Fix linting and typechecking errors

This commit is contained in:
Olivier Guyot
2022-03-16 22:05:24 +01:00
parent a2ba7ecaa7
commit 7e9c620914
12 changed files with 160 additions and 127 deletions

View File

@@ -2,13 +2,13 @@
* @module ol/render/webgl/BatchRenderer
*/
import GeometryType from '../../geom/GeometryType.js';
import {WebGLWorkerMessageType} from './constants.js';
import {abstract} from '../../util.js';
import {
create as createTransform,
makeInverse as makeInverseTransform,
multiply as multiplyTransform,
} from '../../transform.js';
import {abstract} from '../../util.js';
import {WebGLWorkerMessageType} from './constants.js';
/**
* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different
@@ -27,11 +27,11 @@ let workerMessageCounter = 0;
*/
class AbstractBatchRenderer {
/**
* @param {import("../../webgl/Helper.js").default} helper
* @param {Worker} worker
* @param {string} vertexShader
* @param {string} fragmentShader
* @param {Array<CustomAttribute>} customAttributes
* @param {import("../../webgl/Helper.js").default} helper WebGL helper instance
* @param {Worker} worker WebGL worker instance
* @param {string} vertexShader Vertex shader
* @param {string} fragmentShader Fragment shader
* @param {Array<CustomAttribute>} customAttributes List of custom attributes
*/
constructor(helper, worker, vertexShader, fragmentShader, customAttributes) {
/**
@@ -69,9 +69,9 @@ class AbstractBatchRenderer {
/**
* Rebuild rendering instructions and webgl buffers based on the provided frame state
* Note: this is a costly operation.
* @param {import("./MixedGeometryBatch.js").AbstractGeometryBatch} batch
* @param {import("./MixedGeometryBatch.js").GeometryBatch} batch Geometry batch
* @param {import("../../PluggableMap").FrameState} frameState Frame state.
* @param {import("../../geom/GeometryType.js").default} geometryType
* @param {import("../../geom/GeometryType.js").default} geometryType Geometry type
*/
rebuild(batch, frameState, geometryType) {
// store transform for rendering instructions
@@ -86,12 +86,13 @@ class AbstractBatchRenderer {
/**
* Render the geometries in the batch. This will also update the current transform used for rendering according to
* the invert transform of the webgl buffers
* @param {import("./MixedGeometryBatch.js").AbstractGeometryBatch} batch
* @param {import("../../transform.js").Transform} currentTransform
* @param {import("./MixedGeometryBatch.js").GeometryBatch} batch Geometry batch
* @param {import("../../transform.js").Transform} currentTransform Transform
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
*/
render(batch, currentTransform, frameState) {
// multiply the current projection transform with the invert of the one used to fill buffers
// FIXME: this should probably be done directly in the layer renderer
this.helper_.makeProjectionTransform(frameState, currentTransform);
multiplyTransform(currentTransform, batch.invertVerticesBufferTransform);
@@ -108,7 +109,7 @@ class AbstractBatchRenderer {
/**
* Rebuild rendering instructions based on the provided frame state
* This is specific to the geometry type and has to be implemented by subclasses.
* @param {import("./MixedGeometryBatch.js").default} batch
* @param {import("./MixedGeometryBatch.js").GeometryBatch} batch Geometry batch
* @protected
*/
generateRenderInstructions_(batch) {
@@ -118,8 +119,8 @@ class AbstractBatchRenderer {
/**
* Rebuild internal webgl buffers for rendering based on the current rendering instructions;
* This is asynchronous: webgl buffers wil _not_ be updated right away
* @param {import("./MixedGeometryBatch.js").AbstractGeometryBatch} batch
* @param {import("../../geom/GeometryType.js").default} geometryType
* @param {import("./MixedGeometryBatch.js").GeometryBatch} batch Geometry batch
* @param {import("../../geom/GeometryType.js").default} geometryType Geometry type
* @protected
*/
generateBuffers_(batch, geometryType) {
@@ -136,6 +137,8 @@ class AbstractBatchRenderer {
case GeometryType.LINE_STRING:
messageType = WebGLWorkerMessageType.GENERATE_LINE_STRING_BUFFERS;
break;
default:
// pass
}
/** @type {import('./constants.js').WebGLWorkerGenerateBuffersMessage} */

