Remove replay code from Instruction Builder class
This commit is contained in:
@@ -1,30 +1,22 @@
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/**
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* @module ol/render/canvas/Replay
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*/
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import {getUid} from '../../util.js';
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import {equals, reverseSubArray} from '../../array.js';
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import {asColorLike} from '../../colorlike.js';
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import {buffer, clone, coordinateRelationship, createEmpty, createOrUpdate,
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createOrUpdateEmpty, extend, extendCoordinate, intersects} from '../../extent.js';
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import {buffer, clone, coordinateRelationship,
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createOrUpdateEmpty} from '../../extent.js';
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import Relationship from '../../extent/Relationship.js';
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import GeometryType from '../../geom/GeometryType.js';
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import {inflateCoordinates, inflateCoordinatesArray, inflateMultiCoordinatesArray} from '../../geom/flat/inflate.js';
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import {lineStringLength} from '../../geom/flat/length.js';
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import {drawTextOnPath} from '../../geom/flat/textpath.js';
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import {transform2D} from '../../geom/flat/transform.js';
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import {CANVAS_LINE_DASH} from '../../has.js';
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import {isEmpty} from '../../obj.js';
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import VectorContext from '../VectorContext.js';
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import {drawImage, resetTransform, defaultPadding, defaultFillStyle, defaultStrokeStyle,
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import {drawImage, resetTransform, defaultFillStyle, defaultStrokeStyle,
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defaultMiterLimit, defaultLineWidth, defaultLineJoin, defaultLineDashOffset,
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defaultLineDash, defaultLineCap} from '../canvas.js';
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import CanvasInstruction from './Instruction.js';
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import {TEXT_ALIGN} from '../replay.js';
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import {
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create as createTransform,
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compose as composeTransform,
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apply as applyTransform,
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setFromArray as transformSetFromArray
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apply as applyTransform
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} from '../../transform.js';
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@@ -38,17 +30,6 @@ import {
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* @property {!Object<string, import("../canvas.js").StrokeState>} strokeStates The stroke states (decluttering).
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*/
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/**
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* @type {import("../../extent.js").Extent}
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*/
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const tmpExtent = createEmpty();
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/**
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* @type {!import("../../transform.js").Transform}
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*/
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const tmpTransform = createTransform();
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class CanvasReplay extends VectorContext {
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/**
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@@ -179,147 +160,6 @@ class CanvasReplay extends VectorContext {
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../coordinate.js").Coordinate} p1 1st point of the background box.
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* @param {import("../../coordinate.js").Coordinate} p2 2nd point of the background box.
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* @param {import("../../coordinate.js").Coordinate} p3 3rd point of the background box.
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* @param {import("../../coordinate.js").Coordinate} p4 4th point of the background box.
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* @param {Array<*>} fillInstruction Fill instruction.
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* @param {Array<*>} strokeInstruction Stroke instruction.
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*/
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replayTextBackground_(context, p1, p2, p3, p4, fillInstruction, strokeInstruction) {
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context.beginPath();
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context.moveTo.apply(context, p1);
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context.lineTo.apply(context, p2);
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context.lineTo.apply(context, p3);
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context.lineTo.apply(context, p4);
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context.lineTo.apply(context, p1);
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if (fillInstruction) {
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this.alignFill_ = /** @type {boolean} */ (fillInstruction[2]);
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this.fill_(context);
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}
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if (strokeInstruction) {
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this.setStrokeStyle_(context, /** @type {Array<*>} */ (strokeInstruction));
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context.stroke();
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}
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} x X.
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* @param {number} y Y.
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* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image Image.
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* @param {number} anchorX Anchor X.
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* @param {number} anchorY Anchor Y.
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* @param {import("../canvas.js").DeclutterGroup} declutterGroup Declutter group.
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* @param {number} height Height.
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* @param {number} opacity Opacity.
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* @param {number} originX Origin X.
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* @param {number} originY Origin Y.
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* @param {number} rotation Rotation.
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* @param {number} scale Scale.
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* @param {boolean} snapToPixel Snap to pixel.
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* @param {number} width Width.
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* @param {Array<number>} padding Padding.
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* @param {Array<*>} fillInstruction Fill instruction.
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* @param {Array<*>} strokeInstruction Stroke instruction.
