Move webgl utils out of ol/renderer/webgl/Layer module into their own module
This commit is contained in:
142
src/ol/render/webgl/utils.js
Normal file
142
src/ol/render/webgl/utils.js
Normal file
@@ -0,0 +1,142 @@
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/**
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* @module ol/render/webgl/utils
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*/
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const tmpArray_ = [];
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const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
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function writePointVertex(buffer, pos, x, y, index) {
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buffer[pos + 0] = x;
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buffer[pos + 1] = y;
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buffer[pos + 2] = index;
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}
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/**
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* An object holding positions both in an index and a vertex buffer.
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* @typedef {Object} BufferPositions
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* @property {number} vertexPosition Position in the vertex buffer
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* @property {number} indexPosition Position in the index buffer
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*/
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/**
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* Pushes a quad (two triangles) based on a point geometry
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* @param {Float32Array} instructions Array of render instructions for points.
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* @param {number} elementIndex Index from which render instructions will be read.
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* @param {Float32Array} vertexBuffer Buffer in the form of a typed array.
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* @param {Uint32Array} indexBuffer Buffer in the form of a typed array.
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* @param {number} customAttributesCount Amount of custom attributes for each element.
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* @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.
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* @return {BufferPositions} New buffer positions where to write next
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* @property {number} vertexPosition New position in the vertex buffer where future writes should start.
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* @property {number} indexPosition New position in the index buffer where future writes should start.
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* @private
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*/
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export function writePointFeatureToBuffers(
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instructions,
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elementIndex,
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vertexBuffer,
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indexBuffer,
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customAttributesCount,
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bufferPositions
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) {
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// This is for x, y and index
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const baseVertexAttrsCount = 3;
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const baseInstructionsCount = 2;
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const stride = baseVertexAttrsCount + customAttributesCount;
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const x = instructions[elementIndex + 0];
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const y = instructions[elementIndex + 1];
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// read custom numerical attributes on the feature
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const customAttrs = tmpArray_;
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customAttrs.length = customAttributesCount;
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for (let i = 0; i < customAttrs.length; i++) {
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customAttrs[i] = instructions[elementIndex + baseInstructionsCount + i];
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}
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let vPos = bufferPositions ? bufferPositions.vertexPosition : 0;
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let iPos = bufferPositions ? bufferPositions.indexPosition : 0;
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const baseIndex = vPos / stride;
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// push vertices for each of the four quad corners (first standard then custom attributes)
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writePointVertex(vertexBuffer, vPos, x, y, 0);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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writePointVertex(vertexBuffer, vPos, x, y, 1);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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writePointVertex(vertexBuffer, vPos, x, y, 2);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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writePointVertex(vertexBuffer, vPos, x, y, 3);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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indexBuffer[iPos++] = baseIndex;
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indexBuffer[iPos++] = baseIndex + 1;
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indexBuffer[iPos++] = baseIndex + 3;
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indexBuffer[iPos++] = baseIndex + 1;
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indexBuffer[iPos++] = baseIndex + 2;
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indexBuffer[iPos++] = baseIndex + 3;
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bufferPositions_.vertexPosition = vPos;
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bufferPositions_.indexPosition = iPos;
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return bufferPositions_;
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}
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/**
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* Returns a texture of 1x1 pixel, white
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* @private
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* @return {ImageData} Image data.
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*/
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export function getBlankImageData() {
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const canvas = document.createElement('canvas');
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const image = canvas.getContext('2d').createImageData(1, 1);
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image.data[0] = 255;
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image.data[1] = 255;
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image.data[2] = 255;
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image.data[3] = 255;
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return image;
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}
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/**
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* Generates a color array based on a numerical id
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* Note: the range for each component is 0 to 1 with 256 steps
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* @param {number} id Id
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* @param {Array<number>} [opt_array] Reusable array
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* @return {Array<number>} Color array containing the encoded id
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*/
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export function colorEncodeId(id, opt_array) {
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const array = opt_array || [];
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const radix = 256;
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const divide = radix - 1;
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array[0] = Math.floor(id / radix / radix / radix) / divide;
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array[1] = (Math.floor(id / radix / radix) % radix) / divide;
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array[2] = (Math.floor(id / radix) % radix) / divide;
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array[3] = (id % radix) / divide;
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return array;
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}
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/**
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* Reads an id from a color-encoded array
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* Note: the expected range for each component is 0 to 1 with 256 steps.
