Olivier Guyot
298af9ca0f
added the concept of frame buffer in webgl context
2018-11-16 14:01:21 +01:00
Olivier Guyot
81807c5910
Added size & position callbacks
2018-11-16 14:01:21 +01:00
Olivier Guyot
3c5eac13c9
Handle alpha & custom shaders in renderer
2018-11-16 14:01:21 +01:00
Olivier Guyot
154a046130
Added texcoord in default shader
2018-11-16 14:01:20 +01:00
Olivier Guyot
583dfb8e9d
Actually make the renderer work
2018-11-16 14:01:20 +01:00
Olivier Guyot
1c11dc5311
Improved shader compilation & fixed PointsLayer ones
2018-11-16 14:01:20 +01:00
Olivier Guyot
97b16be572
Added attribute handling
2018-11-16 14:01:20 +01:00
Olivier Guyot
fc20dc986c
Better handle uniform locations in shaders
2018-11-16 14:01:20 +01:00
Olivier Guyot
66efee9e22
Add vertex shaders to pointslayer
2018-11-16 14:01:20 +01:00
Olivier Guyot
71270efa75
Added a new WebGLPointsRenderer
2018-11-16 14:01:20 +01:00
Olivier Guyot
0a0d6c22f5
Modified the WebGLContext to be used independantly
2018-11-16 14:01:20 +01:00
Andreas Hocevar
36cf7227c0
Merge pull request #8926 from gberaudo/replay_refactoring
...
Uncouple replay creation and rendering
2018-11-16 13:54:18 +01:00
ahocevar
8d51e0d487
Remove resolved FIXMEs
2018-11-16 13:50:42 +01:00
ahocevar
981b398042
Add a FIXME for the measure function to go away
2018-11-16 13:49:50 +01:00
ahocevar
6cbde797be
Use NaN for unavailable values and handle text creation separately
2018-11-16 13:35:15 +01:00
ahocevar
d3355f613c
Combine if blocks
2018-11-16 13:04:03 +01:00
Guillaume Beraudo
81d0bc21d5
Pass instructions to executor constructor
2018-11-16 12:36:50 +01:00
Frederic Junod
e991dcc38c
Fix JSdoc type cast format
2018-11-16 11:12:17 +01:00
Guillaume Beraudo
ce44a9a3e4
Final renamings
2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07
Fix incorrect Executor/Builder types
2018-11-15 23:27:43 +01:00
Guillaume Beraudo
eaed37da96
Fix width comparison
2018-11-15 20:03:35 +01:00
Guillaume Beraudo
b1a5f4855f
Create geometryWidths array only when needed
2018-11-15 20:03:34 +01:00
ahocevar
94bf02176e
Rename ExecutorGroup and move getMaxExtent to Executor
2018-11-15 20:03:34 +01:00
Olivier Guyot
3ac46ad10b
Removed old control
2018-11-15 17:12:40 +01:00
Olivier Guyot
d5c390e726
Fixed tests & linting
2018-11-15 17:12:40 +01:00
Olivier Guyot
1b8a6baa35
Added extent handling to graticule layer
2018-11-15 17:12:40 +01:00
Olivier Guyot
94bcb8a0f6
Added wrapX option on graticule
2018-11-15 17:12:40 +01:00
Olivier Guyot
4ee75359c0
Implemented a feature pool for lines and labels
2018-11-15 17:12:40 +01:00
Olivier Guyot
adb1bd7a31
First version to handle lines only
2018-11-15 17:12:40 +01:00
Olivier Guyot
dbd6dad4f3
Add a new Graticule layer, nothing rendered for now
2018-11-15 17:12:40 +01:00
Tim Schaub
56131cf6ea
Merge pull request #8946 from tschaub/renderer-fixes
...
Make the map renderer tolerant of layers without renderers
2018-11-15 15:53:49 +01:00
Guillaume Beraudo
f9dcadb982
Remove unused methods
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
0f5ced8483
Reduce usage of "replay" term
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
87a1b926c9
Cleanup executor of unused properties
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
4ba84d7926
Cleanly separate text building and execution
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
afc946b215
Cleanup duplicated and unused code
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
c0df61468f
Move drawText along line to executor
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
0ece0fb002
Cleanup unused text replay code
2018-11-15 15:20:41 +01:00
ahocevar
4ce19530ce
Remove unused methods
2018-11-15 15:20:41 +01:00
ahocevar
3d203f990e
Move measureTextWidths to render/canvas
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
3170355b07
Remove unused function from executor
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
f5a8ad63f9
Improve typing
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ba6a6fff7d
Module renaming
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
e299863117
More renaming
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
f3bd08321a
Rename Replay to InstructionsBuilder
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
8097be8419
Remove replay code from Instruction Builder class
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
fcf470fc8d
Introduce Instruction executors
...
Executors are use to render instructions.
They do not contain cod for building instructions.
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com >
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ecf79a9ec2
First step in uncoupling replay creation and rendering
...
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com >
2018-11-15 15:20:41 +01:00
Tim Schaub
edeb5d3e71
Remove unused getLayerRenderersByKey method
2018-11-15 12:36:31 +01:00
Tim Schaub
3f624ec0c0
Make map methods tolerant of layers without renderers
2018-11-15 12:35:54 +01:00