View File

@@ -1,17 +1,17 @@
/**
* @module ol/render/webgl/LineStringBatchRenderer
*/
import AbstractBatchRenderer from './BatchRenderer.js';
import {AttributeType} from '../../webgl/Helper.js';
import {transform2D} from '../../geom/flat/transform.js';
import AbstractBatchRenderer from './BatchRenderer.js';
class LineStringBatchRenderer extends AbstractBatchRenderer {
/**
* @param {import("../../webgl/Helper.js").default} helper
* @param {Worker} worker
* @param {string} vertexShader
* @param {string} fragmentShader
* @param {Array<import('./BatchRenderer.js').CustomAttribute>} customAttributes
* @param {import("../../webgl/Helper.js").default} helper WebGL helper instance
* @param {Worker} worker WebGL worker instance
* @param {string} vertexShader Vertex shader
* @param {string} fragmentShader Fragment shader
* @param {Array<import('./BatchRenderer.js').CustomAttribute>} customAttributes List of custom attributes
*/
constructor(helper, worker, vertexShader, fragmentShader, customAttributes) {
super(helper, worker, vertexShader, fragmentShader, customAttributes);
@@ -47,7 +47,7 @@ class LineStringBatchRenderer extends AbstractBatchRenderer {
/**
* Render instructions for lines are structured like so:
* [ customAttr0, ... , customAttrN, numberOfVertices0, x0, y0, ... , xN, yN, numberOfVertices1, ... ]
* @param {import("./MixedGeometryBatch.js").PointGeometryBatch} batch
* @param {import("./MixedGeometryBatch.js").LineStringGeometryBatch} batch Linestring geometry batch
* @override
*/
generateRenderInstructions_(batch) {