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* @param {Array<number>} color Color array containing the encoded id
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* @return {number} Decoded id
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*/
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export function colorDecodeId(color) {
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let id = 0;
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const radix = 256;
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const mult = radix - 1;
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id += Math.round(color[0] * radix * radix * radix * mult);
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id += Math.round(color[1] * radix * radix * mult);
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id += Math.round(color[2] * radix * mult);
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id += Math.round(color[3] * mult);
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return id;
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}
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@@ -13,26 +13,6 @@ import {
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} from '../../transform.js';
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import {containsCoordinate} from '../../extent.js';
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/**
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* @enum {string}
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*/
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export const WebGLWorkerMessageType = {
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GENERATE_BUFFERS: 'GENERATE_BUFFERS',
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};
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/**
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* @typedef {Object} WebGLWorkerGenerateBuffersMessage
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* This message will trigger the generation of a vertex and an index buffer based on the given render instructions.
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* When the buffers are generated, the worked will send a message of the same type to the main thread, with
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* the generated buffers in it.
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* Note that any addition properties present in the message *will* be sent back to the main thread.
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* @property {WebGLWorkerMessageType} type Message type
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* @property {ArrayBuffer} renderInstructions Render instructions raw binary buffer.
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* @property {ArrayBuffer} [vertexBuffer] Vertices array raw binary buffer (sent by the worker).
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* @property {ArrayBuffer} [indexBuffer] Indices array raw binary buffer (sent by the worker).
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* @property {number} [customAttributesCount] Amount of custom attributes count in the render instructions.
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*/
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/**
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* @typedef {Object} PostProcessesOptions
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* @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than
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@@ -343,144 +323,4 @@ class WebGLLayerRenderer extends LayerRenderer {
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}
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}
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const tmpArray_ = [];
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const bufferPositions_ = {vertexPosition: 0, indexPosition: 0};
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function writePointVertex(buffer, pos, x, y, index) {
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buffer[pos + 0] = x;
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buffer[pos + 1] = y;
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buffer[pos + 2] = index;
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}
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/**
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* An object holding positions both in an index and a vertex buffer.
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* @typedef {Object} BufferPositions
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* @property {number} vertexPosition Position in the vertex buffer
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* @property {number} indexPosition Position in the index buffer
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*/
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/**
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* Pushes a quad (two triangles) based on a point geometry
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* @param {Float32Array} instructions Array of render instructions for points.
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* @param {number} elementIndex Index from which render instructions will be read.
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* @param {Float32Array} vertexBuffer Buffer in the form of a typed array.
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* @param {Uint32Array} indexBuffer Buffer in the form of a typed array.
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* @param {number} customAttributesCount Amount of custom attributes for each element.
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* @param {BufferPositions} [bufferPositions] Buffer write positions; if not specified, positions will be set at 0.
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* @return {BufferPositions} New buffer positions where to write next
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* @property {number} vertexPosition New position in the vertex buffer where future writes should start.
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* @property {number} indexPosition New position in the index buffer where future writes should start.
