Snapshot WebGL renderer
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@@ -384,21 +384,16 @@ ol.webgl.Map.prototype.redrawInternal = function() {
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var gl = this.getGL();
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null);
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var program = this.getProgram(this.fragmentShader_, this.vertexShader_);
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gl.useProgram(program);
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this.forEachLayer(function(layer) {
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if (!layer.getVisible()) {
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return;
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this.forEachVisibleLayer(function(layer, layerRenderer) {
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if (layerRenderer.redraw()) {
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animate = true;
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}
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var layerRenderer = /** @type {ol.webgl.LayerRenderer} */ (
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this.getLayerRenderer(layer));
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goog.asserts.assert(goog.isDefAndNotNull(layerRenderer));
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layerRenderer.redraw();
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});
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null);
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gl.useProgram(this.getProgram(this.fragmentShader_, this.vertexShader_));
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this.forEachVisibleLayer(function(layer, layerRenderer) {
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gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
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}, this);
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