mike-000
014f17d14b
correct clipping with rotation
2020-06-16 12:20:50 +01:00
mike-000
9a8b9d8ade
add Image source imageSmoothing option
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Add Image smoothing checkbox to example
Test imageSmoothing option
2020-05-09 10:41:20 +01:00
Andreas Hocevar
29eb314ce9
Fix isDrawableTile for vector render mode
2020-05-03 16:05:17 +02:00
Andreas Hocevar
781a5443cf
Handle scaled output canvas correctly
2020-04-29 20:19:42 +02:00
Andreas Hocevar
bcc94baf22
Fix layer renderer scope issues
2020-04-15 10:53:26 +02:00
Tim Schaub
054af09032
Make code prettier
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This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00
Frédéric Junod
d8cbda18a7
Merge pull request #10840 from fredj/remove_inheritDoc
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Remove inherit doc
2020-04-04 14:06:43 +02:00
Frederic Junod
dda7342ea7
Remove all inheritDoc tags from src/ol/renderer
2020-04-03 09:08:09 +02:00
Frederic Junod
d15ec1c12c
Remove all inheritDoc tags from disposeInternal functions
2020-04-03 08:10:41 +02:00
Frederic Junod
15d36a22f0
Remove all inheritDoc tags from src/ol/layer
2020-04-03 07:56:58 +02:00
mike-000
dfcc649c59
Merge branch 'master' into patch-4
2020-04-02 22:37:36 +01:00
mike-000
b866a447c2
assign tile source context options to context
2020-04-02 22:28:09 +01:00
mike-000
2c7f58dbed
remove unused import
2020-03-31 16:03:14 +02:00
mike-000
99a1641afe
remove duplication
2020-03-31 16:03:13 +02:00
Andreas Hocevar
098885a006
New wrapX functions for coordinate and extent
2020-03-31 16:03:12 +02:00
Andreas Hocevar
a35794ae97
Load two extents for views that cross the date line
2020-03-31 16:03:12 +02:00
Andreas Hocevar
190cd202a1
Always use load extent with real world center
2020-03-31 16:03:11 +02:00
mike-000
3b760dc308
Use getLoadWrapX() to determine extent to load
2020-03-31 16:03:10 +02:00
mike-000
516a75ae22
Always load frameState extent for graticule layers
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reorder and comment
2020-03-31 16:03:08 +02:00
mike-000
772741cd0e
Always load frameState extent for graticule layers
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do not call graticule loader with wrapped projection extent
2020-03-31 16:03:06 +02:00
Andreas Hocevar
56edbb2d73
Make createTransformToString a standalone function
2020-03-23 12:46:21 +01:00
Andreas Hocevar
8b76f52652
Make createTransformString work in non-window context
2020-03-23 12:46:20 +01:00
Andreas Hocevar
0b7b979c89
Merge pull request #10474 from mike-000/patch-2
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Fix for undefined source in Image layer
2020-03-11 18:05:29 +01:00
John Leonard
e6a2d4b235
fix: handle layer clear event in case clear(true) called
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and individual delete feature events aren't generated
2020-03-09 18:36:12 +00:00
Andreas Hocevar
608d515f1f
Make sure that optional args are typed accordingly
2020-02-20 12:39:31 +01:00
Andreas Hocevar
89c5364b2f
Use correct extent for the vector image
2020-01-24 13:50:02 +01:00
Andreas Hocevar
fd935bae53
Remove label cache, render text directly to target canvas
2020-01-13 22:12:53 +01:00
Andreas Hocevar
a4735e0700
Merge pull request #10478 from ahocevar/abort-without-dispose
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Do not abort and dispose of tiles
2020-01-09 09:52:07 +01:00
Andreas Hocevar
5a8df1d4e2
We no longer need to increase the cache size
2020-01-08 10:53:42 +01:00
mike-000
cb665b7ea7
Simplify to return false if layer has no source
2020-01-06 17:31:38 +00:00
Andreas Hocevar
da6eed850c
Do not lock label cache entries
2020-01-05 11:24:46 +01:00
Andreas Hocevar
b91e1a893d
Do not abort and dispose of tiles
2020-01-05 00:05:24 +01:00
mike-000
5b1df4438d
Fix for undefined source in Image layer
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Prevent error if layer does not have a source. Also clear any existing image if source is set to null or undefined by setSource.