View File

@@ -1,11 +1,11 @@
/**
* @module ol/render/webgl/MixedGeometryBatch
*/
import {getUid} from '../../util.js';
import GeometryType from '../../geom/GeometryType.js';
import WebGLArrayBuffer from '../../webgl/Buffer.js';
import {ARRAY_BUFFER, DYNAMIC_DRAW, ELEMENT_ARRAY_BUFFER} from '../../webgl.js';
import {create as createTransform} from '../../transform.js';
import {getUid} from '../../util.js';
/**
* @typedef {Object} GeometryBatchItem Object that holds a reference to a feature as well as the raw coordinates of its various geometries
@@ -18,36 +18,52 @@ import {create as createTransform} from '../../transform.js';
*/
/**
* @typedef {Object} AbstractGeometryBatch
* @abstract
* @typedef {PointGeometryBatch|LineStringGeometryBatch|PolygonGeometryBatch} GeometryBatch
*/
/**
* @typedef {Object} PolygonGeometryBatch A geometry batch specific to polygons
* @property {Object<string, GeometryBatchItem>} entries Dictionary of all entries in the batch with associated computed values.
* One entry corresponds to one feature. Key is feature uid.
* @property {number} geometriesCount Amount of geometries in the batch.
* @property {Float32Array} renderInstructions Render instructions for polygons are structured like so:
* [ numberOfRings, numberOfVerticesInRing0, ..., numberOfVerticesInRingN, x0, y0, customAttr0, ..., xN, yN, customAttrN, numberOfRings,... ]
* @property {WebGLArrayBuffer} verticesBuffer
* @property {WebGLArrayBuffer} indicesBuffer
* @property {WebGLArrayBuffer} verticesBuffer Vertices WebGL buffer
* @property {WebGLArrayBuffer} indicesBuffer Indices WebGL buffer
* @property {import("../../transform.js").Transform} renderInstructionsTransform Converts world space coordinates to screen space; applies to the rendering instructions
* @property {import("../../transform.js").Transform} verticesBufferTransform Converts world space coordinates to screen space; applies to the webgl vertices buffer
* @property {import("../../transform.js").Transform} invertVerticesBufferTransform Screen space to world space; applies to the webgl vertices buffer
*/
/**
* @typedef {Object} PolygonGeometryBatch A geometry batch specific to polygons
* @extends {AbstractGeometryBatch}
* @property {number} verticesCount Amount of vertices from geometries in the batch.
* @property {number} ringsCount How many outer and inner rings in this batch.
*/
/**
* @typedef {Object} LineStringGeometryBatch A geometry batch specific to lines
* @extends {AbstractGeometryBatch}
* @property {Object<string, GeometryBatchItem>} entries Dictionary of all entries in the batch with associated computed values.
* One entry corresponds to one feature. Key is feature uid.
* @property {number} geometriesCount Amount of geometries in the batch.
* @property {Float32Array} renderInstructions Render instructions for polygons are structured like so:
* [ numberOfRings, numberOfVerticesInRing0, ..., numberOfVerticesInRingN, x0, y0, customAttr0, ..., xN, yN, customAttrN, numberOfRings,... ]
* @property {WebGLArrayBuffer} verticesBuffer Vertices WebGL buffer
* @property {WebGLArrayBuffer} indicesBuffer Indices WebGL buffer
* @property {import("../../transform.js").Transform} renderInstructionsTransform Converts world space coordinates to screen space; applies to the rendering instructions
* @property {import("../../transform.js").Transform} verticesBufferTransform Converts world space coordinates to screen space; applies to the webgl vertices buffer
* @property {import("../../transform.js").Transform} invertVerticesBufferTransform Screen space to world space; applies to the webgl vertices buffer
* @property {number} verticesCount Amount of vertices from geometries in the batch.
*/
/**
* @typedef {Object} PointGeometryBatch A geometry batch specific to points
* @extends {AbstractGeometryBatch}
* @property {Object<string, GeometryBatchItem>} entries Dictionary of all entries in the batch with associated computed values.
* One entry corresponds to one feature. Key is feature uid.
* @property {number} geometriesCount Amount of geometries in the batch.
* @property {Float32Array} renderInstructions Render instructions for polygons are structured like so:
* [ numberOfRings, numberOfVerticesInRing0, ..., numberOfVerticesInRingN, x0, y0, customAttr0, ..., xN, yN, customAttrN, numberOfRings,... ]
* @property {WebGLArrayBuffer} verticesBuffer Vertices WebGL buffer
* @property {WebGLArrayBuffer} indicesBuffer Indices WebGL buffer
* @property {import("../../transform.js").Transform} renderInstructionsTransform Converts world space coordinates to screen space; applies to the rendering instructions
* @property {import("../../transform.js").Transform} verticesBufferTransform Converts world space coordinates to screen space; applies to the webgl vertices buffer
* @property {import("../../transform.js").Transform} invertVerticesBufferTransform Screen space to world space; applies to the webgl vertices buffer
*/
/**
@@ -118,7 +134,7 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default[]} features
* @param {Array<import("../../Feature").default>} features Array of features to add to the batch
*/
addFeatures(features) {
for (let i = 0; i < features.length; i++) {
@@ -127,7 +143,7 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default} feature
* @param {import("../../Feature").default} feature Feature to add to the batch
*/
addFeature(feature) {
const geometry = feature.getGeometry();
@@ -138,8 +154,8 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default} feature
