Commit Graph

13823 Commits

Author SHA1 Message Date
Maximilian Krög ac6edc704a Replace ScaleLine Units with typedef 2022-07-19 22:56:46 +02:00
Maximilian Krög 69caa06783 Replace TextPlacement enum with typedef 2022-07-19 22:56:45 +02:00
Maximilian Krög 4d2156ff3a Replace IGCZ enum with typedef 2022-07-19 22:56:45 +02:00
MoonE d20690394c Merge pull request #13837 from MoonE/remove-label-cache
Remove deprecated label cache
2022-07-19 20:58:17 +02:00
Andreas Hocevar 69ae6c85cf Merge pull request #13835 from ahocevar/source-state
Recover from incorrect rebase after removal of string enums
2022-07-18 22:42:58 +02:00
Andreas Hocevar 085fca6a9f Merge pull request #13832 from mike-000/vector-tile-grids
Base vector tile render tile grid on the source grid
2022-07-18 10:07:52 +02:00
Andreas Hocevar 4fec8d4615 Recover from incorrect rebase after removal of string enums 2022-07-18 09:42:52 +02:00
Maximilian Krög 1df5afcdbf Remove deprecated label cache 2022-07-17 04:15:24 +02:00
Maximilian Krög d957bdeb86 Fix ScaleLine markup 2022-07-16 18:56:59 +02:00
jeanpierre c8a28848dd change class names 2022-07-16 16:57:14 +02:00
jeanpierre 4d2b2c9650 style for scalebar
with new class in css and remove the hardcoded background

Co-Authored-By: Andreas Hocevar <211514+ahocevar@users.noreply.github.com>
2022-07-16 15:53:27 +02:00
jipexu cb5417e0b6 Merge branch 'openlayers:main' into scalebarcolors 2022-07-16 11:22:01 +02:00
mike-000 13f0eeb795 Fix tileSizes typedef 2022-07-16 10:07:54 +01:00
mike-000 8dcb78bcd9 Base render tile grid on the source grid
Use source zDirection for both grids
2022-07-16 10:06:42 +01:00
Olivier Guyot 998dc82592 fixes after rebase 2022-07-15 22:53:48 +02:00
Olivier Guyot cd83424867 WebGL / improve doc for Helper and VectorLayerRenderer
Also created enums for attributes (like uniforms), in an attempt to clarify
what is accessible to the vertex shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot 52279967c4 WebGL / Reorganize VectorLayerRenderer options, update example
Now different attributes can be provided for each type of geometry.

Also updated the example to accomodate for this and use the default shaders.
2022-07-15 22:33:52 +02:00
Olivier Guyot 79c974d63d WebGL / Add new module with default shaders for VectorLayer 2022-07-15 22:33:52 +02:00
Olivier Guyot 6848df97f8 WebGL / Address review comments 2022-07-15 22:33:52 +02:00
Olivier Guyot f603ce7456 WebGL / Support DPR > 1 in linestring shader
A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.

Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
Olivier Guyot 9e35acaa0a Adapt the batch renderers to trigger a repaint after buffer rebuild 2022-07-15 22:33:52 +02:00
burleight 8769ea519e WebGL / render multiple worlds to wrap X in vector renderer
From https://github.com/jahow/openlayers/pull/1

Adds logic in WebGLVectorLayerRenderer to handle multiple worlds visible at once.

