Add texture cache
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@@ -80,6 +80,12 @@ ol.webgl.Map = function(target, opt_values) {
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*/
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this.programCache_ = {};
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/**
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* @private
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* @type {Object.<string, WebGLTexture>}
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*/
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this.textureCache_ = {};
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/**
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* @private
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* @type {ol.webgl.shader.Fragment}
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@@ -177,6 +183,9 @@ ol.webgl.Map.prototype.disposeInternal = function() {
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goog.object.forEach(this.shaderCache_, function(shader) {
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gl.deleteShader(shader);
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});
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goog.object.forEach(this.textureCache_, function(texture) {
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gl.deleteTexture(texture);
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});
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}
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goog.base(this, 'disposeInternal');
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};
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@@ -244,6 +253,29 @@ ol.webgl.Map.prototype.getShader = function(shaderObject) {
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};
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/**
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* @param {Image} image Image.
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* @return {WebGLTexture} Texture.
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*/
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ol.webgl.Map.prototype.getTexture = function(image) {
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if (image.src in this.textureCache_) {
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return this.textureCache_[image.src];
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} else {
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var gl = this.getGL();
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var texture = gl.createTexture();
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gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
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gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA, goog.webgl.RGBA,
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goog.webgl.UNSIGNED_BYTE, image);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
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goog.webgl.LINEAR);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
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goog.webgl.LINEAR);
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this.textureCache_[image.src] = texture;
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return texture;
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}
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};
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/**
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* @inheritDoc
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*/
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