user