* @return {GeometryBatchItem}
* @param {import("../../Feature").default} feature Feature
* @return {GeometryBatchItem} Batch item added (or existing one)
* @private
*/
addFeatureEntryInPointBatch_(feature) {
@@ -155,8 +171,8 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default} feature
* @return {GeometryBatchItem}
* @param {import("../../Feature").default} feature Feature
* @return {GeometryBatchItem} Batch item added (or existing one)
* @private
*/
addFeatureEntryInLineStringBatch_(feature) {
@@ -173,8 +189,8 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default} feature
* @return {GeometryBatchItem}
* @param {import("../../Feature").default} feature Feature
* @return {GeometryBatchItem} Batch item added (or existing one)
* @private
*/
addFeatureEntryInPolygonBatch_(feature) {
@@ -193,35 +209,41 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default} feature
* @param {import("../../Feature").default} feature Feature
* @private
*/
clearFeatureEntryInPointBatch_(feature) {
const entry = this.pointBatch.entries[getUid(feature)];
if (!entry) return;
if (!entry) {
return;
}
this.pointBatch.geometriesCount -= entry.flatCoordss.length;
delete this.pointBatch.entries[getUid(feature)];
}
/**
* @param {import("../../Feature").default} feature
* @param {import("../../Feature").default} feature Feature
* @private
*/
clearFeatureEntryInLineStringBatch_(feature) {
const entry = this.lineStringBatch.entries[getUid(feature)];
if (!entry) return;
if (!entry) {
return;
}
this.lineStringBatch.verticesCount -= entry.verticesCount;
this.lineStringBatch.geometriesCount -= entry.flatCoordss.length;
delete this.lineStringBatch.entries[getUid(feature)];
}
/**
* @param {import("../../Feature").default} feature
* @param {import("../../Feature").default} feature Feature
* @private
*/
clearFeatureEntryInPolygonBatch_(feature) {
const entry = this.polygonBatch.entries[getUid(feature)];
if (!entry) return;
if (!entry) {
return;
}
this.polygonBatch.verticesCount -= entry.verticesCount;
this.polygonBatch.ringsCount -= entry.ringsCount;
this.polygonBatch.geometriesCount -= entry.flatCoordss.length;
@@ -229,8 +251,8 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../geom").Geometry} geometry
* @param {import("../../Feature").default} feature
* @param {import("../../geom").Geometry} geometry Geometry
* @param {import("../../Feature").default} feature Feature
* @private
*/
addGeometry_(geometry, feature) {
@@ -240,29 +262,34 @@ class MixedGeometryBatch {
let batchEntry;
switch (type) {
case GeometryType.GEOMETRY_COLLECTION:
geometry
/** @type {import("../../geom").GeometryCollection} */ (geometry)
.getGeometries()
.map((geom) => this.addGeometry_(geom, feature));
break;
case GeometryType.MULTI_POLYGON:
geometry
/** @type {import("../../geom").MultiPolygon} */ (geometry)
.getPolygons()
.map((polygon) => this.addGeometry_(polygon, feature));
break;
case GeometryType.MULTI_LINE_STRING:
geometry
/** @type {import("../../geom").MultiLineString} */ (geometry)
.getLineStrings()
.map((line) => this.addGeometry_(line, feature));
break;
case GeometryType.MULTI_POINT:
geometry.getPoints().map((point) => this.addGeometry_(point, feature));
/** @type {import("../../geom").MultiPoint} */ (geometry)
.getPoints()
.map((point) => this.addGeometry_(point, feature));
break;
case GeometryType.POLYGON:
const polygonGeom = /** @type {import("../../geom").Polygon} */ (
geometry
);
batchEntry = this.addFeatureEntryInPolygonBatch_(feature);
flatCoords = geometry.getFlatCoordinates();
flatCoords = polygonGeom.getFlatCoordinates();
verticesCount = flatCoords.length / 2;
const ringsCount = geometry.getLinearRingCount();
const ringsVerticesCount = geometry
const ringsCount = polygonGeom.getLinearRingCount();
const ringsVerticesCount = polygonGeom
.getEnds()
.map((end, ind, arr) =>
ind > 0 ? (end - arr[ind - 1]) / 2 : end / 2
@@ -274,31 +301,37 @@ class MixedGeometryBatch {
batchEntry.ringsVerticesCounts.push(ringsVerticesCount);
batchEntry.verticesCount += verticesCount;
batchEntry.ringsCount += ringsCount;
geometry
polygonGeom
.getLinearRings()
.map((ring) => this.addGeometry_(ring, feature));
break;
case GeometryType.POINT:
const pointGeom = /** @type {import("../../geom").Point} */ (geometry);
batchEntry = this.addFeatureEntryInPointBatch_(feature);
flatCoords = geometry.getFlatCoordinates();
flatCoords = pointGeom.getFlatCoordinates();
this.pointBatch.geometriesCount++;
batchEntry.flatCoordss.push(flatCoords);
break;
case GeometryType.LINE_STRING:
case GeometryType.LINEAR_RING:
const lineGeom = /** @type {import("../../geom").LineString} */ (
geometry
);
batchEntry = this.addFeatureEntryInLineStringBatch_(feature);
flatCoords = geometry.getFlatCoordinates();
flatCoords = lineGeom.getFlatCoordinates();
verticesCount = flatCoords.length / 2;
this.lineStringBatch.verticesCount += verticesCount;
this.lineStringBatch.geometriesCount++;
batchEntry.flatCoordss.push(flatCoords);
batchEntry.verticesCount += verticesCount;
break;
default:
// pass
}
}
/**
* @param {import("../../Feature").default} feature
* @param {import("../../Feature").default} feature Feature
*/
changeFeature(feature) {
this.clearFeatureEntryInPointBatch_(feature);
@@ -312,7 +345,7 @@ class MixedGeometryBatch {
}
/**
* @param {import("../../Feature").default} feature
* @param {import("../../Feature").default} feature Feature
*/
removeFeature(feature) {
this.clearFeatureEntryInPointBatch_(feature);