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* @private
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*/
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export function writePointFeatureToBuffers(
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instructions,
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elementIndex,
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vertexBuffer,
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indexBuffer,
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customAttributesCount,
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bufferPositions
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) {
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// This is for x, y and index
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const baseVertexAttrsCount = 3;
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const baseInstructionsCount = 2;
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const stride = baseVertexAttrsCount + customAttributesCount;
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const x = instructions[elementIndex + 0];
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const y = instructions[elementIndex + 1];
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// read custom numerical attributes on the feature
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const customAttrs = tmpArray_;
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customAttrs.length = customAttributesCount;
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for (let i = 0; i < customAttrs.length; i++) {
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customAttrs[i] = instructions[elementIndex + baseInstructionsCount + i];
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}
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let vPos = bufferPositions ? bufferPositions.vertexPosition : 0;
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let iPos = bufferPositions ? bufferPositions.indexPosition : 0;
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const baseIndex = vPos / stride;
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// push vertices for each of the four quad corners (first standard then custom attributes)
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writePointVertex(vertexBuffer, vPos, x, y, 0);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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writePointVertex(vertexBuffer, vPos, x, y, 1);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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writePointVertex(vertexBuffer, vPos, x, y, 2);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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writePointVertex(vertexBuffer, vPos, x, y, 3);
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customAttrs.length &&
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vertexBuffer.set(customAttrs, vPos + baseVertexAttrsCount);
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vPos += stride;
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indexBuffer[iPos++] = baseIndex;
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indexBuffer[iPos++] = baseIndex + 1;
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indexBuffer[iPos++] = baseIndex + 3;
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indexBuffer[iPos++] = baseIndex + 1;
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indexBuffer[iPos++] = baseIndex + 2;
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indexBuffer[iPos++] = baseIndex + 3;
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bufferPositions_.vertexPosition = vPos;
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bufferPositions_.indexPosition = iPos;
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return bufferPositions_;
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}
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/**
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* Returns a texture of 1x1 pixel, white
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* @private
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* @return {ImageData} Image data.
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*/
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export function getBlankImageData() {
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const canvas = document.createElement('canvas');
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const image = canvas.getContext('2d').createImageData(1, 1);
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image.data[0] = 255;
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image.data[1] = 255;
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image.data[2] = 255;
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image.data[3] = 255;
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return image;
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}
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/**
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* Generates a color array based on a numerical id
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* Note: the range for each component is 0 to 1 with 256 steps
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* @param {number} id Id
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* @param {Array<number>} [opt_array] Reusable array
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* @return {Array<number>} Color array containing the encoded id
