Merge pull request #437 from twpayne/throttle-image-loads
Throttle image requests
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@@ -77,6 +77,18 @@ ol.ENABLE_DOM = true;
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ol.ENABLE_WEBGL = true;
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/**
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* @define {number} Maximum number of simultaneously loading tiles.
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*/
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ol.MAXIMUM_TILES_LOADING = 8;
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/**
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* @define {number} Maximum new tile loads per frame.
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*/
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ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME = 2;
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/**
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* @enum {string}
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*/
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@@ -273,7 +285,9 @@ ol.Map = function(mapOptions) {
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* @private
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* @type {ol.TileQueue}
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*/
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this.tileQueue_ = new ol.TileQueue(goog.bind(this.getTilePriority, this),
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this.tileQueue_ = new ol.TileQueue(
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ol.MAXIMUM_TILES_LOADING,
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goog.bind(this.getTilePriority, this),
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goog.bind(this.handleTileChange_, this));
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goog.events.listen(this, ol.Object.getChangedEventType(ol.MapProperty.VIEW),
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@@ -555,7 +569,7 @@ ol.Map.prototype.handleMapBrowserEvent = function(mapBrowserEvent) {
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*/
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ol.Map.prototype.handlePostRender = function() {
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this.tileQueue_.reprioritize(); // FIXME only call if needed
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this.tileQueue_.loadMoreTiles();
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this.tileQueue_.loadMoreTiles(ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME);
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var postRenderFunctions = this.postRenderFunctions_;
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var i;
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@@ -18,12 +18,15 @@ ol.TilePriorityFunction;
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/**
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* @constructor
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* @extends {ol.structs.PriorityQueue}
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* @param {number} maxTilesLoading Maximum number of simultaneously loading
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* tiles.
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* @param {ol.TilePriorityFunction} tilePriorityFunction
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* Tile priority function.
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* @param {Function} tileChangeCallback
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* Function called on each tile change event.
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*/
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ol.TileQueue = function(tilePriorityFunction, tileChangeCallback) {
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ol.TileQueue =
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function(maxTilesLoading, tilePriorityFunction, tileChangeCallback) {
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goog.base(
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this,
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@@ -52,7 +55,7 @@ ol.TileQueue = function(tilePriorityFunction, tileChangeCallback) {
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* @private
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* @type {number}
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*/
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this.maxTilesLoading_ = 8;
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this.maxTilesLoading_ = maxTilesLoading;
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/**
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* @private
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@@ -74,15 +77,18 @@ ol.TileQueue.prototype.handleTileChange = function() {
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/**
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* FIXME empty description for jsdoc
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* @param {number} limit Maximum number of new tiles to load.
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*/
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ol.TileQueue.prototype.loadMoreTiles = function() {
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ol.TileQueue.prototype.loadMoreTiles = function(limit) {
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var tile;
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while (!this.isEmpty() && this.tilesLoading_ < this.maxTilesLoading_) {
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while (limit > 0 &&
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!this.isEmpty() &&
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this.tilesLoading_ < this.maxTilesLoading_) {
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tile = /** @type {ol.Tile} */ (this.dequeue()[0]);
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goog.events.listenOnce(tile, goog.events.EventType.CHANGE,
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this.handleTileChange, false, this);
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tile.load();
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++this.tilesLoading_;
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--limit;
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}
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};
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