Commit Graph

8814 Commits

Author SHA1 Message Date
Tom Payne
e62178759c Fix use of this in ol.source.BingMaps 2013-03-24 19:26:34 +01:00
Tom Payne
685f2b6f5f Make time-sensitive test less sensitive 2013-03-24 16:14:04 +01:00
Tom Payne
3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne
dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne
247fc8f031 Make reverseIntersection argument mandatory 2013-03-24 13:59:35 +01:00
Tom Payne
aeeaa79393 Avoid creating ol.Coordinate objects to call getTileCoordForCoordAndResolution_ 2013-03-24 13:56:23 +01:00
Tom Payne
e023e6fa2f Avoid creating extra ol.Size object in getPixelBoundsForTileCoordAndResolution 2013-03-24 13:49:47 +01:00
Tom Payne
5771057ae1 Reuse ol.TileRange object in forEachTileCoordParentTileRange 2013-03-24 13:46:23 +01:00
Tom Payne
731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Tom Payne
4ec8bf2360 Configure Travis to build shaders with glsl-unit 2013-03-23 18:20:34 +01:00
Tom Payne
711e4be19e Use glsl-unit in WebGL tile layer renderer 2013-03-23 17:47:02 +01:00
Tom Payne
7300051b69 Use glsl-unit in WebGL map renderer 2013-03-23 17:46:38 +01:00
Tom Payne
c48df12a33 Add infrastructure for glsl-unit 2013-03-23 17:45:44 +01:00
Tom Payne
3fbf7b8c20 Merge pull request #357 from twpayne/load-low-resolution-tiles
Load low resolution tiles
2013-03-23 06:00:45 -07:00
Tom Payne
cb1b1b8883 Merge pull request #418 from twpayne/webgl-core-improvements
WebGL core improvements
2013-03-23 05:55:23 -07:00
Tim Schaub
e2d200882a Merge pull request #422 from tschaub/stop-ignoring-global-leaks
Stop ignoring global leaks
2013-03-23 05:34:20 -07:00
Tim Schaub
d9ab545985 Stop ignoring global leaks
The `goog.dom.ViewportSizeMonitor` (used in map.js) creates a global leak by setting `goog.UID_PROPERTY_` on the monitored window.  In order to test that we don't have other global leaks, we preemptively set the property so Mocha can compare the global before and after our tests.
2013-03-23 05:50:54 -06:00
Tim Schaub
53fc6f3989 Merge pull request #421 from tschaub/global-leak
Fix global leak in WebGL image layer test
2013-03-23 03:59:45 -07:00
Tim Schaub
ff28c0b793 Fix global leak in WebGL image layer test 2013-03-23 04:38:12 -06:00
ahocevar
28f29e9d40 Don't create tile if rendering needs to be deferred
Rendering vector tiles with mixed geometry types does not work
as expected, because the tile is created without the geometries
that need another rendering pass because of missing icons. This
was discovered by @bartvde when working on the KML parser, where
mixed geometry types are common.

This change fixes the issue by breaking out from rendering
entirely when renderFeaturesByGeometryType returns a deferred
state. In addition, there was a related bug because icons are
added to the cache regardless of its loaded state. This is also
fixed now.
2013-03-23 11:34:38 +01:00
Tom Payne
80df629319 Premptively load low resolution tiles 2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1 Remove ol.source.TileSource.useLowResolutionTiles 2013-03-22 21:02:06 +01:00
Tom Payne
24452b0bcb Use operators instead of Math.max/min 2013-03-22 19:27:52 +01:00
Tom Payne
876fea2fb7 Rename shader variables to match CSS specification 2013-03-22 18:02:31 +01:00
Tom Payne
b7184641b0 Use shorter module name and clean up requires 2013-03-22 17:58:15 +01:00
Tom Payne
72437ff57b Use more compact constants 2013-03-22 17:33:19 +01:00
Tom Payne
69370ce629 Use ol.structs.Buffer.getUsage 2013-03-22 17:33:19 +01:00
Tom Payne
35df0693e0 Add usage to ol.structs.Buffer 2013-03-22 17:33:19 +01:00
Tom Payne
705b71ae2a Track buffer dirty state by map 2013-03-22 17:33:19 +01:00
Tom Payne
ba0e7ae89c Allow a ol.structs.Buffer to update multiple dirty sets 2013-03-22 17:33:19 +01:00
Tom Payne
4ee73bc02f Add ol.structs.IntegerSet.intersectsRange 2013-03-22 17:33:13 +01:00
Tom Payne
35ee45cefc Use local variable for texCoordMatrix 2013-03-22 17:25:58 +01:00
Tom Payne
66efba8824 Promote projectionMatrix and texCoordMatrix into base class 2013-03-22 17:25:53 +01:00
Tom Payne
cc41d720fa Manage buffers in WebGL map renderer 2013-03-22 17:25:47 +01:00
Tom Payne
ecd5158012 Add ol.renderer.webgl.Layer.getWebGLMapRenderer
This improves the type checking.
2013-03-22 17:25:42 +01:00
Tom Payne
f770be297d Use ol.math.roundUpToPowerOfTwo 2013-03-22 17:25:36 +01:00
Tom Payne
57abbddf50 Add ol.math.roundUpToPowerOfTwo 2013-03-22 17:25:31 +01:00
Tom Payne
6c32170a08 Promote texture and framebuffer management into base class 2013-03-22 17:25:27 +01:00
Tom Payne
657f58005e Remove unused function 2013-03-22 17:24:26 +01:00
Tom Payne
69f92615b1 Add missing variable declaration 2013-03-22 17:24:03 +01:00
Tom Payne
c04e9c8870 Add ol.Rectangle.extendXY 2013-03-22 17:23:58 +01:00
Tom Payne
483375ca42 Add ol.Extent.createEmptyExtent 2013-03-22 17:23:50 +01:00
Tom Payne
5186fa44f5 Add ol.Rectangle.isEmpty 2013-03-22 17:23:44 +01:00
Tom Payne
0488612449 Allow rectangles to be empty 2013-03-22 17:23:38 +01:00
Tom Payne
5192c5e64a Reverse order of arguments to set and s/index/offset/ 2013-03-22 17:23:30 +01:00
Tom Payne
713ad2cfb7 Replace unused entries with NaNs 2013-03-22 17:23:25 +01:00
Tom Payne
5169161d93 Extend equalArray to consider NaNs to be equal 2013-03-22 17:23:20 +01:00
Tom Payne
6ab5cfae8c Add ol.structs.IntegerSet.toString 2013-03-22 17:23:15 +01:00
Tom Payne
9047e98889 Add initial ol.structs.Buffer 2013-03-22 17:23:08 +01:00
Tom Payne
1833ec15e2 Refactor ol.structs.IntegerSet to use a packed array 2013-03-22 17:23:03 +01:00