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*/
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replayImage_(
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context,
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x,
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y,
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image,
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anchorX,
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anchorY,
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declutterGroup,
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height,
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opacity,
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originX,
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originY,
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rotation,
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scale,
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snapToPixel,
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width,
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padding,
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fillInstruction,
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strokeInstruction
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) {
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const fillStroke = fillInstruction || strokeInstruction;
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anchorX *= scale;
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anchorY *= scale;
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x -= anchorX;
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y -= anchorY;
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const w = (width + originX > image.width) ? image.width - originX : width;
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const h = (height + originY > image.height) ? image.height - originY : height;
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const boxW = padding[3] + w * scale + padding[1];
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const boxH = padding[0] + h * scale + padding[2];
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const boxX = x - padding[3];
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const boxY = y - padding[0];
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/** @type {import("../../coordinate.js").Coordinate} */
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let p1;
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/** @type {import("../../coordinate.js").Coordinate} */
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let p2;
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/** @type {import("../../coordinate.js").Coordinate} */
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let p3;
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/** @type {import("../../coordinate.js").Coordinate} */
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let p4;
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if (fillStroke || rotation !== 0) {
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p1 = [boxX, boxY];
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p2 = [boxX + boxW, boxY];
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p3 = [boxX + boxW, boxY + boxH];
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p4 = [boxX, boxY + boxH];
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}
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let transform = null;
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if (rotation !== 0) {
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const centerX = x + anchorX;
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const centerY = y + anchorY;
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transform = composeTransform(tmpTransform, centerX, centerY, 1, 1, rotation, -centerX, -centerY);
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createOrUpdateEmpty(tmpExtent);
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extendCoordinate(tmpExtent, applyTransform(tmpTransform, p1));
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extendCoordinate(tmpExtent, applyTransform(tmpTransform, p2));
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extendCoordinate(tmpExtent, applyTransform(tmpTransform, p3));
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extendCoordinate(tmpExtent, applyTransform(tmpTransform, p4));
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} else {
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createOrUpdate(boxX, boxY, boxX + boxW, boxY + boxH, tmpExtent);
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}
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const canvas = context.canvas;
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const strokePadding = strokeInstruction ? (strokeInstruction[2] * scale / 2) : 0;
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const intersects =
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tmpExtent[0] - strokePadding <= canvas.width && tmpExtent[2] + strokePadding >= 0 &&
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tmpExtent[1] - strokePadding <= canvas.height && tmpExtent[3] + strokePadding >= 0;
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if (snapToPixel) {
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x = Math.round(x);
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y = Math.round(y);
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}
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if (declutterGroup) {
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if (!intersects && declutterGroup[4] == 1) {
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return;
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}
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extend(declutterGroup, tmpExtent);
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const declutterArgs = intersects ?
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[context, transform ? transform.slice(0) : null, opacity, image, originX, originY, w, h, x, y, scale] :
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null;
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if (declutterArgs && fillStroke) {
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declutterArgs.push(fillInstruction, strokeInstruction, p1, p2, p3, p4);
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}
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declutterGroup.push(declutterArgs);
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} else if (intersects) {
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if (fillStroke) {
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this.replayTextBackground_(context, p1, p2, p3, p4,
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/** @type {Array<*>} */ (fillInstruction),
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/** @type {Array<*>} */ (strokeInstruction));
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}
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drawImage(context, transform, opacity, image, originX, originY, w, h, x, y, scale);
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}
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}
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/**
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* @protected
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* @param {Array<number>} dashArray Dash array.
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@@ -546,368 +386,6 @@ class CanvasReplay extends VectorContext {
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}
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}
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/**
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* @private
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../transform.js").Transform} transform Transform.
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* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {Array<*>} instructions Instructions array.
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* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
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* @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T|undefined} featureCallback Feature callback.
