Tom Payne
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3e4b132446
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Replace getTileTexture with bindImageTexture
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2012-08-05 01:13:30 +02:00 |
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Tom Payne
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d7623356fc
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More explict key variable names
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2012-08-05 00:38:27 +02:00 |
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Tom Payne
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d03586d8e9
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Use goog.dom functions
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2012-08-03 11:13:01 +02:00 |
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Tom Payne
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1b8132ecfd
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Use add/remove events
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2012-08-02 16:47:08 +02:00 |
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Tom Payne
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34f9e35ba9
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Remove trailing zeros
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2012-07-30 11:56:34 +02:00 |
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Tom Payne
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8179cf0b69
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Add rotation to WebGL tile layer renderer
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2012-07-29 17:09:33 +02:00 |
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Tom Payne
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7144e7ad0b
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Use Closure logging infrastructure for WebGL errors
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2012-07-28 16:01:38 +02:00 |
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Tom Payne
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c4f9e3656b
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Don't use webgl-debug.js
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2012-07-28 15:57:53 +02:00 |
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Tom Payne
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ade0d17541
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Only iterate over ready, visible layers
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2012-07-28 01:15:32 +02:00 |
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Tom Payne
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228547d0fe
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Add ol.Map.isDef
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2012-07-24 20:47:34 +02:00 |
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Tom Payne
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511ca18b23
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Tidy up fragment shader
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2012-07-22 11:40:47 +02:00 |
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Tom Payne
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ec2ab8265c
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Add brightness and contrast controls, thanks @evanw
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2012-07-22 11:40:47 +02:00 |
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Tom Payne
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f280faff67
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Add hue and saturation controls, thanks @evanw
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2012-07-22 11:40:47 +02:00 |
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Tom Payne
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abc1b4ff04
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Rename redraw to render
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2012-07-22 03:10:33 +02:00 |
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Tom Payne
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4906bdced5
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Add working WebGL renderer
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2012-07-22 03:10:32 +02:00 |
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Tom Payne
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0602942cf8
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Add ol.Color
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2012-07-21 01:05:55 +02:00 |
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Tom Payne
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5ace389ccb
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Redraw map when WebGL context is restored
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2012-07-19 09:12:22 +02:00 |
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Tom Payne
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da941562cc
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Handle background color in ol.webgl.Map
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2012-07-19 00:29:24 +02:00 |
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Tom Payne
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52ce0b3fd0
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Assure redraw is called when layer becomes invisible
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2012-07-19 00:29:24 +02:00 |
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Tom Payne
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0abc4219b3
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Document various FIXMEs
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2012-07-18 00:35:44 +02:00 |
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Tom Payne
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659ef30802
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Lift common composite rendering code into ol.Map
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2012-07-18 00:21:20 +02:00 |
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Tom Payne
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854280eb11
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Snapshot ol.webgl.Map
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2012-07-18 00:10:43 +02:00 |
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Tom Payne
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db59dfd5a2
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Rename textureCache to tileTextureCache
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2012-07-18 00:10:42 +02:00 |
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Tom Payne
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7dc2884498
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Fix tile edge artefacts
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2012-07-18 00:10:42 +02:00 |
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Tom Payne
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40e83b9258
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Don't redraw if center or resolution is not defined
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2012-07-17 18:55:33 +02:00 |
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Tom Payne
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d8a5126265
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Snapshot WebGL renderer
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2012-07-17 14:07:29 +02:00 |
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Tom Payne
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117321ea43
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Name event handlers more consistently
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2012-07-17 14:06:01 +02:00 |
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Tom Payne
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ac80a6e0b6
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Merge shaders into single file
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2012-07-17 13:41:38 +02:00 |
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Tom Payne
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7e2816ecd8
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Implement shaders as singletons
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2012-07-17 13:17:40 +02:00 |
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Tom Payne
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253d62763f
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Refactor context lost handling
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2012-07-17 12:01:32 +02:00 |
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Tom Payne
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495630355a
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Add texture cache
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2012-07-17 12:01:32 +02:00 |
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Tom Payne
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1aaa59a110
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Move ol.webgl.WebGLContextEventType into ol.webgl
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2012-07-17 11:56:44 +02:00 |
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Tom Payne
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ddbe0dccaf
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Correct target
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2012-07-15 20:50:21 +02:00 |
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Tom Payne
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249449df3b
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Listen for changes in layer renderers
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2012-07-15 20:50:21 +02:00 |
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Tom Payne
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bcf6e7d7b1
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Add ol.DEBUG_WEBGL @define
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2012-07-15 20:50:21 +02:00 |
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Tom Payne
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582a9e93e0
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Snapshot WebGL renderer
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2012-07-15 16:32:00 +02:00 |
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Tom Payne
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61ab5c8f49
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Refactor shader and program management
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2012-07-15 14:11:32 +02:00 |
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Tom Payne
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26aa704a4d
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Refresh layer renderer management
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2012-07-15 12:31:33 +02:00 |
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Tom Payne
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adfdedb12b
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Add ol.Map.freeze/thaw
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2012-07-14 22:41:04 +02:00 |
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Tom Payne
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75ab503473
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Correct WebGL context handling
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2012-07-14 22:18:57 +02:00 |
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Tom Payne
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d258db6204
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Snapshot ol.webgl.TileLayerRenderer
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2012-07-14 22:00:43 +02:00 |
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Tom Payne
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ba9a62120b
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Only redraw if visible layers are added or removed
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2012-07-14 19:23:25 +02:00 |
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Tom Payne
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f66016af2e
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Handle resizing
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2012-07-14 19:23:08 +02:00 |
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Tom Payne
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fcf552ea40
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Merge Camera into Map
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2012-07-14 18:34:02 +02:00 |
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Tom Payne
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461552a72e
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Correct camera property change handling
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2012-07-14 16:12:56 +02:00 |
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Tom Payne
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d1e5906e2c
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Merge Map and MapRenderer
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2012-07-14 13:36:24 +02:00 |
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