Tom Payne
6c90bcc5cd
Add logo option to ol.source.Source
2013-04-05 18:11:22 +02:00
Tom Payne
bcdff5a011
Merge pull request #437 from twpayne/throttle-image-loads
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Throttle image requests
2013-04-05 07:24:13 -07:00
Tom Payne
3b416c485b
Merge pull request #465 from twpayne/coordinate-as-array
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Replace ol.Coordinate with Array.<number>
2013-04-05 06:58:20 -07:00
Tom Payne
58a512b52c
Remove unused constant
2013-04-05 12:30:38 +02:00
Tom Payne
a8295ba113
Use ol.vec.Mat4.multVec2
2013-04-05 12:30:38 +02:00
Tom Payne
c7ed933c9d
Add ol.vec.Mat4.multVec2
2013-04-05 12:30:38 +02:00
Tom Payne
d892ef2b6a
Use slice to extract sub-arrays
2013-04-05 12:30:38 +02:00
Tom Payne
02196c94b5
Redefine ol.Coordinate to be Array.<number>
2013-04-05 12:30:37 +02:00
Tom Payne
0a1b1751f1
Merge pull request #470 from szymonc/error-fix
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Add goog.base(this) to the MapBrowserEventHandler's constructor
2013-04-04 15:28:24 -07:00
Tom Payne
4cb9685271
Merge pull request #469 from twpayne/webgl-context-lost
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Abort rendering when WebGL context is lost
2013-04-04 15:16:14 -07:00
Tom Payne
b32a2e101c
Abort rendering when WebGL context is lost
2013-04-05 00:14:10 +02:00
Tom Payne
0e12d16c37
Move configuration of maximum tiles loading into map.js
2013-04-04 23:49:21 +02:00
Tom Payne
71d1207201
Start a maximum of two new tile downloads per frame
2013-04-04 23:33:18 +02:00
Tom Payne
382caa36b8
Merge pull request #455 from twpayne/update-pake
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Update to latest version of pake
2013-04-03 04:05:46 -07:00
Tom Payne
33db796141
Update to latest version of pake
2013-04-03 13:04:37 +02:00
Tom Payne
d8ae60ab85
Merge pull request #454 from twpayne/download-plovr-into-build-dir
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Download plovr into build dir
2013-04-02 07:59:04 -07:00
Tom Payne
fe78b49e28
Add logging messages for downloading proj4js
2013-04-02 16:29:11 +02:00
Tom Payne
15b7bb1cdb
Add logging messages to indicate when a download is in progress
2013-04-02 16:28:42 +02:00
Tom Payne
69d42f0f94
Download Plovr into build directory
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This means that all build artefacts except for the examples are in
build.
2013-04-02 16:16:45 +02:00
Tom Payne
d1c91b9663
Merge pull request #452 from twpayne/limit-post-renderer-set-timeout
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Don't schedule a new post render delay if one is already active
2013-04-02 05:49:04 -07:00
Tom Payne
8278b2641b
Don't schedule a new post render delay if one is already active
2013-04-02 12:58:11 +02:00
Tom Payne
dfe30f9feb
Merge pull request #423 from twpayne/preemptive-webgl-texture-uploads
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White flash occurs when zooming out from initially zoomed in view with WebGL renderer
2013-03-27 16:00:56 -07:00
Tom Payne
7fc3784a0b
Merge pull request #443 from twpayne/only-use-glsl-unit-if-available
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Only use glsl-unit if it is available
2013-03-27 10:05:23 -07:00
Tom Payne
c13c7a7208
Only use glsl-unit if it is available
2013-03-27 17:53:25 +01:00
Tom Payne
a32c69c8ff
Merge pull request #442 from twpayne/fix-types-js-dependency
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Fix build/src/external/src/types.js dependency
2013-03-27 09:35:46 -07:00
Tom Payne
13a2848665
Fix build/src/external/src/types.js dependency
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The dependencies for build/src/external/src/types.js were wrong, which
meant that build/src/external/src/types.js would always be rebuilt,
which meant that almost everything else would be rebuilt too.
