Commit Graph

8814 Commits

Author SHA1 Message Date
Éric Lemoine
15ae6832d4 Remove unneeded test in build.py 2013-03-29 11:34:39 +01:00
Éric Lemoine
4428fe0f5a Examples json and combined.js files in build dir 2013-03-29 11:33:28 +01:00
Tom Payne
dfe30f9feb Merge pull request #423 from twpayne/preemptive-webgl-texture-uploads
White flash occurs when zooming out from initially zoomed in view with WebGL renderer
2013-03-27 16:00:56 -07:00
Tom Payne
7fc3784a0b Merge pull request #443 from twpayne/only-use-glsl-unit-if-available
Only use glsl-unit if it is available
2013-03-27 10:05:23 -07:00
Tom Payne
c13c7a7208 Only use glsl-unit if it is available 2013-03-27 17:53:25 +01:00
Tom Payne
a32c69c8ff Merge pull request #442 from twpayne/fix-types-js-dependency
Fix build/src/external/src/types.js dependency
2013-03-27 09:35:46 -07:00
Tom Payne
13a2848665 Fix build/src/external/src/types.js dependency
The dependencies for build/src/external/src/types.js were wrong, which
meant that build/src/external/src/types.js would always be rebuilt,
which meant that almost everything else would be rebuilt too.
2013-03-27 17:17:04 +01:00
Tom Payne
cbe4d7bd84 Merge pull request #441 from twpayne/dont-install-phantomjs-on-windows
Do not install PhamtomJS on Windows
2013-03-27 08:56:13 -07:00
Tom Payne
8c5b778595 Don't attempt to install PhantomJS on Windows
Instead, assume that phantomjs.exe is already in the user's path. It can
also be overridden on the build.py command line:

  build.py PHANTOMJS=path/to/phantomjs

or with an environment variable:

  set PHANTOMJS=path/to/phantomjs
  build.py
2013-03-27 16:44:44 +01:00
Tom Payne
6b01ff9327 Correct preload example tags, thanks @fredj 2013-03-27 15:10:34 +01:00
Tom Payne
66c6a8a3e0 Make preload a number of levels instead of a boolean 2013-03-27 14:34:29 +01:00
Tom Payne
421135b3e7 Set preload appropriately in examples 2013-03-27 14:34:29 +01:00
Tom Payne
5077413c34 Add preload example 2013-03-27 14:34:29 +01:00
Tom Payne
494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne
1d22d2fdde Tune tile priority functions 2013-03-27 14:34:29 +01:00
Tom Payne
5e8b0de66d Use tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne
6221680b0b Add tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne
00b862de10 Store focus in frame state 2013-03-27 14:34:29 +01:00
Tom Payne
96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne
3e4f1773bc Replace isHeap with assertValid 2013-03-27 14:34:28 +01:00
Tom Payne
27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne
f12f5ccc67 Factor out core elements of ol.TileQueue into ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Éric Lemoine
f62b8a1bfe Merge pull request #383 from elemoine/pinch-direction
One direction pinch zoom
2013-03-27 06:14:42 -07:00
Éric Lemoine
3c03c8beab Increase touch zoom anim duration 2013-03-27 11:52:42 +01:00
Éric Lemoine
de1575e457 One direction pinch zoom 2013-03-27 11:52:42 +01:00
Éric Lemoine
b753e6b6c2 Merge pull request #435 from elemoine/coordinate-z
Use @expose for Coordinate.z
2013-03-26 10:18:55 -07:00
Éric Lemoine
0b62c92cb3 Use @expose for Coordinate.z
By annotating the z property with @expose the compiler does not try to optimize that property in any way. See https://developers.google.com/closure/compiler/docs/js-for-compiler. The doc says that @expose should never be used in library code, but that's the only way I found for our case.
2013-03-26 17:05:54 +01:00
Tom Payne
588e0c1cdc Merge pull request #434 from twpayne/build-clean-ups
Build clean-ups
2013-03-25 05:01:04 -07:00
Tom Payne
c22b971b45 Sort .gitignore 2013-03-25 12:33:27 +01:00
Tom Payne
116370f7f1 Only shallow clone jsdoc
glsl-unit is not shallow cloned because code.google.com returns a 500
Internal Server Error.
2013-03-25 12:33:27 +01:00
Tom Payne
e196a9e68e Clone jsdoc into build/jsdoc 2013-03-25 12:28:04 +01:00
Tom Payne
59f5484cde Rename hostexamples to host-examples 2013-03-25 12:25:37 +01:00
Tom Payne
5a4acc1262 Merge pull request #429 from twpayne/dont-shrink-canvas
Don't shrink canvas
2013-03-25 04:11:35 -07:00
Tom Payne
4e7591394d Merge pull request #433 from twpayne/clean-up-xyz-tests
Move ol.tilegrid.XYZ tests to their proper place
2013-03-25 04:04:48 -07:00
Tom Payne
7a243b310f Move ol.tilegrid.XYZ tests to their proper place 2013-03-25 12:03:13 +01:00
Tom Payne
62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne
4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne
b396673932 Fix typo in ol.TileRange.containsTileRange 2013-03-25 11:54:50 +01:00
Tom Payne
6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Frédéric Junod
5c7905178c Merge pull request #432 from fredj/uri-url
Rename TileJSONOptions.uri to TileJSONOptions.url
2013-03-25 03:46:26 -07:00
Tom Payne
9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne
658b919d20 Merge pull request #425 from twpayne/glsl-unit
Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne
c72fc4476c Merge pull request #431 from twpayne/rename-anchoredelement-to-overlay
Rename AnchoredElement to Overlay
2013-03-25 03:36:57 -07:00
Tom Payne
f7cc8fa738 Remove ol.TileRange.clone 2013-03-25 11:33:06 +01:00
Frederic Junod
415e7a6dd4 Rename TileJSONOptions.uri to TileJSONOptions.url 2013-03-25 10:17:37 +01:00
Tom Payne
65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar
560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00
Tom Payne
69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne
096d48b4e8 Rename AnchoredElement to Overlay 2013-03-24 20:30:12 +01:00
Tom Payne
25e1211621 Merge pull request #430 from twpayne/fix-bing-maps-scope
Fix use of this in ol.source.BingMaps
2013-03-24 11:52:50 -07:00