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* @param {import("../../extent.js").Extent=} opt_hitExtent Only check features that intersect this
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* extent.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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replay_(
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context,
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transform,
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skippedFeaturesHash,
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instructions,
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snapToPixel,
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featureCallback,
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opt_hitExtent
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) {
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/** @type {Array<number>} */
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let pixelCoordinates;
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if (this.pixelCoordinates_ && equals(transform, this.renderedTransform_)) {
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pixelCoordinates = this.pixelCoordinates_;
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} else {
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if (!this.pixelCoordinates_) {
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this.pixelCoordinates_ = [];
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}
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pixelCoordinates = transform2D(
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this.coordinates, 0, this.coordinates.length, 2,
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transform, this.pixelCoordinates_);
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transformSetFromArray(this.renderedTransform_, transform);
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}
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const skipFeatures = !isEmpty(skippedFeaturesHash);
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let i = 0; // instruction index
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const ii = instructions.length; // end of instructions
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let d = 0; // data index
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let dd; // end of per-instruction data
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let anchorX, anchorY, prevX, prevY, roundX, roundY, declutterGroup, image;
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let pendingFill = 0;
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let pendingStroke = 0;
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let lastFillInstruction = null;
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let lastStrokeInstruction = null;
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const coordinateCache = this.coordinateCache_;
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const viewRotation = this.viewRotation_;
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const state = /** @type {import("../../render.js").State} */ ({
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context: context,
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pixelRatio: this.pixelRatio,
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resolution: this.resolution,
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rotation: viewRotation
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});
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// When the batch size gets too big, performance decreases. 200 is a good
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// balance between batch size and number of fill/stroke instructions.
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const batchSize = this.instructions != instructions || this.overlaps ? 0 : 200;
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let /** @type {import("../../Feature.js").default|import("../Feature.js").default} */ feature;
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let x, y;
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while (i < ii) {
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const instruction = instructions[i];
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const type = /** @type {CanvasInstruction} */ (instruction[0]);
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switch (type) {
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case CanvasInstruction.BEGIN_GEOMETRY:
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feature = /** @type {import("../../Feature.js").default|import("../Feature.js").default} */ (instruction[1]);
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if ((skipFeatures && skippedFeaturesHash[getUid(feature)]) || !feature.getGeometry()) {
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i = /** @type {number} */ (instruction[2]);
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} else if (opt_hitExtent !== undefined && !intersects(
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opt_hitExtent, feature.getGeometry().getExtent())) {
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i = /** @type {number} */ (instruction[2]) + 1;
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} else {
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++i;
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}
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break;
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case CanvasInstruction.BEGIN_PATH:
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if (pendingFill > batchSize) {
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this.fill_(context);
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pendingFill = 0;
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}
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if (pendingStroke > batchSize) {
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context.stroke();
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pendingStroke = 0;
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}
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if (!pendingFill && !pendingStroke) {
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context.beginPath();
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prevX = prevY = NaN;
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}
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++i;
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break;
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case CanvasInstruction.CIRCLE:
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d = /** @type {number} */ (instruction[1]);
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const x1 = pixelCoordinates[d];
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const y1 = pixelCoordinates[d + 1];
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const x2 = pixelCoordinates[d + 2];
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const y2 = pixelCoordinates[d + 3];
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const dx = x2 - x1;
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const dy = y2 - y1;
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const r = Math.sqrt(dx * dx + dy * dy);
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context.moveTo(x1 + r, y1);
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context.arc(x1, y1, r, 0, 2 * Math.PI, true);
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++i;