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*/
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export function colorEncodeId(id, opt_array) {
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const array = opt_array || [];
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const radix = 256;
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const divide = radix - 1;
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array[0] = Math.floor(id / radix / radix / radix) / divide;
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array[1] = (Math.floor(id / radix / radix) % radix) / divide;
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array[2] = (Math.floor(id / radix) % radix) / divide;
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array[3] = (id % radix) / divide;
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return array;
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}
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/**
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* Reads an id from a color-encoded array
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* Note: the expected range for each component is 0 to 1 with 256 steps.
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* @param {Array<number>} color Color array containing the encoded id
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* @return {number} Decoded id
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*/
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export function colorDecodeId(color) {
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let id = 0;
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const radix = 256;
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const mult = radix - 1;
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id += Math.round(color[0] * radix * radix * radix * mult);
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id += Math.round(color[1] * radix * radix * mult);
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id += Math.round(color[2] * radix * mult);
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id += Math.round(color[3] * mult);
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return id;
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}
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export default WebGLLayerRenderer;
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207
test/browser/spec/ol/render/webgl/utils.test.js
Normal file
207
test/browser/spec/ol/render/webgl/utils.test.js
Normal file
@@ -0,0 +1,207 @@
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import {
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colorDecodeId,
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colorEncodeId,
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getBlankImageData,
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writePointFeatureToBuffers,
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} from '../../../../../../src/ol/render/webgl/utils.js';
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describe('webgl render utils', function () {
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describe('writePointFeatureToBuffers', function () {
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let vertexBuffer, indexBuffer, instructions;
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beforeEach(function () {
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vertexBuffer = new Float32Array(100);
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indexBuffer = new Uint32Array(100);
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instructions = new Float32Array(100);
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instructions.set([0, 0, 0, 0, 10, 11]);
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});
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it('writes correctly to the buffers (without custom attributes)', function () {
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const stride = 3;
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const positions = writePointFeatureToBuffers(
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instructions,
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4,
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vertexBuffer,
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indexBuffer,
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0
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);
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expect(vertexBuffer[0]).to.eql(10);
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expect(vertexBuffer[1]).to.eql(11);
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expect(vertexBuffer[2]).to.eql(0);
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expect(vertexBuffer[stride + 0]).to.eql(10);
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expect(vertexBuffer[stride + 1]).to.eql(11);
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expect(vertexBuffer[stride + 2]).to.eql(1);
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expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
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expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
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expect(indexBuffer[0]).to.eql(0);
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expect(indexBuffer[1]).to.eql(1);
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expect(indexBuffer[2]).to.eql(3);
