Commit Graph

11410 Commits

Author SHA1 Message Date
Tim Schaub
20e5841aed Remove vector mode for vector tile rendering 2018-11-16 14:56:48 +01:00
Tim Schaub
39a4f42e3d Resize canvas to handle rotation 2018-11-16 14:56:48 +01:00
Tim Schaub
6234b69512 Handle opacity and rotation in canvas intermediate renderer 2018-11-16 14:56:48 +01:00
Tim Schaub
5ba8795355 Tile layer rendering with the composite renderer 2018-11-16 14:56:48 +01:00
Tim Schaub
433ab97d1c End of composeFrame 2018-11-16 14:56:48 +01:00
Tim Schaub
f416cf742d Workaround for raster source 2018-11-16 14:56:48 +01:00
Tim Schaub
b3903df156 Use the composite renderer 2018-11-16 14:56:47 +01:00
Olivier Guyot
1ae1b60308 Rename webgl-new to webgl 2018-11-16 14:05:06 +01:00
Frederic Junod
0189e8345d Remove WebGL references in comments 2018-11-16 14:05:06 +01:00
Olivier Guyot
66a74ac019 Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
In the future this should be reworked to have a clearer API in general.
2018-11-16 14:02:10 +01:00
Olivier Guyot
a84559d1fb Added documentation & fixed linting for WebGL classes 2018-11-16 14:02:10 +01:00
Olivier Guyot
cb77e10179 Removed the legacy shader build system 2018-11-16 14:02:10 +01:00
Olivier Guyot
874047a928 The heatmap layer now has a configurable blur 2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88 Improve handling of uniforms in webgl helper 2018-11-16 14:02:10 +01:00
Olivier Guyot
94524fb431 Webgl Helper now handles uniforms with framestate as input 2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3 Cleaned up the heatmap layer & use dynamic radius 2018-11-16 14:02:10 +01:00
Olivier Guyot
fb8bf785dd Use the gradient texture in the heatmap layer 2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a Use post-processes in the heatmap example 2018-11-16 14:02:10 +01:00
Olivier Guyot
0c1424c5bb Added the concept of post process passes for webgl 2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9 Remove the bulk of the WebGL legacy code.
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
d3294730f1 Renamed WebGLContext to Helper for clarity 2018-11-16 14:01:21 +01:00
Olivier Guyot
494b817f47 Use the new webgl renderer in the heatmap layer 2018-11-16 14:01:21 +01:00
Olivier Guyot
51becf1c2e Allow custom post processing & improve blending 2018-11-16 14:01:21 +01:00
Olivier Guyot
298af9ca0f added the concept of frame buffer in webgl context 2018-11-16 14:01:21 +01:00
Olivier Guyot
81807c5910 Added size & position callbacks 2018-11-16 14:01:21 +01:00
Olivier Guyot
3c5eac13c9 Handle alpha & custom shaders in renderer 2018-11-16 14:01:21 +01:00
Olivier Guyot
154a046130 Added texcoord in default shader 2018-11-16 14:01:20 +01:00
Olivier Guyot
583dfb8e9d Actually make the renderer work 2018-11-16 14:01:20 +01:00
Olivier Guyot
1c11dc5311 Improved shader compilation & fixed PointsLayer ones 2018-11-16 14:01:20 +01:00
Olivier Guyot
97b16be572 Added attribute handling 2018-11-16 14:01:20 +01:00
Olivier Guyot
fc20dc986c Better handle uniform locations in shaders 2018-11-16 14:01:20 +01:00
Olivier Guyot
66efee9e22 Add vertex shaders to pointslayer 2018-11-16 14:01:20 +01:00
Olivier Guyot
71270efa75 Added a new WebGLPointsRenderer 2018-11-16 14:01:20 +01:00
Olivier Guyot
0a0d6c22f5 Modified the WebGLContext to be used independantly 2018-11-16 14:01:20 +01:00
Andreas Hocevar
36cf7227c0 Merge pull request #8926 from gberaudo/replay_refactoring
Uncouple replay creation and rendering
2018-11-16 13:54:18 +01:00
ahocevar
8d51e0d487 Remove resolved FIXMEs 2018-11-16 13:50:42 +01:00
ahocevar
981b398042 Add a FIXME for the measure function to go away 2018-11-16 13:49:50 +01:00
ahocevar
6cbde797be Use NaN for unavailable values and handle text creation separately 2018-11-16 13:35:15 +01:00
ahocevar
d3355f613c Combine if blocks 2018-11-16 13:04:03 +01:00
Guillaume Beraudo
81d0bc21d5 Pass instructions to executor constructor 2018-11-16 12:36:50 +01:00
Frederic Junod
e991dcc38c Fix JSdoc type cast format 2018-11-16 11:12:17 +01:00
Guillaume Beraudo
ce44a9a3e4 Final renamings 2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07 Fix incorrect Executor/Builder types 2018-11-15 23:27:43 +01:00
Guillaume Beraudo
eaed37da96 Fix width comparison 2018-11-15 20:03:35 +01:00
Guillaume Beraudo
b1a5f4855f Create geometryWidths array only when needed 2018-11-15 20:03:34 +01:00
ahocevar
94bf02176e Rename ExecutorGroup and move getMaxExtent to Executor 2018-11-15 20:03:34 +01:00
Olivier Guyot
3ac46ad10b Removed old control 2018-11-15 17:12:40 +01:00
Olivier Guyot
d5c390e726 Fixed tests & linting 2018-11-15 17:12:40 +01:00
Olivier Guyot
1b8a6baa35 Added extent handling to graticule layer 2018-11-15 17:12:40 +01:00
Olivier Guyot
94bcb8a0f6 Added wrapX option on graticule 2018-11-15 17:12:40 +01:00