The test for the prerender and postrender events now uses a WebGLPointsLayer instead of a VectorLayer.
This is less confusing and probably closer to practical usage, too.
This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
Change hit detection test to reflect fix for #9395 CircleStyle inconsistency
Update ol/style/Circle and ol/style/RegularShapen tests
Revise test for no fill
Add test for transparent fill
Update Upgrade notes
Changes to hit detection with unfilled styles
Due to the fact that the points renderer does not know for sure
which attributes will be used for rendering, it is now mandatory
to provide both vertex/fragment shaders for rendering AND hit
detection.
The hit detection shaders should expect having an `a_hitColor`
that they should return to allow matching the feature uid.
This will be all one eventually by shader builders under the hood.
Now most attributes will be custom ones defined by the user of the renderer.
The hit detection is broken for now and still has to be fixed.
Also it is not possible anymore to give a texture to the renderer,
this will have to be fixed as well.
Fixes one of the inconsistencies seen in #9395
Add hit detection for no fill and transparent fill
Based on the example used in #9395 The tests expect consistency between Polygon and Circle geometries but currently expect the inconsistent behaviour seen when using CircleStyle
Now testing with two features and adding a call to `prepareFrame`
without which the final render transform was off.
Also added a test with a pixelratio > 1.