2013-03-27 17:17:04 +01:00
Tom Payne
cbe4d7bd84
Merge pull request #441 from twpayne/dont-install-phantomjs-on-windows
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Do not install PhamtomJS on Windows
2013-03-27 08:56:13 -07:00
Tom Payne
8c5b778595
Don't attempt to install PhantomJS on Windows
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Instead, assume that phantomjs.exe is already in the user's path. It can
also be overridden on the build.py command line:
build.py PHANTOMJS=path/to/phantomjs
or with an environment variable:
set PHANTOMJS=path/to/phantomjs
build.py
2013-03-27 16:44:44 +01:00
Tom Payne
6b01ff9327
Correct preload example tags, thanks @fredj
2013-03-27 15:10:34 +01:00
Tom Payne
66c6a8a3e0
Make preload a number of levels instead of a boolean
2013-03-27 14:34:29 +01:00
Tom Payne
421135b3e7
Set preload appropriately in examples
2013-03-27 14:34:29 +01:00
Tom Payne
5077413c34
Add preload example
2013-03-27 14:34:29 +01:00
Tom Payne
494d61250e
Make tile pre-loading a per-layer option
2013-03-27 14:34:29 +01:00
Tom Payne
1d22d2fdde
Tune tile priority functions
2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d
Use tile texture queue
2013-03-27 14:34:29 +01:00
Tom Payne
6221680b0b
Add tile texture queue
2013-03-27 14:34:29 +01:00
Tom Payne
00b862de10
Store focus in frame state
2013-03-27 14:34:29 +01:00
Tom Payne
96912c271d
Add optional per-tile callback to manageTilePyramid
2013-03-27 14:34:28 +01:00
Tom Payne
3e4f1773bc
Replace isHeap with assertValid
2013-03-27 14:34:28 +01:00
Tom Payne
27f9e83780
Refactor ol.TileQueue to extend ol.structs.PriorityQueue
2013-03-27 14:34:28 +01:00
Tom Payne
f12f5ccc67
Factor out core elements of ol.TileQueue into ol.structs.PriorityQueue
2013-03-27 14:34:28 +01:00
Tom Payne
588e0c1cdc
Merge pull request #434 from twpayne/build-clean-ups
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Build clean-ups
2013-03-25 05:01:04 -07:00
Tom Payne
c22b971b45
Sort .gitignore
2013-03-25 12:33:27 +01:00
Tom Payne
116370f7f1
Only shallow clone jsdoc
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glsl-unit is not shallow cloned because code.google.com returns a 500
Internal Server Error.
2013-03-25 12:33:27 +01:00
Tom Payne
e196a9e68e
Clone jsdoc into build/jsdoc
2013-03-25 12:28:04 +01:00
Tom Payne
59f5484cde
Rename hostexamples to host-examples
2013-03-25 12:25:37 +01:00
Tom Payne
5a4acc1262
Merge pull request #429 from twpayne/dont-shrink-canvas
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Don't shrink canvas
2013-03-25 04:11:35 -07:00
Tom Payne
4e7591394d
Merge pull request #433 from twpayne/clean-up-xyz-tests
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Move ol.tilegrid.XYZ tests to their proper place
2013-03-25 04:04:48 -07:00
Tom Payne
7a243b310f
Move ol.tilegrid.XYZ tests to their proper place
2013-03-25 12:03:13 +01:00
Tom Payne
62877fdf02
Reuse ol.Size object
2013-03-25 11:54:50 +01:00
Tom Payne
4e883b7099
Don't shrink canvas
2013-03-25 11:54:50 +01:00
Tom Payne
b396673932
Fix typo in ol.TileRange.containsTileRange
2013-03-25 11:54:50 +01:00
Tom Payne
6cfe918501
Merge pull request #428 from twpayne/gc-optimizations
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GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne
9906c518a7
Rename useTileZXY to useTile
2013-03-25 11:45:20 +01:00
Tom Payne
658b919d20
Merge pull request #425 from twpayne/glsl-unit
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Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne
c72fc4476c
Merge pull request #431 from twpayne/rename-anchoredelement-to-overlay
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Rename AnchoredElement to Overlay
2013-03-25 03:36:57 -07:00
Tom Payne
f7cc8fa738
Remove ol.TileRange.clone
2013-03-25 11:33:06 +01:00
Tom Payne
65e6ed3485
Rename getTileZXY to getTile
2013-03-25 10:10:03 +01:00
Tom Payne
69d06a6e18
Add comment about automatically generated files
2013-03-25 10:04:32 +01:00
Tom Payne
096d48b4e8
Rename AnchoredElement to Overlay
2013-03-24 20:30:12 +01:00
Tom Payne
25e1211621
Merge pull request #430 from twpayne/fix-bing-maps-scope
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Fix use of this in ol.source.BingMaps
2013-03-24 11:52:50 -07:00
Tom Payne
e62178759c
Fix use of this in ol.source.BingMaps
2013-03-24 19:26:34 +01:00
Tom Payne
685f2b6f5f
Make time-sensitive test less sensitive
2013-03-24 16:14:04 +01:00
Tom Payne
3a4ef83e79
Tidy up ol.webgl namespace
2013-03-24 15:51:09 +01:00
Tom Payne
dfb631a08f
Replace getTile with getTileZXY
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This massively reduces the number of temporary ol.TileCoord objects.
Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame. This
commit eliminates all of those. Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
247fc8f031
Make reverseIntersection argument mandatory
2013-03-24 13:59:35 +01:00
Tom Payne
aeeaa79393
Avoid creating ol.Coordinate objects to call getTileCoordForCoordAndResolution_
2013-03-24 13:56:23 +01:00
Tom Payne
e023e6fa2f
Avoid creating extra ol.Size object in getPixelBoundsForTileCoordAndResolution
2013-03-24 13:49:47 +01:00
Tom Payne
5771057ae1
Reuse ol.TileRange object in forEachTileCoordParentTileRange
2013-03-24 13:46:23 +01:00
Tom Payne
731fcd3d17
Move shader support code into ol.webgl
2013-03-23 18:29:26 +01:00
Tom Payne
4ec8bf2360
Configure Travis to build shaders with glsl-unit
2013-03-23 18:20:34 +01:00
Tom Payne
711e4be19e
Use glsl-unit in WebGL tile layer renderer
2013-03-23 17:47:02 +01:00
Tom Payne
7300051b69
Use glsl-unit in WebGL map renderer
2013-03-23 17:46:38 +01:00
Tom Payne
c48df12a33
Add infrastructure for glsl-unit
2013-03-23 17:45:44 +01:00
Tom Payne
3fbf7b8c20
Merge pull request #357 from twpayne/load-low-resolution-tiles
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Load low resolution tiles
2013-03-23 06:00:45 -07:00
Tom Payne
cb1b1b8883
Merge pull request #418 from twpayne/webgl-core-improvements
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WebGL core improvements
2013-03-23 05:55:23 -07:00
Tom Payne
80df629319
Premptively load low resolution tiles
2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1
Remove ol.source.TileSource.useLowResolutionTiles
2013-03-22 21:02:06 +01:00
Tom Payne
24452b0bcb
Use operators instead of Math.max/min
2013-03-22 19:27:52 +01:00
Tom Payne
876fea2fb7
Rename shader variables to match CSS specification
2013-03-22 18:02:31 +01:00
Tom Payne
b7184641b0
Use shorter module name and clean up requires
2013-03-22 17:58:15 +01:00
Tom Payne
72437ff57b
Use more compact constants
2013-03-22 17:33:19 +01:00
Tom Payne
69370ce629
Use ol.structs.Buffer.getUsage
2013-03-22 17:33:19 +01:00
Tom Payne
35df0693e0
Add usage to ol.structs.Buffer
2013-03-22 17:33:19 +01:00
Tom Payne
705b71ae2a
Track buffer dirty state by map
2013-03-22 17:33:19 +01:00
Tom Payne
ba0e7ae89c
Allow a ol.structs.Buffer to update multiple dirty sets
2013-03-22 17:33:19 +01:00
Tom Payne
4ee73bc02f
Add ol.structs.IntegerSet.intersectsRange
2013-03-22 17:33:13 +01:00
Tom Payne
35ee45cefc
Use local variable for texCoordMatrix
2013-03-22 17:25:58 +01:00
Tom Payne
66efba8824
Promote projectionMatrix and texCoordMatrix into base class
2013-03-22 17:25:53 +01:00
Tom Payne
cc41d720fa
Manage buffers in WebGL map renderer
2013-03-22 17:25:47 +01:00
Tom Payne
ecd5158012
Add ol.renderer.webgl.Layer.getWebGLMapRenderer
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This improves the type checking.
2013-03-22 17:25:42 +01:00
Tom Payne
f770be297d
Use ol.math.roundUpToPowerOfTwo
2013-03-22 17:25:36 +01:00
Tom Payne
57abbddf50
Add ol.math.roundUpToPowerOfTwo
2013-03-22 17:25:31 +01:00
Tom Payne
6c32170a08
Promote texture and framebuffer management into base class
2013-03-22 17:25:27 +01:00
Tom Payne
657f58005e
Remove unused function
2013-03-22 17:24:26 +01:00
Tom Payne
69f92615b1
Add missing variable declaration
2013-03-22 17:24:03 +01:00
Tom Payne
c04e9c8870
Add ol.Rectangle.extendXY
2013-03-22 17:23:58 +01:00
Tom Payne
483375ca42
Add ol.Extent.createEmptyExtent
2013-03-22 17:23:50 +01:00
Tom Payne
5186fa44f5
Add ol.Rectangle.isEmpty
2013-03-22 17:23:44 +01:00
Tom Payne
0488612449
Allow rectangles to be empty
2013-03-22 17:23:38 +01:00