View File

@@ -2,17 +2,17 @@
* @module ol/render/webgl/PointBatchRenderer
*/
import {apply as applyTransform} from '../../transform.js';
import {AttributeType} from '../../webgl/Helper.js';
import AbstractBatchRenderer from './BatchRenderer.js';
import {AttributeType} from '../../webgl/Helper.js';
import {apply as applyTransform} from '../../transform.js';
class PointBatchRenderer extends AbstractBatchRenderer {
/**
* @param {import("../../webgl/Helper.js").default} helper
* @param {Worker} worker
* @param {string} vertexShader
* @param {string} fragmentShader
* @param {Array<import('./BatchRenderer.js').CustomAttribute>} customAttributes
* @param {import("../../webgl/Helper.js").default} helper WebGL helper instance
* @param {Worker} worker WebGL worker instance
* @param {string} vertexShader Vertex shader
* @param {string} fragmentShader Fragment shader
* @param {Array<import('./BatchRenderer.js').CustomAttribute>} customAttributes List of custom attributes
*/
constructor(helper, worker, vertexShader, fragmentShader, customAttributes) {
super(helper, worker, vertexShader, fragmentShader, customAttributes);
@@ -43,7 +43,7 @@ class PointBatchRenderer extends AbstractBatchRenderer {
/**
* Render instructions for lines are structured like so:
* [ x0, y0, customAttr0, ... , xN, yN, customAttrN ]
* @param {import("./MixedGeometryBatch.js").PointGeometryBatch} batch
* @param {import("./MixedGeometryBatch.js").PointGeometryBatch} batch Point geometry batch
* @override
*/
generateRenderInstructions_(batch) {

