Tim Schaub
641bd7af33
Use Object.values
2022-07-27 15:03:47 -06:00
Maximilian Krög
2897f03ea5
Remove deprecated method PluggableMap#forEachLayerAtPixel
2022-07-26 00:57:21 +02:00
Olivier Guyot
7d56c56210
Merge pull request #13461 from jahow/webgl-shape-renderer
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WebGL vector renderer for polygons, lines and points
2022-07-22 10:05:31 +02:00
Andreas Hocevar
a1d68b4f66
Fix reloading tiles in case of an error with tile.load()
2022-07-21 23:23:40 +02:00
Tim Schaub
7e424be66b
Only pass the feature to the attribute getter
2022-07-21 13:49:06 -07:00
Tim Schaub
5182b16452
Private if not used elsewhere; underscore suffix only if private
2022-07-21 13:03:10 -07:00
Maximilian Krög
62e335ceda
Replace IconOrigin enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
7ec2725c1e
Replace IconAnchorUnits enum with typedef
2022-07-19 23:24:25 +02:00
Maximilian Krög
185485b0f7
Replace GeometryLayout enum with typedef
2022-07-19 23:24:22 +02:00
Andreas Hocevar
69ae6c85cf
Merge pull request #13835 from ahocevar/source-state
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Recover from incorrect rebase after removal of string enums
2022-07-18 22:42:58 +02:00
Andreas Hocevar
085fca6a9f
Merge pull request #13832 from mike-000/vector-tile-grids
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Base vector tile render tile grid on the source grid
2022-07-18 10:07:52 +02:00
Andreas Hocevar
4fec8d4615
Recover from incorrect rebase after removal of string enums
2022-07-18 09:42:52 +02:00
mike-000
8dcb78bcd9
Base render tile grid on the source grid
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Use source zDirection for both grids
2022-07-16 10:06:42 +01:00
Olivier Guyot
998dc82592
fixes after rebase
2022-07-15 22:53:48 +02:00
Olivier Guyot
f603ce7456
WebGL / Support DPR > 1 in linestring shader
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A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.
Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
Olivier Guyot
9e35acaa0a
Adapt the batch renderers to trigger a repaint after buffer rebuild
2022-07-15 22:33:52 +02:00
burleight
8769ea519e
WebGL / render multiple worlds to wrap X in vector renderer
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From https://github.com/jahow/openlayers/pull/1
Adds logic in WebGLVectorLayerRenderer to handle multiple worlds visible at once.
Co-authored-by: Tomas Burleigh <t.burleigh@gmail.com >
Co-authored-by: Olivier Guyot <olivier.guyot@camptocamp.com >
2022-07-15 22:33:52 +02:00
Olivier Guyot
7e9c620914
Fix linting and typechecking errors
2022-07-15 22:33:52 +02:00
Olivier Guyot
a2ba7ecaa7
Make some adaptations to the PointsLayer renderer to make it work
2022-07-15 22:33:52 +02:00
Olivier Guyot
cfaf9a14e5
Rework a bit the webgl helper to allow having several programs
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Without this, doing render passes with different programs using one
helper instance was not really doable
2022-07-15 22:33:52 +02:00
Olivier Guyot
7892c31715
Adapt the WebGL worker to use the new buffer generation utils
2022-07-15 22:33:52 +02:00
Olivier Guyot
143c19ca03
Add utils for generating webgl buffers from lines and polygons
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Uses @mapbox/earcut for polygon (what else), and a home made logic for lines
2022-07-15 22:33:52 +02:00
Olivier Guyot
a18ffaed54
Move webgl utils out of ol/renderer/webgl/Layer module into their own module
2022-07-15 22:33:52 +02:00
Olivier Guyot
eb0db9e3df
Introduce batch renderers for each type of geometry
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Batch renderers are responsible for generating render instructions and
interacting with the worker to obtain the final webgl buffers
2022-07-15 22:33:52 +02:00
Olivier Guyot
b5fbed5437
Introduce MixedGeometryBatch for webgl rendering
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This class keeps an up-to-date list of line, polygon and point geometries
to render as well as vertices counts, geometries count, rings count etc.
