Add texture cache

This commit is contained in:
Tom Payne
2012-07-17 12:01:23 +02:00
parent 1aaa59a110
commit 495630355a

View File

@@ -80,6 +80,12 @@ ol.webgl.Map = function(target, opt_values) {
*/
this.programCache_ = {};
/**
* @private
* @type {Object.<string, WebGLTexture>}
*/
this.textureCache_ = {};
/**
* @private
* @type {ol.webgl.shader.Fragment}
@@ -177,6 +183,9 @@ ol.webgl.Map.prototype.disposeInternal = function() {
goog.object.forEach(this.shaderCache_, function(shader) {
gl.deleteShader(shader);
});
goog.object.forEach(this.textureCache_, function(texture) {
gl.deleteTexture(texture);
});
}
goog.base(this, 'disposeInternal');
};
@@ -244,6 +253,29 @@ ol.webgl.Map.prototype.getShader = function(shaderObject) {
};
/**
* @param {Image} image Image.
* @return {WebGLTexture} Texture.
*/
ol.webgl.Map.prototype.getTexture = function(image) {
if (image.src in this.textureCache_) {
return this.textureCache_[image.src];
} else {
var gl = this.getGL();
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA, goog.webgl.RGBA,
goog.webgl.UNSIGNED_BYTE, image);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
goog.webgl.LINEAR);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
goog.webgl.LINEAR);
this.textureCache_[image.src] = texture;
return texture;
}
};
/**
* @inheritDoc
*/