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expect(indexBuffer[3]).to.eql(1);
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expect(indexBuffer[4]).to.eql(2);
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expect(indexBuffer[5]).to.eql(3);
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expect(positions.indexPosition).to.eql(6);
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expect(positions.vertexPosition).to.eql(stride * 4);
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});
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it('writes correctly to the buffers (with 2 custom attributes)', function () {
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instructions.set([0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, 13]);
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const stride = 5;
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const positions = writePointFeatureToBuffers(
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instructions,
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8,
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vertexBuffer,
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indexBuffer,
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2
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);
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expect(vertexBuffer[0]).to.eql(10);
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expect(vertexBuffer[1]).to.eql(11);
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expect(vertexBuffer[2]).to.eql(0);
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expect(vertexBuffer[3]).to.eql(12);
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expect(vertexBuffer[4]).to.eql(13);
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expect(vertexBuffer[stride + 0]).to.eql(10);
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expect(vertexBuffer[stride + 1]).to.eql(11);
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expect(vertexBuffer[stride + 2]).to.eql(1);
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expect(vertexBuffer[stride + 3]).to.eql(12);
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expect(vertexBuffer[stride + 4]).to.eql(13);
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expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
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expect(vertexBuffer[stride * 2 + 3]).to.eql(12);
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expect(vertexBuffer[stride * 2 + 4]).to.eql(13);
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expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
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expect(vertexBuffer[stride * 3 + 3]).to.eql(12);
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expect(vertexBuffer[stride * 3 + 4]).to.eql(13);
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expect(indexBuffer[0]).to.eql(0);
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expect(indexBuffer[1]).to.eql(1);
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expect(indexBuffer[2]).to.eql(3);
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expect(indexBuffer[3]).to.eql(1);
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expect(indexBuffer[4]).to.eql(2);
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expect(indexBuffer[5]).to.eql(3);
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expect(positions.indexPosition).to.eql(6);
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expect(positions.vertexPosition).to.eql(stride * 4);
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});
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it('correctly chains buffer writes', function () {
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instructions.set([10, 11, 20, 21, 30, 31]);
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const stride = 3;
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let positions = writePointFeatureToBuffers(
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instructions,
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0,
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vertexBuffer,
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indexBuffer,
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0
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);
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positions = writePointFeatureToBuffers(
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instructions,
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2,
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vertexBuffer,
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indexBuffer,
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0,
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||||
positions
|
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);
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positions = writePointFeatureToBuffers(
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instructions,
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4,
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vertexBuffer,
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||||
indexBuffer,
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0,
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positions
|
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);
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expect(vertexBuffer[0]).to.eql(10);