View File

@@ -1,17 +1,17 @@
/**
* @module ol/render/webgl/PolygonBatchRenderer
*/
import AbstractBatchRenderer from './BatchRenderer.js';
import {AttributeType} from '../../webgl/Helper.js';
import {transform2D} from '../../geom/flat/transform.js';
import AbstractBatchRenderer from './BatchRenderer.js';
class PolygonBatchRenderer extends AbstractBatchRenderer {
/**
* @param {import("../../webgl/Helper.js").default} helper
* @param {Worker} worker
* @param {string} vertexShader
* @param {string} fragmentShader
* @param {Array<import('./BatchRenderer.js').CustomAttribute>} customAttributes
* @param {import("../../webgl/Helper.js").default} helper WebGL helper instance
* @param {Worker} worker WebGL worker instance
* @param {string} vertexShader Vertex shader
* @param {string} fragmentShader Fragment shader
* @param {Array<import('./BatchRenderer.js').CustomAttribute>} customAttributes List of custom attributes
*/
constructor(helper, worker, vertexShader, fragmentShader, customAttributes) {
super(helper, worker, vertexShader, fragmentShader, customAttributes);
@@ -37,7 +37,7 @@ class PolygonBatchRenderer extends AbstractBatchRenderer {
/**
* Render instructions for polygons are structured like so:
* [ customAttr0, ..., customAttrN, numberOfRings, numberOfVerticesInRing0, ..., numberOfVerticesInRingN, x0, y0, ..., xN, yN, numberOfRings,... ]
* @param {import("./MixedGeometryBatch.js").PolygonGeometryBatch} batch
* @param {import("./MixedGeometryBatch.js").PolygonGeometryBatch} batch Polygon geometry batch
* @override
*/
generateRenderInstructions_(batch) {

View File

@@ -1,9 +1,9 @@
/**
* @module ol/render/webgl/utils
*/
import earcut from 'earcut';
import {apply as applyTransform} from '../../transform.js';
import {clamp} from '../../math.js';
import earcut from 'earcut';
const tmpArray_ = [];
@@ -103,9 +103,9 @@ export function writePointFeatureToBuffers(
* @param {number} segmentEndIndex Index of the segment start point from which render instructions will be read.
* @param {number|null} beforeSegmentIndex Index of the point right before the segment (null if none, e.g this is a line start)
* @param {number|null} afterSegmentIndex Index of the point right after the segment (null if none, e.g this is a line end)
* @param {number[]} vertexArray Array containing vertices.
* @param {number[]} indexArray Array containing indices.
* @param {number[]} customAttributes Array of custom attributes value
* @param {Array<number>} vertexArray Array containing vertices.
* @param {Array<number>} indexArray Array containing indices.
* @param {Array<number>} customAttributes Array of custom attributes value
* @param {import('../../transform.js').Transform} instructionsTransform Transform matrix used to project coordinates in instructions
* @param {import('../../transform.js').Transform} invertInstructionsTransform Transform matrix used to project coordinates in instructions
* @private
@@ -125,7 +125,7 @@ export function writeLineSegmentToBuffers(
// compute the stride to determine how many vertices were already pushed
const baseVertexAttrsCount = 5; // base attributes: x0, y0, x1, y1, params (vertex number [0-3], join angle 1, join angle 2)
const stride = baseVertexAttrsCount + customAttributes.length;
let baseIndex = vertexArray.length / stride;
const baseIndex = vertexArray.length / stride;
// The segment is composed of two positions called P0[x0, y0] and P1[x1, y1]
// Depending on whether there are points before and after the segment, its final shape
@@ -253,8 +253,8 @@ export function writeLineSegmentToBuffers(
* Pushes several triangles to form a polygon, including holes
* @param {Float32Array} instructions Array of render instructions for lines.
* @param {number} polygonStartIndex Index of the polygon start point from which render instructions will be read.
* @param {number[]} vertexArray Array containing vertices.
* @param {number[]} indexArray Array containing indices.
* @param {Array<number>} vertexArray Array containing vertices.
* @param {Array<number>} indexArray Array containing indices.
* @param {number} customAttributesCount Amount of custom attributes for each element.
* @return {number} Next polygon instructions index
* @private
@@ -279,7 +279,9 @@ export function writePolygonTrianglesToBuffers(
const holes = new Array(ringsCount - 1);
for (let i = 0; i < ringsCount; i++) {
verticesCount += instructions[instructionsIndex++];
if (i < ringsCount - 1) holes[i] = verticesCount;
if (i < ringsCount - 1) {
holes[i] = verticesCount;
}
}
const flatCoords = instructions.slice(
instructionsIndex,

