Commit Graph

4182 Commits

Author SHA1 Message Date
Maximilian Krög
6e4e49644d Prevent inserting undefined into Collection 2022-07-30 20:27:36 +02:00
Maximilian Krög
6f539c9ca4 Test removeAt does not fire event for invalid index 2022-07-30 03:13:37 +02:00
Tim Schaub
55e3ed6f74 Merge pull request #13893 from tschaub/grat
Omit minutes and seconds from HDMS formatting if zero
2022-07-28 13:47:29 -06:00
Tim Schaub
25d47ed752 Use Object.assign 2022-07-28 13:23:16 -06:00
Tim Schaub
82dfba2520 Omit minutes and seconds if zero 2022-07-28 08:13:05 -06:00
Tim Schaub
70acfc99e5 Merge pull request #13892 from tschaub/unused-worker
Remove unused worker
2022-07-27 18:10:04 -06:00
Tim Schaub
1dc4f85ed1 Merge pull request #13887 from tschaub/array-find
Remove find and findIndex from array module
2022-07-27 18:09:42 -06:00
Tim Schaub
2da8f62da1 Merge pull request #13890 from tschaub/math
Use Math.cosh and Math.log2
2022-07-27 18:09:15 -06:00
Tim Schaub
c9b2b3d76a Remove unused worker 2022-07-27 15:51:34 -06:00
Tim Schaub
fab4e83745 Use Math.log2 2022-07-27 15:11:14 -06:00
Tim Schaub
f32517a77f Use Math.cosh 2022-07-27 15:09:43 -06:00
Tim Schaub
641bd7af33 Use Object.values 2022-07-27 15:03:47 -06:00
Tim Schaub
82ceaea4ab Use Array.prototype.findIndex 2022-07-27 14:00:06 -06:00
Tim Schaub
157bdc5208 Use Array.prototype.find 2022-07-27 13:57:35 -06:00
Maximilian Krög
2897f03ea5 Remove deprecated method PluggableMap#forEachLayerAtPixel 2022-07-26 00:57:21 +02:00
Olivier Guyot
7d56c56210 Merge pull request #13461 from jahow/webgl-shape-renderer
WebGL vector renderer for polygons, lines and points
2022-07-22 10:05:31 +02:00
Andreas Hocevar
e83ecdeb96 Merge pull request #13863 from ahocevar/tile-error-handling
Fix reloading tiles in case of an error with tile.load()
2022-07-22 00:43:37 +02:00
Andreas Hocevar
02c73e3e69 Merge pull request #13860 from ahocevar/geojson-empty-coordinate-arrays
Handle multipolygons with empty polygons
2022-07-22 00:25:40 +02:00
Andreas Hocevar
a1d68b4f66 Fix reloading tiles in case of an error with tile.load() 2022-07-21 23:23:40 +02:00
Tim Schaub
7e424be66b Only pass the feature to the attribute getter 2022-07-21 13:49:06 -07:00
Tim Schaub
5182b16452 Private if not used elsewhere; underscore suffix only if private 2022-07-21 13:03:10 -07:00
Andreas Hocevar
c8508bcf97 Handle multipolygons with empty polygons 2022-07-20 13:18:41 +02:00
Maximilian Krög
62e335ceda Replace IconOrigin enum with typedef 2022-07-19 23:24:25 +02:00
Maximilian Krög
7ec2725c1e Replace IconAnchorUnits enum with typedef 2022-07-19 23:24:25 +02:00
Maximilian Krög
185485b0f7 Replace GeometryLayout enum with typedef 2022-07-19 23:24:22 +02:00
Andreas Hocevar
69ae6c85cf Merge pull request #13835 from ahocevar/source-state
Recover from incorrect rebase after removal of string enums
2022-07-18 22:42:58 +02:00
Andreas Hocevar
085fca6a9f Merge pull request #13832 from mike-000/vector-tile-grids
Base vector tile render tile grid on the source grid
2022-07-18 10:07:52 +02:00
Andreas Hocevar
4fec8d4615 Recover from incorrect rebase after removal of string enums 2022-07-18 09:42:52 +02:00
mike-000
8dcb78bcd9 Base render tile grid on the source grid
Use source zDirection for both grids
2022-07-16 10:06:42 +01:00
Olivier Guyot
998dc82592 fixes after rebase 2022-07-15 22:53:48 +02:00
Olivier Guyot
5d21e548ae Webgl / add rendering tests for the vector layer renderer 2022-07-15 22:33:52 +02:00
Olivier Guyot
f603ce7456 WebGL / Support DPR > 1 in linestring shader
A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.

Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
Olivier Guyot
9e35acaa0a Adapt the batch renderers to trigger a repaint after buffer rebuild 2022-07-15 22:33:52 +02:00
burleight
8769ea519e WebGL / render multiple worlds to wrap X in vector renderer
From https://github.com/jahow/openlayers/pull/1

Adds logic in WebGLVectorLayerRenderer to handle multiple worlds visible at once.

Co-authored-by: Tomas Burleigh <t.burleigh@gmail.com>
Co-authored-by: Olivier Guyot <olivier.guyot@camptocamp.com>
2022-07-15 22:33:52 +02:00
Olivier Guyot
7e9c620914 Fix linting and typechecking errors 2022-07-15 22:33:52 +02:00
Olivier Guyot
a2ba7ecaa7 Make some adaptations to the PointsLayer renderer to make it work 2022-07-15 22:33:52 +02:00
Olivier Guyot
cfaf9a14e5 Rework a bit the webgl helper to allow having several programs
Without this, doing render passes with different programs using one
helper instance was not really doable
2022-07-15 22:33:52 +02:00
Olivier Guyot
7892c31715 Adapt the WebGL worker to use the new buffer generation utils 2022-07-15 22:33:52 +02:00
Olivier Guyot
143c19ca03 Add utils for generating webgl buffers from lines and polygons
Uses @mapbox/earcut for polygon (what else), and a home made logic for lines
2022-07-15 22:33:52 +02:00
Olivier Guyot
a18ffaed54 Move webgl utils out of ol/renderer/webgl/Layer module into their own module 2022-07-15 22:33:52 +02:00
Olivier Guyot
eb0db9e3df Introduce batch renderers for each type of geometry
Batch renderers are responsible for generating render instructions and
interacting with the worker to obtain the final webgl buffers
2022-07-15 22:33:52 +02:00
Olivier Guyot
b5fbed5437 Introduce MixedGeometryBatch for webgl rendering
This class keeps an up-to-date list of line, polygon and point geometries
to render as well as vertices counts, geometries count, rings count etc.
2022-07-15 22:33:52 +02:00
Andreas Hocevar
aff4451fb1 Merge pull request #13823 from ahocevar/reduce-canvas-footprint
Reduce canvas memory footprint for better iOS stability
2022-07-15 20:35:09 +02:00
Andreas Hocevar
96e2400c46 Fix alignment of rotated image layers 2022-07-15 20:30:38 +02:00
Andreas Hocevar
884c0c6129 Resolve conflicts 2022-07-15 10:51:08 +02:00
Tim Schaub
9a6f8493fb Use union instead of enum for geometry type 2022-07-15 10:48:37 +02:00
Tim Schaub
04ad0e0c5a Additional uses of new source state type 2022-07-15 10:46:44 +02:00
Andreas Hocevar
f3a05ba82d Use device instead of data pixel ratio to determine canvas size 2022-07-10 23:06:41 +02:00
Andreas Hocevar
6086459cba Handle opacity on canvas instead of dom 2022-07-10 23:06:40 +02:00
Tim Schaub
ebeef238e3 Merge pull request #13747 from theduckylittle/feature/add-setters-to-shape-styles
Add setFill and setStroke to Shapes
2022-07-02 16:16:03 -06:00