Merge pull request #443 from twpayne/only-use-glsl-unit-if-available

Only use glsl-unit if it is available
This commit is contained in:
Tom Payne
2013-03-27 10:05:23 -07:00

View File

@@ -180,16 +180,17 @@ def build_src_external_src_types_js(t):
'--typedef', 'src/objectliterals.exports')
for glsl_src in GLSL_SRC:
def shader_src_helper(glsl_src):
@target(glsl_src.replace('.glsl', 'shader.js'), glsl_src,
'src/ol/webgl/shader.mustache')
def shader_src(t):
t.run('%(NODE)s', TEMPLATE_GLSL_COMPILER_JS,
'--input', glsl_src,
'--template', 'src/ol/webgl/shader.mustache',
'--output', t.name)
shader_src_helper(glsl_src)
if os.path.exists(TEMPLATE_GLSL_COMPILER_JS):
for glsl_src in GLSL_SRC:
def shader_src_helper(glsl_src):
@target(glsl_src.replace('.glsl', 'shader.js'), glsl_src,
'src/ol/webgl/shader.mustache')
def shader_src(t):
t.run('%(NODE)s', TEMPLATE_GLSL_COMPILER_JS,
'--input', glsl_src,
'--template', 'src/ol/webgl/shader.mustache',
'--output', t.name)
shader_src_helper(glsl_src)
def _build_require_list(dependencies, output_file_name):