View File

@@ -9,6 +9,7 @@ import WebGLLayerRenderer from './Layer.js';
import WebGLRenderTarget from '../../webgl/RenderTarget.js';
import {ARRAY_BUFFER, DYNAMIC_DRAW, ELEMENT_ARRAY_BUFFER} from '../../webgl.js';
import {AttributeType, DefaultUniform} from '../../webgl/Helper.js';
import {WebGLWorkerMessageType} from '../../render/webgl/constants.js';
import {
apply as applyTransform,
create as createTransform,
@@ -18,11 +19,10 @@ import {
} from '../../transform.js';
import {assert} from '../../asserts.js';
import {buffer, createEmpty, equals, getWidth} from '../../extent.js';
import {colorDecodeId, colorEncodeId} from '../../render/webgl/utils.js';
import {create as createWebGLWorker} from '../../worker/webgl.js';
import {getUid} from '../../util.js';
import {listen, unlistenByKey} from '../../events.js';
import {colorDecodeId, colorEncodeId} from '../../render/webgl/utils.js';
import {WebGLWorkerMessageType} from '../../render/webgl/constants.js';
/**
* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different

View File

@@ -1,21 +1,20 @@
/**
* @module ol/renderer/webgl/VectorLayer
*/
import WebGLLayerRenderer from './Layer.js';
import {create as createTransform} from '../../transform.js';
import {DefaultUniform} from '../../webgl/Helper.js';
import {buffer, createEmpty, equals} from '../../extent.js';
import {create as createWebGLWorker} from '../../worker/webgl.js';
import {listen, unlistenByKey} from '../../events.js';
import BaseVector from '../../layer/BaseVector.js';
import GeometryType from '../../geom/GeometryType.js';
import LineStringBatchRenderer from '../../render/webgl/LineStringBatchRenderer.js';
import MixedGeometryBatch from '../../render/webgl/MixedGeometryBatch.js';
import PointBatchRenderer from '../../render/webgl/PointBatchRenderer.js';
import PolygonBatchRenderer from '../../render/webgl/PolygonBatchRenderer.js';
import VectorEventType from '../../source/VectorEventType.js';
import ViewHint from '../../ViewHint.js';
import BaseVector from '../../layer/BaseVector.js';
import MixedGeometryBatch from '../../render/webgl/MixedGeometryBatch.js';
import GeometryType from '../../geom/GeometryType.js';
import PolygonBatchRenderer from '../../render/webgl/PolygonBatchRenderer.js';
import PointBatchRenderer from '../../render/webgl/PointBatchRenderer.js';
import LineStringBatchRenderer from '../../render/webgl/LineStringBatchRenderer.js';
import WebGLRenderTarget from '../../webgl/RenderTarget.js';
import WebGLLayerRenderer from './Layer.js';
import {DefaultUniform} from '../../webgl/Helper.js';
import {buffer, createEmpty, equals} from '../../extent.js';
import {create as createTransform} from '../../transform.js';
import {create as createWebGLWorker} from '../../worker/webgl.js';
import {listen, unlistenByKey} from '../../events.js';
/**
* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different

View File

@@ -2,17 +2,17 @@
* A worker that does cpu-heavy tasks related to webgl rendering.
* @module ol/worker/webgl
*/
import {assign} from '../obj.js';
import {WebGLWorkerMessageType} from '../render/webgl/constants.js';
import {assign} from '../obj.js';
import {
create as createTransform,
makeInverse as makeInverseTransform,
} from '../transform.js';
import {
writeLineSegmentToBuffers,
writePointFeatureToBuffers,
writePolygonTrianglesToBuffers,
} from '../render/webgl/utils.js';
import {
create as createTransform,
makeInverse as makeInverseTransform,
} from '../transform.js';
/** @type {any} */
const worker = self;
@@ -170,6 +170,8 @@ worker.onmessage = (event) => {
]);
break;
}
default:
// pass
}
};