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break;
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case CanvasInstruction.CLOSE_PATH:
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context.closePath();
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++i;
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break;
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case CanvasInstruction.CUSTOM:
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d = /** @type {number} */ (instruction[1]);
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dd = instruction[2];
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const geometry = /** @type {import("../../geom/SimpleGeometry.js").default} */ (instruction[3]);
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const renderer = instruction[4];
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const fn = instruction.length == 6 ? instruction[5] : undefined;
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state.geometry = geometry;
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state.feature = feature;
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if (!(i in coordinateCache)) {
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coordinateCache[i] = [];
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}
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const coords = coordinateCache[i];
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if (fn) {
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fn(pixelCoordinates, d, dd, 2, coords);
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} else {
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coords[0] = pixelCoordinates[d];
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coords[1] = pixelCoordinates[d + 1];
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coords.length = 2;
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}
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renderer(coords, state);
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++i;
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break;
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case CanvasInstruction.DRAW_IMAGE:
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d = /** @type {number} */ (instruction[1]);
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dd = /** @type {number} */ (instruction[2]);
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image = /** @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} */
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(instruction[3]);
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// Remaining arguments in DRAW_IMAGE are in alphabetical order
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anchorX = /** @type {number} */ (instruction[4]);
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anchorY = /** @type {number} */ (instruction[5]);
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declutterGroup = featureCallback ? null : /** @type {import("../canvas.js").DeclutterGroup} */ (instruction[6]);
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const height = /** @type {number} */ (instruction[7]);
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const opacity = /** @type {number} */ (instruction[8]);
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const originX = /** @type {number} */ (instruction[9]);
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const originY = /** @type {number} */ (instruction[10]);
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const rotateWithView = /** @type {boolean} */ (instruction[11]);
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let rotation = /** @type {number} */ (instruction[12]);
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const scale = /** @type {number} */ (instruction[13]);
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const width = /** @type {number} */ (instruction[14]);
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let padding, backgroundFill, backgroundStroke;
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if (instruction.length > 16) {
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padding = /** @type {Array<number>} */ (instruction[15]);
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backgroundFill = /** @type {boolean} */ (instruction[16]);
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backgroundStroke = /** @type {boolean} */ (instruction[17]);
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} else {
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padding = defaultPadding;
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backgroundFill = backgroundStroke = false;
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}
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if (rotateWithView) {
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rotation += viewRotation;
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}
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for (; d < dd; d += 2) {
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this.replayImage_(context,
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pixelCoordinates[d], pixelCoordinates[d + 1], image, anchorX, anchorY,
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declutterGroup, height, opacity, originX, originY, rotation, scale,
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snapToPixel, width, padding,
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backgroundFill ? /** @type {Array<*>} */ (lastFillInstruction) : null,
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backgroundStroke ? /** @type {Array<*>} */ (lastStrokeInstruction) : null);
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}
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this.renderDeclutter_(declutterGroup, feature);
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++i;
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break;
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case CanvasInstruction.DRAW_CHARS:
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const begin = /** @type {number} */ (instruction[1]);
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const end = /** @type {number} */ (instruction[2]);
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const baseline = /** @type {number} */ (instruction[3]);
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declutterGroup = featureCallback ? null : /** @type {import("../canvas.js").DeclutterGroup} */ (instruction[4]);
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const overflow = /** @type {number} */ (instruction[5]);
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const fillKey = /** @type {string} */ (instruction[6]);
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const maxAngle = /** @type {number} */ (instruction[7]);
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const measure = /** @type {function(string):number} */ (instruction[8]);
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const offsetY = /** @type {number} */ (instruction[9]);
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const strokeKey = /** @type {string} */ (instruction[10]);
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const strokeWidth = /** @type {number} */ (instruction[11]);
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const text = /** @type {string} */ (instruction[12]);
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const textKey = /** @type {string} */ (instruction[13]);
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const textScale = /** @type {number} */ (instruction[14]);
