Add hue and saturation controls, thanks @evanw

This commit is contained in:
Tom Payne
2012-07-22 02:06:31 +02:00
parent 21e3f2fe83
commit f280faff67
4 changed files with 105 additions and 3 deletions

View File

@@ -9,7 +9,9 @@ goog.require('ol.Store');
* @enum {string}
*/
ol.LayerProperty = {
HUE: 'hue',
OPACITY: 'opacity',
SATURATION: 'saturation',
VISIBLE: 'visible'
};
@@ -32,7 +34,9 @@ ol.Layer = function(store, opt_values) {
this.store_ = store;
this.setVisible(true);
this.setHue(0);
this.setOpacity(1);
this.setSaturation(0);
if (goog.isDef(opt_values)) {
this.setValues(opt_values);
@@ -42,6 +46,14 @@ ol.Layer = function(store, opt_values) {
goog.inherits(ol.Layer, ol.Object);
/**
* @return {number} Hue.
*/
ol.Layer.prototype.getHue = function() {
return /** @type {number} */ this.get(ol.LayerProperty.HUE);
};
/**
* @return {number} Opacity.
*/
@@ -51,6 +63,14 @@ ol.Layer.prototype.getOpacity = function() {
};
/**
* @return {number} Saturation.
*/
ol.Layer.prototype.getSaturation = function() {
return /** @type {number} */ this.get(ol.LayerProperty.SATURATION);
};
/**
* @return {ol.Store} Store.
*/
@@ -68,6 +88,14 @@ ol.Layer.prototype.getVisible = function() {
};
/**
* @param {number} hue Hue.
*/
ol.Layer.prototype.setHue = function(hue) {
this.set(ol.LayerProperty.HUE, hue);
};
/**
* @param {number} opacity Opacity.
*/
@@ -76,6 +104,14 @@ ol.Layer.prototype.setOpacity = function(opacity) {
};
/**
* @param {number} saturation Saturation.
*/
ol.Layer.prototype.setSaturation = function(saturation) {
this.set(ol.LayerProperty.SATURATION, saturation);
};
/**
* @param {boolean} visible Visible.
*/

View File

@@ -29,10 +29,18 @@ ol.LayerRenderer = function(map, layer) {
*/
this.layer_ = layer;
goog.events.listen(this.layer_,
ol.Object.getChangedEventType(ol.LayerProperty.HUE),
this.handleLayerHueChange, false, this);
goog.events.listen(this.layer_,
ol.Object.getChangedEventType(ol.LayerProperty.OPACITY),
this.handleLayerOpacityChange, false, this);
goog.events.listen(this.layer_,
ol.Object.getChangedEventType(ol.LayerProperty.SATURATION),
this.handleLayerSaturationChange, false, this);
goog.events.listen(this.layer_,
ol.Object.getChangedEventType(ol.LayerProperty.VISIBLE),
this.handleLayerVisibleChange, false, this);
@@ -57,12 +65,24 @@ ol.LayerRenderer.prototype.getMap = function() {
};
/**
* @protected
*/
ol.LayerRenderer.prototype.handleLayerHueChange = goog.nullFunction;
/**
* @protected
*/
ol.LayerRenderer.prototype.handleLayerOpacityChange = goog.nullFunction;
/**
* @protected
*/
ol.LayerRenderer.prototype.handleLayerSaturationChange = goog.nullFunction;
/**
* @protected
*/

View File

@@ -56,6 +56,14 @@ ol.webgl.LayerRenderer.prototype.getMap = function() {
ol.webgl.LayerRenderer.prototype.getMatrix = goog.abstractMethod;
/**
* @inheritDoc
*/
ol.webgl.LayerRenderer.prototype.handleLayerHueChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
@@ -64,6 +72,14 @@ ol.webgl.LayerRenderer.prototype.handleLayerOpacityChange = function() {
};
/**
* @inheritDoc
*/
ol.webgl.LayerRenderer.prototype.handleLayerSaturationChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/

View File

@@ -34,22 +34,46 @@ ol.DEBUG_WEBGL = false;
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/huesaturation.js
*/
ol.webgl.map.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform mat4 uMatrix;',
'uniform float uHue;',
'uniform float uOpacity;',
'uniform float uSaturation;',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' vec4 texCoord = uMatrix * vec4(vTexCoord, 0., 1.);',
' vec4 srcColor = texture2D(uTexture, texCoord.st);',
' gl_FragColor.rgb = srcColor.rgb;',
' gl_FragColor.a = srcColor.a * uOpacity;',
' vec4 color = texture2D(uTexture, texCoord.st);',
'',
' float angle = uHue * 3.14159265;',
' float s = sin(angle), c = cos(angle);',
' vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c)',
' + 1.0) / 3.0;',
' float len = length(color.rgb);',
' color.rgb = vec3(',
' dot(color.rgb, weights.xyz),',
' dot(color.rgb, weights.zxy),',
' dot(color.rgb, weights.yzx)',
' );',
' ',
' float average = (color.r + color.g + color.b) / 3.0;',
' if (uSaturation > 0.0) {',
' color.rgb += (average - color.rgb)',
' * (1.0 - 1.0 / (1.001 - uSaturation));',
' } else if (uSaturation < 0.0) {',
' color.rgb += (average - color.rgb) * (-uSaturation);',
' }',
'',
' color.a = color.a * uOpacity;',
'',
' gl_FragColor = color;',
'}'
].join('\n'));
};
@@ -132,8 +156,10 @@ ol.webgl.Map = function(target, opt_values) {
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uHue: WebGLUniformLocation,
* uMatrix: WebGLUniformLocation,
* uOpacity: WebGLUniformLocation,
* uSaturation: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
@@ -458,8 +484,10 @@ ol.webgl.Map.prototype.renderInternal = function() {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uHue: gl.getUniformLocation(program, 'uHue'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
uOpacity: gl.getUniformLocation(program, 'uOpacity'),
uSaturation: gl.getUniformLocation(program, 'uSaturation'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
@@ -489,7 +517,9 @@ ol.webgl.Map.prototype.renderInternal = function() {
this.forEachVisibleLayer(function(layer, layerRenderer) {
gl.uniformMatrix4fv(
this.locations_.uMatrix, false, layerRenderer.getMatrix());
gl.uniform1f(this.locations_.uHue, layer.getHue());
gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
gl.uniform1f(this.locations_.uSaturation, layer.getSaturation());
gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);