Refactor unittest for WebGLPointsLayerRenderer
The test for the prerender and postrender events now uses a WebGLPointsLayer instead of a VectorLayer. This is less confusing and probably closer to practical usage, too.
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@@ -4,6 +4,7 @@ import Point from '../../../../../src/ol/geom/Point.js';
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import VectorLayer from '../../../../../src/ol/layer/Vector.js';
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import VectorSource from '../../../../../src/ol/source/Vector.js';
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import ViewHint from '../../../../../src/ol/ViewHint.js';
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import WebGLPointsLayer from '../../../../../src/ol/layer/WebGLPoints.js';
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import WebGLPointsLayerRenderer from '../../../../../src/ol/renderer/webgl/PointsLayer.js';
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import {WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
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import {
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@@ -614,8 +615,13 @@ describe('ol.renderer.webgl.PointsLayer', function () {
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}),
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});
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layer = new VectorLayer({
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layer = new WebGLPointsLayer({
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source,
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style: {
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symbol: {
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symbolType: 'square',
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},
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},
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});
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renderer = new WebGLPointsLayerRenderer(layer, {
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