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const pathLength = lineStringLength(pixelCoordinates, begin, end, 2);
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const textLength = measure(text);
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if (overflow || textLength <= pathLength) {
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/** @type {import("./TextReplay.js").default} */
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const textReplay = /** @type {?} */ (this);
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const textAlign = textReplay.textStates[textKey].textAlign;
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const startM = (pathLength - textLength) * TEXT_ALIGN[textAlign];
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const parts = drawTextOnPath(
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pixelCoordinates, begin, end, 2, text, measure, startM, maxAngle);
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if (parts) {
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let c, cc, chars, label, part;
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if (strokeKey) {
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for (c = 0, cc = parts.length; c < cc; ++c) {
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part = parts[c]; // x, y, anchorX, rotation, chunk
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chars = /** @type {string} */ (part[4]);
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label = textReplay.getImage(chars, textKey, '', strokeKey);
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anchorX = /** @type {number} */ (part[2]) + strokeWidth;
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anchorY = baseline * label.height + (0.5 - baseline) * 2 * strokeWidth - offsetY;
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this.replayImage_(context,
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/** @type {number} */ (part[0]), /** @type {number} */ (part[1]), label,
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anchorX, anchorY, declutterGroup, label.height, 1, 0, 0,
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/** @type {number} */ (part[3]), textScale, false, label.width,
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defaultPadding, null, null);
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}
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}
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if (fillKey) {
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for (c = 0, cc = parts.length; c < cc; ++c) {
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part = parts[c]; // x, y, anchorX, rotation, chunk
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chars = /** @type {string} */ (part[4]);
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label = textReplay.getImage(chars, textKey, fillKey, '');
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anchorX = /** @type {number} */ (part[2]);
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anchorY = baseline * label.height - offsetY;
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this.replayImage_(context,
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/** @type {number} */ (part[0]), /** @type {number} */ (part[1]), label,
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anchorX, anchorY, declutterGroup, label.height, 1, 0, 0,
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/** @type {number} */ (part[3]), textScale, false, label.width,
|
||||
defaultPadding, null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.renderDeclutter_(declutterGroup, feature);
|
||||
++i;
|
||||
break;
|
||||
case CanvasInstruction.END_GEOMETRY:
|
||||
if (featureCallback !== undefined) {
|
||||
feature = /** @type {import("../../Feature.js").default|import("../Feature.js").default} */ (instruction[1]);
|
||||
const result = featureCallback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
case CanvasInstruction.FILL:
|
||||
if (batchSize) {
|
||||
pendingFill++;
|
||||
} else {
|
||||
this.fill_(context);
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
case CanvasInstruction.MOVE_TO_LINE_TO:
|
||||
d = /** @type {number} */ (instruction[1]);
|
||||
dd = /** @type {number} */ (instruction[2]);
|
||||
x = pixelCoordinates[d];
|
||||
y = pixelCoordinates[d + 1];
|
||||
roundX = (x + 0.5) | 0;
|
||||
roundY = (y + 0.5) | 0;
|
||||
if (roundX !== prevX || roundY !== prevY) {
|
||||
context.moveTo(x, y);
|
||||
prevX = roundX;
|
||||
prevY = roundY;
|
||||
}
|
||||
for (d += 2; d < dd; d += 2) {
|
||||
x = pixelCoordinates[d];
|
||||
y = pixelCoordinates[d + 1];
|
||||
roundX = (x + 0.5) | 0;
|
||||
roundY = (y + 0.5) | 0;
|
||||
if (d == dd - 2 || roundX !== prevX || roundY !== prevY) {
|
||||
context.lineTo(x, y);
|
||||
prevX = roundX;
|
||||
prevY = roundY;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
case CanvasInstruction.SET_FILL_STYLE:
|
||||
lastFillInstruction = instruction;
|
||||
this.alignFill_ = instruction[2];
|
||||
|
||||
if (pendingFill) {
|
||||
this.fill_(context);
|
||||
pendingFill = 0;
|
||||
if (pendingStroke) {
|
||||
context.stroke();
|
||||
pendingStroke = 0;
|
||||
}
|
||||
}
|
||||
|
||||
context.fillStyle = /** @type {import("../../colorlike.js").ColorLike} */ (instruction[1]);
|
||||
++i;
|
||||
break;
|
||||
case CanvasInstruction.SET_STROKE_STYLE:
|
||||
lastStrokeInstruction = instruction;
|
||||
if (pendingStroke) {
|
||||
context.stroke();
|
||||
pendingStroke = 0;
|
||||
}
|
||||
this.setStrokeStyle_(context, /** @type {Array<*>} */ (instruction));
|
||||
++i;
|
||||
break;
|
||||
case CanvasInstruction.STROKE:
|
||||
if (batchSize) {
|
||||
pendingStroke++;
|
||||
} else {
|
||||
context.stroke();
|
||||
}
|
||||
++i;
|
||||
break;
|
||||
default:
|
||||
++i; // consume the instruction anyway, to avoid an infinite loop
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (pendingFill) {
|
||||
this.fill_(context);
|
||||
}
|
||||
if (pendingStroke) {
|
||||
context.stroke();
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {CanvasRenderingContext2D} context Context.
|
||||
* @param {import("../../transform.js").Transform} transform Transform.
|
||||
* @param {number} viewRotation View rotation.
|
||||
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
|
||||
*/
|
||||
replay(context, transform, viewRotation, skippedFeaturesHash, snapToPixel) {
|
||||
this.viewRotation_ = viewRotation;
|
||||
this.replay_(context, transform,
|
||||
skippedFeaturesHash, this.instructions, snapToPixel, undefined, undefined);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {CanvasRenderingContext2D} context Context.
|
||||
* @param {import("../../transform.js").Transform} transform Transform.
|
||||
* @param {number} viewRotation View rotation.
|
||||
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T=} opt_featureCallback
|
||||
* Feature callback.
|
||||
* @param {import("../../extent.js").Extent=} opt_hitExtent Only check features that intersect this
|
||||
* extent.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
replayHitDetection(
|
||||
context,
|
||||
transform,
|
||||
viewRotation,
|
||||
skippedFeaturesHash,
|
||||
opt_featureCallback,
|
||||
opt_hitExtent
|
||||
) {
|
||||
this.viewRotation_ = viewRotation;
|
||||
return this.replay_(context, transform, skippedFeaturesHash,
|
||||
this.hitDetectionInstructions, true, opt_featureCallback, opt_hitExtent);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverse the hit detection instructions.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user