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expect(vertexBuffer[1]).to.eql(11);
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expect(vertexBuffer[2]).to.eql(0);
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expect(vertexBuffer[stride * 4 + 0]).to.eql(20);
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expect(vertexBuffer[stride * 4 + 1]).to.eql(21);
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expect(vertexBuffer[stride * 4 + 2]).to.eql(0);
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expect(vertexBuffer[stride * 8 + 0]).to.eql(30);
|
||||
expect(vertexBuffer[stride * 8 + 1]).to.eql(31);
|
||||
expect(vertexBuffer[stride * 8 + 2]).to.eql(0);
|
||||
|
||||
expect(indexBuffer[6 + 0]).to.eql(4);
|
||||
expect(indexBuffer[6 + 1]).to.eql(5);
|
||||
expect(indexBuffer[6 + 2]).to.eql(7);
|
||||
expect(indexBuffer[6 + 3]).to.eql(5);
|
||||
expect(indexBuffer[6 + 4]).to.eql(6);
|
||||
expect(indexBuffer[6 + 5]).to.eql(7);
|
||||
|
||||
expect(indexBuffer[6 * 2 + 0]).to.eql(8);
|
||||
expect(indexBuffer[6 * 2 + 1]).to.eql(9);
|
||||
expect(indexBuffer[6 * 2 + 2]).to.eql(11);
|
||||
expect(indexBuffer[6 * 2 + 3]).to.eql(9);
|
||||
expect(indexBuffer[6 * 2 + 4]).to.eql(10);
|
||||
expect(indexBuffer[6 * 2 + 5]).to.eql(11);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6 * 3);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4 * 3);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getBlankImageData', function () {
|
||||
it('creates a 1x1 white texture', function () {
|
||||
const texture = getBlankImageData();
|
||||
expect(texture.height).to.eql(1);
|
||||
expect(texture.width).to.eql(1);
|
||||
expect(texture.data[0]).to.eql(255);
|
||||
expect(texture.data[1]).to.eql(255);
|
||||
expect(texture.data[2]).to.eql(255);
|
||||
expect(texture.data[3]).to.eql(255);
|
||||
});
|
||||
});
|
||||
|
||||
describe('colorEncodeId and colorDecodeId', function () {
|
||||
it('correctly encodes and decodes ids', function () {
|
||||
expect(colorDecodeId(colorEncodeId(0))).to.eql(0);
|
||||
expect(colorDecodeId(colorEncodeId(1))).to.eql(1);
|
||||
expect(colorDecodeId(colorEncodeId(123))).to.eql(123);
|
||||
expect(colorDecodeId(colorEncodeId(12345))).to.eql(12345);
|
||||
expect(colorDecodeId(colorEncodeId(123456))).to.eql(123456);
|
||||
expect(colorDecodeId(colorEncodeId(91612))).to.eql(91612);
|
||||
expect(colorDecodeId(colorEncodeId(1234567890))).to.eql(1234567890);
|
||||
});
|
||||
|
||||
it('correctly reuses array', function () {
|
||||
const arr = [];
|
||||
expect(colorEncodeId(123, arr)).to.be(arr);
|
||||
});
|
||||
|
||||
it('is compatible with Uint8Array storage', function () {
|
||||
const encoded = colorEncodeId(91612);
|
||||
const typed = Uint8Array.of(
|
||||
encoded[0] * 255,
|
||||
encoded[1] * 255,
|
||||
encoded[2] * 255,
|
||||
encoded[3] * 255
|
||||
);
|
||||
const arr = [
|
||||
typed[0] / 255,
|
||||
typed[1] / 255,
|
||||
typed[2] / 255,
|
||||
typed[3] / 255,
|
||||
];
|
||||
const decoded = colorDecodeId(arr);
|
||||
expect(decoded).to.eql(91612);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -6,13 +6,14 @@ import TileLayer from '../../../../../../src/ol/layer/WebGLTile.js';
|
||||
import VectorLayer from '../../../../../../src/ol/layer/Vector.js';
|
||||
import VectorSource from '../../../../../../src/ol/source/Vector.js';
|
||||
import View from '../../../../../../src/ol/View.js';
|
||||
import WebGLLayerRenderer, {
|
||||
import WebGLLayerRenderer from '../../../../../../src/ol/renderer/webgl/Layer.js';
|
||||
import {getUid} from '../../../../../../src/ol/util.js';
|
||||
import {
|
||||
colorDecodeId,
|
||||
colorEncodeId,
|
||||
getBlankImageData,
|
||||
writePointFeatureToBuffers,
|
||||
} from '../../../../../../src/ol/renderer/webgl/Layer.js';
|
||||
import {getUid} from '../../../../../../src/ol/util.js';
|
||||
} from '../../../../../../src/ol/render/webgl/utils.js';
|
||||
|
||||
describe('ol/renderer/webgl/Layer', function () {
|
||||
describe('constructor', function () {
|
||||
@@ -36,205 +37,6 @@ describe('ol/renderer/webgl/Layer', function () {
|
||||
});
|
||||
});
|
||||
|
||||
describe('writePointFeatureToBuffers', function () {
|
||||
let vertexBuffer, indexBuffer, instructions;
|
||||
|
||||
beforeEach(function () {
|
||||
vertexBuffer = new Float32Array(100);
|
||||
indexBuffer = new Uint32Array(100);
|
||||
instructions = new Float32Array(100);
|
||||
|
||||
instructions.set([0, 0, 0, 0, 10, 11]);
|
||||
});
|
||||
|
||||
it('writes correctly to the buffers (without custom attributes)', function () {
|
||||
const stride = 3;
|
||||
const positions = writePointFeatureToBuffers(
|
||||
instructions,
|
||||
4,
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
0
|
||||
);
|
||||
|
||||
expect(vertexBuffer[0]).to.eql(10);
|
||||
expect(vertexBuffer[1]).to.eql(11);
|
||||
expect(vertexBuffer[2]).to.eql(0);
|
||||
|
||||
expect(vertexBuffer[stride + 0]).to.eql(10);
|
||||
expect(vertexBuffer[stride + 1]).to.eql(11);
|
||||
expect(vertexBuffer[stride + 2]).to.eql(1);
|
||||
|
||||
expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
|
||||
expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
|
||||
expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
|
||||
|
||||
expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
|
||||
expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
|
||||
expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
|
||||
|
||||
expect(indexBuffer[0]).to.eql(0);
|
||||
expect(indexBuffer[1]).to.eql(1);
|
||||
expect(indexBuffer[2]).to.eql(3);
|
||||
expect(indexBuffer[3]).to.eql(1);
