Commit Graph

711 Commits

Author SHA1 Message Date
Frederic Junod
142fbc0811 Use the className param in ol.layer.Heatmap 2020-09-11 08:23:15 +02:00
yonzmeer
4001b0c0b9 Remove update while interacting/animating from VectorImage
as described in issue 11250
2020-07-15 20:15:22 +03:00
Andreas Hocevar
04bc9ff0df Improve types and docs for getStyle/setStyle 2020-06-11 13:53:59 +02:00
Tim Schaub
4d9975754f Mapbox vector layer 2020-05-03 16:07:27 -06:00
Andreas Hocevar
bcc94baf22 Fix layer renderer scope issues 2020-04-15 10:53:26 +02:00
Andreas Hocevar
b0393a098a Fix WebGLPoints layer scope issue 2020-04-15 10:53:25 +02:00
Andreas Hocevar
b0f20d6bd6 Use imports for enum types 2020-04-15 10:53:23 +02:00
Tim Schaub
054af09032 Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00
Frederic Junod
15d36a22f0 Remove all inheritDoc tags from src/ol/layer 2020-04-03 07:56:58 +02:00
mike-000
bfca3cf713 change loader check back to equal extents 2020-03-31 17:00:12 +01:00
mike-000
929b9f4068 change loader check back to equal extents 2020-03-31 16:55:23 +01:00
mike-000
149ca7efad return previous extent if extents are approx equal 2020-03-31 16:26:30 +01:00
Andreas Hocevar
cdafc4fa05 Add approximatelyEquals function for comparing extents 2020-03-31 16:11:06 +02:00
mike-000
6013763480 replace containsExtent with equals in strategy 2020-03-31 16:03:14 +02:00
Andreas Hocevar
098885a006 New wrapX functions for coordinate and extent 2020-03-31 16:03:12 +02:00
mike-000
48b79cf7d1 only use one extent if two are passed 2020-03-31 16:03:12 +02:00
mike-000
3d8495742b Simplify following renderer changes 2020-03-31 16:03:11 +02:00
Andreas Hocevar
190cd202a1 Always use load extent with real world center 2020-03-31 16:03:11 +02:00
mike-000
b560dab513 Set loadWrapX: false in source 2020-03-31 16:03:09 +02:00
mike-000
f6ede1a9c0 handle wrapX without calculating excess meridians
override extent validation only if the extent includes parts of two worlds
2020-03-31 16:03:08 +02:00
mike-000
bad0ff38ca handle wrapX without calculating excess meridians
avoid calculating more meridians or longer parallels than necessary when viewport extent includes a wrapped world
2020-03-31 16:03:08 +02:00
mike-000
4ca966bd92 show labels in wrapped worlds
test labels in wrapped world
2020-03-11 16:06:31 +00:00
mike-000
b8e34ef5bf rename some variables and add comments 2020-02-27 19:12:40 +00:00
mike-000
591e5ce01b More validation. Handle voids in some projections.
Handle NaN latitude transform results at void centers of some projections (e.g. Pole LAEA).
Clamp latitudes to not go beyond the poles when calculating intervals.
Further improve polar projections by checking if extent contains max and min intersection coordinates when calculating max and min.
2020-02-26 22:17:49 +00:00
mike-000
adcf57ef20 Better validation to handle polar projections
For some projections (e.g. polar) the maximum or minimum values may be at the center.
To improve the display for polar projections take validated center values into account when calculating max and min.
2020-02-25 13:47:02 +00:00
mike-000
9039e2629b fix trailing space 2020-02-24 21:57:22 +00:00
mike-000
737f3a5066 Handle view projections crossing dateline
Use custom toLonLat transform to return wrapped longitudes for extents if view projection crosses the dateline.
Enhance the validation for center and extents to avoid proj4 errors.
2020-02-24 21:53:53 +00:00
mike-000
6ae6d0b835 Optional extra stops to refine extent transforms
Add optional extra stops to refine some non-parallel transforms

Refine extent transforms use by Gratucule by using 32 points (8 per side) instead of the standard corners only transform
Update Graticule class description with current limitations

Correct projection extent in Mollweide example and revise opening zoom level correspondingly
2020-02-23 19:13:06 +00:00
mike-000
e731574e06 Fix disappearing labels when rotation returns to 0 2020-02-20 17:49:05 +00:00
mike-000
a74d33dafb Draw labels in a postrender function 2020-02-20 14:12:37 +00:00
mike-000
c28793ae04 Draw labels in a postrender function
Position labels relative to the viewport when view is rotated
2020-02-20 13:31:41 +00:00
mike-000
fa4fcf3886 add minZoom and maxZoom options 2020-02-17 16:59:40 +00:00
mike-000
4cf093ab75 add minZoom and maxZoom options 2020-02-17 16:58:46 +00:00
mike-000
c5885cc649 add minZoom and maxZoom options 2020-02-17 16:57:00 +00:00
mike-000
d0e439ee80 add minZoom and maxZoom options 2020-02-17 16:55:15 +00:00
mike-000
edb94af314 add minZoom and maxZoom options 2020-02-17 16:53:57 +00:00
mike-000
501546bc44 add minZoom and maxZoom options 2020-02-17 16:52:59 +00:00
mike-000
d102f561f9 add minZoom and maxZoom options 2020-02-17 16:52:12 +00:00
mike-000
265eb5421d add minZoom and maxZoom options 2020-02-17 16:51:08 +00:00
mike-000
fbaa4da153 add minZoom and maxZoom options 2020-02-17 16:49:47 +00:00
mike-000
3dc4e546bf add minZoom and maxZoom options 2020-02-17 16:47:55 +00:00
mike-000
e820042748 Fix ol/layer/Graticule rendercomplete problem
fix typedef imports
2020-01-26 14:04:05 +00:00
mike-000
a7bdee43b3 Fix ol/layer/Graticule rendercomplete problem
Use custom loading strategy to avoid problems caused by calling removeLoadedExtent in the loader function
2020-01-26 13:51:11 +00:00
Andreas Hocevar
1ee03decdd Assert each layer is only added to the map once 2020-01-24 17:52:13 +01:00
Frederic Junod
5a1921d7bd Use a function to get the value of the gradient 2020-01-06 10:52:16 +01:00
Andreas Hocevar
cf6cd09f58 Bring back vector render mode for vector tile layers 2019-11-18 10:40:05 +01:00
Frederic Junod
5c023adc08 Remove unused variable from vertex shader 2019-11-07 09:02:50 +01:00
jahow
f7b0f6750b Resolve memory leak when deleting a webgl layer
Various references were kept, preventing the layer and underlying
renderer and webgl context to be garbage collected.

Also, the Helper was simplified because it turns out deleting manually
all Webgl objects is useless: these objects will be released when
the context is garbage collected anyway.

Note: this touches the Layer and BaseLayer classes, as the following were
preventing the layer from being garbage collected:
* layer reference in the `state_` object in BaseLayer
* dangling listener for source change in Layer
2019-11-04 09:31:38 +01:00
Andreas Hocevar
ac50cc3460 New eslint config with no-multi-assign 2019-11-02 15:20:21 +01:00
Andreas Hocevar
2a96b6a8e3 Merge pull request #10239 from ahocevar/simpler-container-reuse
Simpler container reuse
2019-11-01 19:14:05 +01:00