View File

@@ -1,17 +1,17 @@
import PointBatchRenderer from '../../../../../../src/ol/render/webgl/PointBatchRenderer.js';
import WebGLHelper from '../../../../../../src/ol/webgl/Helper.js';
import {create as createWebGLWorker} from '../../../../../../src/ol/worker/webgl.js';
import MixedGeometryBatch from '../../../../../../src/ol/render/webgl/MixedGeometryBatch.js';
import Feature from '../../../../../../src/ol/Feature.js';
import Point from '../../../../../../src/ol/geom/Point.js';
import Polygon from '../../../../../../src/ol/geom/Polygon.js';
import LineString from '../../../../../../src/ol/geom/LineString.js';
import GeometryType from '../../../../../../src/ol/geom/GeometryType.js';
import {create as createTransform} from '../../../../../../src/ol/transform.js';
import {WebGLWorkerMessageType} from '../../../../../../src/ol/render/webgl/constants.js';
import LineString from '../../../../../../src/ol/geom/LineString.js';
import LineStringBatchRenderer from '../../../../../../src/ol/render/webgl/LineStringBatchRenderer.js';
import {FLOAT} from '../../../../../../src/ol/webgl.js';
import MixedGeometryBatch from '../../../../../../src/ol/render/webgl/MixedGeometryBatch.js';
import Point from '../../../../../../src/ol/geom/Point.js';
import PointBatchRenderer from '../../../../../../src/ol/render/webgl/PointBatchRenderer.js';
import Polygon from '../../../../../../src/ol/geom/Polygon.js';
import PolygonBatchRenderer from '../../../../../../src/ol/render/webgl/PolygonBatchRenderer.js';
import WebGLHelper from '../../../../../../src/ol/webgl/Helper.js';
import {FLOAT} from '../../../../../../src/ol/webgl.js';
import {WebGLWorkerMessageType} from '../../../../../../src/ol/render/webgl/constants.js';
import {create as createTransform} from '../../../../../../src/ol/transform.js';
import {create as createWebGLWorker} from '../../../../../../src/ol/worker/webgl.js';
const POINT_VERTEX_SHADER = `precision mediump float;
void main(void) {}`;

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@@ -1,14 +1,14 @@
import Feature from '../../../../../../src/ol/Feature.js';
import Point from '../../../../../../src/ol/geom/Point.js';
import MixedGeometryBatch from '../../../../../../src/ol/render/webgl/MixedGeometryBatch.js';
import LineString from '../../../../../../src/ol/geom/LineString.js';
import {getUid} from '../../../../../../src/ol/index.js';
import Polygon from '../../../../../../src/ol/geom/Polygon.js';
import LinearRing from '../../../../../../src/ol/geom/LinearRing.js';
import MultiPolygon from '../../../../../../src/ol/geom/MultiPolygon.js';
import GeometryCollection from '../../../../../../src/ol/geom/GeometryCollection.js';
import LineString from '../../../../../../src/ol/geom/LineString.js';
import LinearRing from '../../../../../../src/ol/geom/LinearRing.js';
import MixedGeometryBatch from '../../../../../../src/ol/render/webgl/MixedGeometryBatch.js';
import MultiLineString from '../../../../../../src/ol/geom/MultiLineString.js';
import MultiPoint from '../../../../../../src/ol/geom/MultiPoint.js';
import MultiPolygon from '../../../../../../src/ol/geom/MultiPolygon.js';
import Point from '../../../../../../src/ol/geom/Point.js';
import Polygon from '../../../../../../src/ol/geom/Polygon.js';
import {getUid} from '../../../../../../src/ol/index.js';
describe('MixedGeometryBatch', function () {
let mixedBatch;

View File

@@ -8,12 +8,6 @@ import VectorSource from '../../../../../../src/ol/source/Vector.js';
import View from '../../../../../../src/ol/View.js';
import WebGLLayerRenderer from '../../../../../../src/ol/renderer/webgl/Layer.js';
import {getUid} from '../../../../../../src/ol/util.js';
import {
colorDecodeId,
colorEncodeId,
getBlankImageData,
writePointFeatureToBuffers,
} from '../../../../../../src/ol/render/webgl/utils.js';
describe('ol/renderer/webgl/Layer', function () {
describe('constructor', function () {