Remove api annotation for experimental features
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@@ -67,8 +67,6 @@ import {listen, unlistenByKey} from '../../events.js';
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* Please note that the fragment shaders output should have premultiplied alpha, otherwise visual anomalies may occur.
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*
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* Note: this uses {@link module:ol/webgl/Helper~WebGLHelper} internally.
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*
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* @api
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*/
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class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
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/**
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@@ -18,7 +18,6 @@ export const DefaultAttributes = {
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* This is how DefaultAttributes.COLOR is expected to be computed.
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* @param {import("../../color.js").Color|string} color Color as array of numbers or string
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* @return {number} Float value containing the color
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* @api
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*/
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export function packColor(color) {
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const array = asArray(color);
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@@ -38,7 +37,6 @@ const DECODE_COLOR_EXPRESSION = `vec3(
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* Default polygon vertex shader.
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* Relies on DefaultAttributes.COLOR and DefaultAttributes.OPACITY.
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* @type {string}
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* @api
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*/
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export const DEFAULT_POLYGON_VERTEX = `
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precision mediump float;
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@@ -58,7 +56,6 @@ export const DEFAULT_POLYGON_VERTEX = `
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/**
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* Default polygon fragment shader.
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* @type {string}
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* @api
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*/
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export const DEFAULT_POLYGON_FRAGMENT = `
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precision mediump float;
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@@ -73,7 +70,6 @@ export const DEFAULT_POLYGON_FRAGMENT = `
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* Default linestring vertex shader.
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* Relies on DefaultAttributes.COLOR, DefaultAttributes.OPACITY and DefaultAttributes.WIDTH.
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* @type {string}
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* @api
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*/
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export const DEFAULT_LINESTRING_VERTEX = `
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precision mediump float;
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@@ -139,7 +135,6 @@ export const DEFAULT_LINESTRING_VERTEX = `
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/**
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* Default linestring fragment shader.
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* @type {string}
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* @api
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*/
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export const DEFAULT_LINESTRING_FRAGMENT = `
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precision mediump float;
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@@ -170,7 +165,6 @@ export const DEFAULT_LINESTRING_FRAGMENT = `
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* Default point vertex shader.
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* Relies on DefaultAttributes.COLOR and DefaultAttributes.OPACITY.
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* @type {string}
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* @api
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*/
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export const DEFAULT_POINT_VERTEX = `
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precision mediump float;
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@@ -201,7 +195,6 @@ export const DEFAULT_POINT_VERTEX = `
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/**
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* Default point fragment shader.
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* @type {string}
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* @api
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*/
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export const DEFAULT_POINT_FRAGMENT = `
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precision mediump float;
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