|
||||
expect(indexBuffer[4]).to.eql(2);
|
||||
expect(indexBuffer[5]).to.eql(3);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4);
|
||||
});
|
||||
|
||||
it('writes correctly to the buffers (with 2 custom attributes)', function () {
|
||||
instructions.set([0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, 13]);
|
||||
const stride = 5;
|
||||
const positions = writePointFeatureToBuffers(
|
||||
instructions,
|
||||
8,
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
2
|
||||
);
|
||||
|
||||
expect(vertexBuffer[0]).to.eql(10);
|
||||
expect(vertexBuffer[1]).to.eql(11);
|
||||
expect(vertexBuffer[2]).to.eql(0);
|
||||
expect(vertexBuffer[3]).to.eql(12);
|
||||
expect(vertexBuffer[4]).to.eql(13);
|
||||
|
||||
expect(vertexBuffer[stride + 0]).to.eql(10);
|
||||
expect(vertexBuffer[stride + 1]).to.eql(11);
|
||||
expect(vertexBuffer[stride + 2]).to.eql(1);
|
||||
expect(vertexBuffer[stride + 3]).to.eql(12);
|
||||
expect(vertexBuffer[stride + 4]).to.eql(13);
|
||||
|
||||
expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
|
||||
expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
|
||||
expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
|
||||
expect(vertexBuffer[stride * 2 + 3]).to.eql(12);
|
||||
expect(vertexBuffer[stride * 2 + 4]).to.eql(13);
|
||||
|
||||
expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
|
||||
expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
|
||||
expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
|
||||
expect(vertexBuffer[stride * 3 + 3]).to.eql(12);
|
||||
expect(vertexBuffer[stride * 3 + 4]).to.eql(13);
|
||||
|
||||
expect(indexBuffer[0]).to.eql(0);
|
||||
expect(indexBuffer[1]).to.eql(1);
|
||||
expect(indexBuffer[2]).to.eql(3);
|
||||
expect(indexBuffer[3]).to.eql(1);
|
||||
expect(indexBuffer[4]).to.eql(2);
|
||||
expect(indexBuffer[5]).to.eql(3);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4);
|
||||
});
|
||||
|
||||
it('correctly chains buffer writes', function () {
|
||||
instructions.set([10, 11, 20, 21, 30, 31]);
|
||||
const stride = 3;
|
||||
let positions = writePointFeatureToBuffers(
|
||||
instructions,
|
||||
0,
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
0
|
||||
);
|
||||
positions = writePointFeatureToBuffers(
|
||||
instructions,
|
||||
2,
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
0,
|
||||
positions
|
||||
);
|
||||
positions = writePointFeatureToBuffers(
|
||||
instructions,
|
||||
4,
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
0,
|
||||
positions
|
||||
);
|
||||
|
||||
expect(vertexBuffer[0]).to.eql(10);
|
||||
expect(vertexBuffer[1]).to.eql(11);
|
||||
expect(vertexBuffer[2]).to.eql(0);
|
||||
|
||||
expect(vertexBuffer[stride * 4 + 0]).to.eql(20);
|
||||
expect(vertexBuffer[stride * 4 + 1]).to.eql(21);
|
||||
expect(vertexBuffer[stride * 4 + 2]).to.eql(0);
|
||||
|
||||
expect(vertexBuffer[stride * 8 + 0]).to.eql(30);
|
||||
expect(vertexBuffer[stride * 8 + 1]).to.eql(31);
|
||||
expect(vertexBuffer[stride * 8 + 2]).to.eql(0);
|
||||
|
||||
expect(indexBuffer[6 + 0]).to.eql(4);
|
||||
expect(indexBuffer[6 + 1]).to.eql(5);
|
||||
expect(indexBuffer[6 + 2]).to.eql(7);
|
||||
expect(indexBuffer[6 + 3]).to.eql(5);
|
||||
expect(indexBuffer[6 + 4]).to.eql(6);
|
||||
expect(indexBuffer[6 + 5]).to.eql(7);
|
||||
|
||||
expect(indexBuffer[6 * 2 + 0]).to.eql(8);
|
||||
expect(indexBuffer[6 * 2 + 1]).to.eql(9);
|
||||
expect(indexBuffer[6 * 2 + 2]).to.eql(11);
|
||||
expect(indexBuffer[6 * 2 + 3]).to.eql(9);
|
||||
expect(indexBuffer[6 * 2 + 4]).to.eql(10);
|
||||
expect(indexBuffer[6 * 2 + 5]).to.eql(11);
|
||||
|
||||
expect(positions.indexPosition).to.eql(6 * 3);
|
||||
expect(positions.vertexPosition).to.eql(stride * 4 * 3);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getBlankImageData', function () {
|
||||
it('creates a 1x1 white texture', function () {
|
||||
const texture = getBlankImageData();
|
||||
expect(texture.height).to.eql(1);
|
||||
expect(texture.width).to.eql(1);
|
||||
expect(texture.data[0]).to.eql(255);
|
||||
expect(texture.data[1]).to.eql(255);
|
||||
expect(texture.data[2]).to.eql(255);
|
||||
expect(texture.data[3]).to.eql(255);
|
||||
});
|
||||
});
|
||||
|
||||
describe('colorEncodeId and colorDecodeId', function () {
|
||||
it('correctly encodes and decodes ids', function () {
|
||||
expect(colorDecodeId(colorEncodeId(0))).to.eql(0);
|
||||
expect(colorDecodeId(colorEncodeId(1))).to.eql(1);
|
||||
expect(colorDecodeId(colorEncodeId(123))).to.eql(123);
|
||||
expect(colorDecodeId(colorEncodeId(12345))).to.eql(12345);
|
||||
expect(colorDecodeId(colorEncodeId(123456))).to.eql(123456);
|
||||
expect(colorDecodeId(colorEncodeId(91612))).to.eql(91612);
|
||||
expect(colorDecodeId(colorEncodeId(1234567890))).to.eql(1234567890);
|
||||
});
|
||||
|
||||
it('correctly reuses array', function () {
|
||||
const arr = [];
|
||||
expect(colorEncodeId(123, arr)).to.be(arr);
|
||||
});
|
||||
|
||||
it('is compatible with Uint8Array storage', function () {
|
||||
const encoded = colorEncodeId(91612);
|
||||
const typed = Uint8Array.of(
|
||||
encoded[0] * 255,
|
||||
encoded[1] * 255,
|
||||
encoded[2] * 255,
|
||||
encoded[3] * 255
|
||||
);
|
||||
const arr = [
|
||||
typed[0] / 255,
|
||||
typed[1] / 255,
|
||||
typed[2] / 255,
|
||||
typed[3] / 255,
|
||||
];
|
||||
const decoded = colorDecodeId(arr);
|
||||
expect(decoded).to.eql(91612);
|
||||
});
|
||||
});
|
||||
|
||||
describe('context sharing', () => {
|
||||
let target;
|
||||
beforeEach(() => {
|
||||
|
||||
Reference in New Issue
Block a user