Remove vector mode for vector tile rendering
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@@ -94,9 +94,8 @@ class VectorTileLayer extends BaseVectorLayer {
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let renderMode = options.renderMode || VectorTileRenderType.HYBRID;
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assert(renderMode == undefined ||
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renderMode == VectorTileRenderType.IMAGE ||
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renderMode == VectorTileRenderType.HYBRID ||
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renderMode == VectorTileRenderType.VECTOR,
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28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'`
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renderMode == VectorTileRenderType.HYBRID,
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28); // `renderMode` must be `'image'` or `'hybrid'`
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if (options.declutter && renderMode == VectorTileRenderType.IMAGE) {
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renderMode = VectorTileRenderType.HYBRID;
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@@ -17,6 +17,5 @@
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*/
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export default {
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IMAGE: 'image',
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HYBRID: 'hybrid',
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VECTOR: 'vector'
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HYBRID: 'hybrid'
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};
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@@ -58,9 +58,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
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*/
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constructor(layer) {
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const renderMode = layer.getRenderMode();
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super(layer, renderMode === VectorTileRenderType.VECTOR);
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super(layer);
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/**
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* Declutter tree.
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@@ -86,9 +84,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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this.tmpTransform_ = createTransform();
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// Use lower resolution for pure vector rendering. Closest resolution otherwise.
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this.zDirection = renderMode === VectorTileRenderType.VECTOR ? 1 : 0;
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// Use closest resolution.
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this.zDirection = 0;
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listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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