2022-07-15 22:33:52 +02:00
Andreas Hocevar
884c0c6129
Resolve conflicts
2022-07-15 10:51:08 +02:00
Tim Schaub
9a6f8493fb
Use union instead of enum for geometry type
2022-07-15 10:48:37 +02:00
Tim Schaub
04ad0e0c5a
Additional uses of new source state type
2022-07-15 10:46:44 +02:00
mike-000
4271dcc5b5
Include displacement and declutterMode in clone
2022-06-30 23:08:37 +01:00
Andreas Hocevar
6dcc583e06
Add tests to ensure correct pointer tracking
2022-06-16 14:36:17 +02:00
Andreas Hocevar
04ffcbfd08
Fix source band calculation when configured with multiple sources
2022-06-13 14:35:16 +02:00
Andreas Hocevar
9b6f94e194
Merge pull request #13745 from hargasinski/fix-modifying-polygons
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Fix modifying polygons with overlapping vertices
2022-06-12 13:44:15 +02:00
Andreas Hocevar
0f1f3e70a7
Merge pull request #13749 from ahocevar/gml-polygon-ring-curve
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Support GML polygons with ring curves instead of linear rings
2022-06-12 13:35:41 +02:00
Andreas Hocevar
e863960599
Support reading polygons with curve rings
2022-06-10 18:17:26 +02:00
Andreas Hocevar
2a8cc3d2f5
Map multiple LineStringSegments to a one LineString
2022-06-10 18:17:02 +02:00
Hubert Argasinski
5bcbd23cca
Fix modifying polygons with overlapping vertices
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When a polygonal geometry, where one of the vertices overlaps the first
vertex in the same ring, is modified, ensure the correct vertices are
updated.
2022-06-08 18:36:49 -04:00
Matthias Mohr
c2fc1f85bf
Load GeoTiff from Blob #13189 #13703
2022-06-01 23:49:01 +02:00
mike-000
bbfcf42daf
Test tile pyramid getData()
2022-05-28 11:56:26 +01:00
Maximilian Krög
6b3c9cc196
Test hitdetect icon with offset
2022-05-25 22:33:57 +02:00
Maximilian Krög
f5bdc982b5
Improve test coverage for icon clone method
2022-05-25 22:33:54 +02:00
Maximilian Krög
e8925a90e5
Test VectorTile layer not ready while loading needed icons
2022-05-24 22:26:17 +02:00
Maximilian Krög
11589f3317
Test rendercomplete with icon for VectorTile
2022-05-24 22:18:36 +02:00
Maximilian Krög
dc128820c1
Test rendercomplete waits for icon load
2022-05-24 21:47:08 +02:00
Andreas Hocevar
a16aef042d
Merge pull request #13691 from burleight/vectorSource-getFeaturesInExtent-wrapX
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#13690 VectorSource#getFeaturesInExtent add projection parameter
2022-05-24 09:37:10 +02:00
Andreas Hocevar
d9fdc4f0bf
Merge pull request #13688 from ahocevar/wmts-flip-x
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Flip extent coordinates for projections with ne* axis order
2022-05-22 15:52:19 +02:00
Tim Schaub
cf7daf36d6
Include layer visibility in the URL
2022-05-21 10:50:45 -06:00
Tim Schaub
6690dc99dd
Link interaction
2022-05-21 10:50:38 -06:00
Tomas Burleigh
78274befb8
#13690 VectorSource#getFeaturesInExtent add projection parameter
2022-05-21 14:28:19 +12:00
Andreas Hocevar
aa190a629a
Flip extent coordinates for projections with ne* axis order
2022-05-20 19:38:55 +02:00
Maximilian Krög
ecf90a49c8
Improve browser tests
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- Listen for image change event instead of waiting 200 ms
- Properly fake fetch response, can never be undefined on resolve
2022-05-15 22:30:40 +02:00