2020-01-01 22:04:10 +00:00
mike-000
f48704cac4
Fix for undefined source in Vector layer
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A source left or set undefined is equivalent to an empty source so treat it as such to prevent errors in prepareFrame
2020-01-01 21:04:12 +00:00
Andreas Hocevar
02b34a4c23
Merge pull request #10394 from ahocevar/cleanup-maprenderer
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Remove map renderer element when disposing
2019-12-09 09:30:55 +01:00
Andreas Hocevar
cefc57622b
Remove map renderer element when disposing
2019-12-08 17:52:28 +01:00
Andreas Hocevar
174dea3232
Fix interim tile handing for vector tiles
2019-12-07 15:18:18 +01:00
Andreas Hocevar
057650fe7d
Merge pull request #10309 from ahocevar/vectortile-rendermode-vector
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Bring back vector render mode for vector tile layers
2019-11-29 11:51:38 +01:00
Andreas Hocevar
9317ad850e
Create hit detection data per layer and without requestAnimationFrame
2019-11-20 00:50:43 +01:00
Andreas Hocevar
cf6cd09f58
Bring back vector render mode for vector tile layers
2019-11-18 10:40:05 +01:00
Andreas Hocevar
818113e3ce
Do not hit detect while tile is loading
2019-11-14 10:30:13 +01:00
Olivier Guyot
ae66471e78
Webgl renderer / hide shader compile errors
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Turns out there are sometimes errors that will not prevent the
shader from functioning normally. As such, it is not possible
to simply throw when there are errors/warnings.
Since we are not logging to the console, these errors will have to stay hidden
unless the user requests them explicitly.
2019-11-06 21:40:39 +01:00
Olivier Guyot
7da86ae71f
Webgl points renderer / slight improvements following review
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Also fixes a lint error.
2019-11-04 09:55:54 +01:00
Olivier Guyot
600e1a4647
Webgl points renderer / use a smaller canvas for hit detection render
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The hit detection render is now done against a canvas with half the
width/height of the main render. This still provides sufficient precision
while requiring a much smaller memory allocation (especially for
retina devices).
2019-11-04 09:31:38 +01:00
jahow
f7b0f6750b
Resolve memory leak when deleting a webgl layer
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Various references were kept, preventing the layer and underlying
renderer and webgl context to be garbage collected.
Also, the Helper was simplified because it turns out deleting manually
all Webgl objects is useless: these objects will be released when
the context is garbage collected anyway.
Note: this touches the Layer and BaseLayer classes, as the following were
preventing the layer from being garbage collected:
* layer reference in the `state_` object in BaseLayer
* dangling listener for source change in Layer
2019-11-04 09:31:38 +01:00
Olivier Guyot
e78c14c061
Webgl points renderer / add a cache for features in the source
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This allows quicker access to features as well as their geometries
and properties, reducing the time taken by a rebuildBuffers call.
2019-11-04 09:31:38 +01:00
Andreas Hocevar
ac50cc3460
New eslint config with no-multi-assign
2019-11-02 15:20:21 +01:00
Andreas Hocevar
2a96b6a8e3
Merge pull request #10239 from ahocevar/simpler-container-reuse
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Simpler container reuse
2019-11-01 19:14:05 +01:00
Andreas Hocevar
9c26d9d7dd
Merge pull request #10221 from Kai-W/source-undefined-bug
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Fix for undefined Source
2019-10-31 22:21:45 +01:00
Andreas Hocevar
3de05c249b
Fix container transform comparison
2019-10-31 20:29:20 +01:00