Fix ol/layer/Graticule rendercomplete problem
Use custom loading strategy to avoid problems caused by calling removeLoadedExtent in the loader function
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@@ -19,7 +19,6 @@ import {getCenter, intersects, equals, getIntersection, isEmpty} from '../extent
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import {clamp} from '../math.js';
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import Style from '../style/Style.js';
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import Feature from '../Feature.js';
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import {bbox} from '../loadingstrategy.js';
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import {meridian, parallel} from '../geom/flat/geodesic.js';
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import GeometryLayout from '../geom/GeometryLayout.js';
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import Point from '../geom/Point.js';
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@@ -391,7 +390,7 @@ class Graticule extends VectorLayer {
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this.setSource(
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new VectorSource({
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loader: this.loaderFunction.bind(this),
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strategy: bbox,
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strategy: this.strategyFunction.bind(this),
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features: new Collection(),
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overlaps: false,
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useSpatialIndex: false,
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@@ -414,6 +413,11 @@ class Graticule extends VectorLayer {
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stroke: this.strokeStyle_
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});
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/**
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* @type {?import("../extent.js").Extent}
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*/
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this.loadedExtent_ = null;
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/**
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* @type {?import("../extent.js").Extent}
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*/
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@@ -421,7 +425,21 @@ class Graticule extends VectorLayer {
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this.setRenderOrder(null);
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this.tmpExtent_ = null;
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}
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/**
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* Strategy function for loading features based on the view's extent and
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* resolution.
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* @param {import("./extent.js").Extent} extent Extent.
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* @param {number} resolution Resolution.
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* @return {Array<import("./extent.js").Extent>} Extents.
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*/
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strategyFunction(extent, resolution) {
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if (this.loadedExtent_ && !equals(this.loadedExtent_, extent)) {
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// we should not keep track of loaded extents
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this.getSource().removeLoadedExtent(this.loadedExtent_);
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}
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return [extent];
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}
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/**
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@@ -431,16 +449,12 @@ class Graticule extends VectorLayer {
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* @param {import("../proj/Projection.js").default} projection Projection
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*/
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loaderFunction(extent, resolution, projection) {
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this.loadedExtent_ = extent;
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const source = this.getSource();
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// only consider the intersection between our own extent & the requested one
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const layerExtent = this.getExtent() || [-Infinity, -Infinity, Infinity, Infinity];
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const renderExtent = getIntersection(layerExtent, extent, this.tmpExtent_);
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// we should not keep track of loaded extents
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setTimeout(function() {
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source.removeLoadedExtent(extent);
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}, 0);
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const renderExtent = getIntersection(layerExtent, extent);
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if (this.renderedExtent_ && equals(this.renderedExtent_, renderExtent)) {
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return;
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