Co-authored-by: Tomas Burleigh <t.burleigh@gmail.com>
Co-authored-by: Olivier Guyot <olivier.guyot@camptocamp.com>
2022-07-15 22:33:52 +02:00
Olivier Guyot c9f3665237 Remove @api on webgl vector layer renderer as well as utilities
This removes the WebGL vector layer renderer as well as the WebGL helper class
from the API.
2022-07-15 22:33:52 +02:00
Olivier Guyot 7e9c620914 Fix linting and typechecking errors 2022-07-15 22:33:52 +02:00
Olivier Guyot a2ba7ecaa7 Make some adaptations to the PointsLayer renderer to make it work 2022-07-15 22:33:52 +02:00
Olivier Guyot c555315014 Add a new WebGLVectorLayer renderer
This relies on a mixed geometry batch and separate batch renderers (lines,
points and polygons). A different shader program is used for each of these
geometries, and three rendering passes are made.
2022-07-15 22:33:52 +02:00
Olivier Guyot cfaf9a14e5 Rework a bit the webgl helper to allow having several programs
Without this, doing render passes with different programs using one
helper instance was not really doable
2022-07-15 22:33:52 +02:00
Olivier Guyot 7892c31715 Adapt the WebGL worker to use the new buffer generation utils 2022-07-15 22:33:52 +02:00
Olivier Guyot 143c19ca03 Add utils for generating webgl buffers from lines and polygons
Uses @mapbox/earcut for polygon (what else), and a home made logic for lines
2022-07-15 22:33:52 +02:00
Olivier Guyot a18ffaed54 Move webgl utils out of ol/renderer/webgl/Layer module into their own module 2022-07-15 22:33:52 +02:00
Olivier Guyot eb0db9e3df Introduce batch renderers for each type of geometry
Batch renderers are responsible for generating render instructions and
interacting with the worker to obtain the final webgl buffers
2022-07-15 22:33:52 +02:00
Olivier Guyot b5fbed5437 Introduce MixedGeometryBatch for webgl rendering
This class keeps an up-to-date list of line, polygon and point geometries
to render as well as vertices counts, geometries count, rings count etc.
2022-07-15 22:33:52 +02:00
Andreas Hocevar aff4451fb1 Merge pull request #13823 from ahocevar/reduce-canvas-footprint
Reduce canvas memory footprint for better iOS stability
2022-07-15 20:35:09 +02:00
Andreas Hocevar 96e2400c46 Fix alignment of rotated image layers 2022-07-15 20:30:38 +02:00
jeanpierre d3861b0922 scaleBarColors a new option for scalebar colors 2022-07-15 19:14:46 +02:00
Andreas Hocevar f720404559 Updates after rebase 2022-07-15 11:01:30 +02:00
Andreas Hocevar 884c0c6129 Resolve conflicts 2022-07-15 10:51:08 +02:00
Frederic Junod 252671108f Use union type instead of WMTS request encoding 2022-07-15 10:51:08 +02:00
Frederic Junod 9c1b55e09c Use union type instead of enum for extent corner 2022-07-15 10:51:08 +02:00
Tim Schaub 3a061ed576 Use union type instead of enum for canvas builder type 2022-07-15 10:51:07 +02:00
Tim Schaub 05f9b35eeb Use union type instead of enum for WMS server type 2022-07-15 10:48:38 +02:00
Tim Schaub d05204f50b Use union type instead of enum for feature format 2022-07-15 10:48:37 +02:00
Tim Schaub 03dbe1f9a1 Use union type instead of enum for overlay positioning 2022-07-15 10:48:37 +02:00
Tim Schaub 9a6f8493fb Use union instead of enum for geometry type 2022-07-15 10:48:37 +02:00
Tim Schaub 04ad0e0c5a Additional uses of new source state type 2022-07-15 10:46:44 +02:00
Andreas Hocevar 57f147988d Use union type for source state 2022-07-15 10:46:44 +02:00
Andreas Hocevar 720ccbcd42 Use canvas pool for reprojection tiles 2022-07-10 23:06:41 +02:00
Andreas Hocevar f3a05ba82d Use device instead of data pixel ratio to determine canvas size 2022-07-10 23:06:41 +02:00
Andreas Hocevar 6086459cba Handle opacity on canvas instead of dom 2022-07-10 23:06:40 +02:00
Andreas Hocevar 239487e9f0 Only create and load tiles within the viewport 2022-07-10 23:06:40 +02:00