Maximilian Krög
62e335ceda
Replace IconOrigin enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
7ec2725c1e
Replace IconAnchorUnits enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
48e57f4d8c
Replace Zoomify TierSizeCalculation enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
7004d18519
Replace Draw Mode enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
185485b0f7
Replace GeometryLayout enum with typedef
2022-07-19 23:24:22 +02:00
Maximilian Krög
ac6edc704a
Replace ScaleLine Units with typedef
2022-07-19 22:56:46 +02:00
Maximilian Krög
69caa06783
Replace TextPlacement enum with typedef
2022-07-19 22:56:45 +02:00
Maximilian Krög
4d2156ff3a
Replace IGCZ enum with typedef
2022-07-19 22:56:45 +02:00
MoonE
d20690394c
Merge pull request #13837 from MoonE/remove-label-cache
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Remove deprecated label cache
2022-07-19 20:58:17 +02:00
Andreas Hocevar
69ae6c85cf
Merge pull request #13835 from ahocevar/source-state
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Recover from incorrect rebase after removal of string enums
2022-07-18 22:42:58 +02:00
Andreas Hocevar
085fca6a9f
Merge pull request #13832 from mike-000/vector-tile-grids
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Base vector tile render tile grid on the source grid
2022-07-18 10:07:52 +02:00
Andreas Hocevar
4fec8d4615
Recover from incorrect rebase after removal of string enums
2022-07-18 09:42:52 +02:00
Maximilian Krög
1df5afcdbf
Remove deprecated label cache
2022-07-17 04:15:24 +02:00
Maximilian Krög
d957bdeb86
Fix ScaleLine markup
2022-07-16 18:56:59 +02:00
jeanpierre
c8a28848dd
change class names
2022-07-16 16:57:14 +02:00
jeanpierre
4d2b2c9650
style for scalebar
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with new class in css and remove the hardcoded background
Co-Authored-By: Andreas Hocevar <211514+ahocevar@users.noreply.github.com >
2022-07-16 15:53:27 +02:00
jipexu
cb5417e0b6
Merge branch 'openlayers:main' into scalebarcolors
2022-07-16 11:22:01 +02:00
mike-000
13f0eeb795
Fix tileSizes typedef
2022-07-16 10:07:54 +01:00
mike-000
8dcb78bcd9
Base render tile grid on the source grid
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Use source zDirection for both grids
2022-07-16 10:06:42 +01:00
Olivier Guyot
998dc82592
fixes after rebase
2022-07-15 22:53:48 +02:00
Olivier Guyot
cd83424867
WebGL / improve doc for Helper and VectorLayerRenderer
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Also created enums for attributes (like uniforms), in an attempt to clarify
what is accessible to the vertex shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot
52279967c4
WebGL / Reorganize VectorLayerRenderer options, update example
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Now different attributes can be provided for each type of geometry.
Also updated the example to accomodate for this and use the default shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot
79c974d63d
WebGL / Add new module with default shaders for VectorLayer
2022-07-15 22:33:52 +02:00
Olivier Guyot
6848df97f8
WebGL / Address review comments
2022-07-15 22:33:52 +02:00
Olivier Guyot
f603ce7456
WebGL / Support DPR > 1 in linestring shader
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A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.
Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
Olivier Guyot
9e35acaa0a
Adapt the batch renderers to trigger a repaint after buffer rebuild
2022-07-15 22:33:52 +02:00
burleight
8769ea519e
WebGL / render multiple worlds to wrap X in vector renderer
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From https://github.com/jahow/openlayers/pull/1
Adds logic in WebGLVectorLayerRenderer to handle multiple worlds visible at once.
Co-authored-by: Tomas Burleigh <t.burleigh@gmail.com >
Co-authored-by: Olivier Guyot <olivier.guyot@camptocamp.com >
2022-07-15 22:33:52 +02:00
Olivier Guyot
c9f3665237
Remove @api on webgl vector layer renderer as well as utilities
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This removes the WebGL vector layer renderer as well as the WebGL helper class
from the API.
2022-07-15 22:33:52 +02:00
Olivier Guyot
7e9c620914
Fix linting and typechecking errors
2022-07-15 22:33:52 +02:00
Olivier Guyot
a2ba7ecaa7
Make some adaptations to the PointsLayer renderer to make it work
2022-07-15 22:33:52 +02:00
Olivier Guyot
c555315014
Add a new WebGLVectorLayer renderer
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This relies on a mixed geometry batch and separate batch renderers (lines,
points and polygons). A different shader program is used for each of these
geometries, and three rendering passes are made.
2022-07-15 22:33:52 +02:00
Olivier Guyot
cfaf9a14e5
Rework a bit the webgl helper to allow having several programs
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Without this, doing render passes with different programs using one
helper instance was not really doable
2022-07-15 22:33:52 +02:00
Olivier Guyot
7892c31715
Adapt the WebGL worker to use the new buffer generation utils
2022-07-15 22:33:52 +02:00
Olivier Guyot
143c19ca03
Add utils for generating webgl buffers from lines and polygons
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Uses @mapbox/earcut for polygon (what else), and a home made logic for lines
2022-07-15 22:33:52 +02:00
Olivier Guyot
a18ffaed54
Move webgl utils out of ol/renderer/webgl/Layer module into their own module
2022-07-15 22:33:52 +02:00
Olivier Guyot
eb0db9e3df
Introduce batch renderers for each type of geometry
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Batch renderers are responsible for generating render instructions and
interacting with the worker to obtain the final webgl buffers
2022-07-15 22:33:52 +02:00
Olivier Guyot
b5fbed5437
Introduce MixedGeometryBatch for webgl rendering
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This class keeps an up-to-date list of line, polygon and point geometries
to render as well as vertices counts, geometries count, rings count etc.
2022-07-15 22:33:52 +02:00
Andreas Hocevar
aff4451fb1
Merge pull request #13823 from ahocevar/reduce-canvas-footprint
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Reduce canvas memory footprint for better iOS stability
2022-07-15 20:35:09 +02:00
Andreas Hocevar
96e2400c46
Fix alignment of rotated image layers
2022-07-15 20:30:38 +02:00
jeanpierre
d3861b0922
scaleBarColors a new option for scalebar colors
2022-07-15 19:14:46 +02:00
Andreas Hocevar
f720404559
Updates after rebase
2022-07-15 11:01:30 +02:00
Andreas Hocevar
884c0c6129
Resolve conflicts
2022-07-15 10:51:08 +02:00
Frederic Junod
252671108f
Use union type instead of WMTS request encoding
2022-07-15 10:51:08 +02:00
Frederic Junod
9c1b55e09c
Use union type instead of enum for extent corner
2022-07-15 10:51:08 +02:00
Tim Schaub
3a061ed576
Use union type instead of enum for canvas builder type
2022-07-15 10:51:07 +02:00
Tim Schaub
05f9b35eeb
Use union type instead of enum for WMS server type
2022-07-15 10:48:38 +02:00
Tim Schaub
d05204f50b
Use union type instead of enum for feature format
2022-07-15 10:48:37 +02:00
Tim Schaub
03dbe1f9a1
Use union type instead of enum for overlay positioning
2022-07-15 10:48:37 +02:00
Tim Schaub
9a6f8493fb
Use union instead of enum for geometry type
2022-07-15 10:48:37 +02:00
Tim Schaub
04ad0e0c5a
Additional uses of new source state type
2022-07-15 10:46:44 +02:00